boxing & unboxing

boxing & unboxing

  Boxing is the process of converting a value type to the type object or to any interface type implemented by this value type. When the CLR boxes a value type, it wraps the value inside a System.Object and stores it on the managed heap. Unboxing extracts the value type from the object. Boxing is implicit; unboxing is explicit. The concept of boxing and unboxing underlies the C# unified view of the type system in which a value of any type can be treated as an object.  

boxing & unboxing
int i = 123;

// The following line boxes i.

object o = i;  



o = 123;

i = (int)o;  // unboxing
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  In relation to simple assignments, boxing and unboxing are computationally expensive processes. When a value type is boxed, a new object must be allocated and constructed. To a lesser degree, the cast required for unboxing is also expensive computationally. For more information, see Performance.

  Unboxing只能对应同一类型,否则出错,见下例:

boxing & unboxing
class TestUnboxing

{

    static void Main()

    {

        int i = 123;

        object o = i;  // implicit boxing



        try

        {

            int j = (short)o;  // attempt to unbox



            System.Console.WriteLine("Unboxing OK.");

        }

        catch (System.InvalidCastException e)

        {

            System.Console.WriteLine("{0} Error: Incorrect unboxing.", e.Message);

        }

    }

}
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参考:http://msdn.microsoft.com/zh-cn/library/yz2be5wk.aspx

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