一条二维贝塞尔曲线样条曲线使用四个点定义:两个端点和两个控点。两个端点表示曲线的起点和终点。控点就好像 “磁铁” 一样把曲线从两个端点的直线处吸弯。两个端点是固定的,两个控点可以改变,按住鼠标左键并拖动鼠标就可以改变第一个控点,按住右键并拖动鼠标就可以改变第二个控点。
下面是MSDN中贝塞尔样条曲线的定义:
The PolyBezier function draws one or more Bézier curves.
BOOL PolyBezier( HDC hdc, // handle to device context CONST POINT *lppt, // endpoints and control points DWORD cPoints // count of endpoints and control points );
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero.
示例代码:
#include
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("Bezier") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("Program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ("Bezier Splines"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
void DrawBezier (HDC hdc, POINT apt[])
{
PolyBezier (hdc, apt, 4) ;
MoveToEx (hdc, apt[0].x, apt[0].y, NULL) ;
LineTo (hdc, apt[1].x, apt[1].y) ;
MoveToEx (hdc, apt[2].x, apt[2].y, NULL) ;
LineTo (hdc, apt[3].x, apt[3].y) ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static POINT apt[4] ;
HDC hdc ;
int cxClient, cyClient ;
PAINTSTRUCT ps ;
switch (message)
{
case WM_SIZE:
cxClient = LOWORD (lParam) ;
cyClient = HIWORD (lParam) ;
apt[0].x = cxClient / 4 ;
apt[0].y = cyClient / 2 ;
apt[1].x = cxClient / 2 ;
apt[1].y = cyClient / 4 ;
apt[2].x = cxClient / 2 ;
apt[2].y = 3 * cyClient / 4 ;
apt[3].x = 3 * cxClient / 4 ;
apt[3].y = cyClient / 2 ;
return 0 ;
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MOUSEMOVE:
if (wParam & MK_LBUTTON || wParam & MK_RBUTTON)
{
hdc = GetDC (hwnd) ;
SelectObject (hdc, GetStockObject (WHITE_PEN)) ;
DrawBezier (hdc, apt) ;
if (wParam & MK_LBUTTON)
{
apt[1].x = LOWORD (lParam) ;
apt[1].y = HIWORD (lParam) ;
}
if (wParam & MK_RBUTTON)
{
apt[2].x = LOWORD (lParam) ;
apt[2].y = HIWORD (lParam) ;
}
SelectObject (hdc, GetStockObject (BLACK_PEN)) ;
DrawBezier (hdc, apt) ;
ReleaseDC (hwnd, hdc) ;
}
return 0 ;
case WM_PAINT:
InvalidateRect (hwnd, NULL, TRUE) ;
hdc = BeginPaint (hwnd, &ps) ;
DrawBezier (hdc, apt) ;
EndPaint (hwnd, &ps) ;
return 0 ;
case WM_DESTROY:
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
贝塞尔曲线的直线和曲线总是相切的。从20世纪60年代起,二维的贝塞尔曲线就被认为是在计算机图形学中最有用的曲线之一(仅次于直线和椭圆),只要稍加练习,通常就可以只有操纵曲线,画出与预期形状非常接近的曲线。
在32位的Windows版本出现之前,必须使用 Polyline 函数来建立贝塞尔样条曲线。同时还需要知道下面的贝塞尔样条曲线的参数方程。(x0, y0) 是起点,(x3, y3) 是终点, (x1, y1) 和 (x2, y2) 是两个控点。t 值的取值是从 0 到 1 ,改变 t 的值可以获得不同的曲线:
在 windows98 中,不需要知道这些公式。为了绘制一条或多条连接的贝塞尔样条曲线,只需简单的调用:
PolyBezier ( hdc, apt, icount );
或
PolyBezierTo ( hdc, apt, icount) ;
关于这两个函数的解释详见MSDN。