Javascript版经典游戏之《扫雷》

翻出年初写的游戏贴上来,扫雷相信大家都玩过,先上图:

Javascript版经典游戏之《扫雷》

源码:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml">

<head>

<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />

<title>Javascript版扫雷</title>

<style>

    input{ margin:0; padding:0;}

    input{ outline:none;}

    #game_box{ width:400px; height:430px; margin:100px auto; border:#333 1px solid; background:#ccc -webkit-repeating-linear-gradient(top,#ccc,#000);background:#ccc -moz-repeating-linear-gradient(top,#ccc,#000);background:#ccc -o-repeating-linear-gradient(top,#ccc,#000);background:#ccc -ms-repeating-linear-gradient(top,#ccc,#000); box-shadow:0 0 50px 10px #333; box-shadow:0 0 50px 10px #333;

        filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#CBCBCB', endColorstr='#000000');

     }

    #map{width:400px; height:348px;*height:380px;}

    #time{ height:18px; line-height:22px; text-align:center;margin:6px 0; margin-top:10px; _margin-top:40px; color:#fff; position:relative;}

    #time input{ width:40px; height:18px;  line-height:18px; text-align:center;}

    #table_map{ width:336px; height:336px;  border:none; border-left:#000 1px solid;border-top:#000 1px solid; margin:32px 32px 0px 32px; background:#D8ECF6; text-align:center; border-collapse: collapse}

    #table_map td{ width:20px; height:20px; border:none;border-right:#000 1px solid;border-bottom:#000 1px solid; color:#333333; transition:all 0.7s; cursor:pointer;}

    #table_map td.mask{ border:none;border-right:#000 1px solid;border-bottom:#000 1px solid; background:#333; }

    #table_map td.over{ border:none;border-right:#000 1px solid;border-bottom:#000 1px solid; }

    .over_bg{ background:#E1E1E1;}

    @-webkit-keyframes round{

        from{ -webkit-transform:rotateX(0);}

        to{ -webkit-transform:rotateX(360deg);}    

    }

    @-webkit-keyframes show{

        from{ -webkit-transform:rotateX(180deg) rotateY(0) scale(0);}

        to{ -webkit-transform:rotateX(360deg) rotateY(360deg) scale(1);}    

    }

    @-moz-keyframes round{

        from{ -moz-transform:rotateX(0);}

        to{ -moz-transform:rotateX(360deg);}    

    }

    @-moz-keyframes show{

        from{ -moz-transform:rotateX(180deg) rotateY(0) scale(0);}

        to{ -moz-transform:rotateX(360deg) rotateY(360deg) scale(1);}    

    }

    @-ms-keyframes round{

        from{ -ms-transform:rotateX(0);}

        to{ -ms-transform:rotateX(360deg);}    

    }

    @-ms-keyframes show{

        from{ -ms-transform:rotateX(180deg) rotateY(0) scale(0);}

        to{ -ms-transform:rotateX(360deg) rotateY(360deg) scale(1);}    

    }

    #game_box{-webkit-animation:show 3s;-moz-animation:show 3s;-ms-animation:show 3s;}

</style>

</head>



<body>

<div id="game_box">

    <div id="map"></div>

    <div id="time">时间:<input type="text" value="0" disabled="disabled" />&nbsp;&nbsp;炸弹:<input type="text" value="50" disabled="disabled" /></div>

</div>



<script>

// 2014年3月 by 王美建 QQ1207526854

    window.onload=function()

    {        

        Game.init('game_box','map');  

    };

    var Game={

        data : {   //关卡数据

            mine : 40, col : 16, row : 16    

        },

        init : function(box_id,mapbox_id){  //初始化

            this.oBox = document.getElementById(box_id);

            this.mapBox = document.getElementById(mapbox_id)

            this.mapBox.innerHTML = this.createMap(); 

            this.oMap = this.mapBox.getElementsByTagName('table')[0];

            this.aTd = this.oMap.getElementsByTagName('td');

            this.time = document.getElementById('time').getElementsByTagName('input')[0];

            this.mineNum = document.getElementById('time').getElementsByTagName('input')[1];

            this.mineNum.value = this.data.mine;

            this.surplus = [];

            this.iCount = this.data.col*this.data.row-this.data.mine;  

            this.createMine();

            this.addVal();

            this.play();

        },

        createMap : function()  //生成画布

        {

            var html = '';

            var This = this.data;

            var i=0,j=0;

            function createTd()

            {

                var tds = '';

                for(j = 0; j < This.row; j++)

                {

                    tds += '<td class = "mask" index='+ (This.col*i+j) +'></td>';    

                };

                return tds;    

            }

            for(i = 0; i < This.col; i++)

            {

                html += '<tr>' + createTd() + '</tr>';    

            };

            return ('<table id="table_map" cellpadding="0" cellspacing="0" ><tbody>'+html+'</table></tbody>');

        },

        

        createMine : function(){ //生成炸弹

            var This = this.data;

            this.indexArr = [];

            this.mineArr = [];

            for(var i = 0,j = This.col*This.row; i < j; i++ )           

            {

                this.indexArr.push(i) ;   //所有单元格的索引

            };

            for( var i = 0; i < This.mine; i++ ) //随机取出This.mine个做为炸弹的索引,不重复

            {

                var index = Math.round(Math.random()*(this.indexArr.length-1));  //索引

                this.mineArr.push(this.indexArr.splice(index,1)[0]);

            };            

            this.mineArr.sort( function(a,b){return a-b;} );    

        },

        addVal : function()  //给有炸弹的td添加自定义属性hasMine值为true

        {

            for(var i = 0, j = this.mineArr.length; i < j; i++)

            {

                this.aTd[ this.mineArr[i] ].hasMine = true;    

            };

        },

        play : function()

        {//鼠标左右键同时按下   ev.button=3

            this.timeOnoff = false;

            var This = this;

            this.markNum = [];

            this.oMap.oncontextmenu=function(ev)    //插旗标记

            {

                var ev = ev || window.event;

                var target = ev.srcElement || ev.target;

                if( target.tagName.toLowerCase() == 'td' && target.className == 'mask' )

                {                

                    !target.mark ? (target.innerHTML = '▲',target.style.color = '#FFEFAD',target.mark = true,This.mineNum.value--,This.markNum.push( target.getAttribute( 'index' ) )) : (target.innerHTML = '',target.style.color = '#333333',target.mark = false,This.mineNum.value++,This.markNum.splice( This.findIndex( This.markNum,target.getAttribute( 'index' ) ),1 ));     

                };

                return false;

            };

            

            this.oMap.onclick = function(ev)

            {

                var ev = ev || window.event;

                var target = ev.srcElement || ev.target;

                if(!This.timeOnoff) //开始计时

                {

                    This.timeOnoff = true;

                    This.timer=setInterval(function(){                        

                        This.time.style.webkitAnimation = 'round 1s infinite';      //计时器翻转

                        This.time.value++;  

                    },1000)    

                };            

                function openTd(aTd,meg,len)

                {

                    var num = 0;

                    var show = null;

                    var t = Math.ceil( 15*This.data.col*This.data.row/len );    //未打开格子越多,翻开时间间隔越短

                    show = setInterval(function(){

                        aTd[ This.surplus[num] ].className = 'over';

                        aTd[ This.surplus[num] ].style.webkitAnimation = 'round 1s 1';

                        if( aTd[ This.surplus[num] ].hasMine && aTd[ This.surplus[num] ].className == 'over' )

                        {

                            aTd[ This.surplus[num] ].style.color = '#333333';

                            aTd[ This.surplus[num] ].innerHTML = '★';    

                        }else{

                            aTd[ This.surplus[num] ].innerHTML = '';        

                        };

                        num++;

                        if(num == len)

                        {

                            clearInterval(show);

                            alert(meg);    

                        }    

                    },t)

                };

                function countSur()  //统计没打开的格子的索引

                {

                    var iCheck = 0;

                    This.surplus = [];

                    for( var i = 0,j = This.data.col*This.data.row; i < j; i++ )

                    {

                        if( This.aTd[i].className == 'mask' )

                        {

                            iCheck++;

                            This.surplus.push( i );

                        };

                    };

                    return iCheck;

                };

                if( target.tagName.toLowerCase() == 'td' && target.className == 'mask' && !target.hasMine )//没踩到雷

                {        

                    This.count( parseInt(target.getAttribute('index')) );  //递归

                    target.style.webkitAnimation = 'round 1s 1';

                    if( This.iCount <= 10 )  //通关检测

                    {                        

                        //console.log( 'iCheck='+iCheck+'iCount='+This.iCount )        

                        if( countSur() == This.data.mine )  //剩下格子数等于炸弹数而又没踩到炸弹,可不就是过关了

                        {        

                            clearInterval( This.timer );

                            This.time.style.webkitAnimation = '';      //停止计时器翻转

                            openTd( This.aTd,'不错小伙子,过关了!用时:'+This.time.value+'s',This.surplus.length );

                        };                        

                    };

                    

                }else if( target.tagName.toLowerCase() == 'td' && target.className == 'mask' && target.hasMine ){  //踩到雷

                    

                    clearInterval(This.timer);     //停止计时器

                    This.time.style.webkitAnimation = '';      //停止计时器翻转

                    var mineArr = This.mineArr;   //优化:全局变局部

                    var aTd = This.aTd;

                    for( var i = 0,j = mineArr.length; i < j; i++ )

                    {

                        aTd[ mineArr[i] ].style.color = '#333333';

                        aTd[ mineArr[i] ].className = 'over';

                        aTd[ mineArr[i] ].innerHTML = '★';      //显示炸弹标志                    

                    };

                    target.style.color = 'red';

                    countSur();

                    openTd( aTd,'小朋友,你输了~',This.surplus.length );                    

                };

            };            

                

        },

        findIndex  : function(arr,ele)  //找到数组某个元素在数组中的位置

        {

            for(var i=0,j=arr.length;i<j;i++)

            {

                if(ele === arr[i])

                {

                    return i;    

                };

            };

            return -1;

        },

        count : function(iNow)  //统计事件源周围炸弹

        {

            var arr = [];  //事件源周围的格子索引

            var iNum = 0;  //事件源周围炸弹个数

            var len = this.data.col; 

            if( iNow % len == 0 )   //点击最左边的格子时

            {

                arr = [iNow+1,iNow-len,iNow-len+1,iNow+len,iNow+len+1];

            }else if( iNow == ( Math.floor( iNow/len ) + 1 ) *len -1 ){ //点击靠右边的格子时    

                arr = [iNow-1,iNow-len,iNow-len-1,iNow+len,iNow+len-1];        

            }else{  //点击不靠边的格子时

                arr = [iNow-1,iNow+1,iNow-len,iNow-len+1,iNow-len-1,iNow+len,iNow+len-1,iNow+len+1];

            };

            

            for( var i = 0; i < arr.length; i++ ) //统计周围炸弹

            {

                if( this.aTd[ arr[ i ] ] && this.aTd[ arr[ i ] ].hasMine )

                {

                    iNum++;    

                }

            }; 

            if( iNum == 0 )   //当前点击格子周围没有炸弹则递归

            {

                this.aTd[iNow].className = '';

                this.aTd[ iNow ].innerHTML == '▲' ? this.aTd[ iNow ].innerHTML = '' : '';

                for( var i = 0,j = arr.length; i < j; i++ )

                {

                    if( this.aTd[ arr[ i ] ] && this.aTd[ arr[i] ].className == 'mask')

                    {

                        this.aTd[ arr[i] ].className = '';

                        this.aTd[ arr[i] ].innerHTML == '▲' ? this.aTd[ arr[i] ].innerHTML = '' : '';

                        this.iCount--;

                        this.count( arr[i] );                        

                    };

                };

            }else{  //当前点击格子周围有炸弹则显示炸弹个数

                this.aTd[iNow].innerHTML = iNum;

                this.aTd[iNow].style.color = '#333333';

                this.aTd[iNow].style.webkitAnimation = 'round 1s 1';

                this.aTd[iNow].className == 'mask' ? (this.aTd[iNow].className = '',this.iCount--) : '';

            };

        }

    };

</script>

</body>

</html>

下载试玩Javascript版《扫雷》

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