Unity捕获Android的系统返回键

//捕获Android的系统返回键

public class MainCamera : MonoBehaviour {

public GameObject dialog;

// Use this for initialization

void Start () { }

// Update is called once per frame void Update ()

{

if (Application.platform == RuntimePlatform.Android && (Input.GetKeyDown (KeyCode.Escape))) { dialog.SetActive (true);}

}

public void IsQuit (bool quit) { if (quit) { Application.Quit (); } }

}

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