Unity开发NGUI代码实现ScrollView(滚动视图)
下载NGUI包
导入NGUI3.9.1版本package
- 链接: http://pan.baidu.com/s/1mgksPBU 密码: bacy
创建MainCameraScript.cs脚本MainCameraScript.cs
using UnityEngine;
using System.Collections;
public class MainCameraScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
创建NGUI根节点的方法
private GameObject Window{ set; get;}
void CreateUI()
{
//创建根节点
this.Window = NGUITools.CreateUI(false).gameObject;
}
在Window上添加滚动子视图
void CreateUI()
{
//创建根节点
this.Window = NGUITools.CreateUI(false).gameObject;
//在根节点上创建一个UIScrollView子控件
UIScrollView scrollView = NGUITools.AddChild(this.Window);
}
在滚动视图上添加Grid表格调整布局
void CreateUI()
{
//创建根节点
this.Window = NGUITools.CreateUI(false).gameObject;
//在根节点上创建一个UIScrollView子控件
UIScrollView scrollView = NGUITools.AddChild(this.Window);
//在滚动视图上添加UIGrid子控件,来调整布局
UIGrid grid = NGUITools.AddChild(scrollView.gameObject);
//设置grid表格的布局方向
grid.arrangement = UIGrid.Arrangement.Horizontal;
grid.cellWidth = 100.0f;
grid.cellHeight = 100.0f;
grid.animateSmoothly = false;
}
添加创建Label的方法
///
/// 创建一个小Label控件
///
/// The label item.
UILabel CreateLabelItem(string name,GameObject parent)
{
//创建一个Lalel控件
UILabel label = NGUITools.AddChild (parent);
//修改Label的字体及颜色
Font f = (Font)Resources.Load ("Arial", typeof(Font));
label.bitmapFont = NGUITools.AddMissingComponent(label.gameObject);
label.bitmapFont.dynamicFont = f;
label.color = Color.red;
//设置Label要显示的文字
label.text = name;
//添加滚动ScrollView时要用到的碰撞器和脚本
label.autoResizeBoxCollider = true;
NGUITools.AddMissingComponent (label.gameObject);
NGUITools.AddMissingComponent (label.gameObject);
//重新调整碰撞器的大小
label.ResizeCollider ();
return label;
}
在Grid上添加10个Label控件
void CreateUI()
{
//创建根节点
this.Window = NGUITools.CreateUI(false).gameObject;
//在根节点上创建一个UIScrollView子控件
UIScrollView scrollView = NGUITools.AddChild(this.Window);
//在滚动视图上添加UIGrid子控件,来调整布局
UIGrid grid = NGUITools.AddChild(scrollView.gameObject);
//设置grid表格的布局方向
grid.arrangement = UIGrid.Arrangement.Horizontal;
grid.cellWidth = 100.0f;
grid.cellHeight = 100.0f;
grid.animateSmoothly = false;
//在Grid表格上添加20个Label对象
for (int i = 0; i < 10; i++)
{
CreateLabelItem (Random.Range (100, 999).ToString(), grid.gameObject);
}
//重新排版
grid.Reposition ();
}
整个MainCameraScript.cs的代码如下
using UnityEngine;
using System.Collections;
public class MainCameraScript : MonoBehaviour {
private GameObject Window{ set; get;}
void CreateUI()
{
//创建根节点
this.Window = NGUITools.CreateUI(false).gameObject;
//在根节点上创建一个UIScrollView子控件
UIScrollView scrollView = NGUITools.AddChild(this.Window);
//在滚动视图上添加UIGrid子控件,来调整布局
UIGrid grid = NGUITools.AddChild(scrollView.gameObject);
//设置grid表格的布局方向
grid.arrangement = UIGrid.Arrangement.Horizontal;
grid.cellWidth = 100.0f;
grid.cellHeight = 100.0f;
grid.animateSmoothly = false;
//在Grid表格上添加20个Label对象
for (int i = 0; i < 10; i++)
{
CreateLabelItem (Random.Range (100, 999).ToString(), grid.gameObject);
}
//重新排版
grid.Reposition ();
}
///
/// 创建一个小Label控件
///
/// The label item.
UILabel CreateLabelItem(string name,GameObject parent)
{
//创建一个Lalel控件
UILabel label = NGUITools.AddChild (parent);
//修改Label的字体及颜色
Font f = (Font)Resources.Load ("Arial", typeof(Font));
label.bitmapFont = NGUITools.AddMissingComponent(label.gameObject);
label.bitmapFont.dynamicFont = f;
label.color = Color.red;
//设置Label要显示的文字
label.text = name;
//添加滚动ScrollView时要用到的碰撞器和脚本
label.autoResizeBoxCollider = true;
NGUITools.AddMissingComponent (label.gameObject);
NGUITools.AddMissingComponent (label.gameObject);
//重新调整碰撞器的大小
label.ResizeCollider ();
return label;
}
// Use this for initialization
void Start () {
CreateUI ();
}
// Update is called once per frame
void Update () {
}
}
效果如下