Android6.0 WMS(十一) WMS窗口动画生成及播放

上一篇我们我们分析到有VSync信号过来,最后会调用WindowAnimator的animateLocked函数来生成和播放动画,这篇我们我们主要从这个函数开始分析。

animateLocked函数

当VSync信号过来后在WMS中如果调用了scheduleAnimationLocked函数。就会调用animateLocked函数

    private void animateLocked(long frameTimeNs) {
        ......
        SurfaceControl.openTransaction();
        SurfaceControl.setAnimationTransaction();
        try {
            final int numDisplays = mDisplayContentsAnimators.size();
            for (int i = 0; i < numDisplays; i++) {
                final int displayId = mDisplayContentsAnimators.keyAt(i);
                updateAppWindowsLocked(displayId);//Activity切入动画
                DisplayContentsAnimator displayAnimator = mDisplayContentsAnimators.valueAt(i);

                final ScreenRotationAnimation screenRotationAnimation =
                        displayAnimator.mScreenRotationAnimation;
                if (screenRotationAnimation != null && screenRotationAnimation.isAnimating()) {
                    if (screenRotationAnimation.stepAnimationLocked(mCurrentTime)) {
                        mAnimating = true;
                    } else {
                        ......
                    }
                }

                // Update animations of all applications, including those
                // associated with exiting/removed apps
                updateWindowsLocked(displayId);//普通窗口的动画
                updateWallpaperLocked(displayId);

                final WindowList windows = mService.getWindowListLocked(displayId);
                final int N = windows.size();
                for (int j = 0; j < N; j++) {
                    windows.get(j).mWinAnimator.prepareSurfaceLocked(true);//输出动画
                }
            }

            for (int i = 0; i < numDisplays; i++) {
                final int displayId = mDisplayContentsAnimators.keyAt(i);

                testTokenMayBeDrawnLocked(displayId);

                final ScreenRotationAnimation screenRotationAnimation =
                        mDisplayContentsAnimators.valueAt(i).mScreenRotationAnimation;
                if (screenRotationAnimation != null) {
                    screenRotationAnimation.updateSurfacesInTransaction();
                }

                mAnimating |= mService.getDisplayContentLocked(displayId).animateDimLayers();

                //TODO (multidisplay): Magnification is supported only for the default display.
                if (mService.mAccessibilityController != null
                        && displayId == Display.DEFAULT_DISPLAY) {
                    mService.mAccessibilityController.drawMagnifiedRegionBorderIfNeededLocked();
                }
            }

            if (mAnimating) {//继续播放下一帧
                mService.scheduleAnimationLocked();
            }

            mService.setFocusedStackLayer();

            if (mService.mWatermark != null) {
                mService.mWatermark.drawIfNeeded();
            }
        } catch (RuntimeException e) {
            Slog.wtf(TAG, "Unhandled exception in Window Manager", e);
        } finally {
            SurfaceControl.closeTransaction();
        }

        boolean hasPendingLayoutChanges = false;
        final int numDisplays = mService.mDisplayContents.size();
        for (int displayNdx = 0; displayNdx < numDisplays; ++displayNdx) {
            final DisplayContent displayContent = mService.mDisplayContents.valueAt(displayNdx);
            final int pendingChanges = getPendingLayoutChanges(displayContent.getDisplayId());
            if ((pendingChanges & WindowManagerPolicy.FINISH_LAYOUT_REDO_WALLPAPER) != 0) {
                mBulkUpdateParams |= SET_WALLPAPER_ACTION_PENDING;
            }
            if (pendingChanges != 0) {
                hasPendingLayoutChanges = true;
            }
        }

        boolean doRequest = false;
        if (mBulkUpdateParams != 0) {
            doRequest = mService.copyAnimToLayoutParamsLocked();
        }

        if (hasPendingLayoutChanges || doRequest) {
            mService.requestTraversalLocked();
        }

        if (!mAnimating && wasAnimating) {//播放完成重新刷新布局
            mService.requestTraversalLocked();
        }
    }
上面函数显示对3种动画(Activity切换动画、屏幕旋转动画、窗口动画)调用其 stepAnimationLocked函数推进(各种状态赋值)具体是在updateWindowsLocked、updateWindowsLocked函数中调用,然后调用每个WindowState的WindowStateAnimator的prepareSurfaceLocked函数来输出动画帧。后面当mAnimating为true代表还要继续输出动画帧,继续调用WMS的scheduleAnimationLocked函数,当VSync信号过来时会继续调用animateLocked函数,最后播放完动画会调用WMS的requestTraversalLocked函数,重新刷新布局。

在updateAppWindowsLocked、updateWindowsLocked函数会调用AppWindowAnimator的stepAnimationLocked和WindowStateAnimator的stepAnimationLocked函数。这两个函数我们就不分析,在http://blog.csdn.net/kc58236582/article/details/53835998博客中我们分析过WindowStateAnimator的stepAnimationLocked函数。



prepareSurfaceLocked函数输出动画

而动画输出函数prepareSurfaceLocked我们也在博客http://blog.csdn.net/kc58236582/article/details/53835998分析过了,这个函数先会调用computeShownFrameLocked函数负责合成窗口的动画,包括窗口本身所设置的进入(退出)动画、从被附加窗口传递过来的动画,以及宿主Activity组件传递过来的切换动画。窗口的这三个动画合成之后,就可以得到一个变换矩阵。将这个变换矩阵应用到窗口的原始大小和位置上去,就可以得到窗口经过动画变换后所得到的位置和大小。

然后调用setSurfaceBoundariesLocked到SurfaceControl中设置窗口大小、位置等。

最后会调用showSurfaceRobustlyLocked函数来输出动画帧。这个函数(也在http://blog.csdn.net/kc58236582/article/details/53835998博客中分析过)。



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