AbstractQueuedSynchronizer部分源码解析

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/*
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 * Written by Doug Lea with assistance from members of JCP JSR-166
 * Expert Group and released to the public domain, as explained at
 * http://creativecommons.org/publicdomain/zero/1.0/
 */

package java.util.concurrent.locks;

import sun.misc.Unsafe;

import java.util.ArrayList;
import java.util.Collection;
import java.util.Date;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.*;

/**
 * Provides a framework for implementing blocking locks and related
 * synchronizers (semaphores, events, etc) that rely on
 * first-in-first-out (FIFO) wait queues.  This class is designed to
 * be a useful basis for most kinds of synchronizers that rely on a
 * single atomic {@code int} value to represent state. Subclasses
 * must define the protected methods that change this state, and which
 * define what that state means in terms of this object being acquired
 * or released.  Given these, the other methods in this class carry
 * out all queuing and blocking mechanics. Subclasses can maintain
 * other state fields, but only the atomically updated {@code int}
 * value manipulated using methods {@link #getState}, {@link
 * #setState} and {@link #compareAndSetState} is tracked with respect
 * to synchronization.
 *
 * 

Subclasses should be defined as non-public internal helper * classes that are used to implement the synchronization properties * of their enclosing class. Class * {@code AbstractQueuedSynchronizer} does not implement any * synchronization interface. Instead it defines methods such as * {@link #acquireInterruptibly} that can be invoked as * appropriate by concrete locks and related synchronizers to * implement their public methods. * *

This class supports either or both a default exclusive * mode and a shared mode. When acquired in exclusive mode, * attempted acquires by other threads cannot succeed. Shared mode * acquires by multiple threads may (but need not) succeed. This class * does not "understand" these differences except in the * mechanical sense that when a shared mode acquire succeeds, the next * waiting thread (if one exists) must also determine whether it can * acquire as well. Threads waiting in the different modes share the * same FIFO queue. Usually, implementation subclasses support only * one of these modes, but both can come into play for example in a * {@link ReadWriteLock}. Subclasses that support only exclusive or * only shared modes need not define the methods supporting the unused mode. * *

This class defines a nested {@link ConditionObject} class that * can be used as a {@link Condition} implementation by subclasses * supporting exclusive mode for which method {@link * #isHeldExclusively} reports whether synchronization is exclusively * held with respect to the current thread, method {@link #release} * invoked with the current {@link #getState} value fully releases * this object, and {@link #acquire}, given this saved state value, * eventually restores this object to its previous acquired state. No * {@code AbstractQueuedSynchronizer} method otherwise creates such a * condition, so if this constraint cannot be met, do not use it. The * behavior of {@link ConditionObject} depends of course on the * semantics of its synchronizer implementation. * *

This class provides inspection, instrumentation, and monitoring * methods for the internal queue, as well as similar methods for * condition objects. These can be exported as desired into classes * using an {@code AbstractQueuedSynchronizer} for their * synchronization mechanics. * *

Serialization of this class stores only the underlying atomic * integer maintaining state, so deserialized objects have empty * thread queues. Typical subclasses requiring serializability will * define a {@code readObject} method that restores this to a known * initial state upon deserialization. * *

Usage

* *

To use this class as the basis of a synchronizer, redefine the * following methods, as applicable, by inspecting and/or modifying * the synchronization state using {@link #getState}, {@link * #setState} and/or {@link #compareAndSetState}: * *

    *
  • {@link #tryAcquire} *
  • {@link #tryRelease} *
  • {@link #tryAcquireShared} *
  • {@link #tryReleaseShared} *
  • {@link #isHeldExclusively} *
* * Each of these methods by default throws {@link * UnsupportedOperationException}. Implementations of these methods * must be internally thread-safe, and should in general be short and * not block. Defining these methods is the only supported * means of using this class. All other methods are declared * {@code final} because they cannot be independently varied. * *

You may also find the inherited methods from {@link * AbstractOwnableSynchronizer} useful to keep track of the thread * owning an exclusive synchronizer. You are encouraged to use them * -- this enables monitoring and diagnostic tools to assist users in * determining which threads hold locks. * *

Even though this class is based on an internal FIFO queue, it * does not automatically enforce FIFO acquisition policies. The core * of exclusive synchronization takes the form: * *

 * Acquire:
 *     while (!tryAcquire(arg)) {
 *        enqueue thread if it is not already queued;
 *        possibly block current thread;
 *     }
 *
 * Release:
 *     if (tryRelease(arg))
 *        unblock the first queued thread;
 * 
* * (Shared mode is similar but may involve cascading signals.) * *

Because checks in acquire are invoked before * enqueuing, a newly acquiring thread may barge ahead of * others that are blocked and queued. However, you can, if desired, * define {@code tryAcquire} and/or {@code tryAcquireShared} to * disable barging by internally invoking one or more of the inspection * methods, thereby providing a fair FIFO acquisition order. * In particular, most fair synchronizers can define {@code tryAcquire} * to return {@code false} if {@link #hasQueuedPredecessors} (a method * specifically designed to be used by fair synchronizers) returns * {@code true}. Other variations are possible. * *

Throughput and scalability are generally highest for the * default barging (also known as greedy, * renouncement, and convoy-avoidance) strategy. * While this is not guaranteed to be fair or starvation-free, earlier * queued threads are allowed to recontend before later queued * threads, and each recontention has an unbiased chance to succeed * against incoming threads. Also, while acquires do not * "spin" in the usual sense, they may perform multiple * invocations of {@code tryAcquire} interspersed with other * computations before blocking. This gives most of the benefits of * spins when exclusive synchronization is only briefly held, without * most of the liabilities when it isn't. If so desired, you can * augment this by preceding calls to acquire methods with * "fast-path" checks, possibly prechecking {@link #hasContended} * and/or {@link #hasQueuedThreads} to only do so if the synchronizer * is likely not to be contended. * *

This class provides an efficient and scalable basis for * synchronization in part by specializing its range of use to * synchronizers that can rely on {@code int} state, acquire, and * release parameters, and an internal FIFO wait queue. When this does * not suffice, you can build synchronizers from a lower level using * {@link java.util.concurrent.atomic atomic} classes, your own custom * {@link java.util.Queue} classes, and {@link LockSupport} blocking * support. * *

Usage Examples

* *

Here is a non-reentrant mutual exclusion lock class that uses * the value zero to represent the unlocked state, and one to * represent the locked state. While a non-reentrant lock * does not strictly require recording of the current owner * thread, this class does so anyway to make usage easier to monitor. * It also supports conditions and exposes * one of the instrumentation methods: * *

 {@code
 * class Mutex implements Lock, java.io.Serializable {
 *
 *   // Our internal helper class
 *   private static class Sync extends AbstractQueuedSynchronizer {
 *     // Reports whether in locked state
 *     protected boolean isHeldExclusively() {
 *       return getState() == 1;
 *     }
 *
 *     // Acquires the lock if state is zero
 *     public boolean tryAcquire(int acquires) {
 *       assert acquires == 1; // Otherwise unused
 *       if (compareAndSetState(0, 1)) {
 *         setExclusiveOwnerThread(Thread.currentThread());
 *         return true;
 *       }
 *       return false;
 *     }
 *
 *     // Releases the lock by setting state to zero
 *     protected boolean tryRelease(int releases) {
 *       assert releases == 1; // Otherwise unused
 *       if (getState() == 0) throw new IllegalMonitorStateException();
 *       setExclusiveOwnerThread(null);
 *       setState(0);
 *       return true;
 *     }
 *
 *     // Provides a Condition
 *     Condition newCondition() { return new ConditionObject(); }
 *
 *     // Deserializes properly
 *     private void readObject(ObjectInputStream s)
 *         throws IOException, ClassNotFoundException {
 *       s.defaultReadObject();
 *       setState(0); // reset to unlocked state
 *     }
 *   }
 *
 *   // The sync object does all the hard work. We just forward to it.
 *   private final Sync sync = new Sync();
 *
 *   public void lock()                { sync.acquire(1); }
 *   public boolean tryLock()          { return sync.tryAcquire(1); }
 *   public void unlock()              { sync.release(1); }
 *   public Condition newCondition()   { return sync.newCondition(); }
 *   public boolean isLocked()         { return sync.isHeldExclusively(); }
 *   public boolean hasQueuedThreads() { return sync.hasQueuedThreads(); }
 *   public void lockInterruptibly() throws InterruptedException {
 *     sync.acquireInterruptibly(1);
 *   }
 *   public boolean tryLock(long timeout, TimeUnit unit)
 *       throws InterruptedException {
 *     return sync.tryAcquireNanos(1, unit.toNanos(timeout));
 *   }
 * }}
* *

Here is a latch class that is like a * {@link java.util.concurrent.CountDownLatch CountDownLatch} * except that it only requires a single {@code signal} to * fire. Because a latch is non-exclusive, it uses the {@code shared} * acquire and release methods. * *

 {@code
 * class BooleanLatch {
 *
 *   private static class Sync extends AbstractQueuedSynchronizer {
 *     boolean isSignalled() { return getState() != 0; }
 *
 *     protected int tryAcquireShared(int ignore) {
 *       return isSignalled() ? 1 : -1;
 *     }
 *
 *     protected boolean tryReleaseShared(int ignore) {
 *       setState(1);
 *       return true;
 *     }
 *   }
 *
 *   private final Sync sync = new Sync();
 *   public boolean isSignalled() { return sync.isSignalled(); }
 *   public void signal()         { sync.releaseShared(1); }
 *   public void await() throws InterruptedException {
 *     sync.acquireSharedInterruptibly(1);
 *   }
 * }}
* * @since 1.5 * @author Doug Lea */ public abstract class AbstractQueuedSynchronizer extends AbstractOwnableSynchronizer implements java.io.Serializable { private static final long serialVersionUID = 7373984972572414691L; /** * Creates a new {@code AbstractQueuedSynchronizer} instance * with initial synchronization state of zero. */ protected AbstractQueuedSynchronizer() { } /** * 等待队列节点 * *
     *          +--------+  prev  +--------+  prev  +--------+  prev  +--------+
     *          |        | <----- |        | <----- |        | <----- |        |
     * head --> |        |        |        |        |        |        |        | <-- tail
     *          |        | -----> |        | -----> |        | -----> |        |
     *          +--------+  next  +--------+  next  +--------+  next  +--------+
     * 
*/ static final class Node { //共享,多个线程可以同时执行,如Semaphore、CountDownLatch、ReadWriteLock,CyclicBarrier static final Node SHARED = new Node(); //独占,只有一个线程能执行,如ReentrantLock static final Node EXCLUSIVE = null; //表示当前结点已取消调度。当timeout或被中断(响应中断的情况下),会触发变更为此状态,进入该状态后的结点将不会再变化。/ static final int CANCELLED = 1; //表示后继结点在等待当前结点唤醒。后继结点入队时,会将前继结点的状态更新为SIGNAL。 static final int SIGNAL = -1; //表示结点等待在Condition上,当其他线程调用了Condition的signal()方法后,CONDITION状态的结点将从等待队列转移到同步队列中,等待获取同步锁。 static final int CONDITION = -2; //共享模式下,前继结点不仅会唤醒其后继结点,同时也可能会唤醒后继的后继结点。 static final int PROPAGATE = -3; /** * 等待状态, * 初始值: 0 * SIGNAL: -1 * CANCELLED: 1 * CONDITION: -2 * PROPAGATE: -3 */ volatile int waitStatus; /** * 前置节点引用/前置指针(指向上一个节点) */ volatile Node prev; /** * 后继节点引用/后置指针(指向下一个节点) */ volatile Node next; /** * 存储线程 */ volatile Thread thread; /** * 下一个等待节点引用 */ Node nextWaiter; /** * Returns true if node is waiting in shared mode. */ final boolean isShared() { return nextWaiter == SHARED; } /** * 获取前继节点 */ final Node predecessor() throws NullPointerException { Node p = prev; if (p == null) throw new NullPointerException(); else return p; } Node() { // Used to establish initial head or SHARED marker } Node(Thread thread, Node mode) { // Used by addWaiter this.nextWaiter = mode; this.thread = thread; } Node(Thread thread, int waitStatus) { // Used by Condition this.waitStatus = waitStatus; this.thread = thread; } } /** * 头结点引用/头指针(指向哨兵节点) */ private transient volatile Node head; /** * 尾结点引用/尾指针(指向队列最后一个节点,也就是刚入队的节点) */ private transient volatile Node tail; /** * 初始值为0,如果sate >0,说明资源已被线程独占,也就是有线程占有了锁。 */ private volatile int state; /** * 获取state */ protected final int getState() { return state; } /** * 设置state的值 */ protected final void setState(int newState) { state = newState; } /** * CAS设置state值,由expect修改为update */ protected final boolean compareAndSetState(int expect, int update) { //通过Unsafe实现原子性修改操作 return unsafe.compareAndSwapInt(this, stateOffset, expect, update); } static final long spinForTimeoutThreshold = 1000L; /** * 1、初始化队列 * 2、添加节点到同步队列中 */ private Node enq(final Node node) { //通过for循环,实现自旋 for (;;) { //将尾节点引用赋值给t Node t = tail; //如果队列为空则新建头结点 if (t == null) { //新建头结点,头结点为空节点(哨兵节点) if (compareAndSetHead(new Node())) //将tail指向头结点 tail = head; } else { //node节点的前指针指向双向链表的尾部 node.prev = t; //通过CAS将tail的引用指向node if (compareAndSetTail(t, node)) { //将原尾部节点的后置指针指向新节点 t.next = node; return t; } } } } /** * 将当前线程添加到队列中 */ private Node addWaiter(Node mode) { //初始化节点,设置关联线程和模式(独占 or 共享) Node node = new Node(Thread.currentThread(), mode); //获取尾节点引用 Node pred = tail; //节点不为空,说明队列已经初始化过 if (pred != null) { node.prev = pred; if (compareAndSetTail(pred, node)) { pred.next = node; return node; } } //尾节点为空,说明队列还未初始化,需要初始化head节点并入队新节点 enq(node); return node; } /** * 将node节点设置为头结点,也就是哨兵节点,头节点引用指向该节点 */ private void setHead(Node node) { head = node; node.thread = null; node.prev = null; } /** * 通过判断节点的waitStatus值,决定是否唤醒当前节点的线程 */ private void unparkSuccessor(Node node) { //获取前继节点的waitStatus值ws int ws = node.waitStatus; if (ws < 0) //将等待状态waitStatus设置为初始值0 compareAndSetWaitStatus(node, ws, 0); Node s = node.next; //若后继结点为空,或状态为CANCEL(已失效) if (s == null || s.waitStatus > 0) { s = null; //从后尾部往前遍历找到最前的一个处于正常阻塞状态的结点,进行唤醒 for (Node t = tail; t != null && t != node; t = t.prev) if (t.waitStatus <= 0) s = t; } if (s != null) //唤醒s节点的线程 LockSupport.unpark(s.thread); } /** * Release action for shared mode -- signals successor and ensures * propagation. (Note: For exclusive mode, release just amounts * to calling unparkSuccessor of head if it needs signal.) */ private void doReleaseShared() { /* * Ensure that a release propagates, even if there are other * in-progress acquires/releases. This proceeds in the usual * way of trying to unparkSuccessor of head if it needs * signal. But if it does not, status is set to PROPAGATE to * ensure that upon release, propagation continues. * Additionally, we must loop in case a new node is added * while we are doing this. Also, unlike other uses of * unparkSuccessor, we need to know if CAS to reset status * fails, if so rechecking. */ for (;;) { Node h = head; if (h != null && h != tail) { int ws = h.waitStatus; if (ws == Node.SIGNAL) { if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0)) continue; // loop to recheck cases unparkSuccessor(h); } else if (ws == 0 && !compareAndSetWaitStatus(h, 0, Node.PROPAGATE)) continue; // loop on failed CAS } if (h == head) // loop if head changed break; } } /** * Sets head of queue, and checks if successor may be waiting * in shared mode, if so propagating if either propagate > 0 or * PROPAGATE status was set. * * @param node the node * @param propagate the return value from a tryAcquireShared */ private void setHeadAndPropagate(Node node, int propagate) { Node h = head; // Record old head for check below setHead(node); /* * Try to signal next queued node if: * Propagation was indicated by caller, * or was recorded (as h.waitStatus either before * or after setHead) by a previous operation * (note: this uses sign-check of waitStatus because * PROPAGATE status may transition to SIGNAL.) * and * The next node is waiting in shared mode, * or we don't know, because it appears null * * The conservatism in both of these checks may cause * unnecessary wake-ups, but only when there are multiple * racing acquires/releases, so most need signals now or soon * anyway. */ if (propagate > 0 || h == null || h.waitStatus < 0 || (h = head) == null || h.waitStatus < 0) { Node s = node.next; if (s == null || s.isShared()) doReleaseShared(); } } // Utilities for various versions of acquire /** * Cancels an ongoing attempt to acquire. * * @param node the node */ private void cancelAcquire(Node node) { // Ignore if node doesn't exist if (node == null) return; node.thread = null; // Skip cancelled predecessors Node pred = node.prev; while (pred.waitStatus > 0) node.prev = pred = pred.prev; // predNext is the apparent node to unsplice. CASes below will // fail if not, in which case, we lost race vs another cancel // or signal, so no further action is necessary. Node predNext = pred.next; // Can use unconditional write instead of CAS here. // After this atomic step, other Nodes can skip past us. // Before, we are free of interference from other threads. node.waitStatus = Node.CANCELLED; // If we are the tail, remove ourselves. if (node == tail && compareAndSetTail(node, pred)) { compareAndSetNext(pred, predNext, null); } else { // If successor needs signal, try to set pred's next-link // so it will get one. Otherwise wake it up to propagate. int ws; if (pred != head && ((ws = pred.waitStatus) == Node.SIGNAL || (ws <= 0 && compareAndSetWaitStatus(pred, ws, Node.SIGNAL))) && pred.thread != null) { Node next = node.next; if (next != null && next.waitStatus <= 0) compareAndSetNext(pred, predNext, next); } else { unparkSuccessor(node); } node.next = node; // help GC } } /** * 通过判断前继节点的waitStatus值,决定是否阻塞当前节点的线程 */ private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) { //获取前继节点的waitStatus值ws int ws = pred.waitStatus; //如果ws的值为-1,则直接返回true if (ws == Node.SIGNAL) /* * 说明前继节点完成资源的释放或者中断后,会通知当前节点获取资源,所以不用自旋来查看waitStatus的值。 */ return true; //如果前继节点的ws值大于0,即为1,说明前继节点处于放弃状态(Cancelled) if (ws > 0) { /* * 往前遍历,直到当前节点的前继节点的ws值为0或负数。 * 此处代码很关键,节点往前移动就是通过这里来实现的,直到节点的前继节点满足if (p == head && tryAcquire(arg))条件,acquireQueued方法才能够跳出自旋过程。 */ do { node.prev = pred = pred.prev; } while (pred.waitStatus > 0); pred.next = node; } else { /* * 将前继节点的ws值设置为Node.SIGNAL,以保证下次自旋时,shouldParkAfterFailedAcquire直接返回true。 */ compareAndSetWaitStatus(pred, ws, Node.SIGNAL); } return false; } /** * Convenience method to interrupt current thread. */ static void selfInterrupt() { Thread.currentThread().interrupt(); } /** * 阻塞当前线程 */ private final boolean parkAndCheckInterrupt() { //利用LockSupport阻塞当前线程 LockSupport.park(this); return Thread.interrupted(); } /* * Various flavors of acquire, varying in exclusive/shared and * control modes. Each is mostly the same, but annoyingly * different. Only a little bit of factoring is possible due to * interactions of exception mechanics (including ensuring that we * cancel if tryAcquire throws exception) and other control, at * least not without hurting performance too much. */ /** * Acquires in exclusive uninterruptible mode for thread already in * queue. Used by condition wait methods as well as acquire. * * @param node the node * @param arg the acquire argument * @return {@code true} if interrupted while waiting */ final boolean acquireQueued(final Node node, int arg) { //标识是否获取资源失败 boolean failed = true; try { //标识当前线程是否被中断过 boolean interrupted = false; //自旋操作 for (;;) { //获取当前节点的前继节点 final Node p = node.predecessor(); //如果前继节点为头结点,说明排队马上排到自己了,可以尝试获取资源,若获取资源成功,则执行下述操作 if (p == head && tryAcquire(arg)) { //将当前节点设置为头结点 setHead(node); //说明前继节点已经释放掉资源了,将其next置空,以方便虚拟机回收掉该前继节点 p.next = null; // help GC //标识获取资源成功 failed = false; //返回中断标记 return interrupted; } // 若前继节点不是头结点,或者获取资源失败, // 则需要通过shouldParkAfterFailedAcquire函数,判断是否需要阻塞该节点持有的线程 // 若shouldParkAfterFailedAcquire函数返回true,则继续执行parkAndCheckInterrupt()函数, // parkAndCheckInterrupt()函数将该线程阻塞并检查是否可以被中断,若返回true,则将interrupted标志置于true if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) interrupted = true; } } finally { //最终获取资源失败,则当前节点放弃获取资源 if (failed) cancelAcquire(node); } } /** * Acquires in exclusive interruptible mode. * @param arg the acquire argument */ private void doAcquireInterruptibly(int arg) throws InterruptedException { final Node node = addWaiter(Node.EXCLUSIVE); boolean failed = true; try { for (;;) { final Node p = node.predecessor(); if (p == head && tryAcquire(arg)) { setHead(node); p.next = null; // help GC failed = false; return; } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) throw new InterruptedException(); } } finally { if (failed) cancelAcquire(node); } } /** * Acquires in exclusive timed mode. * * @param arg the acquire argument * @param nanosTimeout max wait time * @return {@code true} if acquired */ private boolean doAcquireNanos(int arg, long nanosTimeout) throws InterruptedException { if (nanosTimeout <= 0L) return false; final long deadline = System.nanoTime() + nanosTimeout; final Node node = addWaiter(Node.EXCLUSIVE); boolean failed = true; try { for (;;) { final Node p = node.predecessor(); if (p == head && tryAcquire(arg)) { setHead(node); p.next = null; // help GC failed = false; return true; } nanosTimeout = deadline - System.nanoTime(); if (nanosTimeout <= 0L) return false; if (shouldParkAfterFailedAcquire(p, node) && nanosTimeout > spinForTimeoutThreshold) LockSupport.parkNanos(this, nanosTimeout); if (Thread.interrupted()) throw new InterruptedException(); } } finally { if (failed) cancelAcquire(node); } } /** * Acquires in shared uninterruptible mode. * @param arg the acquire argument */ private void doAcquireShared(int arg) { final Node node = addWaiter(Node.SHARED); boolean failed = true; try { boolean interrupted = false; for (;;) { final Node p = node.predecessor(); if (p == head) { int r = tryAcquireShared(arg); if (r >= 0) { setHeadAndPropagate(node, r); p.next = null; // help GC if (interrupted) selfInterrupt(); failed = false; return; } } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) interrupted = true; } } finally { if (failed) cancelAcquire(node); } } /** * Acquires in shared interruptible mode. * @param arg the acquire argument */ private void doAcquireSharedInterruptibly(int arg) throws InterruptedException { final Node node = addWaiter(Node.SHARED); boolean failed = true; try { for (;;) { final Node p = node.predecessor(); if (p == head) { int r = tryAcquireShared(arg); if (r >= 0) { setHeadAndPropagate(node, r); p.next = null; // help GC failed = false; return; } } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) throw new InterruptedException(); } } finally { if (failed) cancelAcquire(node); } } /** * Acquires in shared timed mode. * * @param arg the acquire argument * @param nanosTimeout max wait time * @return {@code true} if acquired */ private boolean doAcquireSharedNanos(int arg, long nanosTimeout) throws InterruptedException { if (nanosTimeout <= 0L) return false; final long deadline = System.nanoTime() + nanosTimeout; final Node node = addWaiter(Node.SHARED); boolean failed = true; try { for (;;) { final Node p = node.predecessor(); if (p == head) { int r = tryAcquireShared(arg); if (r >= 0) { setHeadAndPropagate(node, r); p.next = null; // help GC failed = false; return true; } } nanosTimeout = deadline - System.nanoTime(); if (nanosTimeout <= 0L) return false; if (shouldParkAfterFailedAcquire(p, node) && nanosTimeout > spinForTimeoutThreshold) LockSupport.parkNanos(this, nanosTimeout); if (Thread.interrupted()) throw new InterruptedException(); } } finally { if (failed) cancelAcquire(node); } } // Main exported methods /** * 模板设计模式 * 尝试获取资源(独占方式) * 如果子类使用此方法,则强制要求子类方法必须重写该方法,否则调用父类方法直接抛出异常 */ protected boolean tryAcquire(int arg) { throw new UnsupportedOperationException(); } /** * 模板设计模式 * 尝试释放资源(独占方式) * 如果子类使用此方法,则强制要求子类方法必须重写该方法,否则调用父类方法直接抛出异常 */ protected boolean tryRelease(int arg) { throw new UnsupportedOperationException(); } /** * 尝试获取资源(共享方式) */ protected int tryAcquireShared(int arg) { throw new UnsupportedOperationException(); } /** * 尝试释放资源(共享方式) */ protected boolean tryReleaseShared(int arg) { throw new UnsupportedOperationException(); } /** * Returns {@code true} if synchronization is held exclusively with * respect to the current (calling) thread. This method is invoked * upon each call to a non-waiting {@link ConditionObject} method. * (Waiting methods instead invoke {@link #release}.) * *

The default implementation throws {@link * UnsupportedOperationException}. This method is invoked * internally only within {@link ConditionObject} methods, so need * not be defined if conditions are not used. * * @return {@code true} if synchronization is held exclusively; * {@code false} otherwise * @throws UnsupportedOperationException if conditions are not supported */ protected boolean isHeldExclusively() { throw new UnsupportedOperationException(); } /** * 获取资源 */ public final void acquire(int arg) { /** * 1、tryAcquire(1) 尝试获取资源 * (1)、获取成功返回true:说明当前线程将state修改为1,成功获取资源; * (2)、失败返回false:说明资源获取失败,被其他线程占有,运行&&的后续函数 * 2、addWaiter(Node.EXCLUSIVE) 将当前线程节点,以独占的方式放入队列中 * 3、acquireQueued(node, 1) 排队 */ if (!tryAcquire(arg) && acquireQueued(addWaiter(Node.EXCLUSIVE), arg)) selfInterrupt(); } /** * Acquires in exclusive mode, aborting if interrupted. * Implemented by first checking interrupt status, then invoking * at least once {@link #tryAcquire}, returning on * success. Otherwise the thread is queued, possibly repeatedly * blocking and unblocking, invoking {@link #tryAcquire} * until success or the thread is interrupted. This method can be * used to implement method {@link Lock#lockInterruptibly}. * * @param arg the acquire argument. This value is conveyed to * {@link #tryAcquire} but is otherwise uninterpreted and * can represent anything you like. * @throws InterruptedException if the current thread is interrupted */ public final void acquireInterruptibly(int arg) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); if (!tryAcquire(arg)) doAcquireInterruptibly(arg); } /** * Attempts to acquire in exclusive mode, aborting if interrupted, * and failing if the given timeout elapses. Implemented by first * checking interrupt status, then invoking at least once {@link * #tryAcquire}, returning on success. Otherwise, the thread is * queued, possibly repeatedly blocking and unblocking, invoking * {@link #tryAcquire} until success or the thread is interrupted * or the timeout elapses. This method can be used to implement * method {@link Lock#tryLock(long, TimeUnit)}. * * @param arg the acquire argument. This value is conveyed to * {@link #tryAcquire} but is otherwise uninterpreted and * can represent anything you like. * @param nanosTimeout the maximum number of nanoseconds to wait * @return {@code true} if acquired; {@code false} if timed out * @throws InterruptedException if the current thread is interrupted */ public final boolean tryAcquireNanos(int arg, long nanosTimeout) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); return tryAcquire(arg) || doAcquireNanos(arg, nanosTimeout); } /** * 释放资源,成功返回true,失败返回false */ public final boolean release(int arg) { //尝试释放资源,成功返回true,失败返回false if (tryRelease(arg)) { //资源释放成功,唤醒队列中的下一个节点,抢占资源 //获取头结点引用,也就是哨兵节点(空节点) Node h = head; //如果头节点不为null而且头节点的状态不为0,0代表的是新建节点状态。 if (h != null && h.waitStatus != 0) //唤醒h节点的后继节点 unparkSuccessor(h); return true; } //否则就返回false,表示释放资源失败 return false; } /** * Acquires in shared mode, ignoring interrupts. Implemented by * first invoking at least once {@link #tryAcquireShared}, * returning on success. Otherwise the thread is queued, possibly * repeatedly blocking and unblocking, invoking {@link * #tryAcquireShared} until success. * * @param arg the acquire argument. This value is conveyed to * {@link #tryAcquireShared} but is otherwise uninterpreted * and can represent anything you like. */ public final void acquireShared(int arg) { if (tryAcquireShared(arg) < 0) doAcquireShared(arg); } /** * Acquires in shared mode, aborting if interrupted. Implemented * by first checking interrupt status, then invoking at least once * {@link #tryAcquireShared}, returning on success. Otherwise the * thread is queued, possibly repeatedly blocking and unblocking, * invoking {@link #tryAcquireShared} until success or the thread * is interrupted. * @param arg the acquire argument. * This value is conveyed to {@link #tryAcquireShared} but is * otherwise uninterpreted and can represent anything * you like. * @throws InterruptedException if the current thread is interrupted */ public final void acquireSharedInterruptibly(int arg) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); if (tryAcquireShared(arg) < 0) doAcquireSharedInterruptibly(arg); } /** * Attempts to acquire in shared mode, aborting if interrupted, and * failing if the given timeout elapses. Implemented by first * checking interrupt status, then invoking at least once {@link * #tryAcquireShared}, returning on success. Otherwise, the * thread is queued, possibly repeatedly blocking and unblocking, * invoking {@link #tryAcquireShared} until success or the thread * is interrupted or the timeout elapses. * * @param arg the acquire argument. This value is conveyed to * {@link #tryAcquireShared} but is otherwise uninterpreted * and can represent anything you like. * @param nanosTimeout the maximum number of nanoseconds to wait * @return {@code true} if acquired; {@code false} if timed out * @throws InterruptedException if the current thread is interrupted */ public final boolean tryAcquireSharedNanos(int arg, long nanosTimeout) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); return tryAcquireShared(arg) >= 0 || doAcquireSharedNanos(arg, nanosTimeout); } /** * Releases in shared mode. Implemented by unblocking one or more * threads if {@link #tryReleaseShared} returns true. * * @param arg the release argument. This value is conveyed to * {@link #tryReleaseShared} but is otherwise uninterpreted * and can represent anything you like. * @return the value returned from {@link #tryReleaseShared} */ public final boolean releaseShared(int arg) { if (tryReleaseShared(arg)) { doReleaseShared(); return true; } return false; } // Queue inspection methods /** * Queries whether any threads are waiting to acquire. Note that * because cancellations due to interrupts and timeouts may occur * at any time, a {@code true} return does not guarantee that any * other thread will ever acquire. * *

In this implementation, this operation returns in * constant time. * * @return {@code true} if there may be other threads waiting to acquire */ public final boolean hasQueuedThreads() { return head != tail; } /** * Queries whether any threads have ever contended to acquire this * synchronizer; that is if an acquire method has ever blocked. * *

In this implementation, this operation returns in * constant time. * * @return {@code true} if there has ever been contention */ public final boolean hasContended() { return head != null; } /** * Returns the first (longest-waiting) thread in the queue, or * {@code null} if no threads are currently queued. * *

In this implementation, this operation normally returns in * constant time, but may iterate upon contention if other threads are * concurrently modifying the queue. * * @return the first (longest-waiting) thread in the queue, or * {@code null} if no threads are currently queued */ public final Thread getFirstQueuedThread() { // handle only fast path, else relay return (head == tail) ? null : fullGetFirstQueuedThread(); } /** * Version of getFirstQueuedThread called when fastpath fails */ private Thread fullGetFirstQueuedThread() { /* * The first node is normally head.next. Try to get its * thread field, ensuring consistent reads: If thread * field is nulled out or s.prev is no longer head, then * some other thread(s) concurrently performed setHead in * between some of our reads. We try this twice before * resorting to traversal. */ Node h, s; Thread st; if (((h = head) != null && (s = h.next) != null && s.prev == head && (st = s.thread) != null) || ((h = head) != null && (s = h.next) != null && s.prev == head && (st = s.thread) != null)) return st; /* * Head's next field might not have been set yet, or may have * been unset after setHead. So we must check to see if tail * is actually first node. If not, we continue on, safely * traversing from tail back to head to find first, * guaranteeing termination. */ Node t = tail; Thread firstThread = null; while (t != null && t != head) { Thread tt = t.thread; if (tt != null) firstThread = tt; t = t.prev; } return firstThread; } /** * Returns true if the given thread is currently queued. * *

This implementation traverses the queue to determine * presence of the given thread. * * @param thread the thread * @return {@code true} if the given thread is on the queue * @throws NullPointerException if the thread is null */ public final boolean isQueued(Thread thread) { if (thread == null) throw new NullPointerException(); for (Node p = tail; p != null; p = p.prev) if (p.thread == thread) return true; return false; } /** * Returns {@code true} if the apparent first queued thread, if one * exists, is waiting in exclusive mode. If this method returns * {@code true}, and the current thread is attempting to acquire in * shared mode (that is, this method is invoked from {@link * #tryAcquireShared}) then it is guaranteed that the current thread * is not the first queued thread. Used only as a heuristic in * ReentrantReadWriteLock. */ final boolean apparentlyFirstQueuedIsExclusive() { Node h, s; return (h = head) != null && (s = h.next) != null && !s.isShared() && s.thread != null; } /** * 判断队列中有没有节点已经在排队了,如果有则表示当前线程需要排队,返回true;如果没有则表示当前线程无需排队,返回false。 */ public final boolean hasQueuedPredecessors() { Node t = tail; Node h = head; Node s; //1、h != t 返回false:头节点和尾节点都为null,表示队列都还是空的,甚至都没完成初始化,不需要排队;返回true:表示队列中至少有两个不同节点存在。 //2、(s = h.next) == null 返回false:表示头节点是有后继节点的,也就是有线程在同步队列中排队,需要排队;返回true:这个判断是在h != t为true的基础上,也就是头节点之后是没有后继节点的,可能存在另一个线程已经执行到初始化队列的操作了,需要排队。 //3、s.thread != Thread.currentThread() 返回false:表示着当前线程和头结点的后继节点的线程是相同,不需要排队;返回true:表示后继节点的相关线程不是当前线程,所以首节点虽然有后继节点,但是后继节点相关的线程却不是当前线程,需要排队。 return h != t && ((s = h.next) == null || s.thread != Thread.currentThread()); } // Instrumentation and monitoring methods /** * Returns an estimate of the number of threads waiting to * acquire. The value is only an estimate because the number of * threads may change dynamically while this method traverses * internal data structures. This method is designed for use in * monitoring system state, not for synchronization * control. * * @return the estimated number of threads waiting to acquire */ public final int getQueueLength() { int n = 0; for (Node p = tail; p != null; p = p.prev) { if (p.thread != null) ++n; } return n; } /** * Returns a collection containing threads that may be waiting to * acquire. Because the actual set of threads may change * dynamically while constructing this result, the returned * collection is only a best-effort estimate. The elements of the * returned collection are in no particular order. This method is * designed to facilitate construction of subclasses that provide * more extensive monitoring facilities. * * @return the collection of threads */ public final Collection getQueuedThreads() { ArrayList list = new ArrayList(); for (Node p = tail; p != null; p = p.prev) { Thread t = p.thread; if (t != null) list.add(t); } return list; } /** * Returns a collection containing threads that may be waiting to * acquire in exclusive mode. This has the same properties * as {@link #getQueuedThreads} except that it only returns * those threads waiting due to an exclusive acquire. * * @return the collection of threads */ public final Collection getExclusiveQueuedThreads() { ArrayList list = new ArrayList(); for (Node p = tail; p != null; p = p.prev) { if (!p.isShared()) { Thread t = p.thread; if (t != null) list.add(t); } } return list; } /** * Returns a collection containing threads that may be waiting to * acquire in shared mode. This has the same properties * as {@link #getQueuedThreads} except that it only returns * those threads waiting due to a shared acquire. * * @return the collection of threads */ public final Collection getSharedQueuedThreads() { ArrayList list = new ArrayList(); for (Node p = tail; p != null; p = p.prev) { if (p.isShared()) { Thread t = p.thread; if (t != null) list.add(t); } } return list; } /** * Returns a string identifying this synchronizer, as well as its state. * The state, in brackets, includes the String {@code "State ="} * followed by the current value of {@link #getState}, and either * {@code "nonempty"} or {@code "empty"} depending on whether the * queue is empty. * * @return a string identifying this synchronizer, as well as its state */ public String toString() { int s = getState(); String q = hasQueuedThreads() ? "non" : ""; return super.toString() + "[State = " + s + ", " + q + "empty queue]"; } // Internal support methods for Conditions /** * Returns true if a node, always one that was initially placed on * a condition queue, is now waiting to reacquire on sync queue. * @param node the node * @return true if is reacquiring */ final boolean isOnSyncQueue(Node node) { if (node.waitStatus == Node.CONDITION || node.prev == null) return false; if (node.next != null) // If has successor, it must be on queue return true; /* * node.prev can be non-null, but not yet on queue because * the CAS to place it on queue can fail. So we have to * traverse from tail to make sure it actually made it. It * will always be near the tail in calls to this method, and * unless the CAS failed (which is unlikely), it will be * there, so we hardly ever traverse much. */ return findNodeFromTail(node); } /** * Returns true if node is on sync queue by searching backwards from tail. * Called only when needed by isOnSyncQueue. * @return true if present */ private boolean findNodeFromTail(Node node) { Node t = tail; for (;;) { if (t == node) return true; if (t == null) return false; t = t.prev; } } /** * Transfers a node from a condition queue onto sync queue. * Returns true if successful. * @param node the node * @return true if successfully transferred (else the node was * cancelled before signal) */ final boolean transferForSignal(Node node) { /* * If cannot change waitStatus, the node has been cancelled. */ if (!compareAndSetWaitStatus(node, Node.CONDITION, 0)) return false; /* * Splice onto queue and try to set waitStatus of predecessor to * indicate that thread is (probably) waiting. If cancelled or * attempt to set waitStatus fails, wake up to resync (in which * case the waitStatus can be transiently and harmlessly wrong). */ Node p = enq(node); int ws = p.waitStatus; if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL)) LockSupport.unpark(node.thread); return true; } /** * Transfers node, if necessary, to sync queue after a cancelled wait. * Returns true if thread was cancelled before being signalled. * * @param node the node * @return true if cancelled before the node was signalled */ final boolean transferAfterCancelledWait(Node node) { if (compareAndSetWaitStatus(node, Node.CONDITION, 0)) { enq(node); return true; } /* * If we lost out to a signal(), then we can't proceed * until it finishes its enq(). Cancelling during an * incomplete transfer is both rare and transient, so just * spin. */ while (!isOnSyncQueue(node)) Thread.yield(); return false; } /** * Invokes release with current state value; returns saved state. * Cancels node and throws exception on failure. * @param node the condition node for this wait * @return previous sync state */ final int fullyRelease(Node node) { boolean failed = true; try { int savedState = getState(); if (release(savedState)) { failed = false; return savedState; } else { throw new IllegalMonitorStateException(); } } finally { if (failed) node.waitStatus = Node.CANCELLED; } } // Instrumentation methods for conditions /** * Queries whether the given ConditionObject * uses this synchronizer as its lock. * * @param condition the condition * @return {@code true} if owned * @throws NullPointerException if the condition is null */ public final boolean owns(ConditionObject condition) { return condition.isOwnedBy(this); } /** * Queries whether any threads are waiting on the given condition * associated with this synchronizer. Note that because timeouts * and interrupts may occur at any time, a {@code true} return * does not guarantee that a future {@code signal} will awaken * any threads. This method is designed primarily for use in * monitoring of the system state. * * @param condition the condition * @return {@code true} if there are any waiting threads * @throws IllegalMonitorStateException if exclusive synchronization * is not held * @throws IllegalArgumentException if the given condition is * not associated with this synchronizer * @throws NullPointerException if the condition is null */ public final boolean hasWaiters(ConditionObject condition) { if (!owns(condition)) throw new IllegalArgumentException("Not owner"); return condition.hasWaiters(); } /** * Returns an estimate of the number of threads waiting on the * given condition associated with this synchronizer. Note that * because timeouts and interrupts may occur at any time, the * estimate serves only as an upper bound on the actual number of * waiters. This method is designed for use in monitoring of the * system state, not for synchronization control. * * @param condition the condition * @return the estimated number of waiting threads * @throws IllegalMonitorStateException if exclusive synchronization * is not held * @throws IllegalArgumentException if the given condition is * not associated with this synchronizer * @throws NullPointerException if the condition is null */ public final int getWaitQueueLength(ConditionObject condition) { if (!owns(condition)) throw new IllegalArgumentException("Not owner"); return condition.getWaitQueueLength(); } /** * Returns a collection containing those threads that may be * waiting on the given condition associated with this * synchronizer. Because the actual set of threads may change * dynamically while constructing this result, the returned * collection is only a best-effort estimate. The elements of the * returned collection are in no particular order. * * @param condition the condition * @return the collection of threads * @throws IllegalMonitorStateException if exclusive synchronization * is not held * @throws IllegalArgumentException if the given condition is * not associated with this synchronizer * @throws NullPointerException if the condition is null */ public final Collection getWaitingThreads(ConditionObject condition) { if (!owns(condition)) throw new IllegalArgumentException("Not owner"); return condition.getWaitingThreads(); } /** * Condition implementation for a {@link * AbstractQueuedSynchronizer} serving as the basis of a {@link * Lock} implementation. * *

Method documentation for this class describes mechanics, * not behavioral specifications from the point of view of Lock * and Condition users. Exported versions of this class will in * general need to be accompanied by documentation describing * condition semantics that rely on those of the associated * {@code AbstractQueuedSynchronizer}. * *

This class is Serializable, but all fields are transient, * so deserialized conditions have no waiters. */ public class ConditionObject implements Condition, java.io.Serializable { private static final long serialVersionUID = 1173984872572414699L; /** First node of condition queue. */ private transient Node firstWaiter; /** Last node of condition queue. */ private transient Node lastWaiter; /** * Creates a new {@code ConditionObject} instance. */ public ConditionObject() { } // Internal methods /** * Adds a new waiter to wait queue. * @return its new wait node */ private Node addConditionWaiter() { Node t = lastWaiter; // If lastWaiter is cancelled, clean out. if (t != null && t.waitStatus != Node.CONDITION) { unlinkCancelledWaiters(); t = lastWaiter; } Node node = new Node(Thread.currentThread(), Node.CONDITION); if (t == null) firstWaiter = node; else t.nextWaiter = node; lastWaiter = node; return node; } /** * Removes and transfers nodes until hit non-cancelled one or * null. Split out from signal in part to encourage compilers * to inline the case of no waiters. * @param first (non-null) the first node on condition queue */ private void doSignal(Node first) { do { if ( (firstWaiter = first.nextWaiter) == null) lastWaiter = null; first.nextWaiter = null; } while (!transferForSignal(first) && (first = firstWaiter) != null); } /** * Removes and transfers all nodes. * @param first (non-null) the first node on condition queue */ private void doSignalAll(Node first) { lastWaiter = firstWaiter = null; do { Node next = first.nextWaiter; first.nextWaiter = null; transferForSignal(first); first = next; } while (first != null); } /** * Unlinks cancelled waiter nodes from condition queue. * Called only while holding lock. This is called when * cancellation occurred during condition wait, and upon * insertion of a new waiter when lastWaiter is seen to have * been cancelled. This method is needed to avoid garbage * retention in the absence of signals. So even though it may * require a full traversal, it comes into play only when * timeouts or cancellations occur in the absence of * signals. It traverses all nodes rather than stopping at a * particular target to unlink all pointers to garbage nodes * without requiring many re-traversals during cancellation * storms. */ private void unlinkCancelledWaiters() { Node t = firstWaiter; Node trail = null; while (t != null) { Node next = t.nextWaiter; if (t.waitStatus != Node.CONDITION) { t.nextWaiter = null; if (trail == null) firstWaiter = next; else trail.nextWaiter = next; if (next == null) lastWaiter = trail; } else trail = t; t = next; } } // public methods /** * Moves the longest-waiting thread, if one exists, from the * wait queue for this condition to the wait queue for the * owning lock. * * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ public final void signal() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); Node first = firstWaiter; if (first != null) doSignal(first); } /** * Moves all threads from the wait queue for this condition to * the wait queue for the owning lock. * * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ public final void signalAll() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); Node first = firstWaiter; if (first != null) doSignalAll(first); } /** * Implements uninterruptible condition wait. *

    *
  1. Save lock state returned by {@link #getState}. *
  2. Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. *
  3. Block until signalled. *
  4. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
*/ public final void awaitUninterruptibly() { Node node = addConditionWaiter(); int savedState = fullyRelease(node); boolean interrupted = false; while (!isOnSyncQueue(node)) { LockSupport.park(this); if (Thread.interrupted()) interrupted = true; } if (acquireQueued(node, savedState) || interrupted) selfInterrupt(); } /* * For interruptible waits, we need to track whether to throw * InterruptedException, if interrupted while blocked on * condition, versus reinterrupt current thread, if * interrupted while blocked waiting to re-acquire. */ /** Mode meaning to reinterrupt on exit from wait */ private static final int REINTERRUPT = 1; /** Mode meaning to throw InterruptedException on exit from wait */ private static final int THROW_IE = -1; /** * Checks for interrupt, returning THROW_IE if interrupted * before signalled, REINTERRUPT if after signalled, or * 0 if not interrupted. */ private int checkInterruptWhileWaiting(Node node) { return Thread.interrupted() ? (transferAfterCancelledWait(node) ? THROW_IE : REINTERRUPT) : 0; } /** * Throws InterruptedException, reinterrupts current thread, or * does nothing, depending on mode. */ private void reportInterruptAfterWait(int interruptMode) throws InterruptedException { if (interruptMode == THROW_IE) throw new InterruptedException(); else if (interruptMode == REINTERRUPT) selfInterrupt(); } /** * Implements interruptible condition wait. *
    *
  1. If current thread is interrupted, throw InterruptedException. *
  2. Save lock state returned by {@link #getState}. *
  3. Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. *
  4. Block until signalled or interrupted. *
  5. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
  6. If interrupted while blocked in step 4, throw InterruptedException. *
*/ public final void await() throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); int interruptMode = 0; while (!isOnSyncQueue(node)) { LockSupport.park(this); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (node.nextWaiter != null) // clean up if cancelled unlinkCancelledWaiters(); if (interruptMode != 0) reportInterruptAfterWait(interruptMode); } /** * Implements timed condition wait. *
    *
  1. If current thread is interrupted, throw InterruptedException. *
  2. Save lock state returned by {@link #getState}. *
  3. Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. *
  4. Block until signalled, interrupted, or timed out. *
  5. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
  6. If interrupted while blocked in step 4, throw InterruptedException. *
*/ public final long awaitNanos(long nanosTimeout) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); final long deadline = System.nanoTime() + nanosTimeout; int interruptMode = 0; while (!isOnSyncQueue(node)) { if (nanosTimeout <= 0L) { transferAfterCancelledWait(node); break; } if (nanosTimeout >= spinForTimeoutThreshold) LockSupport.parkNanos(this, nanosTimeout); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; nanosTimeout = deadline - System.nanoTime(); } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (node.nextWaiter != null) unlinkCancelledWaiters(); if (interruptMode != 0) reportInterruptAfterWait(interruptMode); return deadline - System.nanoTime(); } /** * Implements absolute timed condition wait. *
    *
  1. If current thread is interrupted, throw InterruptedException. *
  2. Save lock state returned by {@link #getState}. *
  3. Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. *
  4. Block until signalled, interrupted, or timed out. *
  5. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
  6. If interrupted while blocked in step 4, throw InterruptedException. *
  7. If timed out while blocked in step 4, return false, else true. *
*/ public final boolean awaitUntil(Date deadline) throws InterruptedException { long abstime = deadline.getTime(); if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); boolean timedout = false; int interruptMode = 0; while (!isOnSyncQueue(node)) { if (System.currentTimeMillis() > abstime) { timedout = transferAfterCancelledWait(node); break; } LockSupport.parkUntil(this, abstime); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (node.nextWaiter != null) unlinkCancelledWaiters(); if (interruptMode != 0) reportInterruptAfterWait(interruptMode); return !timedout; } /** * Implements timed condition wait. *
    *
  1. If current thread is interrupted, throw InterruptedException. *
  2. Save lock state returned by {@link #getState}. *
  3. Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. *
  4. Block until signalled, interrupted, or timed out. *
  5. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
  6. If interrupted while blocked in step 4, throw InterruptedException. *
  7. If timed out while blocked in step 4, return false, else true. *
*/ public final boolean await(long time, TimeUnit unit) throws InterruptedException { long nanosTimeout = unit.toNanos(time); if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); final long deadline = System.nanoTime() + nanosTimeout; boolean timedout = false; int interruptMode = 0; while (!isOnSyncQueue(node)) { if (nanosTimeout <= 0L) { timedout = transferAfterCancelledWait(node); break; } if (nanosTimeout >= spinForTimeoutThreshold) LockSupport.parkNanos(this, nanosTimeout); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; nanosTimeout = deadline - System.nanoTime(); } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (node.nextWaiter != null) unlinkCancelledWaiters(); if (interruptMode != 0) reportInterruptAfterWait(interruptMode); return !timedout; } // support for instrumentation /** * Returns true if this condition was created by the given * synchronization object. * * @return {@code true} if owned */ final boolean isOwnedBy(AbstractQueuedSynchronizer sync) { return sync == AbstractQueuedSynchronizer.this; } /** * Queries whether any threads are waiting on this condition. * Implements {@link AbstractQueuedSynchronizer#hasWaiters(ConditionObject)}. * * @return {@code true} if there are any waiting threads * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ protected final boolean hasWaiters() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); for (Node w = firstWaiter; w != null; w = w.nextWaiter) { if (w.waitStatus == Node.CONDITION) return true; } return false; } /** * Returns an estimate of the number of threads waiting on * this condition. * Implements {@link AbstractQueuedSynchronizer#getWaitQueueLength(ConditionObject)}. * * @return the estimated number of waiting threads * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ protected final int getWaitQueueLength() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); int n = 0; for (Node w = firstWaiter; w != null; w = w.nextWaiter) { if (w.waitStatus == Node.CONDITION) ++n; } return n; } /** * Returns a collection containing those threads that may be * waiting on this Condition. * Implements {@link AbstractQueuedSynchronizer#getWaitingThreads(ConditionObject)}. * * @return the collection of threads * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ protected final Collection getWaitingThreads() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); ArrayList list = new ArrayList(); for (Node w = firstWaiter; w != null; w = w.nextWaiter) { if (w.waitStatus == Node.CONDITION) { Thread t = w.thread; if (t != null) list.add(t); } } return list; } } /** * Setup to support compareAndSet. We need to natively implement * this here: For the sake of permitting future enhancements, we * cannot explicitly subclass AtomicInteger, which would be * efficient and useful otherwise. So, as the lesser of evils, we * natively implement using hotspot intrinsics API. And while we * are at it, we do the same for other CASable fields (which could * otherwise be done with atomic field updaters). */ private static final Unsafe unsafe = Unsafe.getUnsafe(); private static final long stateOffset; private static final long headOffset; private static final long tailOffset; private static final long waitStatusOffset; private static final long nextOffset; static { try { stateOffset = unsafe.objectFieldOffset (AbstractQueuedSynchronizer.class.getDeclaredField("state")); headOffset = unsafe.objectFieldOffset (AbstractQueuedSynchronizer.class.getDeclaredField("head")); tailOffset = unsafe.objectFieldOffset (AbstractQueuedSynchronizer.class.getDeclaredField("tail")); waitStatusOffset = unsafe.objectFieldOffset (Node.class.getDeclaredField("waitStatus")); nextOffset = unsafe.objectFieldOffset (Node.class.getDeclaredField("next")); } catch (Exception ex) { throw new Error(ex); } } /** * 将update设置为同步队列中的头结点,只为enq()方法提供 */ private final boolean compareAndSetHead(Node update) { return unsafe.compareAndSwapObject(this, headOffset, null, update); } /** * CAS tail field. Used only by enq. */ private final boolean compareAndSetTail(Node expect, Node update) { return unsafe.compareAndSwapObject(this, tailOffset, expect, update); } /** * CAS waitStatus field of a node. */ private static final boolean compareAndSetWaitStatus(Node node, int expect, int update) { return unsafe.compareAndSwapInt(node, waitStatusOffset, expect, update); } /** * CAS next field of a node. */ private static final boolean compareAndSetNext(Node node, Node expect, Node update) { return unsafe.compareAndSwapObject(node, nextOffset, expect, update); } }

 

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