AMATH 483 问题求解

Problem Set #2 — AMATH 483/583 High-Performance Scientific Computing
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Table of Contents » Problem Set #2
Problem Set #2
Assigned: Apr 6, 2021
Due: Apr 13, 2021
1 Background
Course Lectures 3, 4, and 5. You only need to watch lecture 5 up through the point the
Matrix class is presented. We will start next week with the CPU model. You may also
want to watch the material on const at 2X speed – there is quite a bit of detail – and it
will be important – but it is not the focus of this assignment (which is to start writing
mathematical C++);
Walkthrough 
2 Introduction
Starting with this assignment, we will be building up a small library of high-performance
linear algebra functionality – both performance and functionality will be built up in
successive assignments this quarter. In this assignment we will be developing some
functions for working with vectors (as defined by the Vector class we developed in
lecture).
Vectors are fundamental to scientific computing. As we explore increasingly large-scale
computing platforms, we will be revisiting how to carry out Vector functionality to take
advantage of performance opportunities. We will do the same with the Matrix class
and sparse matrix classes that we will develop in the coming weeks.
In addition, we will look at some of the particular aspects of writing a function,
supporting separate compilation, and how to automate the compilation process.
3 Preliminaries
In Lecture 4 we introduced vector spaces –- sets of objects that obeyed certain
properties with respect to addition and with respect to scalar multiplication.
What that definition did not include was any way to measure the “size” of a vector.
Measuring the size of a vector also gives us a way to measure the distance between
two vectors; since the difference between two vectors is also a vector, being able to
measure the size of a vector also lets us measure the distance between them.
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In plane geometry, points in the plane are represented as pairs of numbers, and it is
fairly easy to verify the vector space properties with pairs and see that pairs of
numbers can represent a vector space.
The figure below illustrates how we customarily think about measuring distances in the
plane.
That is, for a vector represented as the pair ,
the length of that vector, i.e., its distance from the origin, is
We can generalize that notion of distance to -tuples of numbers ( -dimensional
vectors) in the following way. Let the vector be the -tuple of real numbers
We use the shorthand for saying that is an -tuple of real numbers with the notation
Then, the distance of the vector to the origin is
Distance expressed as is called a “norm” and the 2-norm above is also called the
Euclidean norm (in analogy to the plane geometry interpretation of distance).
There are two other common norms in numerical linear algebra that can also provide
useful notions of distance, respectively the 1-norm and the infinity (or max) norm:
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(A vector space with a norm is called a normed vector space; if the vector space is
complete in the norm, it is called a Banach space. If the norm is defined by an inner
product, it is called a “Hilbert space”.)
As with the definition we had in lecture about vector spaces, any function
can be a norm on a vector space , provided it satisfies certain properties:
The interested reader can verify that the 1-norm, 2-norm, and infinity norm defined
above satisfy these properties.
3.1 More on Visual Studio Code
If you are interested in making better use of Visual Studio Code, Microsoft has a
number of tutorials on-line about how to use some of its various features:
Visual Studio Code Documentation Home 
Using Clang in Visual Studio Code 
Integrate with External Tools via Tasks 
I particularly encourage you to explore using Intellisense and how to compile, find
errors, and debug from within VS Code.
4 Warm Up
4.1 Extract the homework files
We will be using files as data input and output mechanisms for the computational
capabilities we will be developing. As is customary with large software libraries, we will
factor the software into multiple files. Regardless of the size of a software project, we
will want to start automating the compilation process using make. (As the course
progresses we will also be introducing more advanced features of make.)
Create a new subdirectory named “ps2” to hold your files for this assignment. The files
for this assignment are in a “tar ball” that can be downloaded with this link .
||x|| = | | and ||x| = | |. 1 ∑
i=0
N−1
xi |∞ max
i
xi
f : V → R
V
f(x) ≥ 0 for all x ∈ V
f(x + y) ≤ f(x) + f(y) for all x, y ∈ V
f(λx) = |λ|f(x) for all : λ ∈ C and x ∈ V
f(x) = 0 if and only if x = 0
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To extract the files for this assignment, download the tar ball and copy it (or move it) to
your ps2 subdirectory. From a shell program, change your working directory to be the
ps2 subdirectory and execute the command
This will extract all of the files that are contained in ps2.tar.gz. (Tar files are very much
like zip files or other files built by programs that bundle multiple files together into one.
The name “tar” is originally derived from “tape archive”.)
The files that should be extracted from the tape archive file are
Makefile
Vector.hpp – contains the declaration of the Vector class as developed in lecture
4
Matrix.hpp – contains the declaration of the Matrix class as developed in lecture
5
amath583.hpp – contains declarations for the functions defined in amath583.cpp
amath583.cpp – contains assorted operations on Vectors and Matrices
catch.hpp – header file for the “Catch2” testing framework
CImg.h - header file for CImg image library, used by julia.cpp
julia.cpp – main file for julia.exe
Questions.rst - text file for short-answer questions
test_*.cpp – files to test the programs you will be writing
verify.bash - bash script to build and run all test programs
4.2 Make
The Makefile provided to you has rules for building the various executables in this
assignment. As mentioned in lecture, Makefiles contain these rules, but make also
supports a simple macro language. We can use this language to achieve similar goals
as with any programming language – to automate repetitive manual tasks, making
them repeatable and consistent.
The ability to define and use macros is one of the most basic, but most powerful,
aspects of make. Consider a rule such as one we presented in lecture:
$ tar zxvf ps2.tar.gz

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This rule will invoke the compilation step with the c++ compiler to build amath583.o.
But note that this rule is extremely specific. The compiler must be named c++ . If there
are other flags that are needed, such as an include path or library, we would have to
add those:
Again, the paths would have to be exactly the ones specified. That would be fine for
building just one program in one environment. But suppose, say, you wanted to be able
to build multiple executables using the same Makefile. You would need to copy the
same paths and compiler name for every executable. More problematically, suppose
you want to make these same programs in different environments, where the compiler
might have a different name, or the paths might have different names. In that case, you
would have to manually edit each line to put in the right compiler name, right paths, etc
— and you would have to do this every time you changed environments. And every
time you do something manually, there is the opportunity to introduce errors. Suddenly,
the automation and ease promised by make doesn’t seem like such a big win.
This is where abstractions comes to the rescue (as it always does) – in this case, in the
form of macros. Rather than specifying what compiler we actually want to use, or what
compiler flags we pass to it, we can write our rules using placeholders:
Make will substitute whatever we define CXX to be where it sees $(CXX) and substitute
whatever we define CXXFLAGS to be where it sees $(CXXFLAGS) . Now when we write rules
using $(CXX) we are writing generic rules that can be made specific by how we set CXX
et al.
Try the following experiment in your ps2 directory. First, execute
amath583.o : amath583.cpp amath583.hpp Vector.hpp
c++ -c amath583.cpp -o amath583.o

amath583.o : amath583.cpp amath583.hpp Vector.hpp
c++ -I/usr/include/python2.7 -c amath583.cpp -o amath583.o -lpython2.7

amath583.o : amath583.cpp amath583.hpp Vector.hpp
$(CXX) $(CXXFLAGS) -c amath583.cpp -o amath583.o

$ make clean

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This is a rule defined at the bottom of the Makefile and deletes all of the generated files
in your project (.o and .exe files) as well as other detritus that might have appeared
during the compilation and editing process.
Now, issue the command
This will process the rules for building julia.exe – but since we are passing the -n option
to make – important – make will print out what would be done, without actually doing
those things.
You should see something like
If you look at the Makefile you will see thes lines
These define the macros CXX , OPTS , etc. Note that CXXFLAGS is defined in terms of
three other macros. The convention we will be using in this course is to separately
define different classes of flags that we might pass to the c++ compiler and then
bundle them all together into the CXXFLAGS macro. We use OPTS for setting optimization
level (and debugging level), LANG to set the C++ language level, and PICKY to set how
picky we want the compiler to be when processing our code. The options here indicate
to use no optimization, c++11 as the language level, and to use maximum pickiness
when compiling.
$ make -n julia.exe

c++ -std=c++11 -g -O0 -Wall -c julia.cpp -o julia.o
c++ -std=c++11 -g -O0 -Wall -c amath583.cpp -o amath583.o
c++ -std=c++11 -g -O0 -Wall julia.o -o julia.exe

CXX := c++
OPTS := -g -O0
LANG := -std=c++11
PICKY := -Wall
CXXFLAGS := $(LANG) $(OPTS) $(PICKY)

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Do you recognize the values of each of these macros in the text that was printed when
you invoked “make -n julia.exe”?
To see how the macros work, make a temporary change to the Makefile by changing
LANG to be
Invoke make -n julia.exe again. Is there a difference between what was printed the first
time and what was printed now?
Be aware that the macro processing is simple text processing, it has no actual
meaning relative to what flags the compiler actually supports or what the compilation
process actually is. We choose CXX and LANG and so forth as aids for our own
comprehension of what we are trying to accomplish. For example, you could put an
invalid flag into a macro and make would still invoke the command – and you would
see the resulting error from the compiler when it is invoked.
Edit your Makefile again, this time adding a nonsense string to LANG e.g.,
make -n julia.exe
make julia.exe
make -k julia.exe
 Important
We didn’t discuss what make would do in the case of errors. In the default case, if it
is unable to build a target due to some error, it will halt and not build any other
targets. If you pass the -k option, it will continue past the error and attempt to build
as many targets as it can.
Lastly. If you look at the lines in the Makefile, there is still alot of repetition. Not
repetition in the exact text, but repetition in the following sense. For the rules that build
.o files, there is a rule for the .o, the corresponding .cpp dependency and a compilation
LANG := -std=c++17

LANG := -std=c++17 asdfasdfasdf

What happens when you invoke
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step to turn that .cpp into a .o.
Every time you see repetition you should be thinking about how to create rules and
process so that the repetitions can be made by the computer rather than you. In a
future assignment we will look at how these kinds of patterns can also be handled by
make .
4.3 Defensive Programming and Assertions
Maurice Wilkes was one of the founders of modern computing and, in some sense, of
debugging. One of his most poignant quotes is:
It was on one of my journeys between the EDSAC room and the punching
equipment that “hesitating at the angles of stairs” the realization came over me with
full force that a good part of the remainder of my life was going to be spent in
finding errors in my own programs.
Over the years, defensive programming has evolved as a set of techniques that can be
used to help you find your own errors. One fundamental part of the process of
defensive programming is to develop your program so that it supports two different
modes of compilation and execution: debug mode and release mode. In debug mode,
a program is first of all, compiled to enable use of a symbolic debugger (using the -g
flag to the compiler). In addition, the program itself includes self-checks, or assertions,
(inserted by the programmer) to insure that necessary program invariants hold.
4.3.1 Assertions
Note that these self-checks (assertions) are not the same as error-checking.
Assertions are there to catch mistakes that you make while programming, which
mistakes would result in erroneous behavior and/or catastrophic failure of your
program. Error-checking catches mistakes that the user of your program makes and is
part of normal program logic for a correctly functioning program. Incorrect logic (aka
“bugs”) are errors that are not part of normal program logic and are what we want to try
to prevent with assertions. Importantly, assertions are removed (automatically) from the
release mode of the program, whereas error-checking is always enabled.
Correct program logic depends on invariants holding during the course of execution.
During development and debugging it can be useful to check these invariants and to
terminate the program at the point where an invariant is violated. C and C++ provide a
checking facility for asserting such invariants in the header.
There is a concise description of the principles of using assert here:
http://bit.ly/2o9THxq  . Exactly how and where to use assert when you are
programming will largely be up to you, but you should add it to your arsenal of tools
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and techniques for programming in this course (and beyond) so that the remainder of
your life can be spent doing more interesting things things than finding errors in your
own programs.
An assertion statement will print a message and cause a program to halt if the
assertion fails, that is, if the expression passed to it evaluates to false or, equivalently,
to zero (false and zero are essentially the same value in C/C++). As mentioned above,
assert statements are removed from your program for its release mode. This removal
is done functionally rather than physically –- you don’t actually go through the code and
remove the assert statements. Rather, they are turned into empty statements in a
preprocessing step by the compiler if the macro NDEBUG exists in the environment prior
to inclusion of the header file . Try the following three programs (assert0.exe,
assert1.exe, and assert2.exe in your Makefile).

include

include

using namespace std;
int main() {
assert(1 == 1 && "This is true"); // will not be triggered
assert(1 == 0 && "This is never true"); // will be triggered
cout << "Hello World" << endl;
return 0;
}

define NDEBUG

include

include

using namespace std;
int main() {
assert(1 == 0 && "This is never true"); // will be triggered
cout << "Hello World" << endl;
return 0;
}

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Which version prints “Hello World”?
The technique of using the logical “and” operation (&&) in addition to a string lets you
include a helpful message when the assertion line is printed when there is a failure.
The string is not necessary: assert(1==0) would be sufficient to trigger a failed
assertion.
 Note
What you pass to assert is something you expect to always be true for correct
operation of the program and, again, is a check that will be removed for the release
mode of your program. For example in the sqrt example we have been using in
lecture you might include an assertion that the input value is non-negative:
4.3.2 -DNDEBUG

include

include

using namespace std;

define NDEBUG

int main() {
assert(1 == 0 && "This is never true"); // will be triggered
cout << "Hello World" << endl;
return 0;
}

double sqrt583(const double& y) {
assert(y >= 0);
double x = 0.0, dx;
do {
dx = - (xx-y) / (2.0x);
x += dx;
} while (abs(dx) > 1.e-9);
return x;
}

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Making sure the assertions are removed is an important distinction between debug and
release modes of a program. We have seen how they can be elided with the use of the
NDEBUG macro. But if we think about how we would switch between debug and release
mode in this way – we would be (manually) inserting and remove NDEBUG from all of our
files every time we changed modes. And we are sure to make mistakes (not to mention
waste time) in doing so. At this point you should be thinking “hmm, doing something
boring and repetitive by hand – there must be a way to automate that.” And in fact
there is. One can pass macros to the C++ compiler from the command line using the
-D flag. I.e., to define NDEBUG , we add -DNDEBUG to the set of flags we pass to the
compiler. And we already know how to do that in an automatic and repeatable fashion:
add it to a macro that ends up in CXXFLAGS . We will use OPTS for that in this course.
(In general, avoiding work for the sake of avoiding work is called “laziness” and is not
considered to be a virtue. However, in the context of programming, we are avoiding
boring and repetitive and mindless work so that we can instead focus our energy on
interesting and challenging tasks. This kind of laziness is a virtue. It also sometimes
leads one not to just use tools to save time – but to develop altogether new tools. In
this case you might end up spending more time developing your time saving tool than
the time you actually save. Moderation is also a virtue.)
4.3.3 Compiler Pickiness
Since a compiler is built to translate a program written in a given program language, it
can also be used to analyze how programs are written. Both clang (llvm) and g++ use
the flag -Wall to enable pickiness, meaning the compiler will issue warnings for just
about anything in your program that might be suspect. Warnings are not fatal, your
program will still compile and run if warnings are issued. But, as part of defensive
programming, your programs should always compile cleanly with -Wall enabled. For
maximal pickiness you can additionally use -Wextra and -pedantic .
 Important
Your code should always compile cleanly with -Wall enabled. No warnings and no
errors.
4.3.4 Language Level Support
The C++ programming language is still being actively extended and improved upon by
the ISO standards committee responsible for it. There are four versions of the
language that represent major milestones in the evolution of the language: C++98,
C++11, C++14, C++17. And the fifth was recently approved: C++20. (The committee is
targeting a new release every three years at least through C++26.)
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Although standards are developed (and named) by the standards committee, it does
take some time for compilers as well as programs themselves to catch up to the
standards. Although it is currently 2021, the default level of language support for clang
and g++ is still C++98. This is a reflection more that the vast majority of extant C++
code is written in C++98 than it is a reflection of the timeliness of the compiler writers.
To specify a given level of language support (to enable certain features that are in one
that are not in an earlier one), we can pass one of the following flags to the compiler: “-
std=c++11”, “-std=c++14”, “-std=c++17”, or even “-std=c++20”. Since C++20 is still
fairly new, you should not expect it to be fully supported at this time (but neither will you
need to use many of its features, if any at all).
For this course you are welcome to use any level of the C++ language that you like, as
long as it is at least C++11.
5 Exercises
In this assignment we will be using a combination of specified test scripts and testing
code to verify behavior of your programs. Your programs will be graded against the
expected behavior with the tests that your are provided, as well as with additional tests
that only the TAs will apply.
The test script for this assignment is verify.bash . It will run through a set of tests for
each of the exercises below, indicating whether the program has passed or failed that
particular test. For most of the executables that you will be asked to write, the script will
attempt to build the executable using the “make” command and then to run the
program.
You can run the test script by invoking
Some of the programs that will be build are themselves testing programs that will
exercise different aspects of the functions that you will be asked to write. Partial credit
will be given in these cases for the parts of the program that do pass their internal
tests, even if the executable itself does not pass as a whole. We will discuss program
testing in future assignments.
5.1 Assertions
To-Do 1: In your subdirectory there is also a file assert3.cpp that has the same
assertions as assert1.cpp and assert2.cpp – but without NDEBUG being defined in the
program. Modify the rule for compiling assert3.exe – do not modify assert3.cpp – so
$ bash verify.bash

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that the assertion in assert3.exe will not be triggered.
 Note
As a reminder – this contrived example is to show the behavior of assert() and
NDEBUG. In practice, we don’t insert NDEBUG so that failing assertions will no
longer fail. We insert NDEBUG so that the function call overhead of calling the
assert() function will not be present – once all assertions pass.
5.2 Hello World!
Write a new hello world program – put it in a file called “hello_world.cpp”. Rather than
saying hello to the world, I want you to simply print out a number indicating how far
away you are from Lewis Hall when you did this assignment (in kilometers). You don’t
need to compute anything (or even be exactly correct, you won’t be graded on what
the number is) – you can just write the number directly in the file and print it (either as a
number or as a string). We will collect the output from these programs to test the
“leaderboard” feature of our autograder.
5.3 Zeroize
In the file amath583.cpp are five functions, three of which you need to complete and
two of which are already written as examples. You will also need to add some functions
from scratch. Every function that is defined in amath583.cpp also needs to be declared
in amath583.hpp.
Deliverable 1: Complete the definition and declaration of zeroize() in amath583.hpp
and amath583.cpp. This function should take a Vector as an argument and fill each
entry of the Vector with a zero.
This function will be tested by linking amath583.o against test_zeroize.o to create
test_zeroize.exe .
5.4 Vector Norm
The file amath583.cpp contains an implementation of one_norm as follows
double one_norm(const Vector& x) {
double sum = 0.0;
for (size_t i = 0; i < x.num_rows(); ++i) {
sum += std::abs(x(i));
}
return sum;
}

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The corresponding declaration in amath583.hpp is:
Deliverable 2: Complete the bodies of two_norm() and inf_norm() which respectively
compute and return the two norm and infinity norm of the Vector that is passed in as a
parameter.
These functions will be tested by linking them with test_norms.o which contains a
series of unit tests that check different expected behavior of the norm computations.
5.5 Inner Product
Deliverable 3: Add a function called dot to amath583.cpp and amath583.hpp
(definitions and declaration). The function should take two vectors as arguments and
return their inner product (the sum of the pairwise products of each corresponding
entry in the vectors).
The tests for this function are in test_dot.cpp , which should be compiled as with the
other test programs into test_dot.exe .
Question.

  1. How would you use dot to implement two_norm ?
    5.5.1 Extra credit (483 only)
    Deliverable 4: Implement a function two_norm_d() using dot() .
    The tests for this function are in test_norm_d.cpp , which should be compiled as with the
    other test programs into test_norm_d.exe .
    5.6 Matrix Norm
    If we consider a typical vector space of N-tuples, e.g., , the set of all linear
    operators mapping to (say) is the set of all matrices. But, if we think
    about the kinds of things we can do with a matrix we can add them, scale them, etc –
    all the things we can do with objects of a vector space. And, in fact, matrices
    over a field, form a vector space. If the field is the real numbers, we write .
    double one_norm(const Vector& x);

RN
RN RM M × N
M × N
RM×N
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Just as with other kinds of vectors, it is useful to define a norm over matrices. One
simple option would be to just “unravel” the matrix into an vector and use one
of our vector norms. That would be a norm for the matrix in some sense, but in linear
algebra we are often more interested in how a matrix behaves as an operator and we
would like for matrix norm to capture something about the operator-ness of the matrix.
This kind of norm is called an induced norm and is defined as follows.
If is a norm on any n-dimensional vector space, e.g., , then the induced matrix
norm of a matrix is given by
For the one norm we then have
And for the infinity norm we have
The vector norms we looked at earlier are specific cases of -norms, defined as
While it is straightforward to compute these for vectors using addition, subtraction,
multiplication, etc., the only directly computable (meaning computable in a fixed
number of steps) induced -norms for a matrix are the 1-norm and the -norm.
We can implement the 1-norm for the Matrix class we defined in lecture like this:
M × N
∥ ⋅ ∥ Rn
A ∈ RM×N
∥A∥ = max = ∥Ax∥
x≠0
∥Ax∥
∥x∥
max
∥x∥=1
∥A∥1 = max∑|
j
aij
∥A∥∞ = max∑|
i
aij
p
||x|| == . p (∑ )
double one_norm(const Matrix& x) {
double sum = 0.0;
for (size_t j = 0; j < x.num_cols(); ++j) { // for each column
double tmp = 0.0;
for (size_t i = 0; i < x.num_rows(); ++i) { // compute column sum
tmp += std::abs(x(i, j));
}
sum = std::max(sum, tmp);
}
return sum;
}

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 Important
Although it may be difficult to appreciate in an academic setting, code is primarily a
communication mechanism among developers. For this course it is between you
and the instructional staff – but it is also between yourself and yourself – you will go
back and read your own code.
One aspect of making code an effective communication mechanism is adopting a
common set of conventions – how things are named, how things are indented, and
so forth. You will notice that all of my code is indented in exactly the same way.
Some of that is enforced via editor configuration and some via post-processing
using (in my case), the clang-format tool.
Another convention that I use in this course (and elsewhere) is to iterate through
rows using the variable i and through columns with the variable j . I also typically
(if it is okay for the algorithm) loop through rows on the outer loop and the columns
on the inner loop. (Since we are using row-oriented matrices, this also turns out to
be most efficient – we will explore the efficiency aspect in later assignments.)
Similarly, as you will have seen in your math texts, we adopt conventions for
naming of of other variables (and, since we are writing math software, we share
them): e.g., x is a Vector , A is a Matrix .
You can apply the same formatting for all of your projects (or all files within a project)
by saving the settings in a .clang-format file, either in the project directory or in your
home directory. The settings I use are in this file , which you are welcome to use (and
modify).

Remember that in C++, we can have functions with the same name as long as the
types of the arguments differ (overloading), so we can have a one_norm for Vector and
a one_norm for Matrix .
One seemingly obvious extension from the vector two norm to matrices is the following
However, this is not the induced matrix two-norm, rather it is called the “Frobenius”
norm. Rather, the matrix two-norm is the largest singular value of the matrix . While
this is computable (and we will be computing the singular value decomposition later in
the course), it is not computable in a specified finite number of steps (though the
∥A∥F = (∑ )
2021/4/14 Problem Set #2 — AMATH 483/583 High-Performance Scientific Computing
https://amath583.github.io/sp... 17/21
iterations involved do converge quite rapidly). No other matrix -norms are computable
at all (they require exponential work as a function of size, see Matrix p-Norms Are NPHard
to Approximate If $pneq1,2,infty$ ).
Deliverable 5: (583 ONLY) Implement the -norm for a Matrix . You will need to add
the definition to amath583.cpp and the declaration to amath583.hpp.
The tests for this function are in test_matrix_norm.cpp , which should be compiled as with
the other test programs into test_matrix_norm.exe .
5.6.1 Extra credit
Deliverable 6: Implement the F-norm for a Matrix as a function . You will
need to add the definition to amath583.cpp and the declaration to amath583.hpp.
The tests for this function are in test_f_norm.cpp , which should be compiled as with the
other test programs into test_f_norm.exe .
5.7 Tensors
To keep up with the times, we would like to add a three-dimensional Tensor class to
AMATH 483/583. It is fairly straightforward to extend the type of interface that we have
been using for Vector and Matrix :
Questions:
p

fnorm()
class Tensor {
public:
Tensor(size_t L, size_t M, size_t N) : num_slabs_(L), num_rows_(M), num_cols_(N),
storage_(num_slabs_ num_rows_ num_cols_) {}
double& operator()(size_t i, size_t j, size_t k) {
return storage_[ / something / ];
}
const double& operator()(size_t i, size_t j, size_t k) const {
return storage_[ / something / ];
}
size_t num_slabs() const { return num_slabs_; }
size_t num_rows() const { return num_rows_; }
size_t num_cols() const { return num_cols_; }
private:
size_t num_slabs_, num_rows_, num_cols_;
std::vector storage_;
};

2021/4/14 Problem Set #2 — AMATH 483/583 High-Performance Scientific Computing
https://amath583.github.io/sp... 18/21

  1. What is the formula that we would use for indexing if we wanted “slab-major”
    ordering? Hint: What is the size of a slab? It might be helpful to draw a picture of
    the data in 3D and see what the size is of a slab.
  2. (Extra credit.) I claim that there are six distinct indexing formulas. Show that this
    claim is correct or that it is incorrect.
    5.8 Julia Sets
    Julia sets are the name given to sets that exhibit complex or “chaotic” or “fractal”
    behavior. Interestingly, Newton’s method (described in week 1) applied to problems
    with complex values can exhibit chaotic behavior even for very simple functions.
    In fact, computing the cube-root of a complex number using Newton’s method (or,
    more generally, finding the complex root of a polynomial) can generate quite interesting
    sets. There are different ways of visualizing the complex behavior of Newton’s method
    in this case. One way is to simply count the number of iterations required for the
    algorithm to converge, and apply the method across a range of the complex plane.
    The file julia.cpp is a program for doing a simple visualization in this way.
    The C++ standard library includes a complex (template) class, with overloads for all of
    the standard arithmetic operations – it can be used just like a built-in numeric type.
    The program should be fairly easy to understand. It iterates through the pixels in a
  3. by 1024 array (the screen) and converts each pixel location to a complex
    number. The x coordinate is the real part of the complex number and the y coordinate
    is the imaginary part. It then calls Newton’s method to solve , using the
    number we pass as the initial value. The program colors the pixel based on the number
    of iterations required for convergence. To make some interesting colors rather than just
    gray scale, we scale up the red, green, and blue channels by different factors.
    The area of the complex plane that is covered by the algorithm is controlled by two
    parameters in the program: stretch and origin :
    The default values of stretch and origin are 2.5 and (0, 0), respectively.
    f(x) = 0
    2021/4/14 Problem Set #2 — AMATH 483/583 High-Performance Scientific Computing
    https://amath583.github.io/sp... 19/21
    The part of the program that is not written are the bodies of f() and fp() (the function
    and its derivative). In class we constructed these for computing the square root.
    Deliverable 7: For this exercise you just need to fill in those two functions for
    computing a root of the polynomial
    The function f() should compute as above, while fp() should compute its
    derivative.
    The test for this program will compile and run it, verifying that the output image is
    produced.
    Again, although we are using complex numbers, which have a real and imaginary
    parts, we can express the complex arithmetic with the complex numbers – we don’t
    have to work directly with the real and imaginary parts.
     Note
    There is an important principle here. We are expressing the computation we want
    generically – independently of the types we are working with.
    If your functions are correctly defined, when the program runs it will create an image
    file called “julia.bmp” that looks like the following when visualized.
    f(x) = x + 5 − 13
  4. x
    3
    f(x)
    2021/4/14 Problem Set #2 — AMATH 483/583 High-Performance Scientific Computing
    https://amath583.github.io/sp... 20/21
     Tip
    If your program starts to run but does not complete after some time, or if your
    image comes out looking differently than the above (e.g., all black), double check
    the functions you implemented.
    I encourage you to experiment with some different polynomials (or even trigonometric
    functions) and see what kinds of images you can generate. You can also experiment
    with different values of stretch and origin to view different regions of the complex
    plane, as well as different scalings of the color planes.
    If you have some particularly interesting results, please share them and I can create a
    small gallery on the course web site.
  5. Turning in The Exercises
    Submit your files to Gradescope. To log in to Gradescope, point your browser to
    gradescope.com and click the login button. On the form that pops up select “School
    Credentials” and then “University of Washington netid”. You will be asked to
    authenticate with the UW netid login page. Once you have authenticated you will be
    brought to a page with your courses. Select amath583sp21.
    2021/4/14 Problem Set #2 — AMATH 483/583 High-Performance Scientific Computing
    https://amath583.github.io/sp... 21/21
    Next 
    There you will find two assignments : “ps2 - coding” and “ps2 - written”. For the coding
    part, you only need to submit the files that you edited:
    amath583.cpp
    amath583.hpp
    hello_world.cpp
    The autograder should provide you a feedback within 5 minutes after the submission.
    Also, please keep in mind that this is the first time that we use Gradescope for this
    class, so you might encounter bugs in the autograder. Please contact TAs if you see
    “Autograder failed to execute correctly”. Do not attach the code – they will have access
    to your submission on Gradescope.
    For the written part, you will need to submit your Questions.rst as a PDF file. You can
    use any modern text processor (Word, Pages, TextEdit, etc), or console tools like
    pandoc or rst2pdf, to convert it to a PDF file.
    If you relied on any external resources, include the references to your document as
    well.
     Previous
    Copyright © 2020-2021, Andrew Lumsdaine
    Unless otherwise noted, all material on this site are licensed under a Creative Commons AttributionNonCommercial-ShareAlike
    4.0 International License.

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