给定圆的半径和圆心的 x、y 坐标,写一个在圆中产生均匀随机点的函数 randPoint 。
输入:
["Solution","randPoint","randPoint","randPoint"]
[[1,0,0],[],[],[]]
输出: [null,[-0.72939,-0.65505],[-0.78502,-0.28626],[-0.83119,-0.19803]]
输入:
["Solution","randPoint","randPoint","randPoint"]
[[10,5,-7.5],[],[],[]]
输出: [null,[11.52438,-8.33273],[2.46992,-16.21705],[11.13430,-12.42337]]
输入是两个列表:调用成员函数名和调用的参数。Solution 的构造函数有三个参数,圆的半径、圆心的 x 坐标、圆心的 y 坐标。randPoint 没有参数。输入参数是一个列表,即使参数为空,也会输入一个 [] 空列表。
我们根据圆心坐标生成偏离量比值rx、ry,也就是生成点坐标为{x_center+radiusrx,y_center+radiusry}。当rxrx+ryry<=1时,生成点的坐标就在圆内。详细过程见代码
class Solution {
public:
double radius;
double x_center;
double y_center;
Solution(double radius, double x_center, double y_center) {
this->radius = radius;
this->x_center = x_center;
this->y_center = y_center;
}
vector<double> randPoint() {
double rx=2.0,ry=2.0;
while(rx*rx+ry*ry>1){
rx = 2 * (double)rand() / RAND_MAX - 1;
ry = 2 * (double)rand() / RAND_MAX - 1;
}
return {
x_center+radius*rx,y_center+radius*ry};
}
};
/**
* Your Solution object will be instantiated and called as such:
* Solution* obj = new Solution(radius, x_center, y_center);
* vector param_1 = obj->randPoint();
*/
来源:力扣(LeetCode)
链接:https://leetcode-cn.com/problems/generate-random-point-in-a-circle
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