接到需求,要在移动端页面悬浮一个按钮,可以跳转到指定地址,在网上查了一下;整理一下做个分享记录。
DragButton.js,原生实现
/**
* 在页面添加一个拖拽按钮
*/
(function(global) {
"use strict";
var DragButtion = function() {
}
DragButtion.prototype = {
//window对象
win : window,
//拖拽dom
ele:null,
//默认配置
options : {
edge : true, //是否吸附边缘,默认吸附
url : null, //点击后要跳转的路径,默认不跳转
extRoute:null,//标签Ext的路由,进行跳转的
icon:null,//dom图标
elemId : 'drag-buttion' //组件要加载的节点位置ID,默认加在body下
},
//系统变量集
data : {
distanceX: 0,
distanceY: 0
},
/**
* @method 初始化
* @param { object } 由@method config() 提供的配置参数
*/
init : function(opts, styleOpts) {
var _this = this;
var option = _this.config(opts, _this.options);//用户配置
var _elem = document.getElementById(option.elemId) ? document.getElementById(option.elemId) : document.body;
if (!_elem) {
console.log("not find nodeId!!");
return;
}
//初始拖拽按钮,加载到_elem内
_this.initEle(_elem);
//注册点击事件
_this.ele.addEventListener('click', function () {
_this.click();
});
//注册拖拽开始事件
_this.ele.addEventListener('touchstart', function (event) {
_this.touchstart(event);
});
//注册拖拽移动事件
document.addEventListener(
'touchmove',
function(event){
_this.touchmove(event);
}, {// fix #3 #5
passive: false
});
//注册拖拽完成事件
document.addEventListener('touchend', function () {
_this.touchend();
});
},
/**
* @method 配置
* @param opts { object } 用户提供的参数,在没有提供参数的情况下使用默认参数
* @param options { object } 默认参数
* @return options { object } 返回一个配置对象
*/
config : function(opts, options) {
//默认参数
if (!opts)
return options;
for ( var key in opts) {
if (!!opts[key]) {
options[key] = opts[key];
}
}
return options;
},
/**
* @method 初始拖拽按钮,加载到_elem内
* @param _elem { object } 指定挂载的节点
* @return options { object } 返回一个拖拽按钮
*/
initEle : function(_elem) {
var _this = this;
//创建一个div
var ele = document.createElement('div');
ele.id = "drag_buttion_id";
ele.className = "drag-buttion-div";
//样式
ele.style.position = "fixed";
ele.style.lineHeight = "4.75rem";
ele.style.width = "4.75rem";
ele.style.height = "4.75rem";
ele.style.padding = "0.5rem";
ele.style.textAlign = "center";
ele.style.borderRadius = "99px";
ele.style.color = "#fff";
ele.style.backgroundColor = "#f2efef"//"#00bc12";
ele.style.backgroundClip = "padding-box";
ele.style.textDecoration = "none";
ele.style.top = "13em";
ele.style.right = "0px";
ele.style.zIndex = "1";
if(_this.options.icon) {
ele.style.backgroundImage = "url(" + _this.options.icon + ")";
ele.style.backgroundSize = "100% 100%";
}
//动态插入到body中
_elem.insertBefore(ele, _elem.lastChild);
//赋值到全局变量
_this.ele = ele;
//初始化位置
var strStoreDistance = '';
// 居然有android机子不支持localStorage
if (_this.ele.id && _this.win.localStorage && (strStoreDistance = localStorage['Inertia_' + _this.ele.id])) {
var arrStoreDistance = strStoreDistance.split(',');
_this.ele.distanceX = +arrStoreDistance[0];
_this.ele.distanceY = +arrStoreDistance[1];
_this.ele = _this.fnTranslate(_this.ele, _this.ele.distanceX, _this.ele.distanceY);
}
// 显示拖拽元素
_this.ele.style.visibility = 'visible';
// 如果元素在屏幕之外,位置使用初始值
var initBound = _this.ele.getBoundingClientRect();
if (initBound.left < -0.5 * initBound.width ||
initBound.top < -0.5 * initBound.height ||
initBound.right > _this.win.innerWidth + 0.5 * initBound.width ||
initBound.bottom > _this.win.innerHeight + 0.5 * initBound.height
) {
_this.ele.distanceX = 0;
_this.ele.distanceY = 0;
_this.ele = _this.fnTranslate(_this.ele, 0, 0);
}
},
/**
* easeOutBounce算法
* t: current time(当前时间);
* b: beginning value(初始值);
* c: change in value(变化量);
* d: duration(持续时间)。
*/
easeOutBounce : function (t, b, c, d) {
if ((t /= d) < (1 / 2.75)) {
return c * (7.5625 * t * t) + b;
} else if (t < (2 / 2.75)) {
return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b;
} else if (t < (2.5 / 2.75)) {
return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b;
} else {
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b;
}
},
// 设置transform坐标等方法
fnTranslate : function (_ele, x, y) {
x = Math.round(1000 * x) / 1000;
y = Math.round(1000 * y) / 1000;
_ele.style.webkitTransform = 'translate(' + [x + 'px', y + 'px'].join(',') + ')';
_ele.style.transform = 'translate3d(' + [x + 'px', y + 'px', 0].join(',') + ')';
return _ele
},
/**
* 拖拽按钮开始事件
*/
touchstart : function (event) {
var _this = this;
var events = event.touches[0] || event;
_this.data.posX = events.pageX;
_this.data.posY = events.pageY;
_this.data.touching = true;
if (_this.ele.distanceX) {
_this.data.distanceX = _this.ele.distanceX;
}
if (_this.ele.distanceY) {
_this.data.distanceY = _this.ele.distanceY;
}
// 元素的位置数据
_this.data.bound = _this.ele.getBoundingClientRect();
_this.data.timerready = true;
},
/**
* 拖拽按钮移动事件
*/
touchmove : function (event) {
var _this = this;
if (_this.data.touching !== true) {
return;
}
// 当移动开始的时候开始记录时间
if (_this.data.timerready == true) {
_this.data.timerstart = +new Date();
_this.data.timerready = false;
}
event.preventDefault();
var events = event.touches[0] || event;
_this.data.nowX = events.pageX;
_this.data.nowY = events.pageY;
var distanceX = _this.data.nowX - _this.data.posX,
distanceY = _this.data.nowY - _this.data.posY;
// 此时元素的位置
var absLeft = distanceX + _this.data.bound.left,
absTop = distanceY + _this.data.bound.top,
absRight = absLeft + _this.data.bound.width,
absBottom = absTop + _this.data.bound.height;
// 边缘检测
if (absLeft < 0) {
distanceX = distanceX - absLeft;
}
if (absTop < 0) {
distanceY = distanceY - absTop;
}
if (absRight > _this.win.innerWidth) {
distanceX = distanceX - (absRight - _this.win.innerWidth);
}
if (absBottom > _this.win.innerHeight) {
distanceY = distanceY - (absBottom - _this.win.innerHeight);
}
// 元素位置跟随
var x = _this.data.distanceX + distanceX,
y = _this.data.distanceY + distanceY;
_this.ele = _this.fnTranslate(_this.ele, x, y);
// 缓存移动位置
_this.ele.distanceX = x;
_this.ele.distanceY = y;
},
/**
* 拖拽按钮移动完成事件
*/
touchend : function () {
var _this = this;
if (_this.data.touching === false) {
// fix iOS fixed bug
return;
}
_this.data.touching = false;
// 计算速度
_this.data.timerend = +new Date();
if (!_this.data.nowX || !_this.data.nowY) {
return;
}
// 移动的水平和垂直距离
var distanceX = _this.data.nowX - _this.data.posX,
distanceY = _this.data.nowY - _this.data.posY;
if (Math.abs(distanceX) < 5 && Math.abs(distanceY) < 5) {
return;
}
// 距离和时间
var distance = Math.sqrt(distanceX * distanceX + distanceY * distanceY), time = _this.data.timerend - _this.data.timerstart;
// 速度,每一个自然刷新此时移动的距离
var speed = distance / time * 16.666;
// 经测试,2~60多px不等
// 设置衰减速率
// 数值越小,衰减越快
var rate = Math.min(10, speed);
// 开始惯性缓动
_this.data.inertiaing = true;
// 反弹的参数
var reverseX = 1, reverseY = 1;
// 速度计算法
var step = function () {
if (_this.data.touching == true) {
_this.data.inertiaing = false;
return;
}
speed = speed - speed / rate;
// 根据运动角度,分配给x, y方向
var moveX = reverseX * speed * distanceX / distance, moveY = reverseY * speed * distanceY / distance;
// 此时元素的各个数值
var bound = _this.ele.getBoundingClientRect();
if (moveX < 0 && bound.left + moveX < 0) {
moveX = 0 - bound.left;
// 碰触边缘方向反转
reverseX = reverseX * -1;
} else if (moveX > 0 && bound.right + moveX > _this.win.innerWidth) {
moveX = _this.win.innerWidth - bound.right;
reverseX = reverseX * -1;
}
if (moveY < 0 && bound.top + moveY < 0) {
moveY = -1 * bound.top;
reverseY = -1 * reverseY;
} else if (moveY > 0 && bound.bottom + moveY > _this.win.innerHeight) {
moveY = _this.win.innerHeight - bound.bottom;
reverseY = -1 * reverseY;
}
var x = _this.ele.distanceX + moveX, y = _this.ele.distanceY + moveY;
// 位置变化
_this.ele = _this.fnTranslate(_this.ele, x, y);
_this.ele.distanceX = x;
_this.ele.distanceY = y;
if (speed < 0.1) {
speed = 0;
if (_this.options.edge == false) {
data.inertiaing = false;
if (_this.win.localStorage) {
localStorage['Inertia_' + _this.ele.id] = [x, y].join();
}
} else {
// 边缘吸附
edge();
}
} else {
requestAnimationFrame(step);
}
};
var edge = function () {
// 时间
var start = 0, during = 25;
// 初始值和变化量
var init = _this.ele.distanceX, y = _this.ele.distanceY, change = 0;
// 判断元素现在在哪个半区
var bound = _this.ele.getBoundingClientRect();
if (bound.left + bound.width / 2 < _this.win.innerWidth / 2) {
change = -1 * bound.left;
} else {
change = _this.win.innerWidth - bound.right;
}
var run = function () {
// 如果用户触摸元素,停止继续动画
if (_this.data.touching == true) {
_this.data.inertiaing = false;
return;
}
start++;
var x = _this.easeOutBounce(start, init, change, during);
_this.ele = _this.fnTranslate(_this.ele, x, y);
if (start < during) {
requestAnimationFrame(run);
} else {
_this.ele.distanceX = x;
_this.ele.distanceY = y;
_this.data.inertiaing = false;
if (_this.win.localStorage) {
localStorage['Inertia_' + _this.ele.id] = [x, y].join();
}
}
};
run();
};
step();
},
/**
* 拖拽按钮点击事件
*/
click : function () {
var _this = this;
//跳转到配置的url中
if(_this.options.url) {
_this.win.location.href=_this.options.url;
}
if(_this.options.extRoute) {
EU.setActiveItem(_this.options.extRoute);
}
}
}
global.DragButtion = DragButtion;//注册到全局中, 届时可以直接new DragButtion() 实例化对象
}(this))
拖拽按钮.html,看一下效果,还行吧。
自定义拖动效果