最强大的定时器接口来自POSIX时钟系列,其创建、初始化以及删除一个定时器的行动被分为三个不同的函数:timer_create()(创建定时器)、timer_settime()(初始化定时器)以及timer_delete(销毁它)。
man timer_create/timer_settime,可以看到man帮助的详细文档:
TIMER_CREATE(2) Linux Programmer's Manual
NAME
timer_create - create a POSIX per-process timer
SYNOPSIS
#include
#include
int timer_create(clockid_t clockid, struct sigevent *sevp,
timer_t *timerid);
int timer_settime(timer_t timerid, int flags,
const struct itimerspec *new_value,
struct itimerspec * old_value);
int timer_gettime(timer_t timerid, struct itimerspec *curr_value);
我的实现如下:
1. 定义timer timeout的函数指针类型:
typedef void (*timerTimeout)(union sigval sig);
timer_t mSeekTimer;
timer_t mPrepareAsyncTimer;
void createTimer(timer_t *timerId, timerTimeout func)
{
struct sigevent sev;
sev.sigev_notify = SIGEV_THREAD;
sev.sigev_signo = SIGRTMIN;
sev.sigev_value.sival_ptr = gPlayer;
sev.sigev_notify_function = func;
sev.sigev_notify_attributes = NULL;
/* create timer */
if (timer_create (CLOCK_REALTIME, &sev, timerId) == -1)
{
ERR ("timer_create, error");
return;
}
if (*timerId == -1)
ERR ("timer_create error, id is -1");
return;
}
4. setTimer函数, 调用linux的timer_settime, 如果还没到time out,重置之前的timer
如果已经time out,那就得重新调用createTimer生成有效的timer ID,然后才能调用setTimer开始定时器计时。
void setTimer(timer_t *timerId, int timeMSec)
{
struct itimerspec its;
/* Start the timer */
its.it_value.tv_sec = timeMSec / 1000;
its.it_value.tv_nsec = (timeMSec % 1000) * 1000000;
its.it_interval.tv_sec = 0;
its.it_interval.tv_nsec = 0;
if (timer_settime (*timerId, 0, &its, NULL) == -1)
{
ERR ("timer_settime error");
}
DEBUG ("call timer_settime reset timer done.");
return;
}
seekTimerTimeout函数,time out以后,销毁之前调用createTimer创建的timer,完成time out后要做的工作
void seekTimerTimeout(union sigval sig)
{
GstPlayer *player = (GstPlayerplayer*)sig.sival_ptr;
if (player->mSeekTimer != -1)
{
DEBUG("timeout, delete timer:Id = %d",
player->mSeekTimer);
timer_delete(player->mSeekTimer);
player->mSeekTimer = -1;
}
// ... 完成time out后要做的工作
}
void prepareAsyncTimeout(union sigval sig)
{
GstStateChangeReturn state_return;
GstPlayer *player = (GstPlayerplayer*)sig.sival_ptr;
if (player->mPrepareAsyncTimer != -1)
{
DEBUG("timeout, delete timer:Id = %d",
player->mPrepareAsyncTimer);
timer_delete(player->mPrepareAsyncTimer);
player->mPrepareAsyncTimer = -1;
}
// ...完成time out后要做的工作
}
创建timer,设定prepareAsyncTimeout
开始timer,timeout时间为500ms
createTimer(&mPrepareAsyncTimer, prepareAsyncTimeout);
setTimer(&mPrepareAsyncTimer, 500/*ms*/);
创建timer,设定timeout回调函数。
// create timer
if (mSeekTimer == -1)
{
createTimer(&mSeekTimer, seekTimerTimeout);
}
判断mSeekTimer是否有效,有效,计算到timeout的剩余时间,如果还没到timeout,重置timer,
开始新的计时。
// if timer exist and not expire, reset timer.
if (mSeekTimer != -1)
{
gulong remaining = 0; //us
struct itimerspec its;
timer_gettime(mSeekTimer, &its);
remaining = its.it_value.tv_sec * 1000000
its.it_value.tv_nsec / 1000;
DEBUG ("-- remaining time = %lu us", remaining);
if ((100/*ms*/ * 1000 - remaining) > 0)
{
setTimer(&mSeekTimer, 100/*ms*/);
DEBUG ("the new seek interval < 100ms, return");
mSeekCount = 1;
return TRUE;
}
}
参考:
http://blog.163.com/zheng_he_xiang/blog/static/18650532620116311020390/