代码滑动panorama-即程序中设置SelectedIndex

我们都知道panorama的SelectedIndex属性是只读的,所以通过修改它,在程序滑动panorama似乎不可能。那么是不是就没有办法了呢?
其实我们可以通过设置SelectedItemProperty这个依赖属性来改变SelectedItem的值。
设置方法如下:

pan.SetValue(Panorama.SelectedItemProperty, pan.Items[newIndex]);

虽然可以通过程序改变SelectedItem,但是panorama不会立即更新,我们只需要加一个小技巧,代码如下:

 

(pan.Items[curIndex] as PanoramaItem).Visibility = Visibility.Collapsed;

pan.SetValue(Panorama.SelectedItemProperty, pan.Items[(curIndex + 1) % pan.Items.Count]);

pan.Measure(new Size(double.PositiveInfinity, double.PositiveInfinity));

(pan.Items[curIndex] as PanoramaItem).Visibility = Visibility.Visible;

这样虽然实现了Item切换,却缺少动画效果,那么我们就需要找到相应的item控件,为其添加RenderTransform动画,即动画的target是RenderTransform。
具体实现如下:
private void slidePanorama(Panorama pan)

{

    FrameworkElement panWrapper = VisualTreeHelper.GetChild(pan, 0) as FrameworkElement;

    FrameworkElement panTitle = VisualTreeHelper.GetChild(panWrapper, 1) as FrameworkElement;

    //Get the panorama layer to calculate all panorama items size

    FrameworkElement panLayer = VisualTreeHelper.GetChild(panWrapper, 2) as FrameworkElement;

    //Get the title presenter to calculate the title size

    FrameworkElement panTitlePresenter = VisualTreeHelper.GetChild(VisualTreeHelper.GetChild(panTitle, 0) as FrameworkElement, 1) as FrameworkElement;

 

    //Current panorama item index

    int curIndex = pan.SelectedIndex;

 

    //Get the next of next panorama item

    FrameworkElement third = VisualTreeHelper.GetChild(pan.Items[(curIndex + 2) % pan.Items.Count] as PanoramaItem, 0) as FrameworkElement;

 

    //Be sure the RenderTransform is TranslateTransform

    if (!(pan.RenderTransform is TranslateTransform)

        || !(panTitle.RenderTransform is TranslateTransform))

    {

        pan.RenderTransform = new TranslateTransform();

        panTitle.RenderTransform = new TranslateTransform();

    }

 

    //Increase width of panorama to let it render the next slide (if not, default panorama is 480px and the null area appear if we transform it)

    pan.Width = 960;

 

    //Animate panorama control to the right

    Storyboard sb = new Storyboard();

    DoubleAnimation a = new DoubleAnimation();

    a.From = 0;

    a.To = -(pan.Items[curIndex] as PanoramaItem).ActualWidth; //Animate the x transform to a width of one item

    a.Duration = new Duration(TimeSpan.FromMilliseconds(700));

    a.EasingFunction = new CircleEase(); //This is default panorama easing effect

    sb.Children.Add(a);

    Storyboard.SetTarget(a, pan.RenderTransform);

    Storyboard.SetTargetProperty(a, new PropertyPath(TranslateTransform.XProperty));

 

    //Animate panorama title separately

    DoubleAnimation aTitle = new DoubleAnimation();

    aTitle.From = 0;

    aTitle.To = (panLayer.ActualWidth - panTitlePresenter.ActualWidth) / (pan.Items.Count - 1) * 1.5; //Calculate where should the title animate to

    aTitle.Duration = a.Duration;

    aTitle.EasingFunction = a.EasingFunction; //This is default panorama easing effect

    sb.Children.Add(aTitle);

    Storyboard.SetTarget(aTitle, panTitle.RenderTransform);

    Storyboard.SetTargetProperty(aTitle, new PropertyPath(TranslateTransform.XProperty));

 

    //Start the effect

    sb.Begin();

 

    //After effect completed, we change the selected item

    a.Completed += (obj, args) =>

    {

        //Reset panorama width

        pan.Width = 480;

        //Change the selected item

        (pan.Items[curIndex] as PanoramaItem).Visibility = Visibility.Collapsed;

        pan.SetValue(Panorama.SelectedItemProperty, pan.Items[(curIndex + 1) % pan.Items.Count]);

        pan.Measure(new Size(double.PositiveInfinity, double.PositiveInfinity));

        (pan.Items[curIndex] as PanoramaItem).Visibility = Visibility.Visible;

        //Reset panorama render transform

        (pan.RenderTransform as TranslateTransform).X = 0;

        //Reset title render transform

        (panTitle.RenderTransform as TranslateTransform).X = 0;

 

        //Because of the next of next item will be load after we change the selected index to next item

        //I do not want it appear immediately without any effect, so I create a custom effect for it

        if (!(third.RenderTransform is TranslateTransform))

        {

            third.RenderTransform = new TranslateTransform();

        }

        Storyboard sb2 = new Storyboard();

        DoubleAnimation aThird = new DoubleAnimation() { From = 100, To = 0, Duration = new Duration(TimeSpan.FromMilliseconds(300)) };

 

        sb2.Children.Add(aThird);

        Storyboard.SetTarget(aThird, third.RenderTransform);

        Storyboard.SetTargetProperty(aThird, new PropertyPath(TranslateTransform.XProperty));

        sb2.Begin();

    };

}

 

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