浅谈DrawRect

上代码先

首先需要创建一个DrawView 继承UIView,重写(void)drawRect:(CGRect)rect这个方法

@interface DrawView(){
        UIImage *image1;
        UIImage* image2;
    }
@end
- (instancetype)initWithFrame:(CGRect)frame
    {
        self = [super initWithFrame:frame];
        if (self) {
             image1 = [UIImage imageNamed:@"image.png"];
             image2 = [UIImage imageNamed:@"BGG.png"];
        }
        return self;
    }
- (void)drawRect:(CGRect)rect
    {
    //    [self drawText];
    //    [self drawLine];
    //    [self draeRectangle:CGRectMake(10, 100, 50, 50)];
    //    [self drawImage];
    //    [self animationImage];
    }

1. 先从简单的画线开始

-(void)drawLine
    {
    CGContextRef context    =UIGraphicsGetCurrentContext();//获取画布
    CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor);//线条颜色
    CGContextSetShouldAntialias(context,NO);//设置线条平滑,不需要两边像素宽
    CGContextSetLineWidth(context,1.0f);//设置线条宽度
    CGContextMoveToPoint(context,153,10); //线条起始点
    CGContextAddLineToPoint(context,253,10);//线条结束点
    CGContextStrokePath(context);//结束,也就是开始画
    }

1. 绘制文本

-(void)drawText
    {
        UIColor *color =[UIColor colorWithRed:0.5f
                                               green:0.0f
                                                blue:0.5f
                                               alpha:1.0f];
        [color set];
        UIFont *withFont:helvetica = [UIFont fontWithName:@"HelveticaNeue-Bold"size:30.0f];
        NSString *string =@"唐先森";
        [string drawAtPoint:CGPointMake(25,190)withFont:helvetica];
    }

3. 绘制矩形

这里有分为两种风格

{1.无框矩形 2.有框矩形}

- (void)draeRectangle:(CGRect)rect{
    //首先,获取上下文
    CGContextRef context = UIGraphicsGetCurrentContext();
    /*
     //画无框矩形
    //设置矩形填充颜色:红色
    CGContextSetRGBFillColor(context, 1.0, 0.0, 0.0, 1.0);
    //填充矩形
    CGContextFillRect(context, rect);
    //执行绘画
    CGContextStrokePath(context);
    */
    
    //画有框矩形
    //设置矩形填充颜色:红色
    CGContextSetRGBFillColor(context, 1.0, 0.0, 0.0, 1.0);
    //填充矩形
    CGContextFillRect(context, rect);
    //设置画笔颜色:黑色
    CGContextSetStrokeColorWithColor(context, BLUECOLOR.CGColor);
    //设置画笔线条粗细
    CGContextSetLineWidth(context, 3.0);
    //画矩形边框
    CGContextAddRect(context,rect);
    //执行绘画  
    CGContextStrokePath(context);
    }

4. 绘制图片

-(void)drawImage{
        CGContextRef context    =UIGraphicsGetCurrentContext();//获取画布
        
    //    CGContextDrawImage(context,CGRectMake(160,0,160, 150), [image1 CGImage]);
    //上面这种方式,绘制出来的图片是翻转的,开始不知道。因为测试的图片都比较对称。后发发现是上下颠倒了
    
        //下面才是正确的方法。
        UIGraphicsPushContext( context );
    //    [image1 drawInRect:CGRectMake(160, 0, 160, 150)];
        [image1 drawInRect:CGRectMake(160, 0, 160, 150) blendMode:kCGBlendModeColor alpha:1];
    
        UIGraphicsPopContext();
    }

5. 给图片添加动画

- (void)animationImage{
        UIImageView *imageView = [[UIImageView alloc]initWithImage:image2];
        imageView.frame =CGRectMake(100,100,100,100);
        imageView.layer.cornerRadius = 50;
        imageView.layer.masksToBounds = YES;
        [self addSubview:imageView];
        imageView.userInteractionEnabled =YES;
        UITapGestureRecognizer* singleTap =
        [[UITapGestureRecognizer  alloc]initWithTarget:self action:@selector(onImageClick)];
        [imageView addGestureRecognizer:singleTap];
        
        //animation
        CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
        animation.delegate =self;
        animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI ,0, 0,1.0)];
        animation.duration =1;
        animation.cumulative =YES;
        animation.repeatCount =INT_MAX;
        
        [imageView.layer addAnimation:animation forKey:@"animation"];
    }

    - (void)onImageClick
    {
    // someing code   
    }

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