jquery插件实现扫雷游戏(2)

本文实例为大家分享了jquery插件实现扫雷游戏的第2篇,供大家参考,具体内容如下

完善了必要的

效果如下

jquery插件实现扫雷游戏(2)_第1张图片

代码部分

* {
 margin: 0px;
 padding: 0px;
 font-size: 12px;
}

#div {
 position: fixed;
 top: 10px;
 bottom: 10px;
 left: 10px;
 right: 10px;
 border: 1px solid lightgray;
 border-radius: 5px;
 display: flex;
 justify-content: center;
 align-items: center;
 overflow: hidden;
}

#box {
 border: 1px solid lightgray;
 border-radius: 5px;
}

.row {
 white-space: nowrap;
 height: 30px;
}

.item {
 display: inline-flex;
 justify-content: center;
 align-items: center;
 height: 30px;
 width: 30px;
 border-right: 1px solid lightgray;
 border-bottom: 1px solid lightgray;
 cursor: pointer;
 position: relative;
}
.item.num1::after{
 content: '1';
 color: #1abc9c;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right:0;
 display: flex;
 justify-content: center;
 align-items: center;
 z-index: 2;
}
.item.num2::after{
 content: '2';
 color: #2ecc71;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right:0;
 display: flex;
 justify-content: center;
 align-items: center;
 z-index: 2;
}
.item.num3::after{
 content: '3';
 color: #3498db;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right:0;
 display: flex;
 justify-content: center;
 align-items: center;
 z-index: 2;
}
.item.num4::after{
 content: '4';
 color: #9b59b6;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right:0;
 display: flex;
 justify-content: center;
 align-items: center;
 z-index: 2;
}
.item.num5::after{
 content: '5';
 color: #f1c40f;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right:0;
 display: flex;
 justify-content: center;
 align-items: center;
 z-index: 2;
}
.item.num6::after{
 content: '6';
 color: #e67e22;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right:0;
 display: flex;
 justify-content: center;
 align-items: center;
 z-index: 2;
}
.item.num7::after{
 content: '7';
 color: #e74c3c;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right:0;
 display: flex;
 justify-content: center;
 align-items: center;
 z-index: 2;
}
.item.num8::after{
 content: '8';
 color: #34495e;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right:0;
 display: flex;
 justify-content: center;
 align-items: center;
 z-index: 2;
}
.item.boom{
 background-image: url(../img/boom.png);
 background-size: 60% 60%;
 background-repeat: no-repeat;
 background-position: center center;
}
.item::before{
 position: absolute;
 content: '';
 top: 0.5px;
 left:0.5px;
 bottom: 0.5px;
 right: 0.5px;
 background-color: gray;
 z-index: 3;
}
.item.click::before{
 content: none;
}
.item:hover{
 outline: 1px solid #2c3e50;
}

#menu {
 border-bottom: 1px solid lightgray;
 position: absolute;
 top: 0;
 left: 0;
 right: 0;
 height: 30px;
 display: flex;
 background-color: white;
 z-index: 10;
}
.mitem{
 flex: 1;
 display: flex;
 justify-content: center;
 align-items: center;
}
.sl{
 border: none;
 border-bottom: 1px solid lightgray;
 outline: none;
 width: 60%;
 height: 80%;
}
.btn{
 border: none;
 border: 1px solid lightgray;
 outline: none;
 width: 60%;
 height: 80%;
 background-color: transparent;
 cursor: pointer;
}
.mitem *:hover{
 background-color: lightgray;
}

```javascript
$(document).ready(function() {
 var x = 10; //x轴
 var y = 10; //y轴
 var c = 10; //雷数
 var boom = []; //产生炸弹的坐标
 var $menu = $("#menu");
 var $box = $("#box");




 //同步参数
 $("#x").change(function() {
  x = parseInt($(this).val());
  console.log(x);
 })
 $("#y").change(function() {
  y = parseInt($(this).val());
 })
 $("#c").change(function() {
  c = parseInt($(this).val());
 })
 $(document).on('click', '#box .item', function() {
  $(this).addClass("click");
 })
 $("#pro").click(function() {
  console.log(x,y,c)
  draw();
  draw();//绘制
  booms();//产生炸弹参数
  drawbooms();//绘制炸弹
  drawnum();//遍历所有块,生成提示
 })
 draw();//绘制
 booms();//产生炸弹参数
 drawbooms();//绘制炸弹
 drawnum();//遍历所有块,生成提示
 function draw() { //绘制图片
  $box.html('');
  for (var a = 0; a < x; a++) {
   var $row = $("
"); for (var b = 0; b < y; b++) { var $item = $("
"); $item.appendTo($row); } $row.appendTo($box); } } function drawnum(){ for(var a = 0;an.x==(p.x-1)&&n.y==(p.y-1)) var s2 = boom.find(n=>n.x==(p.x)&&n.y==(p.y-1)) var s3 = boom.find(n=>n.x==(p.x+1)&&n.y==(p.y-1)) var s4 = boom.find(n=>n.x==(p.x-1)&&n.y==(p.y+1)) var s5 = boom.find(n=>n.x==(p.x)&&n.y==(p.y+1)) var s6 = boom.find(n=>n.x==(p.x+1)&&n.y==(p.y+1)) var s7 = boom.find(n=>n.x==(p.x-1)&&n.y==(p.y)) var s8 = boom.find(n=>n.x==(p.x+1)&&n.y==(p.y)) if(s1){index++;} if(s2){index++;} if(s3){index++;} if(s4){index++;} if(s5){index++;} if(s6){index++;} if(s7){index++;} if(s8){index++;} return index; } function drawbooms(){ boom.forEach(item=>{ $dom(item).addClass('boom'); }) } function booms(){//随机产生炸弹参数 var arr = []; while(arr.lengthn.x==pos.x&&n.y==pos.y); if(!temp){ arr.push(pos); } } boom = arr; } function $dom(pos){ return $("[data-x='"+pos.x+"'][data-y='"+pos.y+"']"); } })

**思路解释**

 - 因为游戏的参数都已经数据化了,所以后续的功能做起来更简单了
 - 然后找了个图片来作为炸弹,接着通过伪类做了对应数字的提示效果
 - 关于数字的产生就是扫雷附近的东西有多少个类的统计,我都已经化成坐标系了,那就把附近的坐标系统一查一遍就行了
 - 接着就是关联的效果我看看怎么来做

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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