URAL 1015. Test the Difference!

Problem Url: http://acm.timus.ru/problem.aspx?space=1&num=1015

This is a math related problem. First we'll need to determine the total possible scheme of dices, there're 30 schemes. To calculate this, I used the following means:

Totally 720=6! poses(of all schemes' dice in different poses) according to the problem. and each scheme can have 24 different poses. So the scheme count is 720/24 = 30

In the problem, we will need to cache all the detected dice pose and update all those poses of the same scheme(if they haven't been filled in lookup store yet).  For the lookup store, so far I have got two possible approaches, one is using a large 5-dim array as hashtable, this will provide very quick lookup, but waste a lot of memory (since among 6^5 entries, only 720(at most) is used).    Another approach is using map(or hashmap) which may save a lot of memory since only necessary entries will be used. Also, I'll use a large array to store the scheme id of all the input dice, so far I statically define a large global array.  Here are the codes:

1. Use large 5-dim array as lookup table:

/*
AC 0.015 335 KB 
*/
#include 
< cstdio >
#include 
< iostream >

#define  MAXNUM 100000
#define  MAXKIND 30

using   namespace  std;

// global variables 
int  N = 0 ;   // dice number

int  inputs[MAXNUM];  // record the input dice's category
int  startpos[MAXKIND + 1 ]; // record the start item of each category

int  dicehash[ 6 ][ 6 ][ 6 ][ 6 ][ 6 ];   // dice category lookup table, dice[left][right][top][front][bottom](do not need the 6th attribute)

int  g_l = 0 , g_r = 0 , g_t = 0 , g_f = 0 , g_bm = 0 , g_bk = 0 ;

void  updatehash( int  l,  int  r,  int  t,  int  f,  int  bm,  int  bk,  int  idx);

void  main()
{
    memset(dicehash, 
0 sizeof ( int *   6 * 6 * 6 * 6 * 6 );

    
int  i = 0 ;
    
int  curidx  =   0 ;

    scanf(
" %d " & N);

    
for (i = 0 ;i < N; ++ i)
    {
        scanf(
" %d " & g_l); scanf( " %d " & g_r); scanf( " %d " & g_t); scanf( " %d " & g_f); scanf( " %d " & g_bm); scanf( " %d " & g_bk);

        
if ( ! dicehash[g_l - 1 ][g_r - 1 ][g_t - 1 ][g_f - 1 ][g_bm - 1 ]) 
        {
            updatehash(g_l,g_r,g_t,g_f,g_bm,g_bk,
++ curidx);
            startpos[curidx] 
=  i;
        }

        inputs[i] 
=  dicehash[g_l - 1 ][g_r - 1 ][g_t - 1 ][g_f - 1 ][g_bm - 1 ];
    }

    
int  start  =   0 ;

    printf(
" %d " , curidx);

    
for (i = 1 ;i <= curidx; ++ i)
    {
        start 
=  startpos[i];

        
while (start < N)
        {
            
if (inputs[start]  ==  i) printf( " %d  " ,(start + 1 ));

            
++ start;
        }
        printf(
" " );
    }
}

void  updatehash( int  l,  int  r,  int  t,  int  f,  int  bm,  int  bk,  int  idx)
{
    
int  i = 0 ,j = 0 ,k = 0 ;
    
int  temp  = 0 ;

    
for (i = 0 ;i < 4 ; ++ i)
    {
        
for (j = 0 ;j < 4 ; ++ j)
        {
            
for (k = 0 ;k < 4 ; ++ k)
            {
                dicehash[l
- 1 ][r - 1 ][t - 1 ][f - 1 ][bm - 1 =  idx;
                
                
// rotate in direction 3 (left->top, top->right, right->bottom, bottom->left)
                temp  =  l;
                l 
=  bm; bm  =  r; r  =  t; t  =  temp;
            }

            
// rotate in direction 2 (front->top, top->back, back->bottom, bottom->front)
            temp  =  f;
            f 
=  bm; bm  =  bk; bk  =  t; t  =  temp;
        }

        temp 
=  l;
        l 
=  f; f  =  r; r  =  bk; bk  =  temp;
        
// rotate in direction 1 ( left->back, back->right, right->front, front->left)
    }
}

2. Use map as lookup table

/*
change to use map for dice scheme lookup

AC: 0.015 220 KB 
*/


#include 
< cstdio >
#include 
< iostream >
#include 
< map >

#define  MAXNUM 100000
#define  MAXKIND 30

// use macro to define the ID calculation statement
#define  GETID(left, right, top, front, bottom) 
            left
* 6   +  right * 36   +  top * 216   +  front * 1296   +  bottom * 7776

using   namespace  std;


// global variables 
int  N = 0 ;   // dice number

int  inputs[MAXNUM];  // record the input dice's category
int  startpos[MAXKIND + 1 ]; // record the start item of each category

map
< int , int >  dicemap;   // use map instead of large hash lookup table

int  g_l = 0 , g_r = 0 , g_t = 0 , g_f = 0 , g_bm = 0 , g_bk = 0 ;


void  updatemap( int  l,  int  r,  int  t,  int  f,  int  bm,  int  bk,  int  idx);

void  main()
{
    dicemap.clear();
    
    map
<int,int>::const_iterator mapIter;

    
int i=0;
    
int curidx = 0;

    scanf(
"%d"&N);

    
for(i=0;i<N;++i)
    
{
        
//get left, right, top, front, bottom, back values from input
        scanf("%d"&g_l); scanf("%d"&g_r); scanf("%d"&g_t); scanf("%d"&g_f); scanf("%d"&g_bm); scanf("%d"&g_bk);

        mapIter 
= dicemap.find(GETID(g_l, g_r, g_t, g_f, g_bm));
        
if(mapIter == dicemap.end()) 
        
{
            updatemap(g_l,g_r,g_t,g_f,g_bm,g_bk,
++curidx);
            startpos[curidx] 
= i;
        }


        inputs[i] 
= dicemap[GETID(g_l, g_r, g_t, g_f, g_bm)];
    }


    
int start = 0;

    printf(
"%d ", curidx);

    
for(i=1;i<=curidx;++i)
    
{
        start 
= startpos[i];

        
while(start<N)
        
{
            
if(inputs[start] == i) printf("%d ",(start+1));

            
++start;
        }


        printf(
" ");
    }

}


void  updatemap( int  l,  int  r,  int  t,  int  f,  int  bm,  int  bk,  int  idx)
{
    
int i=0,j=0,k=0;
    
int temp =0;

    
for(i=0;i<4;++i)
    
{
        
for(j=0;j<4;++j)
        
{
            
for(k=0;k<4;++k)
            
{
                
if(dicemap.find(GETID(l, r, t, f, bm)) == dicemap.end())
                dicemap.insert(pair
<int,int>(GETID(l, r, t, f, bm),idx));
                
                
//rotate in direction 3 (left->top, top->right, right->bottom, bottom->left)
                temp = l;
                l 
= bm; bm = r; r = t; t = temp;
            }


            
//rotate in direction 2 (front->top, top->back, back->bottom, bottom->front)
            temp = f;
            f 
= bm; bm = bk; bk = t; t = temp;
        }


        temp 
= l;
        l 
= f; f = r; r = bk; bk = temp;
        
//rotate in direction 1 ( left->back, back->right, right->front, front->left)
    }

}

 

 

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