Window
window相当于一个窗口,所有UI的绘制最终都是体现在window中,window唯一的实现类是PhoneWindow。
PhoneWindow主要有什么作用呢?
- PhoneWindow的一个作用是给view包裹上一层DecorView。而DecorView中的布局结构,会根据requestWindowFeature()的不同而不同(requestWindowFeature()方法,会影响DecorView的孩子节点(layoutResource布局文件))
- Activity和Dialog的布局都比较复杂,比如都可能有appbar(toolbar/actionbar)等。因此通过PhoneWindow来封装下可以更好的解耦代码
- PopupWindow或者Toast的布局比较简单。因此没有必要包裹一层PhoneWindow。在源码中也没有发现有PhoneWindow的痕迹。PopupWindow的type类型是1000,属于子Window
Window是分类的,主要分三类,应用 Window、子 Window 和系统 Window, 应用类 Window 对应一个 Acitivity,子 Window 不能单独存在,需要依附在特定的父 Window 中,比如常见的一些 Dialog 就是一个子 Window。系统 Window是需要声明权限才能创建的 Window,比如 Toast 和系统状态栏都是系统 Window。
Window 是分层的,每个 Window 都有对应的 z-ordered。在三种 Window 中,应用 Window 层级范围是 1~99,子 Window 层级范围是 1000~1999,系统 Window 层级范围是 2000~2999,我们可以用一个表格来直观的表示:
Window Type | 层级 |
---|---|
应用 Window | 1~99 |
子 Window | 1000~1999 |
系统 Window | 2000~2999 |
WindowManager
WindowMananger是用来管理window的,主要提供三个api
public interface ViewManager{
public void addView(View view, ViewGroup.LayoutParams params);
public void updateViewLayout(View view, ViewGroup.LayoutParams params);
public void removeView(View view);
}
WindowManager是一个接口(interface),他的实现类是WindowManagerImpl 对上面三个api的实现如下:
public interface WindowManager extends ViewManager {
.....
@Override
public void addView(View view, ViewGroup.LayoutParams params){
mGlobal.addView(view, params, mDisplay, mParentWindow);
}
@Override
public void updateViewLayout(View view, ViewGroup.LayoutParams params){
mGlobal.updateViewLayout(view, params);
}
@Override
public void removeView(View view){
mGlobal.removeView(view, false);
}
}
最终是通过WindowManagerGlobal实现addView的操作的,addView的主要内容是,创建ViewRootImpl,将View添加到集合中,将LayoutParams添加到集合中
public final class WindowManagerGlobal {
public void addView(View view, ViewGroup.LayoutParams params,Display display, Window parentWindow) {
.....
root = new ViewRootImpl(view.getContext(),display);
view.setLayoutParams(wparams);
mViews.add(view);
mRoots.add(root);
mParams.add(wparams);
root.setView(view, wparams, panelParentView);
}
}
通过ViewRootImpl 的setView方法来更新界面并完成 Window 的添加。
首先requestLayout();方法中判断了是否在当前UI线程中,然后通过mWindowSession.addToDisplay()接口调用WindowManagerService将当前的mAttachInfo通过Binder通信,告诉WindowManangerService添加进去。
View.AttachInfo 里面的信息,就是View和Window之间的信息。每一个被添加到窗口上的View我们都会看到有一个AttachInfo
public final class ViewRootImpl implements ViewParent,
View.AttachInfo.Callbacks, ThreadedRenderer.DrawCallbacks {
public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
......
requestLayout();
res = mWindowSession.addToDisplay(mWindow, mSeq, mWindowAttributes,
getHostVisibility(), mDisplay.getDisplayId(), mWinFrame,
mAttachInfo.mContentInsets, mAttachInfo.mStableInsets,
mAttachInfo.mOutsets, mAttachInfo.mDisplayCutout, mInputChannel);
......
}
@Override
public void requestLayout() {
if (!mHandlingLayoutInLayoutRequest) {
checkThread();
mLayoutRequested = true;
scheduleTraversals();
}
}
/*
*这里解释了为什么不能在UI线程添加View
*/
void checkThread() {
if (mThread != Thread.currentThread()) {
throw new CalledFromWrongThreadException(
"Only the original thread that created a view hierarchy can touch its views.");
}
}
void scheduleTraversals() {
if (!mTraversalScheduled) {
...
mChoreographer.postCallback(
Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
...
}
}
final class TraversalRunnable implements Runnable {
@Override
public void run() {
doTraversal();
}
}
void doTraversal() {
...
performTraversals();
...
}
private void performTraversals() {
......
performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
...
performLayout(lp, desiredWindowWidth, desiredWindowHeight);
......
performDraw();
}
......
}
private void performMeasure(int childWidthMeasureSpec, int childHeightMeasureSpec) {
mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,
int desiredWindowHeight) {
final View host = mView;
host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
}
private void performDraw() {
boolean canUseAsync = draw(fullRedrawNeeded);
}
private boolean draw(boolean fullRedrawNeeded) {
if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset,
scalingRequired, dirty, surfaceInsets)){
return false;
}
}
private boolean drawSoftware(Surface surface, AttachInfo attachInfo, int xoff, int yoff,
boolean scalingRequired, Rect dirty, Rect surfaceInsets) {
final Canvas canvas;
canvas = mSurface.lockCanvas(dirty);
mView.draw(canvas);
}
}
mWindowSession 的类型是 IWindowSession,它是一个 Binder 对象,真正的实现类是 Session,这也就是之前提到的 IPC 调用的位置。在 Session 内部会通过 WindowManagerService 来实现 Window 的添加,代码如下:
public int addToDisplay(IWindow window, int seq, WindowManager.LayoutParams, attrs, int viewVisibility,
int displayId, Rect outContentInsets, InputChannel outInputChannel){
return mService.addWindow(this, window, seq, attrs, viewVisibility, displayId, outContentInsets, outInputChannel);
}