C#控制鼠标

C#控制鼠标
           
             
using System; using System.Threading; using System.Runtime.InteropServices; using System.Windows.Forms; namespace MouseControl { class MouseControl { /// <summary> /// 鼠标控制参数 /// </summary> const int MOUSEEVENTF_LEFTDOWN = 0x2 ; const int MOUSEEVENTF_LEFTUP = 0x4 ; const int MOUSEEVENTF_MIDDLEDOWN = 0x20 ; const int MOUSEEVENTF_MIDDLEUP = 0x40 ; const int MOUSEEVENTF_MOVE = 0x1 ; const int MOUSEEVENTF_ABSOLUTE = 0x8000 ; const int MOUSEEVENTF_RIGHTDOWN = 0x8 ; const int MOUSEEVENTF_RIGHTUP = 0x10 ; /// <summary> /// 鼠标的位置 /// </summary> public struct PONITAPI { public int x, y; } [DllImport( " user32.dll " )] public static extern int GetCursorPos( ref PONITAPI p); [DllImport( " user32.dll " )] public static extern int SetCursorPos( int x, int y); [DllImport( " user32.dll " )] public static extern int mouse_event( int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo); [STAThread] static void Main() { PONITAPI p = new PONITAPI(); GetCursorPos( ref p); Console.WriteLine( " 鼠标现在的位置X:{0}, Y:{1} " , p.x, p.y); Console.WriteLine( " Sleep 1 sec... " ); Thread.Sleep( 1000 ); p.x = ( new Random()).Next(Screen.PrimaryScreen.Bounds.Width); p.y = ( new Random()).Next(Screen.PrimaryScreen.Bounds.Height); Console.WriteLine( " 把鼠标移动到X:{0}, Y:{1} " , p.x, p.y); SetCursorPos(p.x, p.y); GetCursorPos( ref p); Console.WriteLine( " 鼠标现在的位置X:{0}, Y:{1} " , p.x, p.y); Console.WriteLine( " Sleep 1 sec... " ); Thread.Sleep( 1000 ); Console.WriteLine( " 在X:{0}, Y:{1} 按下鼠标左键 " , p.x, p.y); mouse_event(MOUSEEVENTF_LEFTDOWN, p.x, p.y, 0 , 0 ); Console.WriteLine( " Sleep 1 sec... " ); Thread.Sleep( 1000 ); Console.WriteLine( " 在X:{0}, Y:{1} 释放鼠标左键 " , p.x, p.y); mouse_event(MOUSEEVENTF_LEFTUP, p.x, p.y, 0 , 0 ); Console.WriteLine( " 程序结束,按任意键退出.... " ); Console.ReadKey(); } } }

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