写此程序背景
看到微信的图片浏览的强大功能,于是自己写了一个。原则上可以无限放大,但是放大部分 像素必须有原图片的1个像素,最小也不能小于1*1像素。
思路:
功能解剖:
缩放:微信的缩放能缩放到用户满意的范围。(放大不会超过max倍,缩小不会超过min)
移动:当图片高与宽小于屏幕时,能移动图片到任意位置。当高或宽大于屏幕时,移动图片则会截取图片某一模块放大满屏显示。
最重要的一点就是图片放大时看不出来图片变模糊
解剖雏形:
假设用系统自带Matrix函数来控制放大缩小。
缩小: 可以缩小很小倍,当不易控制倍数(如1.25倍,但Matrix不会那么精确)
放大:但放大超出屏幕时,Bitmap.createBitmap会在内存中创建一个很大的图(或内存超出系统设定的值或宽高超出屏幕),导致显存或内存不足。
因为上条放大会出现问题所以本方案绝对不行。
解剖过度:
那么要有那么一种缩放方法满足下面条件
一、能几乎精确的缩小到某一个倍数
二、放大时内存不会益处
基于缩放的截取方法想出以下移动方案
一、当放大时移动时计算某个参考点在图上移动的位置所占比列(x,y),高宽为屏幕高度/倍数
二、当缩小的图在屏幕范围之内,那么移动的效果通过移动ImageView的位置实现
方案:因为缩放的关键是放大,所以可以考虑放大时用截取一段图*n倍不会溢出的图
截图方案:一、看到截取就想到用画布canvas解决(于是创建了一个MyBitMap类)能截永远不会内存溢出的放大图。并且图像不会模糊(canvas优秀之处)。
补充:OOM(Out Of Memory)异常
1.放大时不模糊的实现:利用canvas获取放大后的图,就能解决安常规放大后模糊的现状。
2.图片不溢出的实现:在canvas放大时限制图片的大小不超出屏幕就行。
溢出的情况
一、图片的高或宽超出了屏幕。所以在canvas放大时限制图片的大小不超出屏幕就行。
二、某一个bitmap超出了系统对单张图片的限制大小5MB(5MB根据系统不同会有差别)。利用canve截图到的图才几十kb。如果利用常规的Matrix在原来的图基础上来放大(放大后的图片大小为原图大小*当前倍数的平方),就会有超限(5MB)溢出。
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import
android.graphics.Bitmap;
import
android.graphics.Bitmap.Config;
import
android.graphics.Canvas;
import
android.graphics.Paint;
import
android.graphics.Rect;
import
android.widget.ImageView.ScaleType;
/**
*此处函数是得到剪切的图片
* @author ZhangJianLin
*
*/
public
class
MyBitMap {
public
MyBitMap() {
// TODO Auto-generated constructor stub
}
/**
*
* @param unscaledBitmap the bitmap of source
* @param dstWidth what width you want to set
* @param dstHeight What width you want to set
* @param scalingLogic it is ScaleType
* @return the scaled bitmap
*/
public
static
Bitmap createScaledBitmap(Bitmap unscaledBitmap,
int
dstWidth,
int
dstHeight, ScaleType scalingLogic) {
Rect srcRect = calculateSrcRect(unscaledBitmap.getWidth(), unscaledBitmap.getHeight(), dstWidth, dstHeight, scalingLogic);
Rect dstRect = calculateDstRect(unscaledBitmap.getWidth(), unscaledBitmap.getHeight(), dstWidth, dstHeight, scalingLogic);
Bitmap scaledBitmap = Bitmap.createBitmap(dstRect.width(), dstRect.height(), Config.ARGB_8888);
Canvas canvas =
new
Canvas(scaledBitmap);
canvas.drawBitmap(unscaledBitmap, srcRect, dstRect,
new
Paint(Paint.FILTER_BITMAP_FLAG));
return
scaledBitmap;
}
//根据dstWOrH计算原图应该截取的截图合适的高宽比例图
public
static
Rect calculateSrcRect(
int
srcWidth,
int
srcHeight,
int
dstWidth,
int
dstHeight, ScaleType scalingLogic) {
if
(scalingLogic == ScaleType.CENTER_CROP) {
final
float
srcAspect = (
float
)srcWidth / (
float
)srcHeight;
final
float
dstAspect = (
float
)dstWidth / (
float
)dstHeight;
if
(srcAspect > dstAspect) {
final
int
srcRectWidth = (
int
)(srcHeight * dstAspect);
final
int
srcRectLeft = (srcWidth - srcRectWidth) /
2
;
return
new
Rect(srcRectLeft,
0
, srcRectLeft + srcRectWidth, srcHeight);
}
else
{
final
int
srcRectHeight = (
int
)(srcWidth / dstAspect);
final
int
scrRectTop = (
int
)(srcHeight - srcRectHeight) /
2
;
return
new
Rect(
0
, scrRectTop, srcWidth, scrRectTop + srcRectHeight);
}
}
else
{
return
new
Rect(
0
,
0
, srcWidth, srcHeight);
}
}
//根据dstWOrH计算原图应该截取的期望图合适的高宽比例图
public
static
Rect calculateDstRect(
int
srcWidth,
int
srcHeight,
int
dstWidth,
int
dstHeight, ScaleType scalingLogic) {
if
(scalingLogic == ScaleType.FIT_XY) {
final
float
srcAspect = (
float
)srcWidth / (
float
)srcHeight;
final
float
dstAspect = (
float
)dstWidth / (
float
)dstHeight;
if
(srcAspect > dstAspect) {
return
new
Rect(
0
,
0
, dstWidth, (
int
)(dstWidth / srcAspect));
}
else
{
return
new
Rect(
0
,
0
, (
int
)(dstHeight * srcAspect), dstHeight);
}
}
else
{
return
new
Rect(
0
,
0
, dstWidth, dstHeight);
}
}
/**
*
* @param unscaledBitmap the bitmap of source
* @param scale the scale you want
* @param scalingLogic it is ScaleType
* @return the scaled bitmap
*/
//根据放大倍数获得截取图安scale放大的图
public
static
Bitmap createBMScaleBitmap(Bitmap unscaledBitmap, Double scale, ScaleType scalingLogic){
int
dstWidth = (
int
)(unscaledBitmap.getWidth()* scale);
int
dstHeight = (
int
)(unscaledBitmap.getHeight()*scale);
return
createScaledBitmap(unscaledBitmap, dstWidth, dstHeight, scalingLogic);
}
}
|
移动时的截图起点规则
每缩放一次,就以图的中心为截获图的中心(Ox,Oy),起点为(Ox-needwidth/2,Oy - needhight/2)。
在缩放时,把放大后的图在逻辑上的坐标划分为m份,(1单位为屏幕的宽或高),同时每移动一次,就移动1/4份(即每次移动1/4屏幕)。(单次移动的宽或高像素为 (bitmapWidth/m*n或bitmapHight/m*n,其中n是缩放的倍数,m为计算缩放后的图片高宽跟屏幕对应的宽高的比例,以此得到的值作为x或y的坐标最大值,坐标单位为一个屏幕,每滑次移动半个屏幕或1/3屏幕
结合安卓的滑动或移动的灵敏度,能完美的模拟出效果图。(亲测,如果移动规则用跟踪手的移动位移来移动图片是行不通的,不知道市面上能作出这样的效果是什么样的一个算法,还有待探究)
核心实现代码及注释如下
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package
com.imageopen;
import
android.app.Activity;
import
android.graphics.Bitmap;
import
android.os.Bundle;
import
android.util.DisplayMetrics;
import
android.util.Log;
import
android.view.Menu;
import
android.view.MotionEvent;
import
android.view.View;
import
android.view.View.OnClickListener;
import
android.view.View.OnTouchListener;
import
android.view.Window;
import
android.widget.Button;
import
android.widget.ImageView;
import
android.widget.ImageView.ScaleType;
public
class
BigzoonImage
extends
Activity {
ImageView myImageView;
Button bigButton;
//放大按钮
Button smallButton;
//缩小按钮
View myButtons;
private
Bitmap myBitmap;
private
double
bigSize =
1.25
;
//每次放大的比列
private
double
smallSize =
0.8
;
//每次缩小的比例
double
size =
1
;
//当前放大的倍数
double
pixel =
30.00
;
//限制图片缩小时的最小像素
int
bmpWidth;
//图片宽度
int
bmpHight;
//图片高度
int
bmpSizeWidth;
//放大后的图片宽度bmpwidth*size
int
bmpSizeHight;
int
x ;
//
int
y ;
//
int
screenWidth;
// 屏幕宽(像素,如:480px)
int
screenHeight;
// 屏幕高(像素,如:800px)
int
dstHeight;
int
dstWidth;
@Override
protected
void
onCreate(Bundle savedInstanceState) {
requestWindowFeature(Window.FEATURE_NO_TITLE);
super
.onCreate(savedInstanceState);
setContentView(R.layout.bigzoonimage_main);
init();
}
private
void
init(){
//初始化各参数的值
myImageView = (ImageView)findViewById(R.id.bitmap_image);
bigButton = (Button)findViewById(R.id.button_big);
smallButton = (Button)findViewById(R.id.button_small);
myButtons = (View)findViewById(R.id.bitmap_button);
MyBitmapFactory myBitmapFactory =
new
MyBitmapFactory(
this
);
myBitmap = myBitmapFactory.getDrawBmp(R.drawable.bitmap_test);
//事先加载一张图片
myImageView.setImageBitmap(myBitmap);
myImageView.setOnTouchListener(ImageOpenListener);
bigButton.setOnClickListener(sizeButton);
//添加按钮触发事件
smallButton.setOnClickListener(sizeButton);
//同上
DisplayMetrics dm =
new
DisplayMetrics();
//声明一个屏幕像素的类屏幕像素
dm = getResources().getDisplayMetrics();
//得到屏幕像素
screenWidth = dm.widthPixels;
// 屏幕宽(像素,如:480px)
screenHeight = dm.heightPixels;
// 屏幕高(像素,如:800px)
}
private
void
big(){
//放大时图片的变化
size = bigSize * size;
Bitmap newBitmap = myBitmap;
newBitmap = bigCal(myBitmap);
newBitmap = MyBitMap.createScaledBitmap(newBitmap, dstWidth, dstHeight, ScaleType.FIT_XY);
myImageView.setImageBitmap(newBitmap);
}
private
void
small(){
//缩小时图片的变化
size = smallSize * size;
Bitmap newBitmap = myBitmap;
//得到原图的截取图
newBitmap = bigCal(newBitmap);
newBitmap = MyBitMap.createScaledBitmap(newBitmap, dstWidth, dstHeight, ScaleType.FIT_XY);
myImageView.setImageBitmap(newBitmap);
}
private
OnClickListener sizeButton =
new
OnClickListener() {
//放大缩小的事件
@Override
public
void
onClick(View v) {
// TODO Auto-generated method stub
if
(v == bigButton){
big();
}
else
small();
}
};
//每缩放一次,就以图的中心为截获图的中心(Ox,Oy),起点为(Ox-needwidth/2,Oy - needhight/2),宽高为屏幕宽高的图。
public
Bitmap bigCal(Bitmap bitmap){
//缩放得到原图的截取图
bmpWidth = bitmap.getWidth();
bmpHight = bitmap.getHeight();
//放大的size最小值,16是指限制的截取的图片最小像素,要是缩小的很小,那么一丁点没有意义,这里的16看个人意思
int
sizeMax = Math.min(myBitmap.getWidth()/
16
, myBitmap.getHeight()/
16
);
//限定放大的最大倍数
double
sizeMin = Math.max(pixel/myBitmap.getWidth(), pixel/myBitmap.getHeight());
//限制缩小的size最小倍数
if
(size > sizeMax){
size = sizeMax;
}
if
(size < sizeMin){
size = sizeMin;
}
bmpSizeWidth = (
int
)(bmpWidth*size);
bmpSizeHight = (
int
)(bmpHight*size);
if
(screenWidth > bmpSizeWidth){
x =
0
;
dstWidth = bmpSizeWidth;
}
else
{
x = (
int
)((bmpSizeWidth - screenWidth)/(
2
*size));
bmpWidth = (
int
)(screenWidth / size);
dstWidth = screenWidth;
}
if
(screenHeight > bmpSizeHight){
y =
0
;
dstHeight = bmpSizeHight;
}
else
{
y = (
int
)((bmpSizeHight - screenHeight)/(
2
*size));
//放大时计算以中心的为截取中心的所要截图的左上点坐标(x,y)
bmpHight = (
int
)(screenHeight / size);
dstHeight = screenHeight;
}
bitmap = Bitmap.createBitmap(bitmap, x, y, bmpWidth, bmpHight);
return
bitmap;
}
//计算缩放的倍数跟屏幕的比例,以得到的值作为x或y的坐标最大值,坐标单位为一个屏幕,每滑动次移动半个屏幕或1/3屏幕
public
double
rowOrCowNum(
int
sizeBitmapWH,
int
screenWH){
double
num = (sizeBitmapWH * size)/screenWH;
return
num;
}
public
Bitmap movCal(Bitmap bitmap,
int
dx,
int
dy){
//计算移动后的要截取的图
double
coordinateX = rowOrCowNum(myBitmap.getWidth() , screenWidth);
//缩放后x坐标,
double
coordinateY = rowOrCowNum(myBitmap.getHeight(), screenHeight);
//缩放后y的坐标
if
(coordinateX >
1
){
if
(dx >
0
){
x -= (myBitmap.getWidth()/(coordinateX *
4
));
if
(x <
0
){
x =
0
;
}
}
if
(dx <
0
){
x += (myBitmap.getWidth()/(coordinateX *
4
));
if
(x > (myBitmap.getWidth() - bmpWidth)){
x = myBitmap.getWidth() - bmpWidth;
}
}
}
if
(coordinateY >
1
){
if
(dy >
0
){
y -= (myBitmap.getHeight()/(coordinateY *
4
));
if
(y <
0
){
y =
0
;
}
}
if
(dy <
0
){
y += (myBitmap.getHeight()/(coordinateY *
4
));
if
(y > (myBitmap.getHeight() - bmpHight)){
y = myBitmap.getHeight() - bmpHight;
}
}
}
bitmap = Bitmap.createBitmap(bitmap, x, y, bmpWidth, bmpHight);
bitmap = MyBitMap.createScaledBitmap(bitmap, dstWidth, dstHeight, ScaleType.FIT_XY);
return
bitmap;
}
private
OnTouchListener ImageOpenListener =
new
OnTouchListener() {
//移动监听
int
lastX;
int
lastY;
int
left;
//图片的左边界的坐标
int
right;
//图片右边界坐标
int
top;
//图片上边界的坐标
int
bottom;
//图片下边界的坐标
@Override
public
boolean
onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
switch
(event.getAction()){
case
MotionEvent.ACTION_DOWN:
lastX = (
int
)event.getRawX();
lastY = (
int
)event.getRawY();
break
;
case
MotionEvent.ACTION_MOVE:
int
dx = (
int
)event.getRawX() - lastX;
//dx为在屏幕的x轴上移动的距离
int
dy = (
int
)event.getRawY() - lastY;
//dy为在屏幕的y轴上移动的距离
Bitmap newBitmap;
//计算缩放的图片是否找出屏幕范围,如果是
if
(bmpSizeWidth > screenWidth||bmpSizeHight > screenHeight){
if
(bmpSizeWidth > screenWidth){
left =
0
;
right = screenWidth;
}
else
{
left = v.getLeft() + dx;
right = v.getRight() + dx;
}
if
(bmpSizeHight > screenHeight){
top =
0
;
bottom = screenHeight;
}
else
{
top = v.getTop() + dy;
bottom = v.getBottom() + dy;
}
if
((dx >
3
|| dx < -
3
) && (dy >
3
||dy < -
3
)){
//设置灵敏度,一定要设置
newBitmap = movCal(myBitmap, dx, dy);
myImageView.setImageBitmap(newBitmap);
}
}
else
{
//如果没有超出则移动ImageView
left = v.getLeft() + dx;
top = v.getTop() + dy;
bottom = v.getBottom() + dy;
right = v.getRight() + dx;
}
v.layout(left, top, right, bottom);
lastX = (
int
)event.getRawX();
lastY = (
int
)event.getRawY();
break
;
}
return
true
;
}
};
@Override
protected
void
onPause() {
// TODO Auto-generated method stub
System.exit(
0
);
super
.onPause();
}
@Override
protected
void
onStop() {
// TODO Auto-generated method stub
System.exit(
0
);
super
.onStop();
}
@Override
public
boolean
onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.activity_main, menu);
return
true
;
}
}
|
另外有一个辅助类,就是获取各类渠道图片的封装类
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import
java.io.ByteArrayOutputStream;
import
java.io.IOException;
import
java.io.InputStream;
import
java.net.HttpURLConnection;
import
java.net.MalformedURLException;
import
java.net.URL;
import
android.content.Context;
import
android.graphics.Bitmap;
import
android.graphics.Bitmap.CompressFormat;
import
android.graphics.Bitmap.Config;
import
android.graphics.BitmapFactory;
import
android.graphics.Canvas;
import
android.graphics.LinearGradient;
import
android.graphics.Matrix;
import
android.graphics.Paint;
import
android.graphics.PorterDuff.Mode;
import
android.graphics.PorterDuffXfermode;
import
android.graphics.Shader.TileMode;
import
android.util.Base64;
/**
* 功能:得到原始的bitmap,就是unscaledbitmap;将得到bitmap字节流
* @author ZhangJianLin
*
*/
public
class
MyBitmapFactory {
Context context;
public
MyBitmapFactory(Context context) {
// TODO Auto-generated constructor stub
this
.context = context;
}
public
Bitmap getFileBmp(
String
path){
//通过路径获得图片
Bitmap bm = BitmapFactory.decodeFile(path);
return
bm;
}
public
Bitmap getDrawBmp(
int
id){
//通过本项目id获得图片
Bitmap bm = BitmapFactory.decodeResource(context.getResources(), id);
return
bm;
}
public
Bitmap getStringBmp(InputStream inputstring){
//从流中获取图片
Bitmap bm = BitmapFactory.decodeStream(inputstring);
return
bm;
}
public
Bitmap getArrayBmp(byte[] data,
int
offset,
int
length){
//从字节转化成图片
Bitmap bm = BitmapFactory.decodeByteArray(data, offset, length);
return
bm;
}
//获得带倒影的图片方法
public
static
Bitmap createReflectionImageWithOrigin(Bitmap bitmap){
final
int
reflectionGap =
4
;
int
width = bitmap.getWidth();
int
height = bitmap.getHeight();
Matrix matrix =
new
Matrix();
matrix.preScale(
1
, -
1
);
Bitmap reflectionImage = Bitmap.createBitmap(bitmap,
0
, height/
2
, width, height/
2
, matrix,
false
);
Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height/
2
),
Config.ARGB_8888);
Canvas canvas =
new
Canvas(bitmapWithReflection);
canvas.drawBitmap(bitmap,
0
,
0
,
null
);
Paint deafalutPaint =
new
Paint();
canvas.drawRect(
0
, height,width,height + reflectionGap,
deafalutPaint);
canvas.drawBitmap(reflectionImage,
0
, height + reflectionGap,
null
);
Paint paint =
new
Paint();
LinearGradient shader =
new
LinearGradient(
0
,
bitmap.getHeight(),
0
, bitmapWithReflection.getHeight()
+ reflectionGap,
0x70ffffff
,
0x00ffffff
, TileMode.CLAMP);
paint.setShader(shader);
// Set the Transfer mode to be porter duff and destination in
paint.setXfermode(
new
PorterDuffXfermode(Mode.DST_IN));
// Draw a rectangle using the paint with our linear gradient
canvas.drawRect(
0
, height, width, bitmapWithReflection.getHeight()
+ reflectionGap, paint);
return
bitmapWithReflection;
}
public
Bitmap stringtoBitmap(
String
string){
//从string到bitmap
//将字符串转换成Bitmap类型
Bitmap bitmap=
null
;
try
{
byte[]bitmapArray;
bitmapArray=Base64.decode(string, Base64.DEFAULT);
bitmap=BitmapFactory.decodeByteArray(bitmapArray,
0
, bitmapArray.length);
}
catch
(Exception e) {
e.printStackTrace();
}
return
bitmap;
}
public
String
bitmaptoString(Bitmap bitmap){
//将Bitmap转换成字符串
String
string=
null
;
ByteArrayOutputStream bStream=
new
ByteArrayOutputStream();
bitmap.compress(CompressFormat.PNG,
100
,bStream);
byte[]bytes=bStream.toByteArray();
string=Base64.encodeToString(bytes,Base64.DEFAULT);
return
string;
}
public
Bitmap returnBitMap(
String
url) {
//从网络中获得图片
URL myFileUrl =
null
;
Bitmap bitmap =
null
;
try
{
myFileUrl =
new
URL(url);
}
catch
(MalformedURLException e) {
e.printStackTrace();
}
try
{
HttpURLConnection conn = (HttpURLConnection) myFileUrl
.openConnection();
conn.setDoInput(
true
);
conn.connect();
InputStream
is
= conn.getInputStream();
bitmap = BitmapFactory.decodeStream(
is
);
is
.close();
}
catch
(IOException e) {
e.printStackTrace();
}
return
bitmap;
}
}
|
本实验中所用到的布局如下
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2
3
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5
6
7
8
9
10
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12
13
14
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23
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34
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<
RelativeLayout
xmlns:android
=
"http://schemas.android.com/apk/res/android"
xmlns:tools
=
"http://schemas.android.com/tools"
android:layout_width
=
"match_parent"
android:layout_height
=
"match_parent"
tools:context
=
".MainActivity"
>
<
ImageView
android:id
=
"@+id/bitmap_image"
android:layout_width
=
"wrap_content"
android:layout_height
=
"wrap_content"
android:layout_centerHorizontal
=
"true"
android:layout_centerVertical
=
"true"
android:src
=
"@drawable/ic_launcher"
/>
<
LinearLayout
android:id
=
"@+id/bitmap_button"
android:layout_width
=
"80dp"
android:layout_height
=
"40dp"
android:layout_alignParentBottom
=
"true"
android:layout_alignParentLeft
=
"true"
android:layout_marginBottom
=
"16dp"
android:layout_marginLeft
=
"14dp"
android:orientation
=
"horizontal"
>
<
Button
android:id
=
"@+id/button_small"
android:layout_width
=
"40dp"
android:layout_height
=
"40dp"
android:background
=
"@drawable/bitmap_small"
/>
<
Button
android:id
=
"@+id/button_big"
android:layout_width
=
"40dp"
android:layout_height
=
"40dp"
android:background
=
"@drawable/bitmap_big"
/>
LinearLayout
>
RelativeLayout
>
|
效果如下图
原图:
放大后
本实验有如下缺陷:(很容易改进)
1、移动时给用户的体验还不错。有一点点缺陷
2、放大时image边上有空白,这是因为计算截图时的误差
改进思路:
对于一、改进移动时的x,y及每次移动的算法规则;每次移动的距离为屏幕的1/m,提高m值,或用算法动态改变m值
对于二、当放大后的图像的宽高都大于屏幕的宽高,截获放大后的图设为全屏背景。
源码地址http://pan.baidu.com/share/link?shareid=480398&uk=2065228996,编码是utf-8
本文出自 “lilin9105” 博客,请务必保留此出处http://7071976.blog.51cto.com/7061976/1208469