Android在AndEngine创建第一个程序

首先要在lib文件夹中添加andengine.jar

 1 package com.hu.anden;
 2 
 3 import org.anddev.andengine.engine.Engine;
 4 import org.anddev.andengine.engine.camera.Camera;
 5 import org.anddev.andengine.engine.options.EngineOptions;
 6 import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation;
 7 import org.anddev.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
 8 import org.anddev.andengine.entity.scene.Scene;
 9 import org.anddev.andengine.entity.sprite.Sprite;
10 import org.anddev.andengine.opengl.texture.TextureOptions;
11 import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
12 import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
13 import org.anddev.andengine.opengl.texture.region.TextureRegion;
14 import org.anddev.andengine.ui.activity.BaseGameActivity;
15 
16 public class MainActivity extends BaseGameActivity {
17 
18     public static int CAMERA_WIDTH = 320;
19     public static int CAMERA_HEIGHT = 480;
20     
21     public Camera mCamera;
22     public Scene mScene;
23     private BitmapTextureAtlas bgTexture;
24     private TextureRegion background;
25     
26     public Engine onLoadEngine() {
27         this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);//创建相机
28         return new Engine(new EngineOptions(true, ScreenOrientation.PORTRAIT,
29                 new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT),
30                 this.mCamera));
31     }
32 
33     public void onLoadResources() {
34         bgTexture = new BitmapTextureAtlas(1024, 1024,
35                 TextureOptions.BILINEAR_PREMULTIPLYALPHA);
36         background = BitmapTextureAtlasTextureRegionFactory.createFromAsset(//从资产读取图片
37                 bgTexture, this, "colorful.png", 0, 0);
38         this.getEngine().getTextureManager().loadTextures(bgTexture);
39     }
40 
41     public Scene onLoadScene() {
42         mScene = new Scene();
43         mScene.setTouchAreaBindingEnabled(true);
44         return mScene;
45     }
46 
47     public void onLoadComplete() {
48         Sprite bgd = new Sprite(0, 0, background);
49         mScene.attachChild(bgd);
50     }
51     
52 }

 

Android在AndEngine创建第一个程序_第1张图片

 

转载于:https://www.cnblogs.com/hzy3774/archive/2012/07/22/2604214.html

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