周次 |
学习时间 |
新编写代码行数 |
博客量(篇) |
学到知识点 |
第15周 |
|
1573 |
1 |
再次熟悉项目流程
|
Game.h (头文件)
#pragma once #include"stdio.h" #include"stdlib.h" #include"string.h" #include"hero.h" #include"windows.h" #define CLS " " #define SEP "|--------------------------------------------------------------------------------------------------|" #define COL 100 //游戏页面总长 #define MARGIN_X 20 //左边距 #define MARGIN_XX 45 #define MARGIN_10 8 #define PAGE_TITLE_X 45 #define PAGE_TITLE_Y 2 #define MAP_START_Y 4 #define MAP_END_Y 16 #define INFOR_START_Y 15 #define INFOR_END_Y 23 #define SUP_NAME_Y 25 #define SUP_EXE_Y 27 /* 商品结构:商品编号,商品名称,商品价格,商品数量(库存),商品描述 玩家结构:玩家名称,金钱,身份(平民V0/VIP),【背包】 背包结构:物品【100】(初始容量100),当前道具数量,最大道具数量 */ typedef enum _stufftype //道具类型 { Weapon=0,Armor=1,Mean=2,con=3 //武器,防具,功法,消耗品 }stufftype; /*商品结构*/ typedef struct _stuff //道具 { int id; //商品编号 char name[20]; //商品名称 float price; //商品单价 int amoung; //商品数量 char desc[500]; //商品描述 stufftype type; //商品种类 union { //联合-多选一 int minattack; //武器(或者功法) - 增加攻击力 int mindefence; //防具 - 增加防御力 int minpower; //功法(或者道具) - 增加真元 }; union { //联合-多选一 int maxattack; //武器(或者功法) - 增加攻击力 int maxdefence; //防具 - 增加防御力 int maxpower; //功法(或者道具) - 增加真元 }; }Stuff; /*背包结构*/ typedef struct _bag { Stuff item[10]; //背包内的物品 int sum; //当前背包内物品数量 int summax; //当前背包内可容纳最大的物品数量 int specount; //背包内的物品种类的数量 }Bag; /*玩家结构*/ typedef struct _player { int id; char name[50]; //玩家昵称 char pass[100]; //玩家的密码 int glod; //玩家的财富(金币) int wealth; //玩家的点券(通过充值获得) char iden[20]; //玩家的身份(VIP or V0) Bag bag; //玩家的背包 int level; //玩家的游戏等级 int exp; //玩家当前的经验值 int nextexp; //玩家升级所需经验 char achieve[10]; //玩家的境界 int hp; //玩家的血量 int attack; //玩家的攻击力 int defence; //玩家的防御力 char mean[20]; //玩家所修功法 三个char型名称其实可以去掉,但我懒得删了 int meanindex; //所修功法的标记(在背包使用时记住ta的编号) 用stuff[index].name的形式使用 char weapon[20]; //玩家所装备的武器 int weaponindex; //武器标记(在背包使用时记住ta的编号) char armor[20]; //玩家所装备的防具 int armorindex; //防具标记(在背包使用时记住ta的编号) }Player; /*地图结构*/ typedef struct _map { int id; //地图编号 char name[20]; //地图名称 int minlevel; //进入最低等级 //坐标结构 COORD coord; //地图的坐标 char desc[500]; //地图介绍 Introduction }Map; /*怪物结构*/ typedef struct _monster { int id; //怪物id char name[30]; //怪物名称 int level; //怪物的等级 char achieve[10]; //怪物的修为 int hp; //怪物的血量 int attack; //怪物的攻击力 int defence; //怪物的防御力 int minmoney; //杀死怪物后掉落金币最低值 int maxmoney; //杀死怪物后掉落金币最高值 int exp; //杀死怪物后获得的经验值 int state; //怪物的状态 0-死亡 非0表示存活 //Stuff item; //杀死怪物后有可能掉落的物品 COORD coord; //怪物的坐标 }Monster; void Exit(); char Umenu(); //功能大厅 void Uloiinsucceed(); //登陆成功的动画 void Ulogin(); //登陆界面 void Newlogn(); //新用户注册界面 int Uloginmenu(); //游戏登陆界面 void Uopenstore(); //打开商城 void Lshowbag(Player *players); //打开背包 void Ltrade(Player *player, int tradeid); //交易函数 void Lshowmap(Player *players); //打开地图 void showinformation(Player *players); //打开个人信息 void LshowInformation(); //打印信息显示区 void Lrefrush(Player *players); //刷新玩家的各种属性 void Lshowmonster(Player *players); //显示当前地图上的怪物 void LCombat(int monsterid, Player *players); //核心:打怪啦 /*******************************************游戏库文件********************************************************/ void init(); //初始化游戏设置,也就是包含以下函数设置 void SetTitle(char *title); //设置游戏窗标题 /* 0-黑色, 1-蓝色, 2-绿色, 3-浅绿色, 4-红色, 5-紫色, 6-黄色, 7-白色 8-灰色, 9-浅蓝色, 10-浅绿色, 11-淡浅绿色, 12-淡红色, 13-淡紫色, 14-淡黄色, 15-亮白色 */ void SetColor(int foreColor,int backColor); //设置游戏的前景色,背景色 void SetPosition(int x,int y); //设置光标的坐标(位置) void ClearInfor(); //清除信息显示区的消息 void LshowMapInfor(int x, int y); //在显示区显示地图息信 void Lclearmall(); //商城清屏函数
Sour.c (源文件)
#include"stdio.h" #include"stdlib.h" #include"string.h" #include"hero.h" #include"windows.h" #include"conio.h" #include"Game.h" #pragma warning(disable:4996) extern Player players[]; extern Stuff stuffs[]; Monster monsters[]; extern int X, Y; /***************************前言**************************************/ /*当前游戏还有着各种各样的BUG,排版,怪物一大堆问题*/ /*还有我之前调试问题留下的大量注释语句*/ main() { //char ch = getch(); //players[0].exp++; //printf("%d",players[0].exp); //getch(); init(); //scanf("%s", players[4].name); //printf("%s", players[4].name); int result; //登陆界面得到的结果 char choice=' '; //选择进入的功能 do { int index = 0; //返回登陆界面的标记 result = Uloginmenu(); if (result == 0) Ulogin(); while (1) { choice = Umenu(); switch (choice) { case '1': Lshowbag(players); break; case '2': Uopenstore(); break; case '3': Lshowmap(players); break; case '4': showinformation(players); break; case '8': index = 1; break; //标记,返回登陆界面 case '9': Exit(); break; } if (index == 1) break; } } while (1); getch(); return 0; }
Function.c (实现文件)
#include"stdio.h" #include"stdlib.h" #include"time.h" #include"string.h" #include"hero.h" #include"windows.h" #include"conio.h" #include"Game.h" #include"math.h" #pragma warning(disable:4996) Player players[]={ {0, "TEXT", "123456",50000,0 ,"Vip3",.bag.summax=10,1,1,1,"武道一重天",1000,100,100,}, {1, "hhh", "123456" ,500000,0 ,"Vip0",.bag.summax = 10 ,1,1,10,"武道一重天",100,10,10 , }, {2, "小七699", "123456" ,50000,0 ,"Vip0",.bag.summax = 10,1,1,10,"武道一重天",100,10,10," ",0," " ,0," ",0 }, {3, "何无", "123456",80000000,80000 ,"Vip8",.bag.summax = 10 ,1,1,10,"武道一重天",100,10,10," ",0," " ,0," ",0 } }; //int Playerlen=sizeof(players)/sizeof(Player); int playid=4; int loginid =0; //登录标记 Stuff stuffs[] = { { 0,"天灵草",8999.0,5,"强大的治愈效果。可以激发传说中的天灵体。",con,.minpower=500,.maxpower=0}, { 1,"血魂果",11000.0,5,"增加大量肉身之力,使人血肉充足。" ,con,.minpower = 800,.maxpower = 1000 }, { 2,"生死花",89999.0,1,"由死转生,可以再人刚死那一瞬间将人救回。",con,.minpower = 5000,.maxpower = 10000 }, { 3,"天尊符昭",150000.0,2,"天尊强大所以可以躲避劫罚,带有天尊气息都符昭可以避劫。" ,con,.mindefence = 500,.maxdefence = 1000 }, { 4,"真仙魂血",9999999.9,0,"真仙的一滴魂血,蕴含毁天灭地的能量(可遇不可求)。" ,con,.minattack=800,.maxpower = 1000 }, { 5,"武道精气(金)",88888,3,"相当于100条蓝色等级的武道精气,可使人脱胎换骨。" ,con,.minpower = 500,.maxpower = 1000 }, { 6,"木剑",1000,30,"入门必备!" ,Weapon,.minattack = 20,.maxattack = 30 }, { 7,"玄天剑",2000,20,"入门必备!" ,Weapon,.minattack = 20,.maxattack = 50 }, { 8,"玄天刀",2000,20,"入门必备!" ,Weapon,.minattack = 15,.maxattack = 48 }, { 9,"绝影枪",5000,10,"抢出如龙,轻掠如火,难知如音!" ,Weapon,.minattack = 20,.maxattack = 60 }, { 10,"裂天弓",8000,30,"裂天弓!九箭,一箭一生死!" ,Weapon,.minattack = 20,.maxattack = 70 }, { 11,"血魔拳套",9500,30,"入门必备!" ,Weapon,.minattack = 20,.maxattack = 80 }, { 12,"玄天盾",3000,10,"入门必备!" ,Armor,.mindefence = 20,.maxdefence = 60 }, { 13,"玄天袍",3000,10,"入门必备!" ,Armor,.mindefence = 20,.maxdefence = 60 }, { 14,"荆棘战甲",12000,5,"万年玄铁,九天玄冥刺融合而成的强大战甲!" ,Armor,.mindefence = 20,.maxdefence = 100 }, { 15,"太极图",10000,30,"入门必备!" ,Weapon,.minattack = 20,.maxattack = 80 }, { 16,"九转玄阳罡气",500000,1,"圣武顾家最强功法,圣武大陆九大圣阶秘典之一!" ,Mean,.minattack = 200,.maxattack = 850 }, { 17,"天龙古经",450000,1,"圣武九门-天龙门镇派之秘典,圣武大陆九大圣阶秘典之一!" ,Mean,.minattack = 200,.maxattack = 800 }, { 18,"太和经",800000,1,"圣武大陆最神奇的功法,熔炼各种功法!" ,Mean,.minattack = 500,.maxattack = 1200 }, { 19,"魔典",500000,30,"圣武大陆魔道之首魔宫,其主魔帝功力冠绝天下,鲜有敌手!" ,Mean,.minattack = 20,.maxattack = 850 }, { 20,"血魔手",50000,30,"极品功法!" ,Mean,.minattack = 20,.maxattack = 200 }, { 21,"烈焰拳!",10000,30,"高级功法!" ,Mean,.minattack = 20,.maxattack = 100 }, { 22,"七转断山拳",30000,30,"高级功法,无限趋近极品功法!" ,Mean,.minattack = 20,.maxattack = 189 }, { 23,"剑风决",80000,30,"极品功法!" ,Mean,.minattack = 20,.maxattack = 220 }, { 24,"九重金身决",100000,30,"绝品功法!" ,Mean,.minattack = 20,.maxattack = 360 }, { 25,"潜龙药剂",10000,5,"神级药剂!血量永久加300" ,con,.minpower=20,.maxpower = 300 }, { 26,"玄清丹",6000,1,"神级药剂!经验值加200" ,con,.minpower = 20,.maxpower = 200 }, { 27,"大力牛魔丹",10000,1,"神级药剂!力量永久加300" ,con,.minpower = 20,.maxpower = 300 }, { 28,"心魔草",3000,50,"集齐10个可以炼心魔丹" ,con,.minpower = 20,.maxpower = 30 }, { 29,"武道石",10000,5,"逆天神物" ,con,.minpower = 20,.maxpower = 300 }, { 30,"武道草",10000,5,"逆天神物" ,con,.minpower = 20,.maxpower = 300 }, { 31,"龙涎香",30000,1,"神级药剂!血量永久加500" ,con,.minpower = 20,.maxpower = 500 }, { 32,"经验药剂(小)",1000,50,"神级药剂!经验永久加30" ,con,.minpower = 20,.maxpower = 30 }, { 33,"经验药剂(大)",10000,5,"神级药剂!血量永久加300" ,con,.minpower = 20,.maxpower = 300 }, { 34,"三阳烈焰斩",300000,1,"仙域术法" ,Mean,.minattack = 20,.maxattack = 1000 }, { 35,"纯阳指",310000,1,"仙域术法" ,Mean,.minattack = 20,.maxattack = 1200 }, { 36,"八荒六合功",500000,1,"仙域术法,准圣功法" ,Mean,.minattack = 20,.maxattack = 3000 }, { 37,"九千杀伐术",550000,1,"仙域术法,准圣功法" ,Mean,.minattack = 20,.maxattack = 3200 }, { 38,"神凤焚天印",1000000,1,"真正的圣人功法!梵天灭地" ,Mean,.minattack = 20,.maxattack =5300 }, { 39,"破灭印",1000000,1,"真正的圣人功法!刚猛霸道,无坚不摧,破坏力难以想象。" ,Mean,.minattack = 20,.maxattack = 5000 }, { 40,"无极圣元功",9999999,1,"天上地下第一功法!" ,Mean,.minattack = 20,.maxattack = 10000 }, { 41,"九天惊雷术!",9780000,1,"真仙级功法!召唤灭世天劫" ,Mean,.minattack = 20,.maxattack = 8800 }, { 42,"吞炼山河",10000000,1,"真正的圣人功法!" ,Mean,.minattack = 20,.maxattack = 9200 }, //空缺5,6,7栏位的商品 { 100,"太极图",10000,30,"入门必备!" ,Mean,.minattack = 20,.maxattack = 80 } }; int Stufflen = sizeof(stuffs) / sizeof(Stuff); int X = 3; int Y = 2; Map mapArray[8][8] = { { { 1,"顾家花园",1,{ 0.0 }," 顾家一座安静的花园,这里亭台坐落,小桥流水,周围更有有百花争艳,绽放异彩。特别是那一簇又一簇迷人的花色,被清澈如镜的水面映照之下,使得这里流光溢彩,犹若仙境。偶尔,一两只蝴蝶飞过,翅膀上彩霞点点,尤其在明媚的阳光下,更加夺目。" },{ 2,"顾家主殿",1,{ 0.1 },"这里是燕国圣武九门之一的圣武世家,顾家!" }, { 3,"后山禁地",1,{ 0.2 },"后山禁地,那是一座上古之地,整片天地都笼罩在浩大的上古大阵中,传说里面有着诸多神秘。" },{ 3,"柴房",1,{ 0.3 },"说着,顾风恶狠狠地拎着那管理杂物的管家走向房间,不知道说了些什么。当出来后,顾老八完全变了个样儿,看向雪十三的目光充满了阴厉与蔑视。" }, { 5,"圣武山",1,{ 0.4 },"顾家所在!" },{ 5,"圣武城",1,{ 0.5 },"圣武城,世间共有九座,分别隶属于圣武九门的九大圣武世家。 眼前顾家的这座城池,更是燕国仅有的唯一一座圣武城,意义非凡!" }, { 7,"燕国",1,{ 0.6 },"这里是是一切故事开始的地方!" },{ 8,"大永帝国",1,{ 0.7 },"燕国的友邦,两国间的关系一直很好。" } }, { { 9,"通天楼",1,{ 1.0 }," 通天楼,这是在燕国赫赫有名的一大势力,他们尤为出名的是情报消息,号称本领通天,无所不知。" },{ 10,"天剑门",1,{ 1.2 }," " }, { 11,"雅轩阁",1,{ 1.2 },"拍卖行!" },{ 12,"天魔山",1,{ 1.3 },"魔宫所在,魔宫中的有名强者被划分为:金木水火土五大阎君,其次为青龙、白虎、朱雀、玄武、麒麟五大护法,接着是十大长老,天、地、人三大魔帅,两大魔尊,最后则是……魔宫的宫主,被称为魔帝。" }, { 13,"银黄殿",1,{ 1.4 },"一座气势磅礴,连绵成片的巨大宫殿群呈现在眼前,仅是门面的雕琢,便充满一股贵气。" },{ 14,"黑龙帝国",1,{ 1.5 },"黑龙帝国内忧外患,随时能够灭国。" }, { 15,"飞雪山庄",1,{ 1.6 },"飞雪山庄,在整个天下间也是极为有名气的。整个飞雪山庄,最强者是他们的老祖,卡在八重天圆满之境多年,一直不能破入九重天。但是,传说,那是一件被武道神话凌之轩加持过的绝品神器,真正威能比之圣阶神器丝毫不弱,还要更强。" },{ 16,"天山秘境",1,{ 1.7 },"此秘境八百年没有开启了,想必里面各种古药、灵果" } }, { { 17,"司徒家",1,{ 2.0 },"圣武九门之一!" },{ 18,"竹屋",1,{ 2.1 },"八百年前的武道神话凌之轩曾经居住过的地方。" }, { 19,"凤音阁",1,{ 2.2 },"圣武九门之一!" },{ 20,"神宫",1,{ 2.3 },"一个庞大,神秘的势力!" }, { 21,"血衣门",1,{ 2.4 },"血衣门恶名昭彰,任谁听到名字都要闻风丧胆。" },{ 22,"天龙门",1,{ 2.5 },"圣武世家的威严不可侵犯!" }, { 23,"天霜门",1,{ 2.6 },"可圣武世家之间是有着盟约的,任何一方敢觊觎对方的圣阶秘典,将遭到所有势力的围攻。" },{ 24,"天云帝国",1,{ 2.7 }," !" } }, { { 25,"无量宗",1,{ 3.0 },"“千年之前,圣武九门分成三派,一派是血衣门与魔宫两大邪道,一派是我等名门正派,最后一派则是……无量宗。”" },{ 26,"天灵山",1,{ 3.1 },"妖兽纵横!" }, { 27,"上古战场",1,{ 3.2 }," 有数百丈大的骸骨横陈,不知是何种异兽,骨骼如今还有些晶莹,散着股让人心惊的气息。" },{ 28,"永生道门",1,{ 3.3 },"此门威力无穷,可上震诸天,下震九幽,倘若能够打开其奥秘,将令人堪破生死,得证长生!只是,这个过程十分危险,须有一往无前的信心,一旦失败,将万劫不复。" }, { 29,"云岚帝国",1,{ 3.4 },"“此处靠近云岚帝国,听说该国以一套上古残阵而闻名大6,是周围方圆数万里内的巨无霸,比肩一流势力。你们……可是云岚帝国的人?”" },{ 30,"血狼谷",1,{ 3.5 },"血狼谷谷主是风云榜上的强者,位于前列,实力强大恐怖。" }, { 31,"乱剑山",1,{ 3.6 },"大周帝国的一个强大势力。" },{ 32,"西部冰域李家",1,{ 3.7 },"圣武九门之一!" } }, { { 33,"凤鸣谷",1,{ 4.0 }," 凤鸣谷是一片绝世凶地,如果是平常人到此,只会见到外围的那片废墟峡谷,连入口都难以找到。!" },{ 34,"百花宫",1,{ 4.1 },"百花宫皆女子,所有人聚集此处,可谓百花争艳,芳香怡人,让人看得眼花缭乱。" }, { 35,"穿云宫",1,{ 4.2 },"穿云宫属于一流势力,但其老祖只是一只脚踏入了九重天,并未真正跨入进去。但凭借着穿云宫的震天弓,其攻击力却足以达到九重天的层次。这才使得他们位列一流势力当中。!" },{ 36,"大周帝国",1,{ 4.3 },"大周帝国虽然是一流强国,但在整个天下间,却也并不是特别显眼。!" }, { 37,"凤阳城",1,{ 4.4 },"凤阳城!" },{ 38,"天星谷",1,{ 4.5 },"不长时间,他们便见到远处一座密林,冒着氤氲灵气,云蒸雾绕,此时天没亮,那边的光芒却映照的璀璨一片,仿佛一片仙家神圣之地!" }, { 39,"风神宫",1,{ 4.6 },"!" },{ 40,"仙门",1,{ 4.7 },"可以说,要想成就武道神话,就必须跨越圣武九门这九座庞然大物,否则,便是灰飞烟灭的下场。此劫被称为……生死劫!" } }, //以下开始为仙道世界地图 { { 41,"雪神宫",11,{ 5.0 },"这里也是故事开始的地方!" },{ 42,"帝氏一族",11,{ 5.1 },"沧澜界虽然比不上仙道世界那么的浩大辉煌,可毕竟也是一片修仙大世界,资源雄浑。因此,这里早已被仙域中的几大家族占领,统御此处。而帝氏一族,便是其中之一。" }, { 43,"鬼蜮",11,{ 5.2 },"鬼蜮,据说,那是一片神秘的地域,据说,那里是一群曾经死去的人栖居。!" },{ 44,"万苍圣宫",11,{ 5.3 },"雪十三知道一些这个势力的传说,那万苍圣人的《万苍圣功》无比霸道,一经施展,能将人的一身生机给抽掉。雪十三知道一些这个势力的传说,那万苍圣人的《万苍圣功》无比霸道,一经施展,能将人的一身生机给抽掉。" }, { 45,"北玄域",11,{ 5.4 },"听闻她们一向与世无争,安静修炼,还不时地救济一些贫苦的修士" },{ 46,"麒麟巢",11,{ 5.5 },"真正的麒麟巢,这里空间比外面还要浩大许多,周围,那龙眼大的珍珠、宝石等,数不胜数,流光溢彩,美轮美奂。!" }, { 47,"天雷宗",11,{ 5.6 },"!" },{ 48,"北玄域",11,{ 5.7 },"那里各大妖族盘踞,不说万族林立,也差不了多少,最起码有上千个种族。" } }, { { 49,"妖域",11,{ 6.0 },"大妖遍地,强势无比!" },{ 50,"万剑宫",11,{ 6.1 },"!" }, { 51,"金龙拍卖行",11,{ 6.2 },"这个商会无比庞大,分行遍布整个北玄域,据说,在其他几大域中也有势力盘根错节,十分不好惹。 根本原因,是该族有圣人坐镇。!" },{ 52,"玄昆宫",11,{ 6.3 },"那玄昆宫的宫主便到来,一身蓝色锦袍,很年轻,面如刀削,发丝漆黑,眸子若星辰般明亮,整个人的气势浑然天成。!" }, { 53,"化龙洞",11,{ 6.4 },"毫无疑问,这化龙洞是一场天大的造化,可同时又是一处无比恐怖的地方,就是称为禁地都不过分,太可怕了。这么多年来,进去的人活着出来的不足十分之一,而成功领悟完成蜕变,获得大造化者,却是不足千分之一。" },{ 54,"圣天宫",11,{ 6.5 },"那是圣天宫的殿主,他踏着大印而来,据说那是他的成名法器,以稀有的金属锻造,有山河之重,可一力破万法。!" }, { 55,"邪域",11,{ 6.6 },"!" },{ 56,"大元殿",11,{ 6.7 },"大元殿殿主的那口神剑,神霞千万,都撕裂虚空了,太恐怖。!" } }, { { 57,"天灵观",11,{ 7.0 },"此道观虽非圣人传承,也不是什么名震天下的大势力,可却曾在两万年前现出过仙迹。 传说,这里有真仙留下的一道法印烙印,十分了得,拥有不朽的奥义,参悟后可得长生。!" },{ 58,"天秀宫",11,{ 7.1 },"天秀宫是南玄域一个一流大势力,门派中有化虚层次的强者坐镇,虽然不是圣人传承世家,可存在的岁月古老,底蕴深厚,威震一方。" }, { 59,"玉剑宫",11,{ 7.2 },"这里是一片山脉,雾霭腾腾,百花盛开,馨香扑鼻,还有鸟兽啼鸣,一片祥和的气息,出尘而宁静,这是一方净土。" },{ 60,"死亡星海",11,{ 7.3 },"这里到处都是毁灭般的气息,根本没有一丝的生机,四周的地面也都是光秃秃的一片,因为被这种气息笼罩,任何植被都无法生长。每一个时代,每一段时空,都被死亡星海贯穿,所有殒落的生灵,破碎的物体,包括星辰世界等,都会被它吸过来。" }, { 61,"永恒族",11,{ 7.4 },"域外神秘种族!" },{ 62,"杀戮神殿",11,{ 7.5 },"杀戮圣骑士的归属!" }, { 63,"初始之地",11,{ 7.6 },"混沌!" },{ 64,"天尊传承",20,{ 7.7 },"有几率获得天尊传承!" } } }; Monster monsters[] = { //凤鸣谷 { 1,"守门弟子",1,"武道一重天",150,150,150,10,15,5,1,{0,4}}, { 2,"外门弟子",3,"武道三重天",300,400,150,20,35,20,1 ,{ 0,4 } }, { 3,"内门弟子",5,"武道五重天",500,600,30,65,50,1,{ 0, } }, { 4,"精英弟子",6,"武道六重天",1000,700,250,50,200,100,1,{ 0,4 } }, { 5,"传承弟子",7,"武道七重天",1000,800,300,200,500,300,1 ,{ 0,4 } }, { 6,"外门长老",8,"武道八重天",2000,1000,320,500,605,500,1 ,{ 0,4 } }, { 7,"内门长老",8,"武道八重天",2000,1020,330,500,655,600,1 ,{ 0,4 } }, { 8,"大长老",9,"武道九重天",3000,1550,350,600,800,800,1 ,{ 0,4 } }, { 9,"掌门",10,"武道通神",5000,1660,400,1000,3500,1000,1 ,{ 0,4 } }, //神宫 { 10,"血袍人",1,"武道一重天",150,150,100,10,15,5,1,{ 3,2 } }, { 11,"血袍人",3,"武道三重天",300,400,150,20,35,20,1,{ 3,2 } }, { 12,"血袍人",5,"武道五重天",500,600,200,30,65,50,1,{ 3,2 } }, { 13,"血袍人",6,"武道六重天",1000,700,250,50,200,100,1,{ 3,2 } }, { 14,"血袍人",7,"武道七重天",1000,800,300,200,500,300,1 ,{ 3,2 } }, { 15,"陈皇(少主)",8,"武道八重天",2000,1000,320,500,605,500,1 ,{ 3,2 } }, { 16,"血袍总管",8,"武道八重天",2000,1030,330,500,655,600,1 ,{ 3,2 } }, { 17,"血袍大总管",9,"武道九重天",3000,1250,350,600,800,800,1 ,{ 3,2 } }, { 18,"神宫宫主",10,"武道通神",5200,1680,400,1000,3500,1000,1 ,{ 3,2 } }, //顾家主殿 //{ 19,"弟子",1,"武道一重天",150,100,100,10,15,5,1,{ 1,0 } }, { 20,"弟子",3,"武道三重天",300,150,150,20,35,20,1,{ 1,0 } }, { 21,"弟子",5,"武道五重天",500,400,200,30,65,50,1,{ 1,0 } }, { 22,"弟子",6,"武道六重天",1000,650,250,50,200,100,1,{ 1,0 } }, { 23,"第五供奉",7,"武道七重天",1000,700,300,200,500,300,1 ,{ 1,0 } }, { 24,"第四供奉",8,"武道八重天",2000,820,320,500,605,500,1 ,{ 1,0 } }, { 25,"第三供奉",8,"武道八重天",2000,1030,330,500,655,600,1 ,{ 1,0 } }, { 26,"第二供奉",9,"武道九重天",3000,1350,350,600,800,800,1 ,{ 1,0 } }, { 27,"第一供奉",10,"武道通神",5100,1400,400,1000,3500,1000,1 ,{ 1,0 } }, { 28,"剑尊",10,"武道通神",5300,1480,400,1000,3500,1000,1 ,{ 1,0 } }, //圣武山 { 29,"弟子",5,"武道五重天",500,600,200,30,65,50,1,{ 4,0 } }, { 30,"弟子",6,"武道六重天",1000,750,250,50,200,100,1,{ 4,0 } }, { 31,"第九供奉",7,"武道七重天",1000,1000,300,200,500,300,1 ,{ 4,0 } }, { 32,"第八供奉",8,"武道八重天",2000,1320,320,500,605,500,1 ,{ 4,0 } }, { 33,"第七供奉",8,"武道八重天",2000,1330,330,500,655,600,1 ,{ 4,0 } }, { 34,"第六供奉",9,"武道九重天",3000,1650,350,600,800,800,1 ,{ 4,0 } }, { 35,"二长老",10,"武道通神",5100,1400,400,1000,3500,1000,1 ,{ 4,0 } }, { 36,"顾西风",10,"武道通神",5300,1500,400,1000,3500,1000,1 ,{ 4,0 } }, { 37,"顾天霸",10,"武道通神",5300,1800,400,1000,3500,1000,1 ,{ 4,0 } }, //神宫 { 10,"血袍人",1,"武道一重天",150,150,100,10,15,5,1,{ 3,2 } }, { 11,"血袍人",3,"武道三重天",300,400,150,20,35,20,1,{ 3,2 } }, { 12,"血袍人",5,"武道五重天",500,600,200,30,65,50,1,{ 3,2 } }, { 13,"血袍人",6,"武道六重天",1000,700,250,50,200,100,1,{ 3,2 } }, { 14,"血袍人",7,"武道七重天",1000,800,300,200,500,300,1 ,{ 3,2 } }, { 15,"陈皇(少主)",8,"武道八重天",2000,1000,320,500,605,500,1 ,{ 3,2 } }, { 16,"血袍总管",8,"武道八重天",2000,1030,330,500,655,600,1 ,{ 3,2 } }, { 17,"血袍大总管",9,"武道九重天",3000,1250,350,600,800,800,1 ,{ 3,2 } }, { 18,"神宫宫主",10,"武道通神",5200,1680,400,1000,3500,1000,1 ,{ 3,2 } }, //顾家主殿 //{ 19,"弟子",1,"武道一重天",150,100,100,10,15,5,1,{ 1,0 } }, { 20,"弟子",3,"武道三重天",300,150,150,20,35,20,1,{ 1,0 } }, { 21,"弟子",5,"武道五重天",500,400,200,30,65,50,1,{ 1,0 } }, { 22,"弟子",6,"武道六重天",1000,650,250,50,200,100,1,{ 1,0 } }, { 23,"第五供奉",7,"武道七重天",1000,700,300,200,500,300,1 ,{ 1,0 } }, { 24,"第四供奉",8,"武道八重天",2000,820,320,500,605,500,1 ,{ 1,0 } }, { 25,"第三供奉",8,"武道八重天",2000,1030,330,500,655,600,1 ,{ 1,0 } }, { 26,"第二供奉",9,"武道九重天",3000,1350,350,600,800,800,1 ,{ 1,0 } }, { 27,"第一供奉",10,"武道通神",5100,1400,400,1000,3500,1000,1 ,{ 1,0 } }, { 28,"剑尊",10,"武道通神",5300,1480,400,1000,3500,1000,1 ,{ 1,0 } }, //圣武山 { 29,"弟子",5,"武道五重天",500,600,200,30,65,50,1,{ 4,0 } }, { 30,"弟子",6,"武道六重天",1000,750,250,50,200,100,1,{ 4,0 } }, { 31,"第九供奉",7,"武道七重天",1000,1000,300,200,500,300,1 ,{ 4,0 } }, { 32,"第八供奉",8,"武道八重天",2000,1320,320,500,605,500,1 ,{ 4,0 } }, { 33,"第七供奉",8,"武道八重天",2000,1330,330,500,655,600,1 ,{ 4,0 } }, { 34,"第六供奉",9,"武道九重天",3000,1650,350,600,800,800,1 ,{ 4,0 } }, { 35,"二长老",10,"武道通神",5100,1400,400,1000,3500,1000,1 ,{ 4,0 } }, { 36,"顾西风",10,"武道通神",5300,1500,400,1000,3500,1000,1 ,{ 4,0 } }, { 37,"顾天霸",10,"武道通神",5300,1800,400,1000,3500,1000,1 ,{ 4,0 } }, //天魔山 { 38,"魔宫弟子",5,"武道五重天",500,600,200,30,65,50,1,{ 3,1 } }, { 42,"木阎行君",8,"武道八重天",2000,1330,330,500,655,600,1 ,{ 3,1 } }, { 42,"金阎行君",8,"武道八重天",2000,1330,330,500,655,600,1 ,{ 3,1 } }, { 42,"土阎行君",8,"武道八重天",2000,1330,330,500,655,600,1 ,{ 3,1 } }, { 42,"火阎行君",8,"武道八重天",2000,1330,330,500,655,600,1 ,{ 3,1 } }, { 43,"水阎行君",9,"武道九重天",3000,1650,350,600,800,800,1 ,{ 3,1 } }, { 44,"白魔尊",10,"武道通神",5100,1400,400,1000,3500,1000,1 ,{ 3,1 } }, { 45,"黑魔尊",10,"武道通神",5300,1500,400,1000,3500,1000,1 ,{ 3,1 } }, { 46,"魔帝",10,"武道通神",5300,1700,400,1000,3500,1000,1 ,{ 3,1 } }, //后山禁地 { 47,"禁地英魂",5,"武道五重天",500,600,200,30,65,50,1,{ 2,0 } }, { 48,"禁地英魂",8,"武道八重天",2000,1330,330,500,655,600,1 ,{ 2,0 } }, { 49,"禁地英魂",8,"武道八重天",2000,1330,330,500,655,600,1 ,{ 2,0 } }, { 50,"禁地英魂",8,"武道八重天",2000,1330,330,500,655,600,1 ,{ 2,0 } }, { 51,"禁地英魂",8,"武道八重天",2000,1330,330,500,655,600,1 ,{ 2,0 } }, { 52,"禁地英魂",9,"武道九重天",3000,1650,350,600,800,800,1 ,{ 2,0 } }, { 53,"禁地英魂",10,"武道通神",5100,1400,400,1000,3500,1000,1 ,{ 2,0 } }, { 54,"禁地英魂",10,"武道通神",5300,1500,400,1000,3500,1000,1 ,{ 2,0 } }, { 55,"顾天雄",10,"武道通神",5300,1700,400,1000,3500,1000,1 ,{ 2,0 } }, //天山秘境 { 29,"秘境亡魂",5,"武道五重天",500,600,200,30,65,50,1,{ 7,1 } }, { 30,"秘境亡魂",6,"武道六重天",1000,750,250,50,200,100,1,{ 7,1 } }, { 31,"秘境亡魂",7,"武道七重天",1000,1000,300,200,500,300,1 ,{ 7,1 } }, { 32,"秘境亡魂",8,"武道八重天",2000,1320,320,500,605,500,1 ,{ 7,1 } }, { 33,"秘境亡魂",8,"武道八重天",2000,1330,330,500,655,600,1 ,{ 7,1 } }, { 34,"秘境亡魂",9,"武道九重天",3000,1650,350,600,800,800,1 ,{ 7,1 } }, { 35,"秘境亡魂",10,"武道通神",5100,1400,400,1000,3500,1000,1 ,{ 7,1 } }, { 36,"秘境亡魂",10,"武道通神",5300,1500,400,1000,3500,1000,1 ,{ 7,1 } }, { 37,"秘境亡魂",10,"武道通神",5300,1600,400,1000,3500,1000,1 ,{ 7,1 } }, //永生道门 { 55,"恐怖身影",10,"武道通神",5300,1800,400,1000,3500,1000,1 ,{ 3,3 } }, //上古战场 { 47,"上古英魂",5,"武道五重天",500,600,200,30,65,50,1,{ 2,3 } }, { 48,"上古英魂",8,"武道八重天",2000,1330,330,500,655,600,1 ,{ 2,3 } }, { 49,"上古英魂",8,"武道八重天",2000,1330,330,500,655,600,1 ,{ 2,3 } }, { 50,"上古英魂",8,"武道八重天",2000,1330,330,500,655,600,1 ,{ 2,3 } }, { 51,"上古英魂",8,"武道八重天",2000,1330,330,500,655,600,1 ,{ 2,3 } }, { 52,"上古英魂",9,"武道九重天",3000,1650,350,600,800,800,1 ,{ 2,3 } }, { 53,"上古英魂",10,"武道通神",5100,1400,400,1000,3500,1000,1 ,{ 2,3 } }, { 54,"上古英魂",10,"武道通神",5300,1500,400,1000,3500,1000,1 ,{ 2,3 } }, { 55,"上古英魂",10,"武道通神",5300,1700,400,1000,3500,1000,1 ,{ 2,3 } }, { 100,"魔帝",10,"武道通神",5300,1700,400,1000,3500,1000,1 ,{ 3,1 } } }; int monstercount = sizeof(monsters) / sizeof(Monster); int Uloginmenu() //游戏登陆界面 { //getchar(); system("cls"); char choice; printf("\n"); printf("\t\t\t\t\t欢迎来到- 仙域天尊 -!\n\n"); SetPosition(MARGIN_X, 4); printf("请选择:\t(1)【老用户登陆】 (2)【新用户注册】 (3)【游客登陆】(暂不开放)\n"); do { printf("\n"); printf(" 请输入1 or 2;"); choice = getchar(); if (choice == '2') { Newlogn(); printf("\t\t\t\t注册成功!按任意键进入登陆页面.\n"); getch(); break; } else if (choice == '1') { break; } } while (choice != 1 && choice != 2); return 0; } void Newlogn() { int a = playid; printf("\t\t\t\t请设置用户名/昵称:"); scanf("%s", players[a].name); //gets(players[playid].name); //fflush(stdin); printf("\t\t\t\t请设置密码:"); scanf("%s", players[a].pass); //gets(players[playid].pass); fflush(stdin); players[a].id = playid; playid++; players[a].glod = 50000; players[a].wealth = 0; strcpy(players[a].iden, "Vip0"); players[a].bag.summax = 20; players[a].level = 1; players[a].exp = 1; players[a].nextexp = 10; strcpy(players[a].achieve, "武道一重天"); players[a].hp = 100; players[a].attack = 10; players[a].defence = 10; strcpy(players[a].weapon," "); strcpy(players[a].armor, " "); strcpy(players[a].mean, " "); } void Ulogin() { int i; int wrongcount=0; int flag=0; char temp[20]; char pass[20]; system("cls"); printf("\n"); SetPosition(PAGE_TITLE_X, PAGE_TITLE_Y); printf("仙域天尊-997工作室\n"); printf("\n"); do { printf("\t\t\t\t\t请输入用户名/昵称:"); scanf("%s", temp); printf("\t\t\t\t\t请输入密码:"); scanf("%s", pass); //printf("%s\n",players[playid].name); //printf("%s\n",temp); for (i = 0; i < playid;i++) { if ((strcmp(temp, players[i].name) == 0) && (strcmp(pass, players[i].pass) == 0)) { flag = 1; loginid = i; } } //printf("%d",flag); if (flag == 1) { Uloiinsucceed(); break; } else wrongcount++; printf(" 账号或密码错误,请重新输入!已输入错误%d次,错误3次将退出游戏!\n",wrongcount); } while (wrongcount != 3); if (wrongcount == 3) { printf("\n"); printf(" "); printf("输入错误3次,正在退出系统!"); for (int i = 0; i < 3; i++) { printf("."); Sleep(500); } exit(0); } } void Uloiinsucceed() { printf("\t\t\t\t\t\t\t\t\t\t|当前用户为:%s(%s)\n", players[loginid].name, players[loginid].iden); printf("\t\t\t\t 请选择区服;\n"); printf("\t\t\t\t 1.测试先驱服1\n\t\t\t\t 2.......\n"); getchar(); printf(" 正在进入\n"); printf(" "); for (int i = 0; i < 20; i++) { printf("□"); Sleep(300); } } char Umenu() //功能大厅 { char choice=' '; system("cls"); printf("\n"); printf(" 仙域天尊-功能大厅\n"); printf("\n"); //printf("\t\t\t\t\t\t\t|当前用户为:%s(%s)| 金币:%d | 点券:%d |\n", players[loginid].name, players[loginid].iden, players[loginid].glod, players[loginid].wealth); printf("\n"); printf("\t\t1.背包\t\t\t 2.商城\t\t 3.地图\n"); printf("\t\t4.个人信息\t\t\t8.退出登陆\t\t\t9.退出游戏\n"); printf("\t\t请输入您的选择:"); scanf("%c", &choice); return choice; } void Uopenstore() { getchar(); char a; //接收是否交易的指令 int choiceindex = 0; //接收需要购买商品的编号 system("cls"); printf("\n"); SetPosition(PAGE_TITLE_X, PAGE_TITLE_Y); printf("仙域天尊-游戏商城\n"); printf("\n"); printf("\t\t\t\t\t\t\t\t|当前用户为:%s(%s)| 金币:%d | 点券:%d |\n", players[loginid].name, players[loginid].iden, players[loginid].glod, players[loginid].wealth); printf("\n"); printf(" <1>默认\t<2>\t <3>\t <4>\t <5>\t <6>\t <7>\t <8>\n"); printf("热门商品 | 装备(武道) | 功法(武道) | 物品(武道) | 装备(仙道) | 功法(仙道) | 物品(仙道) | 天地造化(仙域)\n"); printf("热门商品-->\n"); printf("ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=(~ ̄▽ ̄)~\n"); printf("\n"); //int len; int i=0; //len = sizeof(stuffs) / sizeof(Stuff); printf("编号\t商品名称\t单价\t\tVIP价格\t\t数量\t物品描述\n"); for(i=0;i<7;i++) printf("%d\t%-12s %-10.1f\t%-10.1f\t%d\t%s\n",stuffs[i].id, stuffs[i].name, stuffs[i].price, stuffs[i].price*0.8, stuffs[i].amoung, stuffs[i].desc); printf("\n"); printf(" d=================================================================================( ̄▽ ̄*)b\n"); do { for (i = 0; i < 4; i++) { SetPosition(0, 24+i); printf(" "); } SetPosition(80, 23); printf("Tps:当前商店;栏位5,6,7暂无物品"); SetPosition(0, 23); printf("请选择商店栏位(按ENTER键直接进入购买或按ESC退出):"); //scanf("%c", &a); a = getch(); if (a == 'Y' || a == 'y' || a == '1' || a == '2' || a == '3' || a == '4' || a == '5' || a == '6' || a == '7' || a==13 || a==108 ||a==27 || a=='8') //暂时只开发圣武大陆 { if (a == 27) break; if(a!=13) Lclearmall(); //商城清屏函数 if (a == 13) { SetPosition(0,25); printf("请输入要购买的商品的编号:"); scanf("%d", &choiceindex); Ltrade(&players[loginid], choiceindex); } else if (a == '1') { SetPosition(0, 8); printf("热门商品-->\n"); printf("ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=(~ ̄▽ ̄)~\n"); printf("\n"); //int len; int i = 0; //len = sizeof(stuffs) / sizeof(Stuff); printf("编号\t商品名称\t单价\t\tVIP价格\t\t数量\t物品描述\n"); for (i = 0; i < 7; i++) printf("%d\t%-12s %-10.1f\t%-10.1f\t%d\t%s\n", stuffs[i].id, stuffs[i].name, stuffs[i].price, stuffs[i].price*0.8, stuffs[i].amoung, stuffs[i].desc); printf("\n"); printf(" d=================================================================================( ̄▽ ̄*)b\n"); } else if (a == '2') { SetPosition(0, 8); printf("装备(武道)-->\n"); printf("ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=(~ ̄▽ ̄)~\n"); printf("\n"); //int len; int i = 0; //len = sizeof(stuffs) / sizeof(Stuff); printf("编号\t商品名称\t单价\t\tVIP价格\t\t数量\t物品描述\n"); for (i = 7; i < 16; i++) printf("%d\t%-12s %-10.1f\t%-10.1f\t%d\t%s\n", stuffs[i].id, stuffs[i].name, stuffs[i].price, stuffs[i].price*0.8, stuffs[i].amoung, stuffs[i].desc); printf("\n"); printf(" d=================================================================================( ̄▽ ̄*)b\n"); } else if (a == '3') { SetPosition(0, 8); printf("功法(武道)-->\n"); printf("ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=(~ ̄▽ ̄)~\n"); printf("\n"); //int len; int i = 0; //len = sizeof(stuffs) / sizeof(Stuff); printf("编号\t商品名称\t单价\t\tVIP价格\t\t数量\t物品描述\n"); for (i = 16; i < 25; i++) printf("%d\t%-12s %-10.1f\t%-10.1f\t%d\t%s\n", stuffs[i].id, stuffs[i].name, stuffs[i].price, stuffs[i].price*0.8, stuffs[i].amoung, stuffs[i].desc); printf("\n"); printf(" d=================================================================================( ̄▽ ̄*)b\n"); } else if (a == '4') { SetPosition(0, 8); printf("物品(武道)-->\n"); printf("ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=(~ ̄▽ ̄)~\n"); printf("\n"); //int len; int i = 0; //len = sizeof(stuffs) / sizeof(Stuff); printf("编号\t商品名称\t单价\t\tVIP价格\t\t数量\t物品描述\n"); for (i = 25; i < 34; i++) printf("%d\t%-12s %-10.1f\t%-10.1f\t%d\t%s\n", stuffs[i].id, stuffs[i].name, stuffs[i].price, stuffs[i].price*0.8, stuffs[i].amoung, stuffs[i].desc); printf("\n"); printf(" d=================================================================================( ̄▽ ̄*)b\n"); } else if (a == '5') { SetPosition(0, 8); printf("装备(仙道)-->\n"); printf("ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=(~ ̄▽ ̄)~\n"); printf("\n"); //int len; int i = 0; //len = sizeof(stuffs) / sizeof(Stuff); printf("编号\t商品名称\t单价\t\tVIP价格\t\t数量\t物品描述\n"); /* for (i = 42; i < 50; i++) printf("%d\t%-12s %-10.1f\t%-10.1f\t%d\t%s\n", stuffs[i].id, stuffs[i].name, stuffs[i].price, stuffs[i].price*0.8, stuffs[i].amoung, stuffs[i].desc); printf("\n"); printf(" d=================================================================================( ̄▽ ̄*)b\n");*/ printf("抱歉,当前栏位暂无商品!"); } else if (a == '6') { SetPosition(0, 8); printf("功法(仙道)-->\n"); printf("ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=(~ ̄▽ ̄)~\n"); printf("\n"); //int len; int i = 0; //len = sizeof(stuffs) / sizeof(Stuff); printf("编号\t商品名称\t单价\t\tVIP价格\t\t数量\t物品描述\n"); /* for (i = 42; i < 50; i++) printf("%d\t%-12s %-10.1f\t%-10.1f\t%d\t%s\n", stuffs[i].id, stuffs[i].name, stuffs[i].price, stuffs[i].price*0.8, stuffs[i].amoung, stuffs[i].desc); printf("\n"); printf(" d=================================================================================( ̄▽ ̄*)b\n");*/ printf("抱歉,当前栏位暂无商品!"); } else if (a == '7') { SetPosition(0, 8); printf("物品(仙道)-->\n"); printf("ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=(~ ̄▽ ̄)~\n"); printf("\n"); //int len; int i = 0; //len = sizeof(stuffs) / sizeof(Stuff); printf("编号\t商品名称\t单价\t\tVIP价格\t\t数量\t物品描述\n"); /* for (i = 42; i < 50; i++) printf("%d\t%-12s %-10.1f\t%-10.1f\t%d\t%s\n", stuffs[i].id, stuffs[i].name, stuffs[i].price, stuffs[i].price*0.8, stuffs[i].amoung, stuffs[i].desc); printf("\n"); printf(" d=================================================================================( ̄▽ ̄*)b\n");*/ printf("抱歉,当前栏位暂无商品!"); } else if (a == '8') { SetPosition(0, 8); printf("天地造化-->\n"); printf("ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=ε=(~ ̄▽ ̄)~\n"); printf("\n"); //int len; int i = 0; //len = sizeof(stuffs) / sizeof(Stuff); printf("编号\t商品名称\t单价\t\tVIP价格\t\t数量\t物品描述\n"); for (i = 34; i < 43; i++) printf("%d\t%-12s %-10.1f\t%-10.1f\t%d\t%s\n", stuffs[i].id, stuffs[i].name, stuffs[i].price, stuffs[i].price*0.8, stuffs[i].amoung, stuffs[i].desc); printf("\n"); printf(" d=================================================================================( ̄▽ ̄*)b\n"); } } /*else { printf("按任意键返回大厅"); break; getch(); }*/ } while (1); } void Ltrade(Player *player, int tradeid) { int i; //printf("请输入要购买的商品编号:"); //scanf("%d",&choice); Stuff *tradestuff=NULL; //购买商品的指针 for (i = 0; i < Stufflen; i++) //商品数组中遍历选择的那个编号 { if (stuffs[i].id == tradeid) { // printf("%d", Stufflen); tradestuff = stuffs + i;//tradestuff=&stuffs[i]; break; } } //满足交易条件后,执行交易操作; if (tradestuff->amoung = 0) { printf("商品库存不足,下次早点来哦!/(ㄒoㄒ)/~~"); getch(); Uopenstore(); } if (player->glod <= tradestuff->price) { printf("您的金币不足,要赚够了钱再来找我哟!(ง •_•)ง"); getch(); Uopenstore(); } if (player->bag.sum >= player->bag.summax) { printf("您的金币不足,要赚够了钱再来找我哟!(ง •_•)ง"); getch(); Uopenstore(); } //购买成功 //1.商城库存-1 tradestuff->amoung--; //2.玩家的金钱-商品单价 player->glod -= tradestuff->price; //3.玩家的背包增加物品 for (i = 0; i < player->bag.sum; i++) { //通过玩家背包中物品的id来判断是否拥有 if (tradestuff->id == player->bag.item[i].id) //3.1 判断玩家背包中是否已有该商品 { player->bag.item[i].amoung++; //3.2 如果有,该商品的数量+1 player->bag.sum++; break; } } if (i == player->bag.sum) //3.3 如果没有,就向背包里添加该商品 { int newindex = player->bag.sum; player->bag.item[newindex].id = tradestuff->id; player->bag.item[newindex].price = tradestuff->price; player->bag.item[newindex].amoung = 1; strcpy(player->bag.item[newindex].name,tradestuff->name); strcpy(player->bag.item[newindex].desc, tradestuff->desc); //player->bag.specount= tradestuff->id+1; player->bag.sum++; player->bag.specount++; player->bag.item[newindex].type = tradestuff->type; switch (players[loginid].bag.item[newindex].type) //此地有BUG { case Weapon: player->bag.item->maxattack=tradestuff->maxattack; break; case Armor: player->bag.item->maxdefence=tradestuff->maxdefence; break; case Mean: player->bag.item->maxattack= tradestuff->maxattack; break; case con: player->bag.item->maxpower += tradestuff->maxpower; break; } } printf("购买成功!<( ̄︶ ̄)↗[GO!]\n"); printf("按任意键返回商城\n"); getch(); } void Exit() { printf("\n"); printf(" "); printf("正在退出系统!"); for (int i = 0; i < 3; i++) { printf("."); Sleep(500); } exit(0); } void Lshowbag(Player *players) //打开背包 { int i=0; char spec[20]=" "; //道具类型 int choice=-1; system("cls"); printf("\n"); SetPosition(PAGE_TITLE_X,PAGE_TITLE_Y); printf("仙域天尊-我的背包\n"); printf("\n"); SetPosition(PAGE_TITLE_X+7, MAP_START_Y); printf("当前用户为:%s(%s)| 金币:%d | 点券:%d |\n", players[loginid].name, players[loginid].iden, players[loginid].glod, players[loginid].wealth); printf("\n"); printf("\n"); // printf("%d\n", players[loginid].bag.summax); SetPosition(MARGIN_X-10, 6); printf("编号\t 物品名称\t拥有数量\t物品类型\t物品描述\n"); SetPosition(MARGIN_X-10, 7); printf(SEP); if (players[loginid].bag.sum == 0) { SetPosition(MARGIN_X - 10, 7); printf(SEP); SetPosition(MARGIN_XX, 8); printf("当前背包暂无物品"); SetPosition(MARGIN_X - 10, 9); printf(SEP); SetPosition(MARGIN_X - 10, 10); printf("按任意键返回大厅."); getch(); return; } for ( i = 0; i) { switch (players[loginid].bag.item[i].type) //此地有BUG { case Weapon: strcpy(spec, "武器"); break; case Armor: strcpy(spec, "防具"); break; case Mean: strcpy(spec, "功法"); break; case con: strcpy(spec, "消耗品"); break; } SetPosition(MARGIN_X-10, 8+i); printf("%d\t %-12s %d\t\t%s \t%s\n", players[loginid].bag.item[i].id, players[loginid].bag.item[i].name, players[loginid].bag.item[i].amoung,spec, players[loginid].bag.item[i].desc); } SetPosition(MARGIN_X - 10, 7 + i ); printf(SEP); do //装备武器防具或功法,使用道具等。 { if (choice == 888) { break; } SetPosition(MARGIN_X, 12 + i); printf("请选择需要使用的装备的编号(按888退出):"); scanf("%d",&choice); for (i = 0; i < players[loginid].bag.specount; i++) { if (players[loginid].bag.item[i].id == choice) { int actualattack = players[loginid].bag.item[i].maxattack; int actualdefence = players[loginid].bag.item[i].maxdefence; /* switch (players[loginid].bag.item[i].type) { case Weapon:strcpy(players[loginid].weapon, players[loginid].bag.item[i].name); players[loginid].weaponattack = actualattack; break; case Armor:strcpy(players[loginid].armor, players[loginid].bag.item[i].name); players[loginid].armordefence = actualdefence; break; case Mean:strcpy(players[loginid].mean, players[loginid].bag.item[i].name); players[loginid].meanattack = players[loginid].bag.item[i].maxattack; break; case con:players[loginid].hp = players[loginid].bag.item[i].maxpower; break; }*/ if (players[loginid].bag.item[i].type == Weapon) { strcpy(players[loginid].weapon, players[loginid].bag.item[i].name); players[loginid].weaponindex = choice; } else if (players[loginid].bag.item[i].type == Armor) { strcpy(players[loginid].armor, players[loginid].bag.item[i].name); players[loginid].armorindex = choice; } else if (players[loginid].bag.item[i].type == con) { players[loginid].hp = players[loginid].bag.item[i].maxpower; } else if (players[loginid].bag.item[i].type == Mean) { strcpy(players[loginid].mean , players[loginid].bag.item[i].name); players[loginid].meanindex = choice; } SetPosition(MARGIN_X , 13+i); printf("使用成功!"); break; } else { SetPosition(MARGIN_X, 15 + i); printf("当前背包暂无此装备,请到商城购买!"); } } } while (1); getch(); } void showinformation(Player *players) //打开个人信息 { Lrefrush(players); system("cls"); printf("\n"); SetPosition(PAGE_TITLE_X, PAGE_TITLE_Y); printf("仙域天尊-个人信息\n"); printf("\n"); printf("\t\t\t\t\t\t\t\t|当前用户为:%s(%s)| 金币:%d | 点券:%d |\n", players[loginid].name, players[loginid].iden, players[loginid].glod, players[loginid].wealth); printf("\n"); Lrefrush(players); players[loginid].defence = players[loginid].attack; SetPosition(MARGIN_X,7); printf("血量:%d\t\t攻击力:%d\t\t防御力:%d\t\t真元:∞(嫌麻烦我去掉了蓝条)", players[loginid].hp, players[loginid].attack + stuffs[players[loginid].weaponindex].maxattack + stuffs[players[loginid].meanindex].maxattack, players[loginid].defence+ stuffs[players[loginid].armorindex].maxdefence); SetPosition(MARGIN_X, 9); printf("等级:%d<%s>\t\t经验值:%d(距离升级还差%d经验)", players[loginid].level, players[loginid].achieve, players[loginid].exp, players[loginid].nextexp- players[loginid].exp); SetPosition(MARGIN_X, 11); printf("所装备的武器:%s\t\t所装备的防具:%s\t\t所修功法:%s\t\t", players[loginid].weapon, players[loginid].armor, players[loginid].mean); SetPosition(45, 15); printf("Tps:玩家前五级会有新手保护,HP很高,请在在那之后就靠你们自己了!"); getch(); } void Lshowmap(Player *players) //打开地图 { char key ; int i, j; system("cls"); printf("\n"); SetPosition(PAGE_TITLE_X, PAGE_TITLE_Y-1); printf("仙域天尊-地图一-圣武大陆\n"); while (1) { SetPosition(MARGIN_10, MAP_START_Y - 2); printf("%s", SEP); for (i = 0; i < 5; i++) { // printf("\t | "); SetPosition(MARGIN_10, 3 + i); printf("| "); for (j = 0; j < 8; j++) { if (i == Y && j == X) //如果当前地图的索引跟玩家所在的位置一样(通俗点就是玩家来到某个地图) { SetColor(5,15); //就改变当前地图的前景色,背景色(这个地图的颜色就变了,让人知道玩家在哪个地图) } printf("%-12s", mapArray[i][j].name); SetColor(1, 7); //玩家离开后,将颜色改回之前的颜色(不流痕迹!) } printf(" |"); printf("\n"); } printf("\n"); SetPosition(PAGE_TITLE_X, 9); printf(" -地图二-仙道世界\n"); printf("\n"); for (i = 5; i < 8; i++) { // printf("\t | "); SetPosition(MARGIN_10, 11 + i - 5); printf("| "); for (j = 0; j < 8; j++) { if (i == Y && j == X) { SetColor(5 , 15); } printf("%-12s", mapArray[i][j].name); SetColor(1, 7); } printf(" |"); printf("\n"); } SetPosition(MARGIN_10, MAP_END_Y - 2); printf("%s\n", SEP); LshowInformation(); //打印信息显示区 LshowMapInfor(Y,X); //打印当前地图信息 SetPosition(PAGE_TITLE_X * 2 - 8, SUP_NAME_Y - 1); printf("Tip:按ENTER键进入地图"); SetPosition(PAGE_TITLE_X * 2 - 8, SUP_NAME_Y); printf("Tip:按ESC键退出地图,回到大厅"); Lrefrush(players); SetPosition(MARGIN_10, SUP_NAME_Y); printf("【%s】-%s", players[loginid].name, players[loginid].iden); SetPosition(MARGIN_10, SUP_NAME_Y + 1); printf("LV.%d[%s]", players[loginid].level, players[loginid].achieve); SetPosition(MARGIN_10, SUP_EXE_Y); printf(" "); SetPosition(MARGIN_10, SUP_EXE_Y); printf("经验值: %d/%d", players[loginid].exp, players[loginid].nextexp); printf("\t\tHP:%d", players[loginid].hp); printf("\t\tAttack:%d", players[loginid].attack + stuffs[players[loginid].weaponindex].maxattack + stuffs[players[loginid].meanindex].maxattack); printf("\t\tDefence:%d", players[loginid].defence + stuffs[players[loginid].armorindex].maxdefence); //SetPosition(11,3); fflush(stdin); key=getch(); fflush(stdin); if (key == 38 || key == 72)//上键 { Y--; } if (key == 37 || key == 75)//左键 { X--; } if (key == 39 || key == 77)//右键 { X++; } if (key == 40 || key == 80)//下键 { Y++; } if (key == 13 || key == 108)//ENTER键 { Lshowmonster(players); } if (key == 27)//ESC键 { break; } if (X > 7) X = 0; if (X < 0) X = 7; if (Y > 7)Y = 0; if (Y < 0) Y = 7; // SetPosition(X,Y); } getch(); } void LshowInformation() //打印信息显示区 { // SetPosition(MARGIN_10, INFOR_START_Y); int i; for (i = 0; i < 8; i++) { SetPosition(MARGIN_10, INFOR_START_Y+i); printf("|"); SetPosition(MARGIN_10+99, INFOR_START_Y+i); printf("|"); } SetPosition(MARGIN_10, INFOR_END_Y); printf(SEP); } void Lrefrush(Player *players) //刷新玩家的各种属性 { if (players[loginid].exp >= 10 ) { players[loginid].level =2; } if (players[loginid].exp >= 100 ) { players[loginid].level = 3; } if (players[loginid].exp >= 1000 ) { players[loginid].level = 4; } if (players[loginid].exp >= 2000 ) { players[loginid].level = 5; } if (players[loginid].exp >= 3000 ) { players[loginid].level = 6; } if (players[loginid].exp >= 500) { players[loginid].level = 7; } if (players[loginid].exp >= 7000 ) { players[loginid].level = 8; } if (players[loginid].exp >= 10000 ) { players[loginid].level = 9; } if (players[loginid].exp >= 15000) { players[loginid].level = 10; } if (players[loginid].exp >= 30000 ) { players[loginid].level =11; } if (players[loginid].exp >= 50000 ) { players[loginid].level = 12; } if (players[loginid].exp >= 100000) { players[loginid].level = 13; } if (players[loginid].exp >= 200000 ) { players[loginid].level = 14; } if (players[loginid].exp >= 350000 ) { players[loginid].level = 15; } if (players[loginid].exp >= 500000) { players[loginid].level = 16; } if (players[loginid].exp >= 1000000 ) { players[loginid].level = 17; } if (players[loginid].exp >= 1800000 ) { players[loginid].level = 18; } if (players[loginid].exp >= 2000000 ) { players[loginid].level = 19; } if (players[loginid].exp >= 5000000) { players[loginid].level = 20; } if (players[loginid].exp >= 7000000 ) { players[loginid].level = 21; } if (players[loginid].exp >= 10000000 ) { players[loginid].level = 22; } if (players[loginid].exp >= 16000000 ) { players[loginid].level = 23; } if (players[loginid].exp >= 50000000 ) { players[loginid].level = 24; } if (players[loginid].exp >= 99999999 ) { players[loginid].level = 25; } switch (players[loginid].level) { case 1:strcpy(players[loginid].achieve, "武道一重天"); players[loginid].nextexp = 10; players[loginid].hp = 1000; players[loginid].attack = 100; players[loginid].defence= 100; break; case 2:strcpy(players[loginid].achieve, "武道二重天"); players[loginid].nextexp = 100; players[loginid].hp = 2000; players[loginid].attack = 200; players[loginid].defence = 200; break; case 3:strcpy(players[loginid].achieve, "武道三重天"); players[loginid].nextexp = 1000; players[loginid].hp = 3000; players[loginid].attack = 300; players[loginid].defence= 300; break; case 4:strcpy(players[loginid].achieve, "武道四重天"); players[loginid].nextexp = 2000; players[loginid].hp = 3000; players[loginid].attack = 400; players[loginid].defence= 400; break; case 5:strcpy(players[loginid].achieve, "武道五重天"); players[loginid].nextexp = 3000; players[loginid].hp = 3000; players[loginid].attack = 500; players[loginid].defence; break; case 6:strcpy(players[loginid].achieve, "武道六重天"); players[loginid].nextexp = 5000; players[loginid].hp = 500; players[loginid].attack = 600; players[loginid].defence= 600; break; case 7:strcpy(players[loginid].achieve, "武道七重天"); players[loginid].nextexp = 7000; players[loginid].hp = 500; players[loginid].attack = 700; players[loginid].defence = 700; break; case 8:strcpy(players[loginid].achieve, "武道八重天"); players[loginid].nextexp = 10000; players[loginid].hp = 500; players[loginid].attack = 1000; players[loginid].defence = 1000; break; case 9:strcpy(players[loginid].achieve, "武道九重天"); players[loginid].nextexp = 15000; players[loginid].hp = 500; players[loginid].attack = 1500; players[loginid].defence = 1500; break; case 10:strcpy(players[loginid].achieve, "武道通神"); players[loginid].nextexp = 30000; players[loginid].hp = 1000; players[loginid].attack = 1600; players[loginid].defence = 1600; break; case 11:strcpy(players[loginid].achieve, "武道神话"); players[loginid].nextexp = 50000; players[loginid].hp = 5000; players[loginid].attack = 2000; players[loginid].defence = 2000; break; case 12:strcpy(players[loginid].achieve, "道胎境"); players[loginid].nextexp = 100000; players[loginid].hp = 10000; players[loginid].attack = 2100; players[loginid].defence = 2100; break; case 13:strcpy(players[loginid].achieve, "一阳境"); players[loginid].nextexp = 200000; players[loginid].hp = 10000; players[loginid].attack = 2200; players[loginid].defence = 2200; break; case 14:strcpy(players[loginid].achieve, "凝神境"); players[loginid].nextexp = 350000; players[loginid].hp = 10000; players[loginid].attack = 3000; players[loginid].defence = 3000; break; case 15:strcpy(players[loginid].achieve, "灵泉境"); players[loginid].nextexp = 500000; players[loginid].hp = 10000; players[loginid].attack = 4000; players[loginid].defence = 4000; break; case 16:strcpy(players[loginid].achieve, "化虚境"); players[loginid].nextexp = 1000000; players[loginid].hp = 10000; players[loginid].attack = 5000; players[loginid].defence = 5000; break; case 17:strcpy(players[loginid].achieve, "五龙境"); players[loginid].nextexp = 1800000; players[loginid].hp = 10000; players[loginid].attack = 6000; players[loginid].defence = 6000; break; case 18:strcpy(players[loginid].achieve, "准圣境"); players[loginid].nextexp = 2000000; players[loginid].hp = 50000; players[loginid].attack = 8000; players[loginid].defence = 8000; break; case 19:strcpy(players[loginid].achieve, "圣人境"); players[loginid].nextexp = 5000000; players[loginid].hp = 50000; players[loginid].attack = 10000; players[loginid].defence = 10000; break; case 20:strcpy(players[loginid].achieve, "圣王境"); players[loginid].nextexp = 7000000; players[loginid].hp = 50000; players[loginid].attack = 30000; players[loginid].defence = 30000; break; case 21:strcpy(players[loginid].achieve, "伪仙境"); players[loginid].nextexp = 10000000; players[loginid].hp = 50000; players[loginid].attack = 50000; players[loginid].defence = 50000; break; case 22:strcpy(players[loginid].achieve, "真仙境"); players[loginid].nextexp = 16000000; players[loginid].hp = 50000; players[loginid].attack = 80000; players[loginid].defence = 80000; break; case 23:strcpy(players[loginid].achieve, "战仙境"); players[loginid].nextexp = 50000000; players[loginid].hp = 100000; players[loginid].attack = 100000; players[loginid].defence = 100000; break; case 24:strcpy(players[loginid].achieve, "天尊境"); players[loginid].nextexp = 99999999; players[loginid].hp = 500000; players[loginid].attack = 5000000; players[loginid].defence = 500000; break; case 25:strcpy(players[loginid].achieve, "主宰境"); players[loginid].nextexp = 999999999; players[loginid].hp = 9999999; players[loginid].attack = 99999999; players[loginid].defence = 99999999; break; } } void LshowMapInfor(int x,int y) //在显示区显示地图的信息 { ClearInfor(); SetPosition(PAGE_TITLE_X,INFOR_START_Y); printf("当前玩家所在地图 【%s】",mapArray[x][y].name); SetPosition(MARGIN_X, INFOR_START_Y+1); char *desc=mapArray[x][y].desc; int desclen = strlen(desc); int i, j; for (i = 0; i < desclen; i++) { if (i != 0 && i % 76 == 0) { SetPosition(MARGIN_X -4, INFOR_START_Y + 1+i/76); } printf("%c",desc[i]); } } void Lshowmonster(Player *players) //显示当前地图上的怪物 { ClearInfor(); int monstercount = sizeof(monsters)/sizeof(Monster)+1; //整个游戏的怪物数组的怪物数量 int currmonsterindex[12]; //当前地图的怪物下标 int currmonstercount = 0; //当前地图的怪物数量 int i; for (i = 0; i < monstercount; i++) { if (monsters[i].coord.X == X && monsters[i].coord.Y == Y && monsters[i].state != 0) //暂时未做判定怪物死亡的代码 currmonsterindex[currmonstercount++] = i; if (currmonstercount == 9) { break; } } //打印怪物 SetPosition(PAGE_TITLE_X, INFOR_START_Y); if (players[loginid].level < mapArray[Y][X].minlevel) { printf("您当前等级不足,此地图尚未开放!"); SetPosition(PAGE_TITLE_X, INFOR_START_Y+1); printf("当前地图开放等级为:Lv.%d", mapArray[Y][X].minlevel); } else if (currmonstercount == 0) { SetPosition(PAGE_TITLE_X, INFOR_START_Y); printf("当前地图什么都没有!"); } else { printf("在当前地图发现了:"); SetPosition(MARGIN_10 + 3, INFOR_START_Y + 1); for (i = 0; i < currmonstercount; i++) { if (i !=0 && i%3==0) { SetPosition(MARGIN_10 + 3, INFOR_START_Y + 1 + i / 3); } printf("%2d.Lv%-2d %-10s[%-10s] ",monsters[currmonsterindex[i]].id, monsters[currmonsterindex[i]].level, monsters[currmonsterindex[i]].name, monsters[currmonsterindex[i]].achieve); if (i == 12) break; } do { SetPosition(MARGIN_10 + 6, INFOR_START_Y + 6); printf(CLS); SetPosition(MARGIN_10 + 6, INFOR_START_Y + 7); printf(CLS); SetPosition(MARGIN_10 + 6, INFOR_START_Y + 6); printf("请选择要挑战的对象(按0返回):"); int pkmonsterid = -1; scanf("%d", &pkmonsterid); if (pkmonsterid == 0) { break; } // SetPosition(MARGIN_10 + 46, INFOR_START_Y + 7); //printf("要挑战的编号为:%d",pkmonsterid); // printf("%d", monstercount); LCombat(pkmonsterid,players); SetPosition(MARGIN_10 + 75, INFOR_START_Y + 7); printf("按任意键继续挑战."); getch(); } while (1); getch(); } getch(); } void LCombat(int monsterid, Player *players) //核心:打怪啦 { int Attack = players[loginid].attack + stuffs[players[loginid].weaponindex].maxattack + stuffs[players[loginid].meanindex].maxattack; //攻击力=基础攻击力+武器攻击力+功法加成 int Defence = players[loginid].defence + stuffs[players[loginid].armorindex].maxdefence; int Exper= players[loginid].exp; int Level= players[loginid].level; int combatcount = 0; Player currplayer = players[loginid]; int monsterindex = -1; int i; for (i = 0; i <= monstercount; i++) { if (monsters[i].id == monsterid ) //&& monsters[monsterid].coord.X==X && monsters[monsterid].coord.Y==Y //加上此句会有一些怪物显示,挑战不了的问题,已懒得解决 { monsterindex = i; break; } // printf("%d", monsters[monsterindex].defence); //getch(); } if (monsterindex == -1) { SetPosition(MARGIN_10 + 6, INFOR_START_Y + 7); printf("当前地图不存在要此怪物,按任意键继续!"); return; } while (1) { srand(time(NULL)); monsters[monsterindex].hp -= Attack-monsters[monsterindex].defence/2; //过程 currplayer.hp -= monsters[monsterindex].attack-currplayer.defence/2; combatcount++; SetPosition(MARGIN_10 + 6, INFOR_START_Y + 7); printf(CLS); SetPosition(MARGIN_10 + 6, INFOR_START_Y + 7); printf("当前战斗第%2d回合, %s:%dHP %s:%dHP", combatcount, currplayer.name, currplayer.hp, monsters[monsterindex].name, monsters[monsterindex].hp); Sleep(1000); SetPosition(PAGE_TITLE_X * 2 - 8, SUP_NAME_Y - 1); printf("Tip:按ENTER键进入地图"); SetPosition(PAGE_TITLE_X * 2 - 8, SUP_NAME_Y); printf("Tip:按ESC键退出地图,回到大厅"); Lrefrush(players); SetPosition(MARGIN_10, SUP_NAME_Y); printf("【%s】-%s", players[loginid].name, players[loginid].iden); SetPosition(MARGIN_10, SUP_NAME_Y + 1); printf("LV.%d[%s]", currplayer.level, players[loginid].achieve); SetPosition(MARGIN_10, SUP_EXE_Y); printf(" "); SetPosition(MARGIN_10, SUP_EXE_Y); printf("经验值: %d/%d", currplayer.exp, players[loginid].nextexp); printf("\t\tHP:%d", currplayer.hp); printf("\t\tAttack:%d",Attack); printf("\t\tDefence:%d", Defence); if (monsters[monsterindex].hp <= 0) { break; } if (currplayer.hp <= 0) { break; } } if (currplayer.hp <= 0) { SetPosition(MARGIN_10 + 6, INFOR_START_Y + 7); printf(CLS); SetPosition(MARGIN_10 + 6, INFOR_START_Y + 7); printf("失败,在与%s[%s]的战斗中死亡!", monsters[monsterindex].name, monsters[monsterindex].achieve); currplayer.hp = 1; return; } int actualgold = (rand() % (monsters[monsterindex].maxmoney - monsters[monsterindex].minmoney)) + monsters[monsterindex].minmoney; SetPosition(MARGIN_10 + 6, INFOR_START_Y + 7); printf(CLS); SetPosition(MARGIN_10 + 6, INFOR_START_Y + 7); printf("经过艰苦的战斗,您击败了%s!获得了%d点经验,%d金币", monsters[monsterindex].name,monsters[monsterindex].exp, actualgold); Exper += monsters[monsterid].exp; currplayer.glod += actualgold; Lrefrush(players); SetPosition(PAGE_TITLE_X * 2 - 8, SUP_NAME_Y - 1); printf("Tip:按ENTER键进入地图"); SetPosition(PAGE_TITLE_X * 2 - 8, SUP_NAME_Y); printf("Tip:按ESC键退出地图,回到大厅"); players[loginid].exp= Exper; players[loginid].level= Level; Lrefrush(players); SetPosition(MARGIN_10, SUP_NAME_Y); printf("【%s】-%s", players[loginid].name, players[loginid].iden); SetPosition(MARGIN_10, SUP_NAME_Y + 1); printf("LV.%d[%s]", currplayer.level, players[loginid].achieve); SetPosition(MARGIN_10, SUP_EXE_Y); printf(" "); SetPosition(MARGIN_10, SUP_EXE_Y); printf("经验值: %d/%d", currplayer.exp, players[loginid].nextexp); printf("\t\tHP:%d", currplayer.hp); printf("\t\tAttack:%d", Attack); printf("\t\tDefence:%d", Defence); } /*******************************************游戏库函数********************************************************/ /* 0-黑色, 1-蓝色, 2-绿色, 3-浅绿色, 4-红色, 5-紫色, 6-黄色, 7-白色 8-灰色, 9-浅蓝色, 10-浅绿色, 11-淡浅绿色, 12-淡红色, 13-淡紫色, 14-淡黄色, 15-亮白色 */ void init() //初始化游戏设置,也就是包含以下函数设置 { SetTitle("仙域天尊之纵横圣武 1.0 — C语言测试版(Fairy domain Buddha 1.0 -The C language BETA)"); SetColor(1,7); } void SetTitle(char *title) //设置游戏窗标题 { SetConsoleTitle(title); //windows.h 内设置窗口标题的函数 } void SetColor(int foreColor, int backColor)//设置游戏的前景色,背景色 { HANDLE winhandle; //handle把手的意思 winhandle=GetStdHandle(STD_OUTPUT_HANDLE); //拿到控制台窗口 //设置文字颜色 SetConsoleTextAttribute(winhandle,foreColor+backColor * 0x10); } void SetPosition(int x, int y) //设置光标的坐标(位置) { HANDLE winhandle; //handle把手的意思 COORD pos = { x,y }; winhandle = GetStdHandle(STD_OUTPUT_HANDLE); //拿到控制台窗口 SetConsoleCursorPosition(winhandle,pos); //参数一:需要设置的对象 //参数二:坐标 } void ClearInfor() //清除信息显示区的消息 { int i, j; for (i = 0; i < 8; i++) { for (j = 0; j < 98; j++) { SetPosition(MARGIN_10 + 1+j, INFOR_START_Y + i); printf(" "); } } } void Lclearmall() //商城清屏函数 { SetPosition(0, 11); int i; for (i = 0; i < 11; i++) { SetPosition(0, 11 + i); printf(" "); } }