对象池

using UnityEngine;
using System.Collections.Generic;

public class chi {
//有对象池管理器,变为私有 对象池变为普通的类
private GameObject prefab;

//队列方法
private Stack pool = new Stack();

public chi(GameObject prefa)
{
    prefab = prefa;
}

//取对象,用于生成
public GameObject Get()
{
    if (pool.Count>0)
    {
        GameObject go = pool.Pop();
        go.SetActive(true);
        return go;
    }
    else
    {
        GameObject go = GameObject.Instantiate(prefab);
        return go;
    }
}

//存对象,将子弹压入栈中
public void Save(GameObject go)
{
    go.SetActive(false);
    pool.Push(go);
}

}

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