http://topic.csdn.net/u/20080623/08/4bbd2475-45f1-42e3-a613-16b094759ade.html
Socket通讯:
public class XmlSocket { // 异步socket诊听 // Incoming data from client.从客户端传来的数据 public static string data = null ; // Thread signal.线程 用一个指示是否将初始状态设置为终止的布尔值初始化 ManualResetEvent 类的新实例。 public static ManualResetEvent allDone = new ManualResetEvent( false ); // static void Main(string[] args) // { // StartListening(); // } public static void StartListening() { // Data buffer for incoming data. 传入数据缓冲 byte [] bytes = new Byte[ 1024 ]; // Establish the local endpoint for the socket. 建立本地端口 // The DNS name of the computer // running the listener is "host.contoso.com". IPAddress ipAddress; String ipString = ConfigurationManager.AppSettings.Get( " SocketIP " ); if (ipString == null || ipString == String.Empty) { IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName()); ipAddress = ipHostInfo.AddressList[ 0 ]; } else { ipAddress = IPAddress.Parse(ipString); } int port; String portString = ConfigurationManager.AppSettings.Get( " SocketPort " ); if (portString == null || portString == String.Empty) { port = 11001 ; } else { port = int .Parse(portString); } IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port); // Create a TCP/IP socket. Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Bind the socket to the local endpoint and listen for incoming connections.绑定端口和数据 try { listener.Bind(localEndPoint); listener.Listen( 100 ); while ( true ) { // Set the event to nonsignaled state.设置无信号状态的事件 allDone.Reset(); // Start an asynchronous socket to listen for connections.重新 启动异步连接 listener.BeginAccept( new AsyncCallback(AcceptCallback), listener); // Wait until a connection is made before continuing.等待连接创建后继续 allDone.WaitOne(); } } catch (Exception e) { // } } public static void AcceptCallback(IAsyncResult ar) { try { // Signal the main thread to continue.接受回调方法 该方法的此节向主应用程序线程发出信号, // 让它继续处理并建立与客户端的连接 allDone.Set(); // Get the socket that handles the client request.获取客户端请求句柄 Socket listener = (Socket)ar.AsyncState; Socket handler = listener.EndAccept(ar); // Create the state object. StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0 , StateObject.BufferSize, 0 , new AsyncCallback(ReadCallback), state); } catch (Exception e) { // } } /// <summary> /// 与接受回调方法一样,读取回调方法也是一个 AsyncCallback 委托。 /// 该方法将来自客户端套接字的一个或多个字节读入数据缓冲区,然后再次调用 BeginReceive 方法,直到客户端发送的数据完成为止。 /// 从客户端读取整个消息后,在控制台上显示字符串,并关闭处理与客户端的连接的服务器套接字。 /// </summary> /// <param name="ar"> IAsyncResult 委托 </param> public static void ReadCallback(IAsyncResult ar) { try { String content = String.Empty; // Retrieve the state object and the handler socket创建自定义的状态对象 from the asynchronous state object. StateObject state = (StateObject)ar.AsyncState; Socket handler = state.workSocket; // 处理的句柄 // Read data from the client socket. 读出 int bytesRead = handler.EndReceive(ar); if (bytesRead > 0 ) { // 业务代码 string result = DoSomeThing(...); String len = Encoding.UTF8.GetBytes(result).Length.ToString().PadLeft( 8 , ' 0 ' ); log.writeLine(len); Send(len + result, handler); } } catch (Exception e) { // } } private static void Send(String data, Socket handler) { try { // Convert the string data to byte data using UTF8 encoding. byte [] byteData = Encoding.UTF8.GetBytes(data); // Begin sending the data to the remote device. handler.BeginSend(byteData, 0 , byteData.Length, 0 , new AsyncCallback(SendCallback), handler); } catch (Exception e) { // } } /// <summary> /// 发送 /// </summary> /// <param name="ar"></param> private static void SendCallback(IAsyncResult ar) { try { // Retrieve the socket from the state object. Socket handler = (Socket)ar.AsyncState; // Complete sending the data to the remote device.向远端发送数据 int bytesSent = handler.EndSend(ar); StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0 , StateObject.BufferSize, 0 , new AsyncCallback(ReadCallback), state); handler.Shutdown(SocketShutdown.Both); handler.Close(); } catch (Exception e) { // } } public static void StopListening() { allDone.Close(); log.close(); } /// <summary> /// 具体处理业务的方法 /// </summary> /// <returns></returns> private static string DoSomething( int i) { // 具体业务代码,返回需要返回的字符串信息 } /// <summary> /// 写日志方法 /// </summary> /// <param name="strLog"> 写入内容 </param> public static void WriteLog( string strLog) { // 写入日志代码 } }
/// 线程执行体,转发消息 /// </summary> /// <param name="obj"> 传递给线程执行体的用户名,用以与用户通信 </param> private void ThreadFunc( object obj) { // 通过转发表得到当前用户套接字 Socket clientSkt = _transmit_tb[obj] as Socket; // 主循环 while ( true ) { try { // 接受第一个数据包。 // 由于程序逻辑结构简单,所以在这里对客户机发送的第一个包内容作逐一判断, // 这里的实现不够优雅,但不失为此简单模型的一个解决之道。 byte [] packetBuff = new byte [_maxPacket]; clientSkt.Receive(packetBuff); string _str = Encoding.Unicode.GetString(packetBuff).TrimEnd( ' \0 ' ); // 如果是发给不在线好友的信息 if (_str.StartsWith( " cmd::FriendMessage " )) { string UserName = _str.Substring( " cmd::FriendMessage " .Length, 20 ).Trim(); string MessageS = _str.Substring( " cmd::FriendMessage " .Length + 20 , _str.Length - " cmd::FriendMessage " .Length - 20 ); SaveMessage(obj as string , UserName, MessageS); continue ; } // 如果是离线请求 if (_str.StartsWith( " cmd::RequestLogout " )) { _transmit_tb.Remove(obj); UpdateFriendList(( string )obj, false , "" ); // string svrlog = string.Format("[系统消息]用户 {0} 在 {1} 已断开... 当前在线人数: {2}\r\n\r\n", obj, DateTime.Now, _transmit_tb.Count); // Console.WriteLine(svrlog); // 向所有客户机发送系统消息 // foreach (DictionaryEntry de in _transmit_tb) // { // string _clientName = de.Key as string; // Socket _clientSkt = de.Value as Socket; // _clientSkt.Send(Encoding.Unicode.GetBytes(svrlog)); // } Thread.CurrentThread.Abort(); } // 如果是请求好友列表 if (_str.StartsWith( " cmd::RequestFriendList " )) { SerializeFriendList(obj, clientSkt); // 将该用户不在线时的信息发送给用户 DataTable TabMessage = ReadMessage(obj as string ); if (TabMessage != null ) { foreach (DataRow myrow in TabMessage.Rows) { if (myrow[ " SendUserName " ].ToString() == " System::Message " ) { clientSkt.Send(Encoding.Unicode.GetBytes(myrow[ " Message " ].ToString())); } else { clientSkt.Send(Encoding.Unicode.GetBytes( " cmd::FriendMessage " + myrow[ " SendUserName " ].ToString().PadRight( 20 , ' ' ) + myrow[ " Message " ].ToString())); } } } // 这里不需要再继续接受后继数据包了,跳出当前循环体。 continue ; } /// /如果是请求好友列表 // if (_str.StartsWith("cmd::RequestOnLineList")) // { // byte[] onlineBuff = SerializeOnlineList(); // // 先发送响应信号,用户客户机的判断 // clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestOnLineList")); // clientSkt.Send(onlineBuff); // // 这里不需要再继续接受后继数据包了,跳出当前循环体。 // continue; // } // 查找用户 if (_str.StartsWith( " Find::FindFriend " )) { DataTable TabFind = TabUser.Clone(); DataRow [] FindRow = null ; string UserName = _str.Substring( " Find::FindFriend " .Length, _str.Length - " Find::FindFriend " .Length); if (UserName.Equals( " Find::WhoOnLine " )) { // 看谁在线 FindRow = TabUser.Select( " ZX = 1 " ); } else // 精确查找 { FindRow = TabUser.Select( " UserName = ' " + UserName + " ' " ); } foreach (DataRow myrow in FindRow) { TabFind.ImportRow(myrow); } clientSkt.Send(Encoding.Unicode.GetBytes( " Find::FindFriend " )); IFormatter format = new BinaryFormatter(); MemoryStream stream = new MemoryStream(); format.Serialize(stream, TabFind); stream.Position = 0 ; byte [] ret = new byte [_maxPacket]; int count = 0 ; count = stream.Read(ret, 0 , _maxPacket); while (count > 0 ) { clientSkt.Send(ret); count = stream.Read(ret, 0 , _maxPacket); } clientSkt.Send(Encoding.Unicode.GetBytes( " Find::FindFriendEnd " )); stream.Close(); TabFind = null ; FindRow = null ; // 这里不需要再继续接受后继数据包了,跳出当前循环体。 continue ; } // 请求添加好友 if (_str.StartsWith( " Find::AddFriendAsk " )) { string UserName = _str.Substring( " Find::AddFriendAsk " .Length, _str.Length - " Find::AddFriendAsk " .Length); // 通过转发表查找接收方的套接字 if (_transmit_tb.Count != 0 && _transmit_tb.ContainsKey(UserName)) { Socket receiverSkt = _transmit_tb[UserName] as Socket; receiverSkt.Send(Encoding.Unicode.GetBytes( " Find::AddFriendAsk " + obj as string )); } // 这里不需要再继续接受后继数据包了,跳出当前循环体。 continue ; } // 回复答应添加好友 if (_str.StartsWith( " Find::AddFriendYes " )) { string UserName = _str.Substring( " Find::AddFriendYes " .Length, _str.Length - " Find::AddFriendYes " .Length); /// / 保存数据 DataTable TabmyFriend = new DataTable() ; // 保存该用户 TabmyFriend.ReadXml(MyPath + " \\UserFriend\\ " + obj as string + " .xml " ); DataRow newRow = TabmyFriend.NewRow(); newRow[ " UserName " ] = UserName; TabmyFriend.Rows.Add(newRow); TabmyFriend.WriteXml(MyPath + " \\UserFriend\\ " + obj as string + " .xml " , XmlWriteMode.WriteSchema, false ); // 保存其好友 TabmyFriend = new DataTable(); TabmyFriend.ReadXml(MyPath + " \\UserFriend\\ " + UserName + " .xml " ); DataRow newRow1 = TabmyFriend.NewRow(); newRow1[ " UserName " ] = obj as string ; TabmyFriend.Rows.Add(newRow1); TabmyFriend.WriteXml(MyPath + " \\UserFriend\\ " + UserName + " .xml " , XmlWriteMode.WriteSchema, false ); TabmyFriend = null ; SerializeFriendList(obj, clientSkt);
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C#UDP的多路广播组的发送和接收 下列范例使用 UdpClient,在通讯端口11000传送UDP 资料包至多点传送位址群组 224.268.100.2。它传送命令列上指定的信息字串。
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