import numpy as np
#已知平行四边形三个点,求第四个点
#计算两点之间的距离
def CalcEuclideanDistance(point1,point2):
vec1 = np.array(point1)
vec2 = np.array(point2)
distance = np.linalg.norm(vec1 - vec2)
return distance
#计算第四个点
def CalcFourthPoint(point1,point2,point3): #pint3为A点
D = (point1[0]+point2[0]-point3[0],point1[1]+point2[1]-point3[1])
return D
#三点构成一个三角形,利用两点之间的距离,判断邻边AB和AC,利用向量法以及平行四边形法则,可以求得第四个点D
def JudgeBeveling(point1,point2,point3):
dist1 = CalcEuclideanDistance(point1,point2)
dist2 = CalcEuclideanDistance(point1,point3)
dist3 = CalcEuclideanDistance(point2,point3)
dist = [dist1, dist2, dist3]
max_dist = dist.index(max(dist))
if max_dist == 0:
D = CalcFourthPoint(point1,point2,point3)
elif max_dist == 1:
D = CalcFourthPoint(point1,point3,point2)
else:
D = CalcFourthPoint(point2,point3,point1)
return D
print(JudgeBeveling((0,1),(1,0),(1,1)))
print(JudgeBeveling((5,39),(500,35),(496,17)))