C语言实现三子棋
一.函数声明
#define ROW 3
#define COL 3
#include
#include
#include
void InitBoard(char board[ROW][COL],int row,int col);//棋盘初始化
void DisplayBoard(char board[ROW][COL],int row,int col);//打印棋盘
void Playermove(char board[ROW][COL],int row,int col);//玩家下棋
void Computermove(char board[ROW][COL],int row,int col);//电脑下棋
char Iswin(char board[ROW][COL],int row,int col);//判断输赢
二.函数
1.棋盘初始化,打印棋盘
void InitBoard(char board[ROW][COL],int row,int col)
{
int i=0;
int j=0;
for(i=0;i|
2.玩家与电脑下棋
void Playermove(char board[ROW][COL],int row,int col)
{
int x=0,y=0;
printf("玩家走\n");
while(1)
{
printf("请输入坐标");
scanf("%d %d",&x,&y);
if(x>=1&&x<=row&&y>=1&&y<=col)
{
if(board[x-1][y-1]==' ')
{
board[x-1][y-1]='*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else//若x,y大于棋盘的范围 ,则重新输入
{
printf("坐标非法,请重新输入!\n");
}
}
}
void Computermove(char board[ROW][COL],int row,int col)
{
int x=0,y=0;
printf("电脑走\n");
while(1)
{
x=rand()%row;
y=rand()%col;
if(board[x][y]==' ')
{
board[x][y]='#';
break;
}
}
}
3.判断是否为平均(是否占满棋盘)
int Isfull(char board[ROW][COL],int row,int col)
{
int i,j;
for(i=0;i|
4.判断输赢
char Iswin(char board[ROW][COL],int row,int col)
{
int i=0;
for(i=0;i|
三.测试
1.建立游戏菜单
void menu()
{
printf("***************************\n");
printf("******1. 玩 0. 结束******\n");
printf("***************************\n");
}
2.开始游戏
void game()
{
char ret=0;
char board[ROW][COL]={0};
InitBoard(board,ROW,COL);
DisplayBoard(board,ROW,COL);
while(1)
{
Playermove(board,ROW,COL);
DisplayBoard(board,ROW,COL);
ret=Iswin(board,ROW,COL);
if(ret!='C')
{
break;
}
Computermove(board,ROW,COL);
DisplayBoard(board,ROW,COL);
ret=Iswin(board,ROW,COL);
if(ret!='C')
{
break;
}
}
if(ret=='*')
{
printf("玩家赢\n");
}
else if(ret=='#')
{
printf("电脑赢\n");
}
else printf("平局\n");
}
void test()
{
int input=0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择");
scanf("%d",&input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择");
break;
}
}while(input);
}
int main()
{
test();
return 0;
}
完整代码
#define ROW 3
#define COL 3
#include
#include
#include
void InitBoard(char board[ROW][COL],int row,int col);
void DisplayBoard(char board[ROW][COL],int row,int col);
void Playermove(char board[ROW][COL],int row,int col);
void Computermove(char board[ROW][COL],int row,int col);
char Iswin(char board[ROW][COL],int row,int col);
void InitBoard(char board[ROW][COL],int row,int col)
{
int i=0;
int j=0;
for(i=0;i=1&&x<=row&&y>=1&&y<=col)
{
if(board[x-1][y-1]==' ')
{
board[x-1][y-1]='*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else//若x,y大于棋盘的范围 ,则重新输入
{
printf("坐标非法,请重新输入!\n");
}
}
}
void Computermove(char board[ROW][COL],int row,int col)
{
int x=0,y=0;
printf("电脑走\n");
while(1)
{
x=rand()%row;
y=rand()%col;
if(board[x][y]==' ')
{
board[x][y]='#';
break;
}
}
}
int Isfull(char board[ROW][COL],int row,int col)
{
int i,j;
for(i=0;i|