在Mono/Linux上使用PerformanceCounter

前几天有一SuperSocket用户报在Linux上面性能日志的各个参数都是0, 由于SuperSocket的性能日志是通过PerformanceCounter实现的,于是我暂时怀疑Mono中的PerformanceCounter在Linux上不被支持。我自己也上Linux上跑了一下,确实有这个问题,performance counter的value都是0. 当时的获取PerformanceCounter的代码如下:

Process process = Process.GetCurrentProcess();



m_CpuUsagePC = new PerformanceCounter("Process", "% Processor Time", process.ProcessName);

m_ThreadCountPC = new PerformanceCounter("Process", "Thread Count", process.ProcessName);

m_WorkingSetPC = new PerformanceCounter("Process", "Working Set", process.ProcessName);

上面这段代码在Windows上是可以取到正确的值的。

Linux上真的不支持PerformanceCounter吗?遍寻网络,唯独只发现Mono网站上有一篇关于PerformanceCounter的权威文章:

http://www.mono-project.com/Mono_Performance_Counters, 上面并没有说PerformanceCounter在Linux上不被支持,网上其它地方也没有找到类似的陈述。

后来又有兄弟说Mono/Linux有个工具可以监控进程的性能,而且他已经在Linux上正常运行了。于是乎我看稍微看了下这个工具的源代码,发现他确实是用PerformanceCounter来获取性能参数的。然后我就尝试在Linux上使用PerformanceCounterCategory来获取intanceName。测试代码如下:

var category = new PerformanceCounterCategory("Process");



foreach(var instance in category.GetInstanceNames())

{

       Console.WriteLine(instance);    

}

运行结果令我大惊:

linuxpc

Linux上PerformanceCounter的instanceName是"ID/NAME"格式的,难怪取出来都是0。

于是我修改SuperSocket获取性能参数的代码为:

var isUnix = Environment.OSVersion.Platform == PlatformID.Unix || Environment.OSVersion.Platform == PlatformID.MacOSX;

var instanceName = isUnix ? string.Format("{0}/{1}", process.Id, process.ProcessName) : process.ProcessName;



m_CpuUsagePC = new PerformanceCounter("Process", "% Processor Time", instanceName);

m_ThreadCountPC = new PerformanceCounter("Process", "Thread Count", instanceName);

m_WorkingSetPC = new PerformanceCounter("Process", "Working Set", instanceName);

在Linux上验证一下:

perflog

果然全都拿到了, 大功告成!

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