日本动漫世界

Multi-story buildings: anime worlds

① As cyborgs, hustlers and assassins pursue each other through crowded marketplaces and dingy alleyways, few viewers of the Japanese animation pause to think about the marketplaces and alleyways themselves.  机械人,市井小徒,暗杀者在拥挤的市集和肮脏的小巷里彼此追逐,但是很少有动漫观众会停下来想想这些市集和小巷弄。

② Unless science-fiction cityscapes are aesthetically imposing (think "Blade Runner") they can be easy to ignore.

除非这些科幻小说中的城市景观有着美学上的震撼效果,不然它们很容易被忽视。

③ "Anime Architecture", an exhibition which opened in Sydney yesterday, is a reminder of the painstaking artistic process of building fictional worlds. 昨天在悉尼开幕的展览"动漫建筑"突出强调了建造虚幻世界的耗费精力的艺术过程。

④ Featuring more than 100 items including image boards, location photographs, pencil sketches and watercolour paintings, the exhibition examines classic animated films such as "Patlabor: The Movie" (1989), "Metropolis" (2001) and "Ghost in the Shell" (1995).

本次展览包括100多种物品,包括分镜头,实景照片,铅笔草图,水彩画,重新审视了一些经典的动画电影,1989年机动警察,2001大都会,1995攻壳机动队。

⑤ As artists incorporated real-world elements into their futuristic dystopias—"Ghost in the Shell" drew on the dense urbanism of Hong Kong, as well as a lawless enclave called the Kowloon Walled City—the works provide insight into contemporary social, cultural and political fears.艺术家们将一些真实世界的元素融入到充满未来感的反乌托邦世界中,这些作品洞察了现代社会,文化,政治方面人们的忧郁。攻壳机动队就借鉴了香港的密集都市生活,以及香港城中的一块飞地-九龙城寨。

⑥ All good reasons to bring these backgrounds to the fore.

以上就是为什么要关注动画中场景的原因。

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