最近用Unity开发AR项目中遇到Unity在安卓APP中退出activity时会kill掉整个的APP问题, 本来目的是在Unity界面上点击一个返回按钮从而退出UnityPlayerActivity,但发现直接finish UnityPlayerActivity会将整个APP kill掉而不是返回到上一个activity。究其原因是UnityPlayerActivity在onDestroy中调用mUnityPlayer.quit()时会kill掉APP进程。在网上查看了一些方法,经验证采用以下两种方法,都可以解决这个问题。
方法一:
1. 定义一个类MyUnityPlayer继承UnityPlayer并重写其kill()方法。
public class MyUnityPlayer extends UnityPlayer {
public MyUnityPlayer(ContextWrapper contextWrapper) {
super(contextWrapper);
}
@Override
protected void kill() {}
}
2.在UnityPlayerActivity中替换
UnityPlayer
// Setup activity layout
@Override protected void onCreate (Bundle savedInstanceState)
{
...
//mUnityPlayer = new UnityPlayer(this);
...
}
3.在unity中调用android接口返回上级activity
unity调用android接口:
private static void BackToShelfFromAndroid() {
using (AndroidJavaClass jc = new AndroidJavaClass("com.dps.core.UnityInterface")) {
jc.CallStatic("backToShelf");
}
}
实现android接口:
public static void backToShelf() {
// TODO Auto-generated method stub
Log.i("unity","finish unityPlayer ");
UnityPlayer.currentActivity.finish();
}
方法二:
1.创建一个UnityReaderActivity继承UnityPlayerActivity,在此注册一个广播接收,接收到广播后finish此UnityReaderActivity。在onPause中用super.onDestroy()替换掉super.onPause()。
public class UnityReaderActivity extends UnityPlayerActivity {
// 自身的引用
private BroadcastReceiver receiver;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
registBroadcast();
}
// Pause Unity
@Override
protected void onPause() {
if (receiver != null) {
unregisterReceiver(receiver);
}
super.onDestroy(); //此处是关键
//super.onPause();
}
private void registBroadcast()
{
receiver = new FinishUnityBroadcast();
IntentFilter filter = new IntentFilter();
filter.addAction("finishunity");
registerReceiver(receiver, filter);
}
class FinishUnityBroadcast extends BroadcastReceiver
{
@Override
public void onReceive(Context context, Intent intent) {
finish();
}
}
}
2. 使用时调用UnityReaderActivity ,在AndroidManifest.xml中注册UnityReaderActivity
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection"
android:hardwareAccelerated="true"
android:label="@string/app_name"
android:launchMode="singleTask"
android:screenOrientation="portrait"
android:windowSoftInputMode="adjustResize" >
android:value="true" />
3.在unity中调用android接口发送广播结束UnityReaderActivity返回上级activity
unity调用android接口:
private static void BackToShelfFromAndroid() {
using (AndroidJavaClass jc = new AndroidJavaClass("com.dps.core.UnityInterface")) {
jc.CallStatic("backToShelf");
}
}
实现android接口:
public static void backToShelf() {
// TODO Auto-generated method stub
Log.i("unity","finish unityPlayer ");
mContext.sendBroadcast(new Intent("finishunity"));
}