很多软件都需要屏幕捕捉功能,在软件中实现屏幕捕捉也不是难事,在微软Windows平台,有很多截屏的方法,例如:BitBlt、Mirror driver、 GDI hook、DirectX、DWM/Dxgi hook、Desktop Duplication与GetWindowDC 等方法,但大多效率不高,效率高的 Mirror driver技术只能用于XP等老系统,在Windows8 与Windows 10 上似乎已经失效,Windows8以后微软引入了一套新的接口,叫“Desktop Duplication API”,应用程序可以通过这套API访问桌面数据。
Desktop Duplication API是通过Microsoft DirectX Graphics Infrastructure (DXGI)来提供桌面图像的,速度非常快。DXGI是通过GPU实现的,因此cpu占用率很低,性能非常高。 Duplication API获取到的桌面数据,不管显示模式如何设置,都永远是32位RGBA数据,这就给屏幕捕捉带来了很大的方便性,不再需要考虑各种显示模式的问题了。
1)创建D3DDevice;
2)通过一系列接口获取路径,获取到IDXGIOutputDuplication接口;
3)调用AcquireNextFrame,获取当前桌面数据,保存在IDXGIResource中;
4)把数据从GPU映射到内存中拷贝需要的数据到自己的buffer里。
其中,获取到IDXGIOutputDuplication接口,是通过如下路径:
IDXGIDevice --> IDXGIAdapter --> IDXGIOutput --> IDXGIOutput1 --> IDXGIOutputDuplication
真实实现DXGI屏幕捕捉的代码如下:
//
//DXGICapture.h
//
#include
#include
class VideoDXGICaptor
{
public:
VideoDXGICaptor();
~VideoDXGICaptor();
public:
BOOL Init();
VOID Deinit();
public:
virtual BOOL CaptureImage(RECT &rect, void *pData, INT &nLen);
virtual BOOL CaptureImage(void *pData, INT &nLen);
virtual BOOL ResetDevice();
private:
BOOL AttatchToThread(VOID);
BOOL QueryFrame(void *pImgData, INT &nImgSize);
BOOL QueryFrame(void *pImgData, INT &nImgSize, int z);
private:
IDXGIResource *zhDesktopResource;
DXGI_OUTDUPL_FRAME_INFO zFrameInfo;
ID3D11Texture2D *zhAcquiredDesktopImage;
IDXGISurface *zhStagingSurf;
private:
BOOL m_bInit;
int m_iWidth, m_iHeight;
ID3D11Device *m_hDevice;
ID3D11DeviceContext *m_hContext;
IDXGIOutputDuplication *m_hDeskDupl;
DXGI_OUTPUT_DESC m_dxgiOutDesc;
};
//
//DXGICapture.cpp
//
#include "stdafx.h"
#include "DXGICaptor.h"
#include
#include
#pragma comment(lib, "d3d11.lib")
#pragma comment(lib, "dxgi.lib")
#define RESET_OBJECT(obj) { if(obj) obj->Release(); obj = NULL; }
static BOOL g_bAttach = FALSE;
VideoDXGICaptor::VideoDXGICaptor()
{
m_bInit = FALSE;
m_hDevice = NULL;
m_hContext = NULL;
m_hDeskDupl = NULL;
ZeroMemory(&m_dxgiOutDesc, sizeof(m_dxgiOutDesc));
}
VideoDXGICaptor::~VideoDXGICaptor()
{
Deinit();
}
BOOL VideoDXGICaptor::Init()
{
HRESULT hr = S_OK;
if (m_bInit)
{
return FALSE;
}
// Driver types supported
D3D_DRIVER_TYPE DriverTypes[] =
{
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_REFERENCE,
};
UINT NumDriverTypes = ARRAYSIZE(DriverTypes);
// Feature levels supported
D3D_FEATURE_LEVEL FeatureLevels[] =
{
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_1
};
UINT NumFeatureLevels = ARRAYSIZE(FeatureLevels);
D3D_FEATURE_LEVEL FeatureLevel;
//
// Create D3D device
//
for (UINT DriverTypeIndex = 0; DriverTypeIndex < NumDriverTypes; ++DriverTypeIndex)
{
hr = D3D11CreateDevice(NULL, DriverTypes[DriverTypeIndex], NULL, 0, FeatureLevels, NumFeatureLevels, D3D11_SDK_VERSION, &m_hDevice, &FeatureLevel, &m_hContext);
if (SUCCEEDED(hr))
{
break;
}
}
if (FAILED(hr))
{
return FALSE;
}
//
// Get DXGI device
//
IDXGIDevice *hDxgiDevice = NULL;
hr = m_hDevice->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast(&hDxgiDevice));
if (FAILED(hr))
{
return FALSE;
}
//
// Get DXGI adapter
//
IDXGIAdapter *hDxgiAdapter = NULL;
hr = hDxgiDevice->GetParent(__uuidof(IDXGIAdapter), reinterpret_cast(&hDxgiAdapter));
RESET_OBJECT(hDxgiDevice);
if (FAILED(hr))
{
return FALSE;
}
//
// Get output
//
INT nOutput = 0;
IDXGIOutput *hDxgiOutput = NULL;
hr = hDxgiAdapter->EnumOutputs(nOutput, &hDxgiOutput);
RESET_OBJECT(hDxgiAdapter);
if (FAILED(hr))
{
return FALSE;
}
//
// get output description struct
//
hDxgiOutput->GetDesc(&m_dxgiOutDesc);
//
// QI for Output 1
//
IDXGIOutput1 *hDxgiOutput1 = NULL;
hr = hDxgiOutput->QueryInterface(__uuidof(hDxgiOutput1), reinterpret_cast(&hDxgiOutput1));
RESET_OBJECT(hDxgiOutput);
if (FAILED(hr))
{
return FALSE;
}
//
// Create desktop duplication
//
hr = hDxgiOutput1->DuplicateOutput(m_hDevice, &m_hDeskDupl);
RESET_OBJECT(hDxgiOutput1);
if (FAILED(hr))
{
return FALSE;
}
// 初始化成功
m_bInit = TRUE;
return TRUE;
// #else
// 小于vs2012,此功能不能实现
return FALSE;
// #endif
}
VOID VideoDXGICaptor::Deinit()
{
if (!m_bInit)
{
return;
}
m_bInit = FALSE;
if (m_hDeskDupl)
{
m_hDeskDupl->Release();
m_hDeskDupl = NULL;
}
if (m_hDevice)
{
m_hDevice->Release();
m_hDevice = NULL;
}
if (m_hContext)
{
m_hContext->Release();
m_hContext = NULL;
}
}
BOOL VideoDXGICaptor::AttatchToThread(VOID)
{
if (g_bAttach)
{
return TRUE;
}
HDESK hCurrentDesktop = OpenInputDesktop(0, FALSE, GENERIC_ALL);
if (!hCurrentDesktop)
{
return FALSE;
}
// Attach desktop to this thread
BOOL bDesktopAttached = SetThreadDesktop(hCurrentDesktop);
CloseDesktop(hCurrentDesktop);
hCurrentDesktop = NULL;
g_bAttach = TRUE;
return bDesktopAttached;
}
BOOL VideoDXGICaptor::CaptureImage(RECT &rect, void *pData, INT &nLen)
{
return QueryFrame(pData, nLen);
}
BOOL VideoDXGICaptor::CaptureImage(void *pData, INT &nLen)
{
return QueryFrame(pData, nLen);
}
BOOL VideoDXGICaptor::ResetDevice()
{
Deinit();
return Init();
}
BOOL VideoDXGICaptor::QueryFrame(void *pImgData, INT &nImgSize)
{
if (!m_bInit || !AttatchToThread())
{
return FALSE;
}
nImgSize = 0;
IDXGIResource *hDesktopResource = NULL;
DXGI_OUTDUPL_FRAME_INFO FrameInfo;
HRESULT hr = m_hDeskDupl->AcquireNextFrame(0, &FrameInfo, &hDesktopResource);
if (FAILED(hr))
{
//
// 在一些win10的系统上,如果桌面没有变化的情况下,;
// 这里会发生超时现象,但是这并不是发生了错误,而是系统优化了刷新动作导致的。;
// 所以,这里没必要返回FALSE,返回不带任何数据的TRUE即可;
//
return TRUE;
}
//
// query next frame staging buffer
//
ID3D11Texture2D *hAcquiredDesktopImage = NULL;
hr = hDesktopResource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(&hAcquiredDesktopImage));
RESET_OBJECT(hDesktopResource);
if (FAILED(hr))
{
return FALSE;
}
//
// copy old description
//
D3D11_TEXTURE2D_DESC frameDescriptor;
hAcquiredDesktopImage->GetDesc(&frameDescriptor);
//
// create a new staging buffer for fill frame image
//
ID3D11Texture2D *hNewDesktopImage = NULL;
frameDescriptor.Usage = D3D11_USAGE_STAGING;
frameDescriptor.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
frameDescriptor.BindFlags = 0;
frameDescriptor.MiscFlags = 0;
frameDescriptor.MipLevels = 1;
frameDescriptor.ArraySize = 1;
frameDescriptor.SampleDesc.Count = 1;
hr = m_hDevice->CreateTexture2D(&frameDescriptor, NULL, &hNewDesktopImage);
if (FAILED(hr))
{
RESET_OBJECT(hAcquiredDesktopImage);
m_hDeskDupl->ReleaseFrame();
return FALSE;
}
//
// copy next staging buffer to new staging buffer
//
m_hContext->CopyResource(hNewDesktopImage, hAcquiredDesktopImage);
RESET_OBJECT(hAcquiredDesktopImage);
m_hDeskDupl->ReleaseFrame();
//
// create staging buffer for map bits
//
IDXGISurface *hStagingSurf = NULL;
hr = hNewDesktopImage->QueryInterface(__uuidof(IDXGISurface), (void **)(&hStagingSurf));
RESET_OBJECT(hNewDesktopImage);
if (FAILED(hr))
{
return FALSE;
}
//
// copy bits to user space
//
DXGI_MAPPED_RECT mappedRect;
hr = hStagingSurf->Map(&mappedRect, DXGI_MAP_READ);
if (SUCCEEDED(hr))
{
// nImgSize = GetWidth() * GetHeight() * 3;
// PrepareBGR24From32(mappedRect.pBits, (BYTE*)pImgData, m_dxgiOutDesc.DesktopCoordinates);
// mappedRect.pBits;
// am_dxgiOutDesc.DesktopCoordinates;
memcpy((BYTE*)pImgData, mappedRect.pBits, m_dxgiOutDesc.DesktopCoordinates.right * m_dxgiOutDesc.DesktopCoordinates.bottom * 4);
hStagingSurf->Unmap();
}
RESET_OBJECT(hStagingSurf);
return SUCCEEDED(hr);
}