unity5.3新API使用进度条,异步加载场景的代码

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class LoadingScene : MonoBehaviour {
    public Slider processBar;

    private AsyncOperation async;

    private int nowProcess;

    void Start()
    {
        StartCoroutine(loadScene());
    }
    /// 
    /// 加载完场景后就会跳转
    /// 
    /// 
    IEnumerator loadScene()
    {
        async = SceneManager.LoadSceneAsync("sceneName");
        async.allowSceneActivation = false;
        yield return async;
    }

    void Update()
    {
        if(async == null)
        {
            return;
        }

        int toProcess;
        // async.progress 你正在读取的场景的进度值  0---0.9  
        // 如果当前的进度小于0.9,说明它还没有加载完成,就说明进度条还需要移动  
        // 如果,场景的数据加载完毕,async.progress 的值就会等于0.9
        if(async.progress < 0.9f)
        {
            toProcess = (int)async.progress * 100;
        }
        else
        {
            toProcess = 100;
        }
        // 如果滑动条的当前进度,小于,当前加载场景的方法返回的进度 
        if(nowProcess < toProcess)
        {
            nowProcess++;
        }

        processBar.value = nowProcess / 100f;
        // 设置为true的时候,如果场景数据加载完毕,就可以自动跳转场景 
        if(nowProcess == 100)
        {
            async.allowSceneActivation = true;
        }
    }
}

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