Glide.with(mContext).load(TextUtils.isEmpty(strPic) ? null : strPic).apply(GlideOptionsSetting.getDefaultOptions(R.mipmap.user_head,R.mipmap.user_head)).into(mPersonIcon);
这是一个简易的Glide调用链,我会通过Glide的调用流程来逐一展示Glide的功能
Glide#with():
@NonNull
public static RequestManager with(@NonNull Context context) {
return getRetriever(context).get(context);
}
Glide#getRetriever():
@NonNull
private static RequestManagerRetriever getRetriever(@Nullable Context context) {
// Context could be null for other reasons (ie the user passes in null), but in practice it will
// only occur due to errors with the Fragment lifecycle.
Preconditions.checkNotNull(
context,
"You cannot start a load on a not yet attached View or a Fragment where getActivity() "
+ "returns null (which usually occurs when getActivity() is called before the Fragment "
+ "is attached or after the Fragment is destroyed).");
return Glide.get(context).getRequestManagerRetriever();
}
Glide#get():
@NonNull
public static Glide get(@NonNull Context context) {
if (glide == null) {
synchronized (Glide.class) {
if (glide == null) {
checkAndInitializeGlide(context);
}
}
}
return glide;
}
Glide#checkAndInitializeGlide():
private static void checkAndInitializeGlide(@NonNull Context context) {
// In the thread running initGlide(), one or more classes may call Glide.get(context).
// Without this check, those calls could trigger infinite recursion.
if (isInitializing) {
throw new IllegalStateException("You cannot call Glide.get() in registerComponents(),"
+ " use the provided Glide instance instead");
}
isInitializing = true;
initializeGlide(context);
isInitializing = false;
}
private static void initializeGlide(@NonNull Context context) {
initializeGlide(context, new GlideBuilder());
}
@SuppressWarnings("deprecation")
private static void initializeGlide(@NonNull Context context, @NonNull GlideBuilder builder) {
Context applicationContext = context.getApplicationContext();
GeneratedAppGlideModule annotationGeneratedModule = getAnnotationGeneratedGlideModules();
List manifestModules = Collections.emptyList();
if (annotationGeneratedModule == null || annotationGeneratedModule.isManifestParsingEnabled()) {
manifestModules = new ManifestParser(applicationContext).parse();
}
if (annotationGeneratedModule != null
&& !annotationGeneratedModule.getExcludedModuleClasses().isEmpty()) {
Set> excludedModuleClasses =
annotationGeneratedModule.getExcludedModuleClasses();
Iterator iterator = manifestModules.iterator();
while (iterator.hasNext()) {
com.bumptech.glide.module.GlideModule current = iterator.next();
if (!excludedModuleClasses.contains(current.getClass())) {
continue;
}
if (Log.isLoggable(TAG, Log.DEBUG)) {
Log.d(TAG, "AppGlideModule excludes manifest GlideModule: " + current);
}
iterator.remove();
}
}
if (Log.isLoggable(TAG, Log.DEBUG)) {
for (com.bumptech.glide.module.GlideModule glideModule : manifestModules) {
Log.d(TAG, "Discovered GlideModule from manifest: " + glideModule.getClass());
}
}
RequestManagerRetriever.RequestManagerFactory factory =
annotationGeneratedModule != null
? annotationGeneratedModule.getRequestManagerFactory() : null;
builder.setRequestManagerFactory(factory);
for (com.bumptech.glide.module.GlideModule module : manifestModules) {
module.applyOptions(applicationContext, builder);
}
if (annotationGeneratedModule != null) {
annotationGeneratedModule.applyOptions(applicationContext, builder);
}
Glide glide = builder.build(applicationContext);
for (com.bumptech.glide.module.GlideModule module : manifestModules) {
module.registerComponents(applicationContext, glide, glide.registry);
}
if (annotationGeneratedModule != null) {
annotationGeneratedModule.registerComponents(applicationContext, glide, glide.registry);
}
applicationContext.registerComponentCallbacks(glide);
Glide.glide = glide;
}
with()里面调用的初始化的东西还是挺多的,我们从get()开始看,Glide的初始化是一个单例,然后会调用checkAndInitializeGlide
然后是initializeGlide
initializeGlide
中首先拿到传入对象的上下文对象context,然后通过getAnnotationGeneratedGlideModules获取到一个GeneratedAppGlideModule对象,这个则是我们自定义的GlideModule
自定义GlideModule的获取
当然除了上面说的从getAnnotationGeneratedGlideModules
获取自定义的GlideModule还可以解析配置文件然后获取,下面会说到
Glide#getAnnotationGeneratedGlideModules():
@Nullable
@SuppressWarnings({"unchecked", "deprecation", "TryWithIdenticalCatches"})
private static GeneratedAppGlideModule getAnnotationGeneratedGlideModules() {
GeneratedAppGlideModule result = null;
Class clazz =
(Class)
Class.forName("com.bumptech.glide.GeneratedAppGlideModuleImpl");
result = clazz.getDeclaredConstructor().newInstance();
return result;
}
为了源码的可读性我就删掉了try-cache块,当然这些都是必须的要有的,从源码中可以看到,通过反射我们得到了一个GeneratedAppGlideModuleImpl
类型的Class对象,然后通过调用其构造函数创建一个GeneratedAppGlideModuleImpl
对象并返回,我们来看下这个GeneratedAppGlideModuleImpl
是何方神圣,首先这个类是通过注解编译器生成的,并不是手动创建
final class GeneratedAppGlideModuleImpl extends GeneratedAppGlideModule {
private final OkHttpGlideModule appGlideModule;
GeneratedAppGlideModuleImpl() {
appGlideModule = new OkHttpGlideModule();
if (Log.isLoggable("Glide", Log.DEBUG)) {
Log.d("Glide", "Discovered AppGlideModule from annotation: com.feihong.txgw.utils.glidehttps.OkHttpGlideModule");
}
}
@Override
public void applyOptions(@NonNull Context context, @NonNull GlideBuilder builder) {
appGlideModule.applyOptions(context, builder);
}
@Override
public void registerComponents(@NonNull Context context, @NonNull Glide glide,
@NonNull Registry registry) {
appGlideModule.registerComponents(context, glide, registry);
}
@Override
public boolean isManifestParsingEnabled() {
return appGlideModule.isManifestParsingEnabled();
}
@Override
@NonNull
public Set> getExcludedModuleClasses() {
return Collections.emptySet();
}
@Override
@NonNull
GeneratedRequestManagerFactory getRequestManagerFactory() {
return new GeneratedRequestManagerFactory();
}
}
里面有一些方法我们可能看不懂,当然这里也没有打算去说这些方法,不过在构造器里创建了一个OkHttpGlideModule,这个类可能对大家并没有什么意义,但是我知道,这个类是我自己创建的,完整的类名正如下面的日志所写的一样
@GlideModule
public class OkHttpGlideModule extends AppGlideModule {
private static final String TAG = "chuan";
@Override
public void registerComponents(@NonNull Context context, @NonNull Glide glide, @NonNull Registry registry) {
Log.i(TAG, "registerComponents: ");
registry.replace(GlideUrl.class,InputStream.class,new OkHttpUrlLoader.Factory(new HTTPSUtils(context).getInstance()));
}
}
这个类就是我自己创建的,用来替换Glide中的网络请求代码的,类上面有一个注解GlideModule
,正是这个注解我们才能生成上面的那个类GeneratedAppGlideModuleImpl
回到initializeGlide
List manifestModules = Collections.emptyList();
if (annotationGeneratedModule == null || annotationGeneratedModule.isManifestParsingEnabled()) {
manifestModules = new ManifestParser(applicationContext).parse();
}
如果我们没有通过注解获取到annotationGeneratedModule
那么就会去解析配置文件,因为在3.x扩展的GlideModule是通过配置文件来扩展的,不在多说继续往下看
if (annotationGeneratedModule != null
&& !annotationGeneratedModule.getExcludedModuleClasses().isEmpty()) {
Set> excludedModuleClasses =
annotationGeneratedModule.getExcludedModuleClasses();
Iterator iterator = manifestModules.iterator();
while (iterator.hasNext()) {
com.bumptech.glide.module.GlideModule current = iterator.next();
if (!excludedModuleClasses.contains(current.getClass())) {
continue;
}
if (Log.isLoggable(TAG, Log.DEBUG)) {
Log.d(TAG, "AppGlideModule excludes manifest GlideModule: " + current);
}
iterator.remove();
}
}
这一段代码主要是剔除掉注解跟配置文件重复的扩展Module
我这里所写的自定义Module继承了AppGlideModule
,AppGlideModule
则继承了LibraryGlideModule
,因为拓展的是Okttp,其是一个依赖库,对于依赖库我们可以直接继承LibraryGlideModule
@GlideModule
public final class OkHttpGlideModule extends LibraryGlideModule {
@Override
public void registerComponents(Context context, Registry registry) {
registry.replace(GlideUrl.class, InputStream.class, new OkHttpUrlLoader.Factory(new HTTPSUtils(context).getInstance())));
}
}
关于AppGlideModule和LibraryGlideModule的区别 :
一个项目(包含主项目与依赖库)中只能存在一个继承AppGlideModule的自定义模块,如果有多个,则会报com.android.dex.DexException: Multiple dex files define Lcom/bumptech/glide/GeneratedAppGlideModuleImpl异常。
但是允许有多个继承LibraryGlideModule的自定义模块(用于重写registerComponents进行组件替换)。
回到initializeGlide
继续往下看
RequestManagerRetriever.RequestManagerFactory factory =
annotationGeneratedModule != null
? annotationGeneratedModule.getRequestManagerFactory() : null;
builder.setRequestManagerFactory(factory);
for (com.bumptech.glide.module.GlideModule module : manifestModules) {
module.applyOptions(applicationContext, builder);
}
if (annotationGeneratedModule != null) {
annotationGeneratedModule.applyOptions(applicationContext, builder);
}
Glide glide = builder.build(applicationContext);
for (com.bumptech.glide.module.GlideModule module : manifestModules) {
module.registerComponents(applicationContext, glide, glide.registry);
}
if (annotationGeneratedModule != null) {
annotationGeneratedModule.registerComponents(applicationContext, glide, glide.registry);
}
applicationContext.registerComponentCallbacks(glide);
Glide.glide = glide;
首先通过annotationGeneratedModule.getRequestManagerFactory()
创建一个网络请求的管理对象RequestManagerRetriever.RequestManagerFactory
,然后传入多GlideBuilder
中,然后通过GlideBuilder
的build方法创建一个Glide
对象,然后调用annotationGeneratedModule
的registerComponents
,这个方法正是我们自定义Moudle重写的方法,最后再Context中注册Glide
,配置修改和内存不足的时候会回调onConfigurationChanged
和onLowMemory
Glide实例化
Glide的实例化在GlideBuilder
的build
方法中
@NonNull
public Glide build(@NonNull Context context) {
if (sourceExecutor == null) {
sourceExecutor = GlideExecutor.newSourceExecutor();
}
if (diskCacheExecutor == null) {
diskCacheExecutor = GlideExecutor.newDiskCacheExecutor();
}
if (animationExecutor == null) {
animationExecutor = GlideExecutor.newAnimationExecutor();
}
if (memorySizeCalculator == null) {
memorySizeCalculator = new MemorySizeCalculator.Builder(context).build();
}
if (connectivityMonitorFactory == null) {
connectivityMonitorFactory = new DefaultConnectivityMonitorFactory();
}
if (bitmapPool == null) {
int size = memorySizeCalculator.getBitmapPoolSize();
if (size > 0) {
bitmapPool = new LruBitmapPool(size);
} else {
bitmapPool = new BitmapPoolAdapter();
}
}
if (arrayPool == null) {
arrayPool = new LruArrayPool(memorySizeCalculator.getArrayPoolSizeInBytes());
}
if (memoryCache == null) {
memoryCache = new LruResourceCache(memorySizeCalculator.getMemoryCacheSize());
}
if (diskCacheFactory == null) {
diskCacheFactory = new InternalCacheDiskCacheFactory(context);
}
if (engine == null) {
engine =
new Engine(
memoryCache,
diskCacheFactory,
diskCacheExecutor,
sourceExecutor,
GlideExecutor.newUnlimitedSourceExecutor(),
GlideExecutor.newAnimationExecutor(),
isActiveResourceRetentionAllowed);
}
RequestManagerRetriever requestManagerRetriever =
new RequestManagerRetriever(requestManagerFactory);
return new Glide(
context,
engine,
memoryCache,
bitmapPool,
arrayPool,
requestManagerRetriever,
connectivityMonitorFactory,
logLevel,
defaultRequestOptions.lock(),
defaultTransitionOptions);
}
初始化的东西有点多,我们一个一个来看
sourceExecutor = GlideExecutor.newSourceExecutor()
创建一个默认的线程池,用来执行耗时任务,当前也是可以我们自定义的
diskCacheExecutor = GlideExecutor.newDiskCacheExecutor()
创建一个默认的硬盘缓存线程池,我们同样可以自定义
animationExecutor = GlideExecutor.newAnimationExecutor()
创建一个执行动画效果的线程池,可自定义
memorySizeCalculator = new MemorySizeCalculator.Builder(context).build()
创建内存缓存控制器,并设置其大小,可自定义
connectivityMonitorFactory = new DefaultConnectivityMonitorFactory()
创建网络监听器 可自定义
if (bitmapPool == null) {
int size = memorySizeCalculator.getBitmapPoolSize();
if (size > 0) {
// 使用缓存
bitmapPool = new LruBitmapPool(size);
} else {
// 不使用缓存
bitmapPool = new BitmapPoolAdapter();
}
}
创建bitmap对象池
memoryCache = new LruResourceCache(memorySizeCalculator.getMemoryCacheSize())
创建缓存对象
diskCacheFactory = new InternalCacheDiskCacheFactory(context)
创建硬盘缓存工厂
if (engine == null) {
engine =
new Engine(
memoryCache,
diskCacheFactory,
diskCacheExecutor,
sourceExecutor,
GlideExecutor.newUnlimitedSourceExecutor(),
GlideExecutor.newAnimationExecutor(),
isActiveResourceRetentionAllowed);
}
引擎类有点绕,这个放到后面再说
RequestManagerRetriever requestManagerRetriever = new RequestManagerRetriever(requestManagerFactory);
最后创建一个请求管理类,将请求工厂对象传入进去,并且会实例化一个主线程的handler对象,用于主-子线程的切换
public RequestManagerRetriever(@Nullable RequestManagerFactory factory) {
this.factory = factory != null ? factory : DEFAULT_FACTORY;
handler = new Handler(Looper.getMainLooper(), this /* Callback */);
}
最后new一个Glide对象 并将上面的参数传入进去 最后返回
return new Glide(
context,
engine,
memoryCache,
bitmapPool,
arrayPool,
requestManagerRetriever,
connectivityMonitorFactory,
logLevel,
defaultRequestOptions.lock(),
defaultTransitionOptions);
}
上面的几个线程池和对象池后面会再说到,这里只是简单的提一下
Glide创建结束,回到get方法中,
@NonNull
public static Glide get(@NonNull Context context) {
if (glide == null) {
synchronized (Glide.class) {
if (glide == null) {
checkAndInitializeGlide(context);
}
}
}
return glide;
}
上面的流程都是在checkAndInitializeGlide
逻辑中执行的,最后返回glide对象,然后回到getRetriever方法中,返回glide对象中的请求管理器,然后回到了Glide中的with方法,调用请求管理器的get方法,返回一个请求管理对象
RequestManagerRetriever#get
@NonNull
public RequestManager get(@NonNull Context context) {
if (context == null) {
throw new IllegalArgumentException("You cannot start a load on a null Context");
} else if (Util.isOnMainThread() && !(context instanceof Application)) {
if (context instanceof FragmentActivity) {
return get((FragmentActivity) context);
} else if (context instanceof Activity) {
return get((Activity) context);
} else if (context instanceof ContextWrapper) {
return get(((ContextWrapper) context).getBaseContext());
}
}
根据Context的类型创建相应的Fragment对象
RequestManangerRetriever#get
@NonNull
public RequestManager get(@NonNull Activity activity) {
if (Util.isOnBackgroundThread()) {
return get(activity.getApplicationContext());
} else {
assertNotDestroyed(activity);
android.app.FragmentManager fm = activity.getFragmentManager();
return fragmentGet(activity, fm, null /*parentHint*/);
}
}
从fragmentGet开始就是创建fragment并与Glide关联起来了,这里就不多说了,因为Glide内部维护着一个Fragment,所以会根据调用者的生命周期来影响这个fragment的生命周期进而去对一些请求进行特殊的处理,比如说暂停请求或停止请求,重新请求等等
Glide#fragmentGet():
@NonNull
private RequestManager fragmentGet(@NonNull Context context,
@NonNull android.app.FragmentManager fm,
@Nullable android.app.Fragment parentHint) {
RequestManagerFragment current = getRequestManagerFragment(fm, parentHint);
RequestManager requestManager = current.getRequestManager();
if (requestManager == null) {
// TODO(b/27524013): Factor out this Glide.get() call.
Glide glide = Glide.get(context);
requestManager =
factory.build(
glide, current.getGlideLifecycle(), current.getRequestManagerTreeNode(), context);
current.setRequestManager(requestManager);
}
return requestManager;
}
Glide#getRequestManagerFragment():
@NonNull
RequestManagerFragment getRequestManagerFragment(
@NonNull final android.app.FragmentManager fm, @Nullable android.app.Fragment parentHint) {
RequestManagerFragment current = (RequestManagerFragment) fm.findFragmentByTag(FRAGMENT_TAG);
if (current == null) {
current = pendingRequestManagerFragments.get(fm);
if (current == null) {
current = new RequestManagerFragment();
current.setParentFragmentHint(parentHint);
pendingRequestManagerFragments.put(fm, current);
fm.beginTransaction().add(current, FRAGMENT_TAG).commitAllowingStateLoss();
handler.obtainMessage(ID_REMOVE_FRAGMENT_MANAGER, fm).sendToTarget();
}
}
return current;
}
RequestManagerFragment是fragment的子类,可以代表我们创建的fragment,并将这个fragment与其对应的FragmentManager保存起来,再加入到FragmentTransaction之后,会再删除掉
case ID_REMOVE_FRAGMENT_MANAGER:
android.app.FragmentManager fm = (android.app.FragmentManager) message.obj;
key = fm;
removed = pendingRequestManagerFragments.remove(fm);
break;
下面会通过新创建的fragment得到一个请求管理对象,当然第一次实例化得到的是null,最后会通过RequestManagerFactory工厂创建一个RequestManager
- ActivityFragmentLifecycle lifecycle 代表生命周期
@Override
public void onStart() {
super.onStart();
lifecycle.onStart();
}
@Override
public void onStop() {
super.onStop();
lifecycle.onStop();
}
@Override
public void onDestroy() {
super.onDestroy();
lifecycle.onDestroy();
unregisterFragmentWithRoot();
}
在Glide的构造器中除了GlideBuilder中初始化的一些属性外还有一个重要的属性,就是注册管理任务对象的管理类Registry
registry
.append(ByteBuffer.class, new ByteBufferEncoder())
.append(InputStream.class, new StreamEncoder(arrayPool))
/* Bitmaps */
.append(Registry.BUCKET_BITMAP, ByteBuffer.class, Bitmap.class, byteBufferBitmapDecoder)
.append(Registry.BUCKET_BITMAP, InputStream.class, Bitmap.class, streamBitmapDecoder)
.append(
Registry.BUCKET_BITMAP,
ParcelFileDescriptor.class,
Bitmap.class,
parcelFileDescriptorVideoDecoder)
.append(
Registry.BUCKET_BITMAP,
AssetFileDescriptor.class,
Bitmap.class,
VideoDecoder.asset(bitmapPool))
.append(Bitmap.class, Bitmap.class, UnitModelLoader.Factory.getInstance())
.append(
Registry.BUCKET_BITMAP, Bitmap.class, Bitmap.class, new UnitBitmapDecoder())
.append(Bitmap.class, bitmapEncoder)
/* BitmapDrawables */
.append(
Registry.BUCKET_BITMAP_DRAWABLE,
ByteBuffer.class,
BitmapDrawable.class,
new BitmapDrawableDecoder<>(resources, byteBufferBitmapDecoder))
.append(
Registry.BUCKET_BITMAP_DRAWABLE,
InputStream.class,
BitmapDrawable.class,
new BitmapDrawableDecoder<>(resources, streamBitmapDecoder))
.append(
Registry.BUCKET_BITMAP_DRAWABLE,
ParcelFileDescriptor.class,
BitmapDrawable.class,
new BitmapDrawableDecoder<>(resources, parcelFileDescriptorVideoDecoder))
.append(BitmapDrawable.class, new BitmapDrawableEncoder(bitmapPool, bitmapEncoder))
/* GIFs */
.append(
Registry.BUCKET_GIF,
InputStream.class,
GifDrawable.class,
new StreamGifDecoder(registry.getImageHeaderParsers(), byteBufferGifDecoder, arrayPool))
.append(Registry.BUCKET_GIF, ByteBuffer.class, GifDrawable.class, byteBufferGifDecoder)
.append(GifDrawable.class, new GifDrawableEncoder())
/* GIF Frames */
// Compilation with Gradle requires the type to be specified for UnitModelLoader here.
.append(
GifDecoder.class, GifDecoder.class, UnitModelLoader.Factory.getInstance())
.append(
Registry.BUCKET_BITMAP,
GifDecoder.class,
Bitmap.class,
new GifFrameResourceDecoder(bitmapPool))
/* Drawables */
.append(Uri.class, Drawable.class, resourceDrawableDecoder)
.append(
Uri.class, Bitmap.class, new ResourceBitmapDecoder(resourceDrawableDecoder, bitmapPool))
/* Files */
.register(new ByteBufferRewinder.Factory())
.append(File.class, ByteBuffer.class, new ByteBufferFileLoader.Factory())
.append(File.class, InputStream.class, new FileLoader.StreamFactory())
.append(File.class, File.class, new FileDecoder())
.append(File.class, ParcelFileDescriptor.class, new FileLoader.FileDescriptorFactory())
// Compilation with Gradle requires the type to be specified for UnitModelLoader here.
.append(File.class, File.class, UnitModelLoader.Factory.getInstance())
/* Models */
.register(new InputStreamRewinder.Factory(arrayPool))
.append(int.class, InputStream.class, resourceLoaderStreamFactory)
.append(
int.class,
ParcelFileDescriptor.class,
resourceLoaderFileDescriptorFactory)
.append(Integer.class, InputStream.class, resourceLoaderStreamFactory)
.append(
Integer.class,
ParcelFileDescriptor.class,
resourceLoaderFileDescriptorFactory)
.append(Integer.class, Uri.class, resourceLoaderUriFactory)
.append(
int.class,
AssetFileDescriptor.class,
resourceLoaderAssetFileDescriptorFactory)
.append(
Integer.class,
AssetFileDescriptor.class,
resourceLoaderAssetFileDescriptorFactory)
.append(int.class, Uri.class, resourceLoaderUriFactory)
.append(String.class, InputStream.class, new DataUrlLoader.StreamFactory())
.append(String.class, InputStream.class, new StringLoader.StreamFactory())
.append(String.class, ParcelFileDescriptor.class, new StringLoader.FileDescriptorFactory())
.append(
String.class, AssetFileDescriptor.class, new StringLoader.AssetFileDescriptorFactory())
.append(Uri.class, InputStream.class, new HttpUriLoader.Factory())
.append(Uri.class, InputStream.class, new AssetUriLoader.StreamFactory(context.getAssets()))
.append(
Uri.class,
ParcelFileDescriptor.class,
new AssetUriLoader.FileDescriptorFactory(context.getAssets()))
.append(Uri.class, InputStream.class, new MediaStoreImageThumbLoader.Factory(context))
.append(Uri.class, InputStream.class, new MediaStoreVideoThumbLoader.Factory(context))
.append(
Uri.class,
InputStream.class,
new UriLoader.StreamFactory(contentResolver))
.append(
Uri.class,
ParcelFileDescriptor.class,
new UriLoader.FileDescriptorFactory(contentResolver))
.append(
Uri.class,
AssetFileDescriptor.class,
new UriLoader.AssetFileDescriptorFactory(contentResolver))
.append(Uri.class, InputStream.class, new UrlUriLoader.StreamFactory())
.append(URL.class, InputStream.class, new UrlLoader.StreamFactory())
.append(Uri.class, File.class, new MediaStoreFileLoader.Factory(context))
.append(GlideUrl.class, InputStream.class, new HttpGlideUrlLoader.Factory())
.append(byte[].class, ByteBuffer.class, new ByteArrayLoader.ByteBufferFactory())
.append(byte[].class, InputStream.class, new ByteArrayLoader.StreamFactory())
.append(Uri.class, Uri.class, UnitModelLoader.Factory.getInstance())
.append(Drawable.class, Drawable.class, UnitModelLoader.Factory.getInstance())
.append(Drawable.class, Drawable.class, new UnitDrawableDecoder())
/* Transcoders */
.register(
Bitmap.class,
BitmapDrawable.class,
new BitmapDrawableTranscoder(resources))
.register(Bitmap.class, byte[].class, bitmapBytesTranscoder)
.register(
Drawable.class,
byte[].class,
new DrawableBytesTranscoder(
bitmapPool, bitmapBytesTranscoder, gifDrawableBytesTranscoder))
.register(GifDrawable.class, byte[].class, gifDrawableBytesTranscoder);
注册的任务挺多,下面在贴上几个Register中的属性 首先要感谢两位作者的文章Registry机制 和 Registry
// 数据加载模块
private final ModelLoaderRegistry modelLoaderRegistry;
// 编码存储模块,提供将数据持久化存储到磁盘文件中的功能
private final EncoderRegistry encoderRegistry;
// 解码模块,能够将各种类型数据,例如文件、byte数组等数据解码成bitmap或者drawable等资源
private final ResourceDecoderRegistry decoderRegistry;
// 编码存储模块,提供将bitmap或者drawable等资源文件进行持久化存储的功能
private final ResourceEncoderRegistry resourceEncoderRegistry;
// 数据流重定向模块,例如重定向ByteBuffer中的position或者stream中的指针位置等
private final DataRewinderRegistry dataRewinderRegistry;
private final TranscoderRegistry transcoderRegistry;
// 类型转换模块,提供将不同资源类型进行转换的能力,例如将bitmap转成drawable等
private final ImageHeaderParserRegistry imageHeaderParserRegistry;
ModelLoaderRegistry
观察ModelLoaderRegistry的类,基本上是对加载模块的增删改操作,而其内部则是通过MultiModelLoaderFactory来进行具体的操作的
MultiModelLoaderFactory#
private final List> entries = new ArrayList<>();
synchronized void append(
@NonNull Class modelClass,
@NonNull Class dataClass,
@NonNull ModelLoaderFactory extends Model, ? extends Data> factory) {
add(modelClass, dataClass, factory, /*append=*/ true);
}
private void add(
@NonNull Class modelClass,
@NonNull Class dataClass,
@NonNull ModelLoaderFactory extends Model, ? extends Data> factory,
boolean append) {
Entry entry = new Entry<>(modelClass, dataClass, factory);
entries.add(append ? entries.size() : 0, entry);
}
上面是新增模块的操作,可以看到最终是加入到了entries集合中,同样其他的模块操作也是对这个集合的操作,其他的注册管理类也是同样的道理
因此ModelLoaderRegistry也可以简单理解为模块任务的管理储存类,对于自定义的模块替换最后也是调用的此类的替换方法
registry.replace(GlideUrl.class,InputStream.class,new OkHttpUrlLoader.Factory(new HTTPSUtils(context).getInstance()));
@NonNull
synchronized List> replace(
@NonNull Class modelClass,
@NonNull Class dataClass,
@NonNull ModelLoaderFactory extends Model, ? extends Data> factory) {
List> removed =
remove(modelClass, dataClass);
append(modelClass, dataClass, factory);
return removed;
}
@NonNull
synchronized List> remove(
@NonNull Class modelClass,
@NonNull Class dataClass) {
List> factories = new ArrayList<>();
for (Iterator> iterator = entries.iterator(); iterator.hasNext(); ) {
Entry, ?> entry = iterator.next();
if (entry.handles(modelClass, dataClass)) {
iterator.remove();
factories.add(this.getFactory(entry));
}
}
return factories;
}
最后Glide#with()返回RequestManagerFragment中的的RequestManager对象