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本文主要研究一下nacos-sdk-go的PushReceiver
PushReceiver
nacos-sdk-go-v0.3.2/clients/naming_client/push_receiver.go
type PushReceiver struct {
port int
host string
hostReactor *HostReactor
}
- PushReceiver定义了port、host、hostReactor属性
NewPushRecevier
nacos-sdk-go-v0.3.2/clients/naming_client/push_receiver.go
func NewPushRecevier(hostReactor *HostReactor) *PushReceiver {
pr := PushReceiver{
hostReactor: hostReactor,
}
go pr.startServer()
return &pr
}
- NewPushRecevier方法创建PushReceiver,并异步执行pr.startServer()
startServer
nacos-sdk-go-v0.3.2/clients/naming_client/push_receiver.go
func (us *PushReceiver) startServer() {
var conn *net.UDPConn
for i := 0; i < 3; i++ {
r := rand.New(rand.NewSource(time.Now().UnixNano()))
port := r.Intn(1000) + 54951
us.port = port
conn1, ok := us.tryListen()
if ok {
conn = conn1
log.Println("[INFO] udp server start, port: " + strconv.Itoa(port))
break
}
if !ok && i == 2 {
log.Panicf("failed to start udp server after trying 3 times.")
//os.Exit(1) //It is weird dangerous to invoke the os.Exit() as a Middleware.
}
}
defer conn.Close()
for {
us.handleClient(conn)
}
}
- startServer方法随机执行一个端口,然后执行us.tryListen(),三次不成功则退出,成功则执行us.handleClient(conn)
tryListen
nacos-sdk-go-v0.3.2/clients/naming_client/push_receiver.go
func (us *PushReceiver) tryListen() (*net.UDPConn, bool) {
addr, err := net.ResolveUDPAddr("udp", us.host+":"+strconv.Itoa(us.port))
if err != nil {
log.Printf("[ERROR]: Can't resolve address,err: %s \n", err.Error())
return nil, false
}
conn, err := net.ListenUDP("udp", addr)
if err != nil {
log.Printf("Error listening %s:%d,err:%s \n", us.host, us.port, err.Error())
return nil, false
}
return conn, true
}
- tryListen方法先执行net.ResolveUDPAddr,然后执行net.ListenUDP("udp", addr)
handleClient
nacos-sdk-go-v0.3.2/clients/naming_client/push_receiver.go
func (us *PushReceiver) handleClient(conn *net.UDPConn) {
data := make([]byte, 4024)
n, remoteAddr, err := conn.ReadFromUDP(data)
if err != nil {
log.Printf("[ERROR]:failed to read UDP msg because of %s \n", err.Error())
return
}
s := utils.TryDecompressData(data[:n])
log.Println("[INFO] receive push: "+s+" from: ", remoteAddr)
var pushData PushData
err1 := json.Unmarshal([]byte(s), &pushData)
if err1 != nil {
log.Printf("[ERROR] failed to process push data.err:%s \n", err1.Error())
return
}
ack := make(map[string]string)
if pushData.PushType == "dom" || pushData.PushType == "service" {
us.hostReactor.ProcessServiceJson(pushData.Data)
ack["type"] = "push-ack"
ack["lastRefTime"] = strconv.FormatInt(pushData.LastRefTime, 10)
ack["data"] = ""
} else if pushData.PushType == "dump" {
ack["type"] = "dump-ack"
ack["lastRefTime"] = strconv.FormatInt(pushData.LastRefTime, 10)
ack["data"] = utils.ToJsonString(us.hostReactor.serviceInfoMap)
} else {
ack["type"] = "unknow-ack"
ack["lastRefTime"] = strconv.FormatInt(pushData.LastRefTime, 10)
ack["data"] = ""
}
bs, _ := json.Marshal(ack)
conn.WriteToUDP(bs, remoteAddr)
}
- handleClient方法通过conn.ReadFromUDP(data)接受数据,然后通过utils.TryDecompressData解压,再通过json.Unmarshal([]byte(s), &pushData)解析为PushData,之后根据pushData.PushType构造ack数据,最后通过conn.WriteToUDP(bs, remoteAddr)响应回去
小结
PushReceiver定义了port、host、hostReactor属性;它提供了NewPushRecevier、startServer、handleClient等方法