客户端服务器通信demo(附源码)

原帖地址:http://www.cnblogs.com/zhuweisky/p/3139801.html

前段时间,有几个研究ESFramework的朋友对我说,ESFramework有点庞大,对于他们目前的项目来说有点“杀鸡用牛刀”的意思,因为他们的项目不需要文件传送、不需要P2P、不存在好友关系、也不存在组广播、不需要服务器均衡、不需要跨服务器通信、甚至都不需要使用UserID,只要客户端能与服务端进行简单的稳定高效的通信就可以了。于是,他们建议我,整一个轻量级的通信组件来满足类似他们这种项目的需求。我觉得这个建议是有道理的,于是,花了几天时间,我将ESFramework的内核抽离出来,经过修改封装后,形成了StriveEngine,其最大的特点就是稳定高效、易于使用。通过下面这个简单的demo,我们应该就能上手了。文末有demo源码下载,我们先上Demo截图:


  客户端服务器通信demo(附源码)_第1张图片


1.Demo简介


该Demo总共包括三个项目:


1.StriveEngine.SimpleDemoServer:基于StriveEngine开发的服务端。


2.StriveEngine.SimpleDemoClient:基于StriveEngine开发的客户端。


3.StriveEngine.SimpleDemo:直接基于.NET的Socket开发的客户端,其目的是为了演示:在客户端不使用StriveEngine的情况下,如何与基于StriveEngine的服务端进行通信。


StriveEngine 内置支持TCP/UDP、文本协议/二进制协议,该Demo我们使用TCP、文本格式的消息协议,消息的结束符为"\0"。


2.Demo服务端



    private ITcpServerEngine tcpServerEngine;
private void button1_Click(object sender, EventArgs e)
{
try
{
//初始化并启动服务端引擎(TCP、文本协议)
this.tcpServerEngine = NetworkEngineFactory.CreateTextTcpServerEngine(int.Parse(this.textBox_port.Text), new DefaultTextContractHelper("\0"));
       this.tcpServerEngine.ClientCountChanged += new CbDelegate(tcpServerEngine_ClientCountChanged);
this.tcpServerEngine.ClientConnected += new CbDelegate(tcpServerEngine_ClientConnected);
this.tcpServerEngine.ClientDisconnected += new CbDelegate(tcpServerEngine_ClientDisconnected);
this.tcpServerEngine.MessageReceived += new CbDelegate(tcpServerEngine_MessageReceived);
this.tcpServerEngine.Initialize();

this.button1.Enabled = false;
this.textBox_port.ReadOnly = true;
this.button2.Enabled = true;
}
catch (Exception ee)
{
MessageBox.Show(ee.Message);
}
}

void tcpServerEngine_MessageReceived(IPEndPoint client, byte[] bMsg)
{
string msg = System.Text.Encoding.UTF8.GetString(bMsg); //消息使用UTF-8编码
msg = msg.Substring(0, msg.Length - 1); //将结束标记"\0"剔除
this.ShowClientMsg(client, msg);
}

void tcpServerEngine_ClientDisconnected(System.Net.IPEndPoint ipe)
{
string msg = string.Format("{0} 下线", ipe);
this.ShowEvent(msg);
}

void tcpServerEngine_ClientConnected(System.Net.IPEndPoint ipe)
{
string msg = string.Format("{0} 上线" ,ipe);
this.ShowEvent(msg);
}

void tcpServerEngine_ClientCountChanged(int count)
{
this.ShowConnectionCount(count);
}

private void ShowEvent(string msg)
{
if (this.InvokeRequired)
{
this.BeginInvoke(new CbDelegate(this.ShowEvent), msg);
}
else
{
this.toolStripLabel_event.Text = msg;
}
}

private void ShowClientMsg(IPEndPoint client, string msg)
{
if (this.InvokeRequired)
{
this.BeginInvoke(new CbDelegate(this.ShowClientMsg),client, msg);
}
else
{
ListViewItem item = new ListViewItem(new string[] { DateTime.Now.ToString(), client.ToString(), msg });
this.listView1.Items.Insert(0, item);
}
}

private void ShowConnectionCount(int clientCount)
{
if (this.InvokeRequired)
{
this.BeginInvoke(new CbDelegate(this.ShowConnectionCount), clientCount);
}
else
{
this.toolStripLabel_clientCount.Text = "在线数量: " + clientCount.ToString();
}
}

private void comboBox1_DropDown(object sender, EventArgs e)
{
List list = this.tcpServerEngine.GetClientList();
this.comboBox1.DataSource = list;
}

private void button2_Click(object sender, EventArgs e)
{
try
{
IPEndPoint client = (IPEndPoint)this.comboBox1.SelectedItem;
if (client == null)
{
MessageBox.Show("没有选中任何在线客户端!");
return;
}

if (!this.tcpServerEngine.IsClientOnline(client))
{
MessageBox.Show("目标客户端不在线!");
return;
}

string msg = this.textBox_msg.Text + "\0";// "\0" 表示一个消息的结尾
byte[] bMsg = System.Text.Encoding.UTF8.GetBytes(msg);//消息使用UTF-8编码
this.tcpServerEngine.SendMessageToClient(client, bMsg);
}
catch (Exception ee)
{
MessageBox.Show(ee.Message);
}
}


关于服务端引擎的使用,主要就以下几点:


(1)首先调用NetworkEngineFactory的CreateTextTcpServerEngine方法创建引擎(服务端、TCP、Text协议)。


(2)根据需要,预定引擎实例的某些事件(如MessageReceived事件)。


(3)调用引擎实例的Initialize方法启动通信引擎。


(4)调用服务端引擎的SendMessageToClient方法,发送消息给客户端。


3.Demo客户端



    private ITcpPassiveEngine tcpPassiveEngine;
private void button3_Click(object sender, EventArgs e)
{
try
{
//初始化并启动客户端引擎(TCP、文本协议)
this.tcpPassiveEngine = NetworkEngineFactory.CreateTextTcpPassiveEngine(this.textBox_IP.Text, int.Parse(this.textBox_port.Text), new DefaultTextContractHelper("\0"));
this.tcpPassiveEngine.MessageReceived += new CbDelegate(tcpPassiveEngine_MessageReceived);
this.tcpPassiveEngine.AutoReconnect = true;//启动掉线自动重连
this.tcpPassiveEngine.ConnectionInterrupted += new CbDelegate(tcpPassiveEngine_ConnectionInterrupted);
this.tcpPassiveEngine.ConnectionRebuildSucceed += new CbDelegate(tcpPassiveEngine_ConnectionRebuildSucceed);
this.tcpPassiveEngine.Initialize();

this.button2.Enabled = true;
this.button3.Enabled = false;
MessageBox.Show("连接成功!");
}
catch (Exception ee)
{
MessageBox.Show(ee.Message);
}
}

void tcpPassiveEngine_ConnectionRebuildSucceed()
{
if (this.InvokeRequired)
{
this.BeginInvoke(new CbDelegate(this.tcpPassiveEngine_ConnectionInterrupted));
}
else
{
this.button2.Enabled = true;
MessageBox.Show("重连成功。");
}
}

void tcpPassiveEngine_ConnectionInterrupted()
{
if (this.InvokeRequired)
{
this.BeginInvoke(new CbDelegate(this.tcpPassiveEngine_ConnectionInterrupted));
}
else
{
this.button2.Enabled = false;
MessageBox.Show("您已经掉线。");
}
}

void tcpPassiveEngine_MessageReceived(System.Net.IPEndPoint serverIPE, byte[] bMsg)
{
string msg = System.Text.Encoding.UTF8.GetString(bMsg); //消息使用UTF-8编码
msg = msg.Substring(0, msg.Length - 1); //将结束标记"\0"剔除
this.ShowMessage(msg);
}

private void ShowMessage(string msg)
{
if (this.InvokeRequired)
{
this.BeginInvoke(new CbDelegate(this.ShowMessage), msg);
}
else
{
ListViewItem item = new ListViewItem(new string[] { DateTime.Now.ToString(), msg });
this.listView1.Items.Insert(0, item);
}
}

private void button2_Click(object sender, EventArgs e)
{
string msg = this.textBox_msg.Text + "\0";// "\0" 表示一个消息的结尾
byte[] bMsg = System.Text.Encoding.UTF8.GetBytes(msg);//消息使用UTF-8编码
this.tcpPassiveEngine.SendMessageToServer(bMsg);
}


关于客户端引擎的使用,与服务端类似:


(1)首先调用NetworkEngineFactory的CreateTextTcpPassiveEngine方法创建引擎(客户端、TCP、Text协议)。


(2)根据需要,预定引擎实例的某些事件(如MessageReceived、ConnectionInterrupted 事件)。


(3)根据需要,设置引擎实例的某些属性(如AutoReconnect属性)。


(4)调用引擎实例的Initialize方法启动通信引擎。


(5)调用客户端引擎的SendMessageToServer方法,发送消息给服务端。


4.基于Socket的客户端


这个客户端直接基于.NET的Socket进行开发,其目演示了:在客户端不使用StriveEngine的情况下(比如客户端是异构系统),如何与基于StriveEngine的服务端进行通信。该客户端只是粗糙地实现了基本目的,很多细节问题都被忽略,像粘包问题、消息重组、掉线检测等等。而这些问题在实际的应用中,是必需要处理的。(StriveEngine中的客户端和服务端引擎都内置解决了这些问题)。
该客户端的代码就不贴了,大家可以在源码中看到。


5.源码下载


    Demo源码下载。


 

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