续pygame实现类似office的页面切换功能,也许你也能学会!
继续深入介绍pygame实现类似office的页面切换功能。
这次实现上下同时切换、左右同时切换,并多矩形框随机切换等功能,欢迎继续往下看。
select_rect1 = pygame.Rect(0,0,WIDTH/2,HEIGHT)
select_rect2 = pygame.Rect(WIDTH/2,0,WIDTH/2,HEIGHT)
capture1 = runimage.subsurface(select_rect1).copy()
capture2 = runimage.subsurface(select_rect2).copy()
screen.blit(nextimage, (0, 0))
screen.blit(capture1, (-i, j))
screen.blit(capture2, (WIDTH/2+i, j))
i += step
if i >= WIDTH/2:
flag2 = True
select_rect1 = pygame.Rect(0,0,WIDTH,HEIGHT/2)
select_rect2 = pygame.Rect(0,HEIGHT/2,WIDTH,HEIGHT/2)
capture1 = runimage.subsurface(select_rect1).copy()
capture2 = runimage.subsurface(select_rect2).copy()
screen.blit(nextimage, (0, 0))
screen.blit(capture1, (i, -j))
screen.blit(capture2, (i, HEIGHT/2+j))
j += step
if j >= HEIGHT/2:
flag2 = True
choose = random.randint(4,5)
import sys, pygame
import os
import random
pygame.init() # 初始化pygame类
WIDTH = 600
HEIGHT = 600
screen = pygame.display.set_mode((WIDTH, HEIGHT)) # 设置窗口大小
pygame.display.set_caption('美丽的屏保') # 设置窗口标题
tick = pygame.time.Clock()
fps = 60 # 设置刷新率,数字越大刷新率越高
fcclock = pygame.time.Clock()
bglist = []
flag = 0
runimage = None
nextimage = None
flag = False # FALSE没有切屏 TRUE 切屏
flag2 = False
i = 0
j = 0
step = 10
choose = 4
def init_image():
path = './image/'
files = []
dirs = os.listdir(path)
for diretion in dirs:
files.append(path + diretion)
for file in files:
picture = pygame.transform.scale(pygame.image.load(file), (WIDTH, HEIGHT))
dSurface = picture
# dSurface = pygame.image.load(file).convert()
bglist.append(dSurface)
def reset():
global flag,runimage,nextimage,flag2,i,j,choose
flag = False # FALSE没有切屏 TRUE 切屏
flag2 = False
i = 0
j = 0
choose = random.randint(4,5)
if nextimage is None:
nextimage = random.choice(bglist)
if runimage is None:
runimage = random.choice(bglist)
else:
runimage = nextimage
nextimage = random.choice(bglist)
def run():
global flag,runimage,flag2,nextimage,i,j,choose
reset()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.K_F1:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == pygame.K_SPACE:
if flag is False:# FALSE没有切屏 TRUE 切屏
flag = True
flag2 = False
screen.fill((255, 255, 255)) # 设置背景为白色
if flag:
if choose==0:
i -= step
screen.blit(nextimage, (i+WIDTH, 0))
screen.blit(runimage, (i, j))
if i <= -WIDTH:
flag2 = True
elif choose==1:
screen.blit(nextimage, (i-WIDTH, 0))
screen.blit(runimage, (i, j))
i += step
if i >= WIDTH:
flag2 = True
elif choose==2:
screen.blit(nextimage, (0, j+HEIGHT))
screen.blit(runimage, (i, j))
j -= step
if j <= -HEIGHT:
flag2 = True
elif choose==3:
screen.blit(nextimage, (0, j-HEIGHT))
screen.blit(runimage, (i, j))
j += step
if j >= HEIGHT:
flag2 = True
elif choose==4:
select_rect1 = pygame.Rect(0,0,WIDTH/2,HEIGHT)
select_rect2 = pygame.Rect(WIDTH/2,0,WIDTH/2,HEIGHT)
capture1 = runimage.subsurface(select_rect1).copy()
capture2 = runimage.subsurface(select_rect2).copy()
screen.blit(nextimage, (0, 0))
screen.blit(capture1, (-i, j))
screen.blit(capture2, (WIDTH/2+i, j))
i += step
if i >= WIDTH/2:
flag2 = True
elif choose==5:
select_rect1 = pygame.Rect(0,0,WIDTH,HEIGHT/2)
select_rect2 = pygame.Rect(0,HEIGHT/2,WIDTH,HEIGHT/2)
capture1 = runimage.subsurface(select_rect1).copy()
capture2 = runimage.subsurface(select_rect2).copy()
screen.blit(nextimage, (0, 0))
screen.blit(capture1, (i, -j))
screen.blit(capture2, (i, HEIGHT/2+j))
j += step
if j >= HEIGHT/2:
flag2 = True
else:
screen.blit(nextimage, (0, 0))
screen.blit(runimage, (0, 0))
if flag2:
reset()
# print(choose)
fcclock.tick(fps)
pygame.display.flip() # 刷新窗口
# time.sleep(10)
if __name__ == '__main__':
init_image()
run()
num_part = random.randint(3,8) # 记录分成多少块矩形框
num_list = []
num_increse = 1
inc = random.choice([-1,1])
while num_increse<=num_part:
inc = -inc
num_list.append(inc)
num_increse += 1
select_rect = []
kk = 0
while kk < num_part:
tmp_rect = pygame.Rect(kk * WIDTH/num_part,0,WIDTH/num_part,HEIGHT)
select_rect.append(runimage.subsurface(tmp_rect).copy())
kk += 1
screen.blit(nextimage, (0, 0))
mm = 0
for each in zip(select_rect,num_list):
if each[1]==1:
screen.blit(each[0], (i+mm*WIDTH/num_part, -j))
else:
screen.blit(each[0], (i+mm*WIDTH/num_part, j))
mm += 1
j += step
if j >= HEIGHT:
flag2 = True
select_rect = []
kk = 0
while kk < num_part:
tmp_rect = pygame.Rect(0,kk * HEIGHT/num_part,WIDTH,HEIGHT/num_part)
select_rect.append(runimage.subsurface(tmp_rect).copy())
kk += 1
screen.blit(nextimage, (0, 0))
mm = 0
for each in zip(select_rect,num_list):
if each[1]==1:
screen.blit(each[0], (-i, j+mm*HEIGHT/num_part))
else:
screen.blit(each[0], (i, j+mm*HEIGHT/num_part))
mm += 1
i += step
if i >= WIDTH:
flag2 = True
def reset():
global flag,runimage,nextimage,flag2,i,j,choose,num_part,num_list
flag = False # FALSE没有切屏 TRUE 切屏
flag2 = False
i = 0
j = 0
choose = random.randint(6,7)
if nextimage is None:
nextimage = random.choice(bglist)
if runimage is None:
runimage = random.choice(bglist)
else:
runimage = nextimage
nextimage = random.choice(bglist)
#
# num_part = random.randint(3,8) # 记录分成多少块矩形框
# num_list = []
# num_increse = 1
# while num_increse<=num_part:
# num_list.append(random.randint(0,1))
# num_increse += 1
num_part = random.randint(3,8) # 记录分成多少块矩形框
num_list = []
num_increse = 1
inc = random.choice([-1,1])
while num_increse <= num_part:
inc = -inc
num_list.append(inc)
num_increse += 1
import sys, pygame
import os
import random
pygame.init() # 初始化pygame类
WIDTH = 600
HEIGHT = 600
screen = pygame.display.set_mode((WIDTH, HEIGHT)) # 设置窗口大小
pygame.display.set_caption('美丽的屏保') # 设置窗口标题
tick = pygame.time.Clock()
fps = 60 # 设置刷新率,数字越大刷新率越高
fcclock = pygame.time.Clock()
bglist = []
flag = 0
runimage = None
nextimage = None
flag = False # FALSE没有切屏 TRUE 切屏
flag2 = False
i = 0
j = 0
step = 10
choose = 6
num_part = random.randint(3,8) # 记录分成多少块矩形框
num_list = []
num_increse = 1
inc = random.choice([-1,1])
while num_increse<=num_part:
inc = -inc
num_list.append(inc)
num_increse += 1
def init_image():
path = './image/'
files = []
dirs = os.listdir(path)
for diretion in dirs:
files.append(path + diretion)
for file in files:
picture = pygame.transform.scale(pygame.image.load(file), (WIDTH, HEIGHT))
dSurface = picture
# dSurface = pygame.image.load(file).convert()
bglist.append(dSurface)
def reset():
global flag,runimage,nextimage,flag2,i,j,choose,num_part,num_list
flag = False # FALSE没有切屏 TRUE 切屏
flag2 = False
i = 0
j = 0
choose = random.randint(6,7)
if nextimage is None:
nextimage = random.choice(bglist)
if runimage is None:
runimage = random.choice(bglist)
else:
runimage = nextimage
nextimage = random.choice(bglist)
#
# num_part = random.randint(3,8) # 记录分成多少块矩形框
# num_list = []
# num_increse = 1
# while num_increse<=num_part:
# num_list.append(random.randint(0,1))
# num_increse += 1
num_part = random.randint(3,8) # 记录分成多少块矩形框
num_list = []
num_increse = 1
inc = random.choice([-1,1])
while num_increse <= num_part:
inc = -inc
num_list.append(inc)
num_increse += 1
def run():
global flag,runimage,flag2,nextimage,i,j,choose,num_part,num_list
reset()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.K_F1:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == pygame.K_SPACE:
if flag is False:# FALSE没有切屏 TRUE 切屏
flag = True
flag2 = False
screen.fill((255, 255, 255)) # 设置背景为白色
if flag:
if choose==6:
select_rect = []
kk = 0
while kk < num_part:
tmp_rect = pygame.Rect(kk * WIDTH/num_part,0,WIDTH/num_part,HEIGHT)
select_rect.append(runimage.subsurface(tmp_rect).copy())
kk += 1
screen.blit(nextimage, (0, 0))
mm = 0
for each in zip(select_rect,num_list):
if each[1]==1:
screen.blit(each[0], (i+mm*WIDTH/num_part, -j))
else:
screen.blit(each[0], (i+mm*WIDTH/num_part, j))
mm += 1
j += step
if j >= HEIGHT:
flag2 = True
elif choose==7:
select_rect = []
kk = 0
while kk < num_part:
tmp_rect = pygame.Rect(0,kk * HEIGHT/num_part,WIDTH,HEIGHT/num_part)
select_rect.append(runimage.subsurface(tmp_rect).copy())
kk += 1
screen.blit(nextimage, (0, 0))
mm = 0
for each in zip(select_rect,num_list):
if each[1]==1:
screen.blit(each[0], (-i, j+mm*HEIGHT/num_part))
else:
screen.blit(each[0], (i, j+mm*HEIGHT/num_part))
mm += 1
i += step
if i >= WIDTH:
flag2 = True
else:
screen.blit(nextimage, (0, 0))
screen.blit(runimage, (0, 0))
if flag2:
reset()
# print(choose)
fcclock.tick(fps)
pygame.display.flip() # 刷新窗口
# time.sleep(10)
if __name__ == '__main__':
init_image()
run()
实现上、下、左、右、上下、左右、多矩形框等操作的完整代码。
分享给大家。
通过choose进行控制,随机性。
if flag:
if choose==0:
i -= step
screen.blit(nextimage, (i+WIDTH, 0))
screen.blit(runimage, (i, j))
if i <= -WIDTH:
flag2 = True
elif choose==1:
screen.blit(nextimage, (i-WIDTH, 0))
screen.blit(runimage, (i, j))
i += step
if i >= WIDTH:
flag2 = True
elif choose==2:
screen.blit(nextimage, (0, j+HEIGHT))
screen.blit(runimage, (i, j))
j -= step
if j <= -HEIGHT:
flag2 = True
elif choose==3:
screen.blit(nextimage, (0, j-HEIGHT))
screen.blit(runimage, (i, j))
j += step
if j >= HEIGHT:
flag2 = True
elif choose==4:
select_rect1 = pygame.Rect(0,0,WIDTH/2,HEIGHT)
select_rect2 = pygame.Rect(WIDTH/2,0,WIDTH/2,HEIGHT)
capture1 = runimage.subsurface(select_rect1).copy()
capture2 = runimage.subsurface(select_rect2).copy()
screen.blit(nextimage, (0, 0))
screen.blit(capture1, (-i, j))
screen.blit(capture2, (WIDTH/2+i, j))
i += step
if i >= WIDTH/2:
flag2 = True
elif choose==5:
select_rect1 = pygame.Rect(0,0,WIDTH,HEIGHT/2)
select_rect2 = pygame.Rect(0,HEIGHT/2,WIDTH,HEIGHT/2)
capture1 = runimage.subsurface(select_rect1).copy()
capture2 = runimage.subsurface(select_rect2).copy()
screen.blit(nextimage, (0, 0))
screen.blit(capture1, (i, -j))
screen.blit(capture2, (i, HEIGHT/2+j))
j += step
if j >= HEIGHT/2:
flag2 = True
elif choose==6:
select_rect = []
kk = 0
while kk < num_part:
tmp_rect = pygame.Rect(kk * WIDTH/num_part,0,WIDTH/num_part,HEIGHT)
select_rect.append(runimage.subsurface(tmp_rect).copy())
kk += 1
screen.blit(nextimage, (0, 0))
mm = 0
for each in zip(select_rect,num_list):
if each[1]==1:
screen.blit(each[0], (i+mm*WIDTH/num_part, -j))
else:
screen.blit(each[0], (i+mm*WIDTH/num_part, j))
mm += 1
j += step
if j >= HEIGHT:
flag2 = True
elif choose==7:
select_rect = []
kk = 0
while kk < num_part:
tmp_rect = pygame.Rect(0,kk * HEIGHT/num_part,WIDTH,HEIGHT/num_part)
select_rect.append(runimage.subsurface(tmp_rect).copy())
kk += 1
screen.blit(nextimage, (0, 0))
mm = 0
for each in zip(select_rect,num_list):
if each[1]==1:
screen.blit(each[0], (-i, j+mm*HEIGHT/num_part))
else:
screen.blit(each[0], (i, j+mm*HEIGHT/num_part))
mm += 1
i += step
if i >= WIDTH:
flag2 = True
else:
screen.blit(nextimage, (0, 0))
screen.blit(runimage, (0, 0))
if flag2:
reset()
import sys, pygame
import os
import random
pygame.init() # 初始化pygame类
WIDTH = 600
HEIGHT = 600
screen = pygame.display.set_mode((WIDTH, HEIGHT)) # 设置窗口大小
pygame.display.set_caption('美丽的屏保') # 设置窗口标题
tick = pygame.time.Clock()
fps = 60 # 设置刷新率,数字越大刷新率越高
fcclock = pygame.time.Clock()
bglist = []
flag = 0
runimage = None
nextimage = None
flag = False # FALSE没有切屏 TRUE 切屏
flag2 = False
i = 0
j = 0
step = 10
choose = 0
num_part = random.randint(3,8) # 记录分成多少块矩形框
num_list = []
num_increse = 1
inc = random.choice([-1,1])
while num_increse<=num_part:
inc = -inc
num_list.append(inc)
num_increse += 1
def init_image():
path = './image/'
files = []
dirs = os.listdir(path)
for diretion in dirs:
files.append(path + diretion)
for file in files:
picture = pygame.transform.scale(pygame.image.load(file), (WIDTH, HEIGHT))
dSurface = picture
# dSurface = pygame.image.load(file).convert()
bglist.append(dSurface)
def reset():
global flag,runimage,nextimage,flag2,i,j,choose,num_part,num_list
flag = False # FALSE没有切屏 TRUE 切屏
flag2 = False
i = 0
j = 0
choose = random.randint(0,7)
if nextimage is None:
nextimage = random.choice(bglist)
if runimage is None:
runimage = random.choice(bglist)
else:
runimage = nextimage
nextimage = random.choice(bglist)
#
# num_part = random.randint(3,8) # 记录分成多少块矩形框
# num_list = []
# num_increse = 1
# while num_increse<=num_part:
# num_list.append(random.randint(0,1))
# num_increse += 1
num_part = random.randint(3,8) # 记录分成多少块矩形框
num_list = []
num_increse = 1
inc = random.choice([-1,1])
while num_increse <= num_part:
inc = -inc
num_list.append(inc)
num_increse += 1
def run():
global flag,runimage,flag2,nextimage,i,j,choose,num_part,num_list
reset()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.K_F1:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == pygame.K_SPACE:
if flag is False:# FALSE没有切屏 TRUE 切屏
flag = True
flag2 = False
screen.fill((255, 255, 255)) # 设置背景为白色
if flag:
if choose==0:
i -= step
screen.blit(nextimage, (i+WIDTH, 0))
screen.blit(runimage, (i, j))
if i <= -WIDTH:
flag2 = True
elif choose==1:
screen.blit(nextimage, (i-WIDTH, 0))
screen.blit(runimage, (i, j))
i += step
if i >= WIDTH:
flag2 = True
elif choose==2:
screen.blit(nextimage, (0, j+HEIGHT))
screen.blit(runimage, (i, j))
j -= step
if j <= -HEIGHT:
flag2 = True
elif choose==3:
screen.blit(nextimage, (0, j-HEIGHT))
screen.blit(runimage, (i, j))
j += step
if j >= HEIGHT:
flag2 = True
elif choose==4:
select_rect1 = pygame.Rect(0,0,WIDTH/2,HEIGHT)
select_rect2 = pygame.Rect(WIDTH/2,0,WIDTH/2,HEIGHT)
capture1 = runimage.subsurface(select_rect1).copy()
capture2 = runimage.subsurface(select_rect2).copy()
screen.blit(nextimage, (0, 0))
screen.blit(capture1, (-i, j))
screen.blit(capture2, (WIDTH/2+i, j))
i += step
if i >= WIDTH/2:
flag2 = True
elif choose==5:
select_rect1 = pygame.Rect(0,0,WIDTH,HEIGHT/2)
select_rect2 = pygame.Rect(0,HEIGHT/2,WIDTH,HEIGHT/2)
capture1 = runimage.subsurface(select_rect1).copy()
capture2 = runimage.subsurface(select_rect2).copy()
screen.blit(nextimage, (0, 0))
screen.blit(capture1, (i, -j))
screen.blit(capture2, (i, HEIGHT/2+j))
j += step
if j >= HEIGHT/2:
flag2 = True
elif choose==6:
select_rect = []
kk = 0
while kk < num_part:
tmp_rect = pygame.Rect(kk * WIDTH/num_part,0,WIDTH/num_part,HEIGHT)
select_rect.append(runimage.subsurface(tmp_rect).copy())
kk += 1
screen.blit(nextimage, (0, 0))
mm = 0
for each in zip(select_rect,num_list):
if each[1]==1:
screen.blit(each[0], (i+mm*WIDTH/num_part, -j))
else:
screen.blit(each[0], (i+mm*WIDTH/num_part, j))
mm += 1
j += step
if j >= HEIGHT:
flag2 = True
elif choose==7:
select_rect = []
kk = 0
while kk < num_part:
tmp_rect = pygame.Rect(0,kk * HEIGHT/num_part,WIDTH,HEIGHT/num_part)
select_rect.append(runimage.subsurface(tmp_rect).copy())
kk += 1
screen.blit(nextimage, (0, 0))
mm = 0
for each in zip(select_rect,num_list):
if each[1]==1:
screen.blit(each[0], (-i, j+mm*HEIGHT/num_part))
else:
screen.blit(each[0], (i, j+mm*HEIGHT/num_part))
mm += 1
i += step
if i >= WIDTH:
flag2 = True
else:
screen.blit(nextimage, (0, 0))
screen.blit(runimage, (0, 0))
if flag2:
reset()
# print(choose)
fcclock.tick(fps)
pygame.display.flip() # 刷新窗口
# time.sleep(10)
if __name__ == '__main__':
init_image()
run()
后面会有修订和更多有趣的案例,欢迎关注,感谢支持!