给定一个数n,代表有一个数列1~n,有下面两种操作:
最后遍历整个序列
#define key_val son[son[root][1]][0]
typedef long long ll;
const int N = 300010, INF = 0x3f3f3f3f, MOD = 1000000;
int son[N][2], fat[N], siz[N];
int key[N], val[N], lazy[N];
int root, tot, cnt;
int arr[N];
int n, m;
void new_node(int val, int fa, int &x)
{
x = ++tot;
fat[x] = fa, key[x] = val;
siz[x] = 1, lazy[x] = 0;
son[x][0] = son[x][1] = 0;
}
void push_up(int x)
{
siz[x] = siz[son[x][0]] + siz[son[x][1]] + 1;
}
void push_down(int x)
{
if(lazy[x])
{
swap(son[x][0], son[x][1]);
lazy[son[x][0]] ^= 1, lazy[son[x][1]] ^= 1;
lazy[x] = 0;
}
}
void Rotate(int x, int p)
{
int y = fat[x];
push_down(y); push_down(x);
son[y][!p] = son[x][p], fat[son[x][p]] = y;
if(fat[y]) son[fat[y]][son[fat[y]][1]==y] = x;
fat[x] = fat[y];
son[x][p] = y, fat[y] = x;
push_up(y);
}
void splay(int x, int goal)
{
push_down(x);
while(fat[x] != goal)
{
int y = fat[x], z = fat[y];
//在这里下传翻转标记,在rotate里下传标记可能会使树形改变导致旋转出错
push_down(z); push_down(y); push_down(x);
if(fat[y] == goal) Rotate(x, son[y][0] == x);
else
{
int p = son[fat[y]][0] == y;
if(son[y][p] == x) Rotate(x, !p), Rotate(x, p);
else Rotate(y, p), Rotate(x, p);
}
}
push_up(x);
if(goal == 0) root = x;
}
int get_prec(int x)
{
push_down(x);
x = son[x][0];
push_down(x);
while(son[x][1]) x = son[x][1], push_down(x);
return x;
}
int get_succ(int x)
{
push_down(x);
x = son[x][1];
push_down(x);
while(son[x][0]) x = son[x][0], push_down(x);
return x;
}
int get_kth(int k)
{
int x = root;
push_down(x);
while(true)
{
if(k <= siz[son[x][0]]) x = son[x][0];
else if(k > siz[son[x][0]] + 1) k -= (siz[son[x][0]] + 1), x = son[x][1];
else break;
push_down(x);
}
return x;
}
//int get_kth(int x, int k)
//{
// push_down(x);
// if(k <= siz[son[x][0]]) return get_kth(son[x][0], k);
// else if(k > siz[son[x][0]] + 1) return get_kth(son[x][1], k - siz[son[x][0]] - 1);
// return x;
//}
void build(int l, int r, int fa, int &x)
{
if(l > r) return;
int mid = (l + r) >> 1;
new_node(mid, fa, x);
build(l, mid-1, x, son[x][0]);
build(mid+1, r, x, son[x][1]);
push_up(x);
}
void cut(int a, int b, int c)
{
splay(get_kth(a), 0);
splay(get_kth(b+2), root);
int tmp = key_val;
key_val = 0;
push_up(son[root][1]), push_up(root);
splay(get_kth(c+1), 0);
splay(get_succ(root), root);
key_val = tmp, fat[key_val] = son[root][1];
push_up(son[root][1]), push_up(root);
}
void rev(int a, int b)
{
splay(get_kth(a), 0);
splay(get_kth(b+2), root);
lazy[key_val] ^= 1;
}
void inorder(int x)
{
if(! x) return;
push_down(x);
inorder(son[x][0]);
if(key[x] > 0) printf("%d%c", key[x], ++cnt == n ? '\n' : ' ');
inorder(son[x][1]);
}
void init()
{
root = tot = 0;
son[0][0] = son[0][1] = siz[0] = fat[0] = 0;
key[0] = val[0] = lazy[0] = 0;
new_node(-INF, 0, root);//插入两个边界值,然后把序列插入两个边界值之间
new_node(-INF, root, son[root][1]);
build(1, n, son[root][1], key_val);
push_up(son[root][1]), push_up(root);
}
int main()
{
char op[10];
int a, b, c;
while(scanf("%d%d", &n, &m), n != -1 || m != -1)
{
init();
for(int i = 1; i <= m; i++)
{
scanf(" %s%d%d", op, &a, &b);
if(op[0] == 'C')
{
scanf("%d", &c);
cut(a, b, c);
}
else rev(a, b);
}
cnt = 0;
inorder(root);
}
return 0;
}
const int N = 100000 + 10;
int son[N][2], key[N], siz[N], fat[N], mul[N];
int root, tot, prec, succ;
void init()
{
tot = root = 0;
}
void new_node(int val, int fa, int &x)
{
x = ++tot;
fat[x] = fa, key[x] = val;
siz[x] = mul[x] = 1;
son[x][0] = son[x][1] = 0;
}
void push_up(int x)
{
siz[x] = siz[son[x][0]] + siz[son[x][1]] + mul[x];
}
void Rotate(int x, int p)
{
int y = fat[x];
son[y][!p] = son[x][p], fat[son[x][p]] = y;
if(fat[y]) son[fat[y]][son[fat[y]][1]==y] = x;
fat[x] = fat[y];
son[x][p] = y, fat[y] = x;
push_up(y);
}
void splay(int x, int goal)
{
while(fat[x] != goal)
{
int y = fat[x];
if(fat[y] == goal) Rotate(x, son[y][0] == x);
else
{
int p = son[fat[y]][0] == y;
if(son[y][p] == x) Rotate(x, !p), Rotate(x, p);
else Rotate(y, p), Rotate(x, p);
}
}
push_up(x);
if(goal == 0) root = x;
}
void Insert(int val)
{
int y = 0, x = root;
while(x && key[x] != val) y = x, x = son[x][key[x]if(x) mul[x]++;
else new_node(val, y, x);
if(y) son[y][key[y]0);
}
int Find(int val)
{
int x = root;
while(x && key[x] != val) x = son[x][key[x]return x;
}
int get_prec(int x)
{
x = son[x][0];
while(son[x][1]) x = son[x][1];
return x;
}
int get_succ(int x)
{//求x的后继
x = son[x][1];
while(son[x][0]) x = son[x][0];
return x;
}
void del(int val)
{
int x = Find(val);
if(!x) return;
splay(x, 0);
if(mul[root] > 1)
{
siz[root]--, mul[root]--; return;
}
if(!son[root][0] || !son[root][1])
root = son[root][0] + son[root][1], fat[root] = 0;
else
{
int t = get_succ(root);
splay(t, root);
son[son[root][1]][0] = son[root][0], root = son[root][1];
fat[son[root][0]] = root, fat[root] = 0;
push_up(root);
}
}
int get_kth(int k)
{
int x = root;
while(true)
{
if(k > siz[son[x][0]] + mul[x]) k -= siz[son[x][0]] + mul[x], x = son[x][1];
else if(k <= siz[son[x][0]]) x = son[x][0];
else break;
}
return x;
}
//int get_kth(int x, int k)
//{
// if(k > siz[son[x][0]] + mul[x]) return get_kth(son[x][1], k - siz[son[x][0]] - mul[x]);
// else if(k <= siz[son[x][0]]) return get_kth(son[x][0], k);
// else return key[x];
//}
int get_rank(int val)
{//求排名很简洁
int x = Find(val);
splay(x, 0);
return siz[son[x][0]] + 1;
}
void get_prec(int x, int val)
{//查询前驱,val不一定存在与树中,如果存在于树中,那么旋转至根,就很容易求前驱了
if(x == 0) return;
if(key[x] < val)
{
prec = key[x];
get_prec(son[x][1], val);
}
else get_prec(son[x][0], val);
}
void get_succ(int x, int val)
{//与求前驱同理
if(x == 0) return;
if(key[x] > val)
{
succ = key[x];
get_succ(son[x][0], val);
}
else get_succ(son[x][1], val);
}
int main()
{
int n, op, x;
scanf("%d", &n);
init();
while (n--)
{
scanf("%d%d", &op, &x);
if (op == 1) Insert(x);
else if (op == 2) del(x);
else if (op == 3) printf("%d\n", get_rank(x));
else if (op == 4) printf("%d\n", key[get_kth(x)]);
else if (op == 5)
{
get_prec(root, x);
printf("%d\n", prec);
}
else
{
get_succ(root, x);
printf("%d\n", succ);
}
}
return 0;
}