1.安装:
npm install vue-video-player --save
2.全局引用, 在main.js里面导入并引用
import VideoPlayer from 'vue-video-player'
import 'vue-video-player/src/custom-theme.css'
import 'video.js/dist/video-js.css'
Vue.use(VideoPlayer)
3.组件内引用
import 'video.js/dist/video-js.css'
export default {
components: {
videoPlayer
}
}
4.全部代码如下:
<template>
<video-player class="video-player vjs-custom-skin"
ref="videoPlayer"
:playsinline="true"
:options="playerOptions"
@play="onPlayerPlay($event)"
@pause="onPlayerPause($event)"
@ended="onPlayerEnded($event)"
@waiting="onPlayerWaiting($event)"
@playing="onPlayerPlaying($event)"
@loadeddata="onPlayerLoadeddata($event)"
@timeupdate="onPlayerTimeupdate($event)"
@canplay="onPlayerCanplay($event)"
@canplaythrough="onPlayerCanplaythrough($event)"
@statechanged="playerStateChanged($event)"
@ready="playerReadied">
video-player>
<template>
<script>
import 'video.js/dist/video-js.css'
export default {
name: "VideoWatch",
data() {
return {
playerOptions: {
controls: true, // 是否显示控制栏
playbackRates: [0.5, 1.0, 1.5, 2.0], //播放速度
autoplay: false, //如果true,浏览器准备好时开始回放。
muted: false, // 默认情况下将会消除任何音频。
loop: false, // 导致视频一结束就重新开始。
preload: 'auto', // 建议浏览器在
language: 'zh-CN',
aspectRatio: '16:9', // 将播放器置于流畅模式,并在计算播放器的动态大小时使用该值。值应该代表一个比例 - 用冒号分隔的两个数字(例如"16:9"或"4:3")
fluid: true, // 当true时,Video.js player将拥有流体大小。换句话说,它将按比例缩放以适应其容器。
sources: [{
type: "video/mp4",
src: "" //你的视频地址(必填)
}],
poster: "poster.jpg", //你的封面地址
width: document.documentElement.clientWidth,
notSupportedMessage: '此视频暂无法播放,请稍后再试', //允许覆盖Video.js无法播放媒体源时显示的默认信息。
controlBar: {
timeDivider: true,//当前时间和持续时间的分隔符
durationDisplay: true,//显示持续时间
remainingTimeDisplay: true,//是否显示剩余时间功能
fullscreenToggle: true //全屏按钮
}
},
playtimes:"", //视频观看起点
};
},
created() {
this.fetchData();//获取的视频从何处播放的时间点
this.playerOptions.sources[0].src ='视频地址'//视频地址
},
mounted() {
},
computed: {
player() {
return this.$refs.videoPlayer.player
}
},
methods: {
//接口获取的视频观看起点
fetchData(id){
//id为传的参数
this.$http
.get(`请求地址`+id, {
})
.then(res => {
//console.log(res.data)
this.playtimes=res.data;
});
},
// 播放回调
onPlayerPlay(player) {
//console.log('player play!', player)
},
// 暂停回调
onPlayerPause(player) {
//console.log('player pause!', player)
},
// 视频播完回调
onPlayerEnded($event) {
// console.log(player)
},
// DOM元素上的readyState更改导致播放停止
onPlayerWaiting($event) {
//console.log(player)
},
// 已开始播放回调
onPlayerPlaying($event) {
// console.log(player)
},
// 当播放器在当前播放位置下载数据时触发
onPlayerLoadeddata($event) {
// console.log(player)
},
// 当前播放位置发生变化时触发。
onPlayerTimeupdate(player) {
//this.gklog = player.cache_.currentTime
// console.log(' onPlayerTimeupdate!', this.gklog)
},
//媒体的readyState为HAVE_FUTURE_DATA或更高
onPlayerCanplay(player) {
// console.log('player Canplay!', player)
},
//媒体的readyState为HAVE_ENOUGH_DATA或更高。这意味着可以在不缓冲的情况下播放整个媒体文件。
onPlayerCanplaythrough(player) {
// console.log('player Canplaythrough!', player)
},
//播放状态改变回调
playerStateChanged(playerCurrentState) {
//console.log('player current update state', playerCurrentState)
},
//将侦听器绑定到组件的就绪状态。与事件监听器的不同之处在于,如果ready事件已经发生,它将立即触发该函数。。
playerReadied(player,playtimes) {
player.currentTime(playtimes)
// console.log('example player 1 readied', player);
},
},
watch:{
playtimes(val, oldVal){
//普通的watch监听
console.log("playtimes: "+val);
this.playerReadied(this.$refs.videoPlayer.player,val);
},
}
};
script>
我这里的watch是监听playtimes的变化的,当发生变化时候就调用playerReadied这个函数,就改变了开始播放的位置