using UnityEngine;
using System.Collections;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System;
using System.Threading;
public class udpServer :MonoBehaviour
{
private Socket newsock;//定义一个socket变量
IPEndPoint ip;//定义一个IP地址和端口号
int recv;//定义一个接受值的变量
byte[] data = new byte[1024];//定义一个二进制的数组用来获取客户端发过来的数据包
string mydata;
void Start()
{
//得到本机IP,设置TCP端口号
ip = new IPEndPoint(IPAddress.Any, 12345);//设置自身的IP和端口号,在这里IPAddress.Any是自动获取本机IP
newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);//实例化socket对象设置寻址方案为internetwork(IP版本的4存放),设置Soket的类型,为Dgram(支持数据报形式的数据),设置协议的类型,为UDP
//绑定网络地址
newsock.Bind(ip);//绑定IP
Debug.Log("This is a Server,host name is " + Dns.GetHostName());//输出本地的名字
Debug.Log("Waiting for a client");
//BeginReceives();
Thread test = new Thread(BeginListening);//定义一个子线程
test.Start();//子线程开始
}
void BeginListening()
{
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);//实例化一个网络端点,设置为IPAddress.Any为自动获取跟我通讯的IP,0代表所有的地址都可以
EndPoint Remote = (EndPoint)(sender);//实例化一个地址结束点来标识网络路径
// Debug.Log(Encoding.ASCII.GetString(data, 0, recv));//输出二进制转换为string类型用来测试
while (true)
{
data = new byte[1024];//实例化data
recv = newsock.ReceiveFrom(data, ref Remote);//将数据包接收到的数据放入缓存点,并存储终节点
//Debug.Log(Encoding.ASCII.GetString(data, 0, recv));
mydata = Encoding.ASCII.GetString(data, 0, recv);
Debug.Log(mydata);
// newsock.SendTo(Encoding.ASCII.GetBytes(mydata),mydata.Length,SocketFlags.None,Remote);
}
}
string input = "";
void SendMessage(string message)
{
byte[] data = new byte[1024];
Debug.Log("This is a client,host name is" + Dns.GetHostName());
//IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);//实例化一个网络端点,设置为IPAddress.Any为自动获取跟我通讯的IP,0代表所有的地址都可以
EndPoint Remote = (EndPoint)(ip);//实例化一个地址结束点来标识网络路径
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
//string welcome = "你好";
//data = Encoding.ASCII.GetBytes(welcome);
ip = new IPEndPoint(IPAddress.Parse("192.168.1.120"), 12346);
// server.SendTo(data, data.Length, SocketFlags.None, ip);
// data = new byte[1024];
server.SendTo(Encoding.ASCII.GetBytes(message), ip);
// data = new byte[1024];
Debug.Log("Stopping Client.");
server.Close();
}
void OnGUI()
{
//input = GUILayout.TextField(input);
input = GUI.TextField(new Rect(100, 50, 60, 30), input);
if (GUI.Button(new Rect(100, 90, 60, 30), "Send"))
{
SendMessage(input);
}
}
void OnApplicationQuit()
{
newsock.Close();
}
}
using System;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
public struct mystructs
{
public int Age; //获取结构里的
public string name;
public float Height;
public mystructs(int myage, string myname, float myheight)
{
Age = myage;
name = myname;
Height = myheight;
}
}
public class udpMystruct : MonoBehaviour
{
int Age;
string Name;//获取
float Height;
private Socket newsock;//定义一个socket变量
IPEndPoint ip;//定义一个IP地址和端口号
int recv;//定义一个接受值的变量
byte[] data = new byte[1024];//定义一个二进制的数组用来获取客户端发过来的数据包
byte[] bytedate = new byte[1024];
string mydata;
void Start()
{
mystructs my; //将结构初始化 付给另一个
Age = my.Age = 17;
Name = my.name = " haha ";
Height = my.Height = 180.50f;
Debug.Log(Age + Name + Height);
byte[] agebyte = new byte[1024]; //定义二进制数组
byte[] namebyte = new byte[1024];
byte[] heightbyte = new byte[1024];
agebyte = Encoding.ASCII.GetBytes(Age.ToString()); //转换成二进制的
namebyte = Encoding.ASCII.GetBytes(Name);
heightbyte = Encoding.ASCII.GetBytes(Height.ToString());
bytedate = new byte[agebyte.Length + namebyte.Length + heightbyte.Length]; //byte
agebyte.CopyTo(bytedate, 0); //把值 拷贝 给bytedate 索引
namebyte.CopyTo(bytedate, agebyte.Length); //agebyte索引开始
heightbyte.CopyTo(bytedate, namebyte.Length);
//string sss = Encoding.ASCII.GetString(data);
// Debug.Log(sss);
//得到本机IP,设置TCP端口号
ip = new IPEndPoint(IPAddress.Parse("192.168.1.120"), 12346);//设置自身的IP和端口号,在这里IPAddress.Any是自动获取本机IP
newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);//实例化socket对象设置寻址方案为internetwork(IP版本的4存放),设置Soket的类型,为Dgram(支持数据报形式的数据),设置协议的类型,为UDP
//绑定网络地址
newsock.Bind(ip);//绑定IP
Debug.Log("This is a Server,host name is " + Dns.GetHostName());//输出本地的名字
Debug.Log("Waiting for a client");
Thread test = new Thread(BeginListening);//定义一个子线程
test.Start();//子线程开始
}
void BeginListening()
{
// IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);//实例化一个网络端点,设置为IPAddress.Any为自动获取跟我通讯的IP,0代表所有的地址都可以
EndPoint Remote = (EndPoint)(ip);//实例化一个地址结束点来标识网络路径
Debug.Log(Encoding.ASCII.GetString(data, 0, recv));//输出二进制转换为string类型用来测试
while (true)
{
data = new byte[1024];//实例化data
recv = newsock.ReceiveFrom(data, ref Remote);//将数据包接收到的数据放入缓存点,并存储终节点
//Debug.Log(Encoding.ASCII.GetString(data, 0, recv));
mydata = Encoding.ASCII.GetString(data, 0, recv);
Debug.Log(mydata);
// newsock.SendTo(Encoding.ASCII.GetBytes(mydata),mydata.Length,SocketFlags.None,Remote);
}
}
string input = "";
void SendMessage(string message)
{
byte[] data = new byte[1024];
byte[] messbyte = new byte[1024];
Debug.Log("This is a client,host name is " + Dns.GetHostName());
ip = new IPEndPoint(IPAddress.Parse("192.168.1.120"), 12345);
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
EndPoint ep = (EndPoint)ip;
//string welcome = "你好";
//data = Encoding.ASCII.GetBytes(welcome);
server.SendTo(data, data.Length, SocketFlags.None, ep);
messbyte = Encoding.ASCII.GetBytes(message);
data = new byte[bytedate.Length + messbyte.Length];
bytedate.CopyTo(data, 0);
messbyte.CopyTo(data, bytedate.Length);
server.SendTo(data, ep);
data = new byte[1024];
Debug.Log("Stopping Client.");
server.Close();
}
void OnGUI()
{
input = GUILayout.TextField(input);
if (GUILayout.Button("发送"))
{
SendMessage(input);
}
}
void OnApplicationQuit()
{
newsock.Close();
}
}