C/C++用QT写的五子棋源码

效果图:

 

FIR.pro

#-------------------------------------------------
#
# Project created by QtCreator 2012-07-27T01:01:27
#
#-------------------------------------------------

QT       += core gui

greaterThan(QT_MAJOR_VERSION, 4): QT += widgets

TARGET = FIR
TEMPLATE = app


SOURCES += main.cpp\
        mainwindow.cpp

HEADERS  += mainwindow.h


 

mainwindow.h

 

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include 

class MainWindow : public QMainWindow
{
    Q_OBJECT
    
public:
    MainWindow(QWidget *parent = 0);
    ~MainWindow();
    void paintEvent(QPaintEvent *);
    void mouseReleaseEvent(QMouseEvent *);

private:
    int a[15][15];
    int isWin(int, int);
    int f1(int, int);
    int f2(int, int);
    int f3(int, int);
    int f4(int, int);
    int player;
};

#endif // MAINWINDOW_H


man.cpp

 

#include 
#include "mainwindow.h"

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    MainWindow w;
    w.show();
    
    return a.exec();
}


 

mianwindow.cpp

#include "mainwindow.h"

MainWindow::MainWindow(QWidget *parent)
    : QMainWindow(parent)
{
    resize(640, 640);
    memset(a, 0, 15 * 15 * sizeof(int));
    player = 0;
}

MainWindow::~MainWindow()
{
    
}

void MainWindow::paintEvent(QPaintEvent *)
{
    QPainter p(this);
    p.setRenderHint(QPainter::Antialiasing, true);
    int i, j;
    for (i = 0; i < 16; i++)
    {
        p.drawLine(20, 20 + i * 40, 620, 20 + i * 40);
        p.drawLine(20 + i * 40, 20, 20 + i * 40, 620);
    }

    QBrush brush;
    brush.setStyle(Qt::SolidPattern);
    for (i = 0; i < 15; i++)
    {
        for (j = 0; j < 15; j++)
        {
            if (a[i][j] == 1)
            {
                brush.setColor(Qt::black);
                p.setBrush(brush);
                p.drawEllipse(QPoint((i + 1) * 40, (j + 1) * 40), 15, 15);
            }
            else if (a[i][j] == 2)
            {
                brush.setColor(Qt::white);
                p.setBrush(brush);
                p.drawEllipse(QPoint((i + 1) * 40, (j + 1) * 40), 15, 15);
            }
        }
    }
}

void MainWindow::mouseReleaseEvent(QMouseEvent *e)
{
    int x, y;
    if(e->x() >= 20 && e->x() < 620 && e->y() >= 20 && e->y() < 620)
    {
        x = (e->x() - 20) / 40;
        y = (e->y() - 20) / 40;
        if (!a[x][y])
        {
            a[x][y] = player++ % 2 + 1;
        }
        if(isWin(x, y))
        {
            update();
            setEnabled(false);
            QMessageBox::information(this, "Win", "Win", QMessageBox::Ok);
        }
    }
    update();
}

int MainWindow::isWin(int x, int y)
{
     return f1(x, y) || f2(x, y) || f3(x, y) || f4(x ,y);
}

int MainWindow::f1(int x, int y)
{
    int i;
    for (i = 0; i < 5; i++)
    {
        if(y - i >= 0 &&
           y + 4 - i <= 0xF &&
           a[x][y - i] == a[x][y + 1 - i] &&
           a[x][y - i] == a[x][y + 2 - i] &&
           a[x][y - i] == a[x][y + 3 - i] &&
           a[x][y - i] == a[x][y + 4 - i])
        return 1;
    }
    return 0;
}

int MainWindow::f2(int x, int y)
{
    int i;
    for (i = 0; i < 5; i++)
    {
        if(x - i >= 0 &&
           x + 4 - i <= 0xF &&
           a[x - i][y] == a[x + 1 - i][y] &&
           a[x - i][y] == a[x + 2 - i][y] &&
           a[x - i][y] == a[x + 3 - i][y] &&
           a[x - i][y] == a[x + 4 - i][y])
           return 1;
    }
    return 0;
}

int MainWindow::f3(int x, int y)
{
    int i;
    for (i = 0; i < 5; i++)
    {
        if(x - i >= 0 &&
           y - i >= 0 &&
           x + 4 - i <= 0xF &&
           y + 4 - i <= 0xF &&
           a[x - i][y - i] == a[x + 1 - i][y + 1 - i] &&
           a[x - i][y - i] == a[x + 2 - i][y + 2 - i] &&
           a[x - i][y - i] == a[x + 3 - i][y + 3 - i] &&
           a[x - i][y - i] == a[x + 4 - i][y + 4 - i])
           return 1;
    }
    return 0;
}

int MainWindow::f4(int x, int y)
{
    int i;
    for (i = 0; i < 5; i++)
    {
        if(x + i <= 0xF &&
           y - i >= 0 &&
           x - 4 + i >= 0 &&
           y + 4 - i <= 0xF &&
           a[x + i][y - i] == a[x - 1 + i][y + 1 - i] &&
           a[x + i][y - i] == a[x - 2 + i][y + 2 - i] &&
           a[x + i][y - i] == a[x - 3 + i][y + 3 - i] &&
           a[x + i][y - i] == a[x - 4 + i][y + 4 - i])
           return 1;
    }
    return 0;
}


 

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