FingerGestures 屏蔽NGUI的方法

在Google搜到的帖子中提到的方法 有一个地方是错误的(折腾了好久 哎)

http://www.tasharen.com/forum/index.php?topic=127.0

 

Camera NGUICamera;



bool FingerGesturesGlobalFilter( int fingerIndex, Vector2 position )

{	

    Ray ray = NGUICamera.ScreenPointToRay(new Vector3(position.x , position.y, 0));

    return !Physics.Raycast(ray, 200, LayerMask.NameToLayer("NGUI"));

}



void Start()

{

    NGUICamera = UICamera.FindCameraForLayer(8).camera; // function argument expect layer number; not mask

    FingerGestures.GlobalTouchFilter = FingerGesturesGlobalFilter; // setup the delegate

}

  

Physics.Raycast(ray, 200, LayerMask.NameToLayer("NGUI")) 这里要换成

Physics.Raycast(ray, 200, 1<< LayerMask.NameToLayer("NGUI"))

 

具体文档参见:

http://docs.unity3d.com/Manual/Layers.html

 

Best

Eran

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