TableView的使用

一 .资源学习

  • 静态TableView
  • TableView概述
  • 自定义TableView
  • TableView改造-表头表尾
  • TableView样式优化:背景亮度/单元格透明/分割线亮度

二.使用(动态单元格)

  1. 故事版中直接拖入一个TableViewController


    TableViewController.png
  2. 新建TableViewController对应的控制器MyTableViewController,父类为UITableViewController
//
//  MyTableViewController.swift
//  JackUChat
//
//  Created by 徐云 on 2019/1/4.
//  Copyright © 2019 Liy. All rights reserved.
//

import UIKit

class MyTableViewController: UITableViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false

        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem
    }

    // MARK: - Table view data source

    override func numberOfSections(in tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 0
    }

    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return 0
    }

    /*
    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCell(withIdentifier: "reuseIdentifier", for: indexPath)

        // Configure the cell...

        return cell
    }
    */

    /*
    // Override to support conditional editing of the table view.
    override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
        if editingStyle == .delete {
            // Delete the row from the data source
            tableView.deleteRows(at: [indexPath], with: .fade)
        } else if editingStyle == .insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
        // Get the new view controller using segue.destination.
        // Pass the selected object to the new view controller.
    }
    */

}

备注:

若是在故事版中ViewController中拖入一个TableView控件,则新建的ViewController对应的控制器需在代码中手动配置数据源,即需遵从TableView的数据源协议UITableViewDataSource.

//
//  MyViewController.swift
//  JackUChat
//
//  Created by 徐云 on 2019/1/4.
//  Copyright © 2019 Liy. All rights reserved.
//

import UIKit

class MyViewController: UIViewController,UITableViewDataSource {
    func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        <#code#>
    }
    
    func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        <#code#>
    }
    

    override func viewDidLoad() {
        super.viewDidLoad()

        // Do any additional setup after loading the view.
    }
    

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
        // Get the new view controller using segue.destination.
        // Pass the selected object to the new view controller.
    }
    */

}

指定tableview的代理.png
  1. 布局与控制器建立关联,使控制器来控制场景布局


    布局与控制器建立关联.png
  2. 设计原型单元格
  • 原型单元格个数默认为1
  • 单元格命名(identifier属性)
  • 设置行高:一般手动配置即能满足,代码设置如下
//self.tableView.estimatedRowHeight = 500//预计行高
        //self.tableView.rowHeight = UITableView.automaticDimension//实际行高
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
        return 600.0
    }
  • 添加各种控件并设置样式和约束(自动布局)
    (1)图片:不宜太大,一般为6060,2020
    图片圆角设置-运行时属性
    注:圆角属性可可以通过属性拓展来直接设置
    技巧:手动排版完控件后点击"Add Missing Constraints"会自动添加约束
    原型单元格.png
  1. 新建原型单元格对应的控制器MyTableViewCell,父类为UITableViewCell
//
//  MyTableViewCell.swift
//  JackUChat
//
//  Created by 徐云 on 2019/1/4.
//  Copyright © 2019 Liy. All rights reserved.
//

import UIKit

class MyTableViewCell: UITableViewCell {

    override func awakeFromNib() {
        super.awakeFromNib()
        // Initialization code
    }

    override func setSelected(_ selected: Bool, animated: Bool) {
        super.setSelected(selected, animated: animated)

        // Configure the view for the selected state
    }

}

备注:原型单元格控制器的命名需与单元格identifier的命名保持一致


屏幕快照 2019-01-07 上午11.16.57.png
  1. 原型单元格与原型单元格控制器建立关联(与第3步的布局与控制器建立关联方法一致),并在单元格控制器中添加单元格控件的引用


    控件引用.png
  2. 数据获取:网络/本地
    (1)数据模型Device.swift
struct Device:Codable{
    var deviceId:String
    var deviceName:String
    var deviceCount:String
}

(2)自定义数组对象(数据)

 var devices = [MyDevice(deviceId: "001", deviceName: "平缝机", deviceCount: "1"),MyDevice(deviceId: "002", deviceName: "包缝机", deviceCount: "2"),MyDevice(deviceId: "003", deviceName: "绷缝机", deviceCount: "3"),MyDevice(deviceId: "004", deviceName: "特种机", deviceCount: "4"),MyDevice(deviceId: "005", deviceName: "裁床", deviceCount: "5"),MyDevice(deviceId: "006", deviceName: "绣花机", deviceCount: "6"),MyDevice(deviceId: "001", deviceName: "平缝机", deviceCount: "6"),MyDevice(deviceId: "002", deviceName: "包缝机", deviceCount: "5"),MyDevice(deviceId: "003", deviceName: "绷缝机", deviceCount: "4"),MyDevice(deviceId: "004", deviceName: "特种机", deviceCount: "3"),MyDevice(deviceId: "005", deviceName: "裁床", deviceCount: "2"),MyDevice(deviceId: "006", deviceName: "绣花机", deviceCount: "1")]

备注:数据也可通过json文件获取,参考「JSON解析」(https://www.jianshu.com/p/015b5750d582)

  1. 数据填充:实现数据源代理方法(主要是TableView的numberOfRowsInSection和cellForRowAt方法)
//
//  MyTableViewController.swift
//  JackUChat
//
//  Created by 徐云 on 2019/1/4.
//  Copyright © 2019 Liy. All rights reserved.
//

import UIKit

class MyTableViewController: UITableViewController {
    
    var devices = [MyDevice(deviceId: "001", deviceName: "平缝机", deviceCount: "1"),MyDevice(deviceId: "002", deviceName: "包缝机", deviceCount: "2"),MyDevice(deviceId: "003", deviceName: "绷缝机", deviceCount: "3"),MyDevice(deviceId: "004", deviceName: "特种机", deviceCount: "4"),MyDevice(deviceId: "005", deviceName: "裁床", deviceCount: "5"),MyDevice(deviceId: "006", deviceName: "绣花机", deviceCount: "6"),MyDevice(deviceId: "001", deviceName: "平缝机", deviceCount: "6"),MyDevice(deviceId: "002", deviceName: "包缝机", deviceCount: "5"),MyDevice(deviceId: "003", deviceName: "绷缝机", deviceCount: "4"),MyDevice(deviceId: "004", deviceName: "特种机", deviceCount: "3"),MyDevice(deviceId: "005", deviceName: "裁床", deviceCount: "2"),MyDevice(deviceId: "006", deviceName: "绣花机", deviceCount: "1")]

    override func viewDidLoad() {
        super.viewDidLoad()

        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false

        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem
    }

    // MARK: - Table view data source

//    override func numberOfSections(in tableView: UITableView) -> Int {
//        // #warning Incomplete implementation, return the number of sections
//        return 0
//    }

    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return devices.count
    }

    
    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        // Configure the cell...
        let cellId = String(describing: MyTableViewCell.self)
        let cell = tableView.dequeueReusableCell(withIdentifier: cellId, for: indexPath) as! MyTableViewCell
        let device = devices[indexPath.row]
        cell.deviceNameLabel.text = device.deviceName
        cell.deviceNoLabel.text = device.deviceId
        cell.countLabel.text = device.deviceCount
        return cell
    }
 

    /*
    // Override to support conditional editing of the table view.
    override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
        if editingStyle == .delete {
            // Delete the row from the data source
            tableView.deleteRows(at: [indexPath], with: .fade)
        } else if editingStyle == .insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
        // Get the new view controller using segue.destination.
        // Pass the selected object to the new view controller.
    }
    */

}

  1. 运行后界面如下


    image.png

三.注意

//静态单元格不需要下面两段代码,否则会导致界面显示不全
//    override func numberOfSections(in tableView: UITableView) -> Int {
//        // #warning Incomplete implementation, return the number of sections
//        return 0
//    }
//
//    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
//        // #warning Incomplete implementation, return the number of rows
//        return 0
//    }

四.其它

  1. 下拉刷新
  2. 整型字段的获取与显示
  • 示例1(将本地数据模型中整型字段获取的整数转为字符串)


    本地整型字段.png

    或类型转换:String = (int/float/double).description

  • 示例2(直接将网络整型数据转为字符串)


    网络整型字段.png

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