为什么80%的码农都做不了架构师?>>>
Fabric.js 非常的强大,但是国内的资源教程很少,最近想加个功能给元素添加辅助参考线(类似 http://jsfiddle.net/elin/A6CpP/ )。这样某个元素移动缩放都会根据其他元素有个参考,就行ps里面的功能一样。虽然类似的功能我其他的项目有单独实现过,但是我本着能懒就懒的原则,于是乎我google了一下,官方的bug里有提到,安利给大家。
首先下载这个文件到你的项目中,
https://github.com/fabricjs/fabric.js/blob/master/lib/aligning_guidelines.js
然后你想import可以稍微加一句
export default initAligningGuidelines;
原文件(为了防止有一天上面文件链接失效,原谅我这么粗俗的贴出下面这么长的原代码,呃呃呃。。:)
function initAligningGuidelines(canvas) {
var ctx = canvas.getSelectionContext(),
aligningLineOffset = 5,
aligningLineMargin = 4,
aligningLineWidth = 1,
aligningLineColor = 'rgb(255,255,0)',
viewportTransform,
zoom = 1;
function drawVerticalLine(coords) {
drawLine(
coords.x + 0.5,
coords.y1 > coords.y2 ? coords.y2 : coords.y1,
coords.x + 0.5,
coords.y2 > coords.y1 ? coords.y2 : coords.y1);
}
function drawHorizontalLine(coords) {
drawLine(
coords.x1 > coords.x2 ? coords.x2 : coords.x1,
coords.y + 0.5,
coords.x2 > coords.x1 ? coords.x2 : coords.x1,
coords.y + 0.5);
}
function drawLine(x1, y1, x2, y2) {
ctx.save();
ctx.lineWidth = aligningLineWidth;
ctx.strokeStyle = aligningLineColor;
ctx.beginPath();
ctx.moveTo(((x1+viewportTransform[4])*zoom), ((y1+viewportTransform[5])*zoom));
ctx.lineTo(((x2+viewportTransform[4])*zoom), ((y2+viewportTransform[5])*zoom));
ctx.stroke();
ctx.restore();
}
function isInRange(value1, value2) {
value1 = Math.round(value1);
value2 = Math.round(value2);
for (var i = value1 - aligningLineMargin, len = value1 + aligningLineMargin; i <= len; i++) {
if (i === value2) {
return true;
}
}
return false;
}
var verticalLines = [],
horizontalLines = [];
canvas.on('mouse:down', function () {
viewportTransform = canvas.viewportTransform;
zoom = canvas.getZoom();
});
canvas.on('object:moving', function(e) {
var activeObject = e.target,
canvasObjects = canvas.getObjects(),
activeObjectCenter = activeObject.getCenterPoint(),
activeObjectLeft = activeObjectCenter.x,
activeObjectTop = activeObjectCenter.y,
activeObjectBoundingRect = activeObject.getBoundingRect(),
activeObjectHeight = activeObjectBoundingRect.height / viewportTransform[3],
activeObjectWidth = activeObjectBoundingRect.width / viewportTransform[0],
horizontalInTheRange = false,
verticalInTheRange = false,
transform = canvas._currentTransform;
if (!transform) return;
// It should be trivial to DRY this up by encapsulating (repeating) creation of x1, x2, y1, and y2 into functions,
// but we're not doing it here for perf. reasons -- as this a function that's invoked on every mouse move
for (var i = canvasObjects.length; i--; ) {
if (canvasObjects[i] === activeObject) continue;
var objectCenter = canvasObjects[i].getCenterPoint(),
objectLeft = objectCenter.x,
objectTop = objectCenter.y,
objectBoundingRect = canvasObjects[i].getBoundingRect(),
objectHeight = objectBoundingRect.height / viewportTransform[3],
objectWidth = objectBoundingRect.width / viewportTransform[0];
// snap by the horizontal center line
if (isInRange(objectLeft, activeObjectLeft)) {
verticalInTheRange = true;
verticalLines.push({
x: objectLeft,
y1: (objectTop < activeObjectTop)
? (objectTop - objectHeight / 2 - aligningLineOffset)
: (objectTop + objectHeight / 2 + aligningLineOffset),
y2: (activeObjectTop > objectTop)
? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(objectLeft, activeObjectTop), 'center', 'center');
}
// snap by the left edge
if (isInRange(objectLeft - objectWidth / 2, activeObjectLeft - activeObjectWidth / 2)) {
verticalInTheRange = true;
verticalLines.push({
x: objectLeft - objectWidth / 2,
y1: (objectTop < activeObjectTop)
? (objectTop - objectHeight / 2 - aligningLineOffset)
: (objectTop + objectHeight / 2 + aligningLineOffset),
y2: (activeObjectTop > objectTop)
? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(objectLeft - objectWidth / 2 + activeObjectWidth / 2, activeObjectTop), 'center', 'center');
}
// snap by the right edge
if (isInRange(objectLeft + objectWidth / 2, activeObjectLeft + activeObjectWidth / 2)) {
verticalInTheRange = true;
verticalLines.push({
x: objectLeft + objectWidth / 2,
y1: (objectTop < activeObjectTop)
? (objectTop - objectHeight / 2 - aligningLineOffset)
: (objectTop + objectHeight / 2 + aligningLineOffset),
y2: (activeObjectTop > objectTop)
? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(objectLeft + objectWidth / 2 - activeObjectWidth / 2, activeObjectTop), 'center', 'center');
}
// snap by the vertical center line
if (isInRange(objectTop, activeObjectTop)) {
horizontalInTheRange = true;
horizontalLines.push({
y: objectTop,
x1: (objectLeft < activeObjectLeft)
? (objectLeft - objectWidth / 2 - aligningLineOffset)
: (objectLeft + objectWidth / 2 + aligningLineOffset),
x2: (activeObjectLeft > objectLeft)
? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop), 'center', 'center');
}
// snap by the top edge
if (isInRange(objectTop - objectHeight / 2, activeObjectTop - activeObjectHeight / 2)) {
horizontalInTheRange = true;
horizontalLines.push({
y: objectTop - objectHeight / 2,
x1: (objectLeft < activeObjectLeft)
? (objectLeft - objectWidth / 2 - aligningLineOffset)
: (objectLeft + objectWidth / 2 + aligningLineOffset),
x2: (activeObjectLeft > objectLeft)
? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop - objectHeight / 2 + activeObjectHeight / 2), 'center', 'center');
}
// snap by the bottom edge
if (isInRange(objectTop + objectHeight / 2, activeObjectTop + activeObjectHeight / 2)) {
horizontalInTheRange = true;
horizontalLines.push({
y: objectTop + objectHeight / 2,
x1: (objectLeft < activeObjectLeft)
? (objectLeft - objectWidth / 2 - aligningLineOffset)
: (objectLeft + objectWidth / 2 + aligningLineOffset),
x2: (activeObjectLeft > objectLeft)
? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop + objectHeight / 2 - activeObjectHeight / 2), 'center', 'center');
}
}
if (!horizontalInTheRange) {
horizontalLines.length = 0;
}
if (!verticalInTheRange) {
verticalLines.length = 0;
}
});
canvas.on('before:render', function() {
canvas.clearContext(canvas.contextTop);
});
canvas.on('after:render', function() {
for (var i = verticalLines.length; i--; ) {
drawVerticalLine(verticalLines[i]);
}
for (var i = horizontalLines.length; i--; ) {
drawHorizontalLine(horizontalLines[i]);
}
verticalLines.length = horizontalLines.length = 0;
});
canvas.on('mouse:up', function() {
verticalLines.length = horizontalLines.length = 0;
canvas.renderAll();
});
}
export default initAligningGuidelines;
引入这个js,然后
import initAligningGuidelines from '@/libs/guidelines.js';
let canvas = new fabric.Canvas('canvas');
initAligningGuidelines(canvas)
然后
看到没各位。。。一根黄色的辅助线就有了,辅助线的颜色,宽度等都可以调节,具体看代码aligningLineColor 等变量。
有个有趣的事情说一下:这个竟然价值$200美元。Google一下,迎娶白富美靠你了。 我下一篇会写一下有关添加背景表格的方法,如上图的表格。最近一直在用Fabricjs做相关项目,如果有Fabricjs的问题的小伙伴,可以留下你的问题,我们一起探讨。么么哒。:)