C语言实现三子棋小游戏(vs2013多文件)

本文通过实例为大家分享了C语言实现三子棋小游戏的具体代码,供大家参考,具体内容如下

基本思路:

1.创建一个游戏选择面板.

2.创建并初始化棋盘。

3.玩家落子并判定,电脑落子并判定。

4.判定结果 ,游戏结束!

代码如下:

头文件:

#pragma once
#include
#include
#include
#include 
#pragma warning(disable:4996) 
 
extern void Game();//游戏代码需要定义调用的函数
 
#define ROW 3//FOW、FOL代表三子棋边界的长和宽
#define COL 3 
#define INIT  ' ' //INIT为空格的宏定义
#define WHITE 'X' //X在三字棋代表Player
#define BLACK 'O' //O在三字棋代表Computer
#define DRAW  'D' //DRAW代表平局
#define NEXT  'N' //NEXT代表继续 //MineClearence

各类函数:

void InitBoard(char board[][COL], int row, int col)//棋盘初始化
{ 
 for (int i = 0; i < row; i++){  
  for (int j = 0; j < col; j++){   
   board[i][j] = INIT;  
  } 
 }
}
static void ShowBoard(char board[][COL], int row, int col)//显示棋盘
{ 
 system("cls"); 
 printf(" "); 
 for (int i = 0; i < col; i++){  
  printf("%4d", i + 1); 
 } 
 printf("\n--------------\n"); 
 for (int i = 0; i < row; i++){  
  printf("%-2d", i + 1); //2  
  for (int j = 0; j < col; j++){   
   printf("| %c ", board[i][j]);   
  }  
  printf("\n--------------\n"); 
 }
}
static char IsEnd(char board[][COL], int row, int col)//最终结果
{ 
 for (int i = 0; i < row; i++){  
  if (board[i][0] == board[i][1] &&   
   board[i][1] == board[i][2] &&   
   board[i][0] != INIT){   
   return board[i][0];  
  } 
 }  
 for (int j = 0; j < COL; j++){  
  if (board[0][j] == board[1][j] &&   
   board[1][j] == board[2][j] &&   
   board[0][j] != INIT){   
   return board[0][j];  
  } 
 } 
 if (board[0][0] == board[1][1] &&  
  board[1][1] == board[2][2] &&  
  board[1][1] != INIT){  
  return board[1][1]; } 
 if (board[0][2] == board[1][1] &&  
  board[1][1] == board[2][0] &&  
  board[1][1] != INIT){  
  return board[1][1]; } 
 for (int i = 0; i < row; i++){  
  for (int j = 0; j < col; j++){   
   if (board[i][j] == INIT){    
    return NEXT;   
   }  
  } 
 } 
 return DRAW;
}
static void PlayerMove(char board[][COL], int row, int col)//玩家
{ int x = 0; int y = 0; 
 while (1){  
 printf("Please Enter Postion# ");  
 scanf("%d %d", &x, &y);  
 if (x < 1 || y < 1 || x > 3 || y > 3){   
  printf("Enter Postion Error!\n");   
  continue;  
 }  
 if (board[x - 1][y - 1] == INIT){   
  board[x - 1][y - 1] = WHITE;   
  break; 
 }  
 else{   
  printf("Postion Is Not Empty!\n");  
 } 
 }
}
static void ComputerMove(char board[][COL], int row, int col)//电脑
{ 
 while (1){  
  int x = rand() % row;  
  int y = rand() % col;  
  if (board[x][y] == INIT){   
   board[x][y] = BLACK;   
   break;  
  } 
 }
} 
void Game()
{ 
 char board[ROW][COL]; 
 InitBoard(board, ROW, COL); 
 srand((unsigned long)time(NULL)); 
 char result = 0; 
 while (1){  
  ShowBoard(board, ROW,COL);  
  PlayerMove(board, ROW,COL); 
  result = IsEnd(board, ROW, COL); 
  if (result != NEXT){  
   break;  
  }  
  ShowBoard(board, ROW, COL);  
  ComputerMove(board,ROW, COL);  
  result = IsEnd(board, ROW,COL); 
  if (result != NEXT){  
   break; 
  }
 }
  ShowBoard(board, ROW,COL);
  switch (result){ 
  case WHITE:  
   printf("You Win!\n"); 
   break; 
  case BLACK:  
   printf("You Lose!\n"); 
   break; 
  case DRAW:  
    printf("You == Computer!\n"); 
    break; 
  default: 
     printf("BUG!\n");  
     break; 
  }
} 

游戏选择面板(主函数) 

#include "game.h"
static void Menu()
{
 printf("|-------------  开始游戏 -------------|\n");
 printf("+-------------  1. Play  -------------+\n");
 printf("+-------------  0. Exit  -------------+\n");
}
 
int main()
{
 int select = 0;
 int quit = 0;
 while (!quit){
 Menu();
 printf("Please Select#");
 scanf("%d",&select);
 
 switch (select){
 case 1:
  Game();
  break;
 case 0:
  quit = 1;
  break;
 default:
  printf("Enter Error, Try Again!\n");
  break;
  }
 
 }
 printf("bye!\n");
 system("pause");
 return 0;
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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