[游戏模版4] Win32 显示鼠标位置

 [游戏模版4] Win32 显示鼠标位置

>_<:use MOUSE_MOVE message refresh the position information.

>_<:use LOWORD(lParam) get position x and use HIWORD(lParam) get position y 

 1 //{{NO_DEPENDENCIES}}

 2 // Microsoft Visual C++ generated include file.

 3 // Used by FE.RC

 4 //

 5 #define IDR_MAINFRAME                    128

 6 #define IDD_FE_DIALOG        102

 7 #define IDD_ABOUTBOX                    103

 8 #define IDS_APP_TITLE                    103

 9 #define IDM_ABOUT                        104

10 #define IDM_EXIT                        105

11 #define IDS_HELLO                        106

12 #define IDI_FE                107

13 #define IDI_SMALL                        108

14 #define IDC_FE                109

15 #define IDC_MYICON                        2

16 #define IDC_STATIC                        -1

17 // Next default values for new objects

18 //

19 #ifdef APSTUDIO_INVOKED

20 #ifndef APSTUDIO_READONLY_SYMBOLS

21 

22 #define _APS_NEXT_RESOURCE_VALUE        129

23 #define _APS_NEXT_COMMAND_VALUE         32771

24 #define _APS_NEXT_CONTROL_VALUE         1000

25 #define _APS_NEXT_SYMED_VALUE           110

26 #endif

27 #endif
resourse.h
 1 // stdafx.h : include file for standard system include files,

 2 //  or project specific include files that are used frequently, but

 3 //      are changed infrequently

 4 //

 5 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)

 6 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_

 7 

 8 #if _MSC_VER > 1000

 9 #pragma once

10 #endif // _MSC_VER > 1000

11 

12 #define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers

13 

14 

15 // Windows Header Files:

16 #include <windows.h>

17 

18 // C RunTime Header Files

19 #include <stdlib.h>

20 #include <malloc.h>

21 #include <memory.h>

22 #include <tchar.h>

23 

24 // Local Header Files

25 

26 // TODO: reference additional headers your program requires here

27 

28 //{{AFX_INSERT_LOCATION}}

29 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.

30 

31 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
StdAfx.h

main.cpp

  1 #include "stdafx.h"

  2 #include "stdio.h"

  3 #include "resourse.h"

  4 

  5 #define MAX_LOADSTRING 100

  6 

  7 // Global Variables:

  8 HINSTANCE hInst;                                // current instance

  9 TCHAR szTitle[MAX_LOADSTRING];                                // The title bar text

 10 TCHAR szWindowClass[MAX_LOADSTRING];                                // The title bar text

 11 

 12 // Foward declarations of functions included in this code module:

 13 ATOM                MyRegisterClass(HINSTANCE hInstance);

 14 BOOL                InitInstance(HINSTANCE, int);

 15 LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);

 16 //========================================================================================

 17 

 18 int APIENTRY WinMain(HINSTANCE hInstance,

 19                      HINSTANCE hPrevInstance,

 20                      LPSTR     lpCmdLine,

 21                      int       nCmdShow)

 22 {

 23      // TODO: Place code here.

 24     MSG msg;

 25 

 26     MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;

 27 

 28     // 调用InitInstance函数,进行初始化操作;

 29     if (!InitInstance (hInstance, nCmdShow))

 30     {

 31         return FALSE;

 32     }

 33 

 34     // 消息循环(通过消息循环来获取信息,

 35     //进行必要的键盘信息转换而后将控制权交给操作系统,

 36     //有操作系统决定哪个程序的消息处理函数处理消息

 37     while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息

 38     {

 39             TranslateMessage(&msg);//转换伪码及字符

 40             DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;

 41     }

 42 

 43     return msg.wParam;

 44 }

 45 //=====================================================================================

 46 

 47 

 48 

 49 //=============================================================================================

 50 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,

 51 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。

 52 //==============================================================================================

 53 ATOM MyRegisterClass(HINSTANCE hInstance)

 54 {

 55     WNDCLASSEX wcex;            //申请一个窗口类别“WNDCLASSEX”和结构”wcex“

 56                                 //--------------------------------------------------------------

 57                                 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)

 58                                 //为WNDPROC,类别名称为(lpszClassName)为”fe";

 59                                 //--------------------------------------------------------------

 60     wcex.cbSize = sizeof(WNDCLASSEX);

 61 

 62     wcex.style            = CS_HREDRAW | CS_VREDRAW;

 63     wcex.lpfnWndProc    = (WNDPROC)WndProc;

 64     wcex.cbClsExtra        = 0;

 65     wcex.cbWndExtra        = 0;

 66     wcex.hInstance        = hInstance;

 67     wcex.hIcon            = NULL;

 68     wcex.hCursor        = NULL;

 69     wcex.hCursor        = LoadCursor(NULL,IDC_ARROW);

 70     wcex.hbrBackground    = (HBRUSH)(COLOR_WINDOW+1);

 71     wcex.lpszMenuName    = NULL;

 72     wcex.lpszClassName    = "fe";

 73     wcex.hIconSm        = NULL;

 74 

 75     return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串

 76                                   //此字符串即为类别名称”fe";

 77 }

 78 //============================================================================================

 79 

 80 

 81 //============================================================================================

 82 //按照前面所定义的窗口类别来建立并显示实际的程序窗口

 83 //============================================================================================

 84 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)

 85 {

 86    HWND hWnd;

 87 

 88    hInst = hInstance; // 把instance handle 储存在全局变量中;

 89 

 90    hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,

 91       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

 92                       //-----------------------------------------------

 93                       //调用CreateWindow函数来建立一个窗口对象

 94                       //第一个参数就是窗口建立依据的类别名称

 95                       //-----------------------------------------------

 96    if (!hWnd)

 97    {

 98       return FALSE;

 99    }

100    //------------------------------------------------

101    //设定窗口的位置及窗口的大小,然后绘制显示在设备上

102    //-------------------------------------------------

103    MoveWindow(hWnd,10,10,650,450,true);//位置及大小

104    ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态

105    UpdateWindow(hWnd);//将窗口绘制在显示设备上

106 

107    return TRUE;

108 }

109 //============================================================================================

110 

111 

112 //============================================================================================

113 //显示光标所在位置的坐标函数

114 //============================================================================================

115 void MyPaint(HDC hdc,LPARAM lParam)

116 {

117     int x,y;

118     char str[20]="";//空字符储存要输在屏幕上的文字

119 

120     x = LOWORD(lParam); //取得鼠标x坐标值(低位字节的信息)

121     y = HIWORD(lParam); //取得鼠标y坐标值(高位字节的信息)

122 

123     SetTextColor(hdc,RGB(255,200,0));//设定DC上文字颜色

124 

125     TextOut(hdc,10,10,"鼠标坐标",strlen("鼠标坐标"));//格式化所要显示的字符串,并调用

126     sprintf(str,"X 坐标: %d   ",x);                 //TextOut()将其输出在窗口上;

127     TextOut(hdc,30,30,str,strlen(str));//----||-BOOL TextOut(HDC hdc,int x,int y输出字符串的坐标,

128     sprintf(str,"Y 坐标: %d   ",y);   //----||-------------LPCTSTR 字符串指针,int 字符串长度);

129     TextOut(hdc,30,50,str,strlen(str));

130 }

131 //============================================================================================

132 

133 

134 //============================================================================================

135 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型

136 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个

137 //程序都会接收信息,选择性接受、处理;

138 //============================================================================================

139 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)

140 {

141     PAINTSTRUCT ps;

142     HDC hdc;

143 

144     switch (message)                   //判断消息类型

145     {

146         case WM_PAINT:                //窗口重绘制

147             hdc = BeginPaint(hWnd, &ps);

148             EndPaint(hWnd, &ps);

149             break;

150         case WM_MOUSEMOVE:            //鼠标移动消息

151             hdc = GetDC(hWnd);//BeginPaint()仅用在处理重绘消息上,在其他地方要获得DC要用GetDC();

152             MyPaint( hdc,  lParam);//MyPaint(hdc,lParam);//lParam鼠标状态相关信息

153             ReleaseDC(hWnd,hdc);

154             break;

155         case WM_DESTROY:              //处理窗口结束消息

156             PostQuitMessage(0);

157             break;

158         default:

159             return DefWindowProc(hWnd, message, wParam, lParam);

160    }

161    return 0;

162 }

163 //============================================================================================

 

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