自定义View-第二十步:PorterDuffXfermode

前言

根据启舰大大 的博客所学习的自定义View。

准备

使用离屏绘制

//新建图层  
int layerID = canvas.saveLayer(0,0,width,height,mPaint,Canvas.ALL_SAVE_FLAG);  
  
//TODO 核心绘制代码  
  
//还原图层  
canvas.restoreToCount(layerID);  

一、方法介绍

public PorterDuffXfermode(PorterDuff.Mode mode)  
  • 模式的详解可以查阅上一节自定义View-第十九步:Paint之setColorFilter中混合模式的介绍。关于GOOGLE的模式为啥和那张图不一样,可以进入GOOGLE误导这个看看哈

二、举个栗子

点击时书面上升,不点击时水面下降。


自定义View-第二十步:PorterDuffXfermode_第1张图片
目标图片live_zan
源图片heartflow
public class PorterDuffXfermodeMineView extends View {
    private PorterDuffXfermode porterDuffXfermode;
    private Bitmap disBitmap;
    private Paint paint;
    private Bitmap scrBitmap;
    private int top;
    public Timer timer;


    public PorterDuffXfermodeMineView(Context context) {
        super(context);
        init(context);
    }

    public PorterDuffXfermodeMineView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(context);
    }

    public PorterDuffXfermodeMineView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init(context);
    }

    private void init(Context context) {

        //设置模式,源图像和目标图像相交的地方绘制源图像,在不相交的地方绘制目标图像。
        porterDuffXfermode = new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP);

        //初始化画笔
        paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        paint.setFilterBitmap(true);
        paint.setDither(true);

        //获取dst图片
        disBitmap = ((BitmapDrawable) ContextCompat.getDrawable(context, R.mipmap.live_zan)).getBitmap();

        //获取src图片
        scrBitmap = ((BitmapDrawable) ContextCompat.getDrawable(context, R.mipmap.heartflow)).getBitmap();

    }

    @Override
    protected void onDraw(Canvas canvas) {
        int height = disBitmap.getHeight();
        //使用离屏绘制
        canvas.saveLayer(0, 0, disBitmap.getWidth(), height, null, Canvas.ALL_SAVE_FLAG);

        //一定要先绘制目标图像!!!
        canvas.drawBitmap(disBitmap, 0, 0, paint);

        //再设置paint的xfermode模式!!!
        paint.setXfermode(porterDuffXfermode);

        //高度<=目标图像的1/3时,不再下降
        if (top < height / 3) {
            top = height / 3;
            if (timer != null) {
                timer.cancel();
                timer = null;
            }
        }
        else if (height + 10 < top) {
            //高度最大为目标高度+10,主要是让覆盖后没有空白
            top = height + 10;
        }

        //绘制源图像
        canvas.drawBitmap(scrBitmap, 0, height - top, paint);

        paint.setXfermode(null);

        //还原画布
        canvas.restore();
    }

    //点击时水面上升,不点击时则自动下降
    public void click(boolean isClick) {
        if (isClick) {
            if (timer != null) {
                timer.cancel();
                timer = null;
            }
            top = top + 2;
        }
        else {
            top = top - 2;
            if (timer == null) {
                timer = new Timer();
                timer.schedule(new TimerTask() {
                    @Override
                    public void run() {
                        top = top - 2;
                        postInvalidate();
                    }
                }, 500, 100);
            }
        }
        postInvalidate();
    }

}
    
public class MainActivity extends Activity {
    PorterDuffXfermodeMineView heartView;

    Handler handler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            if (heartView != null) {
                heartView.click(false);
            }
        }
    };

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        heartView = (PorterDuffXfermodeMineView) findViewById(R.id.heartView);
        heartView.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                zanStart();
            }
        });
    }

    private void zanStart() {
        handler.removeMessages(1);
        if (heartView != null) {
            heartView.click(true);
        }
        handler.sendEmptyMessageDelayed(1, 1000);
    }

}

刮刮卡效果,大家可以尝试自己写一下

自定义View-第二十步:PorterDuffXfermode_第2张图片
简易刮刮卡效果
public class MineView extends View {
    Bitmap coverBitmap;
    Bitmap answerBitmap;
    Path path;
    Paint paint;
    Bitmap bitmapPath;

    public MineView(Context context) {
        this(context, null);
    }

    public MineView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    private void init() {
        setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        //初始化画笔
        paint = new Paint();
        paint.setStyle(Paint.Style.STROKE);
        paint.setStrokeCap(Paint.Cap.ROUND);
        paint.setStrokeWidth(30);
        paint.setAntiAlias(true);
        //初始化
        path = new Path();
        coverBitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.bear);//覆盖图
        answerBitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.answer);//谜底
        bitmapPath = Bitmap.createBitmap(coverBitmap.getWidth(),coverBitmap.getHeight(), Bitmap.Config.ARGB_8888);//用于存储路径
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //绘制谜底
        canvas.drawBitmap(answerBitmap,0,0,paint);
        //canvas调用saveLayer之后,开启了一个新的透明图层。绘制完成后再合并到上一个图层上
        canvas.saveLayer(0, 0, getWidth(), getHeight(), null, Canvas.ALL_SAVE_FLAG);

        //将手指行为保存并绘制路径
        Canvas canvas1 = new Canvas(bitmapPath);
        canvas1.drawPath(path, paint);
        canvas.drawBitmap(bitmapPath,0,0,paint);

        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT));
        //绘制覆盖图
        canvas.drawBitmap(coverBitmap,0,0,paint);
        paint.setXfermode(null);
        canvas.restore();
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        float x = event.getX();
        float y = event.getY();
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                path.moveTo(x, y);
                return true;
            case MotionEvent.ACTION_MOVE:
                path.lineTo(x, y);
                postInvalidate();
                break;
        }
        return super.onTouchEvent(event);
    }

//   启舰大大的touch事件是这样实现的,给大家贴出来,看看,肉眼没看出来用贝塞尔曲线效果和普通的有啥区别~
//    @Override
//    public boolean onTouchEvent(MotionEvent event) {
//        float mPreX = event.getX();
//        float mPreY = event.getY();
//        switch (event.getAction()) {
//            case MotionEvent.ACTION_DOWN:
//                path.moveTo(event.getX(),event.getY());
//                mPreX = event.getX();
//                mPreY = event.getY();
//                return true;
//            case MotionEvent.ACTION_MOVE:
//                float endX = (mPreX+event.getX())/2;
//                float endY = (mPreY+event.getY())/2;
//                path.quadTo(mPreX,mPreY,endX,endY);
//                mPreX = event.getX();
//                mPreY =event.getY();
//                postInvalidate();
//                break;
//        }
//        return super.onTouchEvent(event);
//    }
}

后记

1.刚刚看到一个 手把手教你画一个 逼格满满圆形水波纹loadingview Android的效果。
2.关于saveLayer的详细介绍请进入http://blog.csdn.net/harvic880925/article/details/51317746 ,蛮重要的,大家前往看看吧,这里不再赘述了O(∩_∩)O~

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