unity 切换场景黑屏淡入淡出过渡

一个类

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Globe 
{
     
    public static string Name;
}

//挂载脚本

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
//淡入淡出
public class SceneFadeInOut : MonoBehaviour
{
     
    public float fadeSpeed = 1.5f;
    public bool sceneStarting = true;
    public static bool sceneEnding = false;
    private RawImage rawImage;
    void Awake()
    {
     
        rawImage = GetComponent<RawImage>();
    }

    void Start()
    {
     
    }

    void Update()
    {
     
        if (sceneStarting)
        {
     
            //StartScene();
        }

        if (sceneEnding)
        {
     
            EndScene();
        }
    }

    private void FadeToClear()
    {
     
        rawImage.color = Color.Lerp(rawImage.color, Color.clear, fadeSpeed * Time.deltaTime);
    }

    private void FadeToBlack()
    {
     
        rawImage.color = Color.Lerp(rawImage.color, Color.black, fadeSpeed * Time.deltaTime);
    }

    void StartScene()
    {
     
        FadeToClear();
        if (rawImage.color.a < 0.05f)
        {
     
            rawImage.color = Color.clear;
            rawImage.enabled = false;
            sceneStarting = false;
        }
    }

    void EndScene()
    {
     
        rawImage.enabled = true;
        FadeToBlack();
        if (rawImage.color.a > 0.95f)
        {
     
            sceneEnding = false;
            SceneManager.LoadScene(Globe.Name);
        }
    }

    void OnDestroy()
    {
     

    }
}

使用

//下一关
    private void Next()
    {
     
        Globe.Name = "LV2";
        SceneFadeInOut.sceneEnding = true;
    }

unity 切换场景黑屏淡入淡出过渡_第1张图片

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