编译环境:我用的是VS2013,更高级的版本也是可以的。
创建三个文件,头文件game.h,两个源文件game.c和test.c,头文件game.h主要是函数的各种声明,源文件game.c中主要是扫雷算法的实现,源文件test.c中主要是main函数,函数的主体部分。
test.c文件
#include "game.h"
void menu()
{
printf("**************************************\n");
printf("************ 1. play **********\n");
printf("************ 0. exit *********\n");
printf("**************************************\n");
}
void game()
{
//雷的信息存储
//1.布置好的雷的信息
char mine[ROWS][COLS] = { 0 };//11*11
//2.排查的雷的信息
char show[ROWS][COLS] = { 0 };
//初始化
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//扫雷
DisplayBoard(mine, ROW, COL);
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
game.h文件
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#include
#include
#include
//雷的数目
#define EASY_COUNT 10
void InitBoard(char board[ROW][COL], int row, int col, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
void SearchMine(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j);
game.c
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列号
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;//1-9
int y = rand() % col + 1;//1-9
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS],int x,int y)
{
return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x - 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row &&y >= 1 && y <= col)
{
//坐标合法
//1.踩雷
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了!\n");
DisplayBoard(mine, row, col);
break;
}
else//不是雷
{
//计算x、y坐标周围几个雷
int count = get_mine_count(mine, x, y);
if (count == 0)
{
SearchMine(mine, show, x, y);
DisplayBoard(show, row, col);
}
else
{
show[x][y] = count + '0';
DisplayBoard(show, row, col);
}
}
}
else
{
printf("请输入合法的坐标,请重新输入!\n");
}
win = win_count(show, ROW, COL);
}
if (win == row*col - EASY_COUNT)
{
printf("恭喜你排雷成功!\n");
DisplayBoard(mine, row, col);
}
}
int win_count(char show[ROWS][COLS],char row,char col)
{
int count = 0;
int i = 0;
int j = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
//if (show[i][j] == ' ' || show[i][j] >= 1 || show[i][j] <= 8)
if (show[i][j] != '*')
{
count++;
}
}
}
return count;
}
//展开功能
void SearchMine(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j)
{
if (i < 1 || i > ROW || j < 1 || j > COL)
{
return;
}
show[i][j] = ' ';
int posArr[8][2] = { { i - 1, j - 1 }, { i - 1, j }, { i - 1, j + 1 }, { i, j - 1 }, { i, j + 1 }, { i + 1, j - 1 }, { i + 1, j }, { i + 1, j + 1 } };
for (int k = 0; k < 8; k++)
{
int row = posArr[k][0];
int col = posArr[k][1];
//已经探索过的
if (show[row][col] >= '1' && show[row][col] <= '8' || show[row][col] == ' ')
{
continue;
}
//1.如果此方向周围一圈有雷,则显示雷的数量,不再往下搜索
//2.如果此方向一圈没有雷,则递归继续往周边搜索
int mineNum = 0;
mineNum = get_mine_count(mine, row, col);
if (mineNum > 0)
{
//show[i - 1][j - 1] = mineNum + '0';
//DisplayBoard(show, row, col);
show[row][col] = mineNum + '0';
}
else
{
SearchMine(mine, show, row, col);
}
}
}