先说结论 这个纯粹是为了瞎折腾 实际上毫无意义的
也不为让他玩游戏 只为瞎折腾
而且确实也是瞎折腾 不是闲着没事就别玩了
为啥买-90呢?因为便宜啊!为了验证折腾 没必要再花100不是。。。
这个卡是200大毛收的 顺丰到家 属于超高价收购吧?
先上个真容照
GPU-Z 这不是缩肛 网上看的这个P106l 基本上参数都这样
开着机箱盖 散热片上没风扇
这个P106L网上的参数基本上如此
作为对比,上个自用一手1063的。。。。
默认驱动装上卡就行了,毕竟原来也是NV的,但是。。。。这个P06-90是选不了用不到的
NV控制面板里就这有个可以看到的地方 而且选中后 这个-90的待机TDP会升高 达到总额的20%左右 很奇怪
WIN10的资源管理器里也米有
PS?没有的 ps cc 也是么用的 视频转码也就别想了 默认是屏蔽了视频引擎的
干干老本行吧
跑了小半小时 这可是fanless取得的成绩.......
而这个正经106的帧数还不如那个
这CUDA我是真不会 。。。 看也看不大懂。。。。
NV的自述。。。。
CUDA Device Query (Runtime API) version (CUDART static linking)
Detected 2 CUDA Capable device(s)
Device 0: "P106-090"
CUDA Driver Version / Runtime Version 10.0 / 10.0
CUDA Capability Major/Minor version number: 6.1
Total amount of global memory: 3012 MBytes (3158441984 bytes)
( 5) Multiprocessors, (128) CUDA Cores/MP: 640 CUDA Cores
GPU Max Clock rate: 1531 MHz (1.53 GHz)
Memory Clock rate: 4004 Mhz
Memory Bus Width: 192-bit
L2 Cache Size: 1572864 bytes
Maximum Texture Dimension Size (x,y,z) 1D=(131072), 2D=(131072, 65536), 3D=(16384, 16384, 16384)
Maximum Layered 1D Texture Size, (num) layers 1D=(32768), 2048 layers
Maximum Layered 2D Texture Size, (num) layers 2D=(32768, 32768), 2048 layers
Total amount of constant memory: 65536 bytes
Total amount of shared memory per block: 49152 bytes
Total number of registers available per block: 65536
Warp size: 32
Maximum number of threads per multiprocessor: 2048
Maximum number of threads per block: 1024
Max dimension size of a thread block (x,y,z): (1024, 1024, 64)
Max dimension size of a grid size (x,y,z): (2147483647, 65535, 65535)
Maximum memory pitch: 2147483647 bytes
Texture alignment: 512 bytes
Concurrent copy and kernel execution: Yes with 2 copy engine(s)
Run time limit on kernels: No
Integrated GPU sharing Host Memory: No
Support host page-locked memory mapping: Yes
Alignment requirement for Surfaces: Yes
Device has ECC support: Disabled
CUDA Device Driver Mode (TCC or WDDM): TCC (Tesla Compute Cluster Driver)
Device supports Unified Addressing (UVA): Yes
Device supports Compute Preemption: Yes
Supports Cooperative Kernel Launch: Yes
Supports MultiDevice Co-op Kernel Launch: Yes
Device PCI Domain ID / Bus ID / location ID: 0 / 6 / 0
Compute Mode:
< Default (multiple host threads can use ::cudaSetDevice() with device simultaneously) >
Device 1: "GeForce GTX 1060 3GB"
CUDA Driver Version / Runtime Version 10.0 / 10.0
CUDA Capability Major/Minor version number: 6.1
Total amount of global memory: 3072 MBytes (3221225472 bytes)
( 9) Multiprocessors, (128) CUDA Cores/MP: 1152 CUDA Cores
GPU Max Clock rate: 1709 MHz (1.71 GHz)
Memory Clock rate: 4004 Mhz
Memory Bus Width: 192-bit
L2 Cache Size: 1572864 bytes
Maximum Texture Dimension Size (x,y,z) 1D=(131072), 2D=(131072, 65536), 3D=(16384, 16384, 16384)
Maximum Layered 1D Texture Size, (num) layers 1D=(32768), 2048 layers
Maximum Layered 2D Texture Size, (num) layers 2D=(32768, 32768), 2048 layers
Total amount of constant memory: 65536 bytes
Total amount of shared memory per block: 49152 bytes
Total number of registers available per block: 65536
Warp size: 32
Maximum number of threads per multiprocessor: 2048
Maximum number of threads per block: 1024
Max dimension size of a thread block (x,y,z): (1024, 1024, 64)
Max dimension size of a grid size (x,y,z): (2147483647, 65535, 65535)
Maximum memory pitch: 2147483647 bytes
Texture alignment: 512 bytes
Concurrent copy and kernel execution: Yes with 2 copy engine(s)
Run time limit on kernels: Yes
Integrated GPU sharing Host Memory: No
Support host page-locked memory mapping: Yes
Alignment requirement for Surfaces: Yes
Device has ECC support: Disabled
CUDA Device Driver Mode (TCC or WDDM): WDDM (Windows Display Driver Model)
Device supports Unified Addressing (UVA): Yes
Device supports Compute Preemption: No
Supports Cooperative Kernel Launch: No
Supports MultiDevice Co-op Kernel Launch: No
Device PCI Domain ID / Bus ID / location ID: 0 / 1 / 0
Compute Mode:
< Default (multiple host threads can use ::cudaSetDevice() with device simultaneously) >
deviceQuery, CUDA Driver = CUDART, CUDA Driver Version = 10.0, CUDA Runtime Version = 10.0, NumDevs = 2
Result = PASS
总之 在我看来 这东西在WIN下 就常用的处理照片和视频还有浏览网页加速等 基本上就是毫无意义。。。存粹浪费电。。。