C#通讯编程

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Socket通讯:

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public class XmlSocket { // 异步socket诊听 // Incoming data from client.从客户端传来的数据 public static string data = null ; // Thread signal.线程 用一个指示是否将初始状态设置为终止的布尔值初始化 ManualResetEvent 类的新实例。 public static ManualResetEvent allDone = new ManualResetEvent( false ); // static void Main(string[] args) // { // StartListening(); // } public static void StartListening() { // Data buffer for incoming data. 传入数据缓冲 byte [] bytes = new Byte[ 1024 ]; // Establish the local endpoint for the socket. 建立本地端口 // The DNS name of the computer // running the listener is "host.contoso.com". IPAddress ipAddress; String ipString = ConfigurationManager.AppSettings.Get( " SocketIP " ); if (ipString == null || ipString == String.Empty) { IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName()); ipAddress = ipHostInfo.AddressList[ 0 ]; } else { ipAddress = IPAddress.Parse(ipString); } int port; String portString = ConfigurationManager.AppSettings.Get( " SocketPort " ); if (portString == null || portString == String.Empty) { port = 11001 ; } else { port = int .Parse(portString); } IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port); // Create a TCP/IP socket. Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Bind the socket to the local endpoint and listen for incoming connections.绑定端口和数据 try { listener.Bind(localEndPoint); listener.Listen( 100 ); while ( true ) { // Set the event to nonsignaled state.设置无信号状态的事件 allDone.Reset(); // Start an asynchronous socket to listen for connections.重新 启动异步连接 listener.BeginAccept( new AsyncCallback(AcceptCallback), listener); // Wait until a connection is made before continuing.等待连接创建后继续 allDone.WaitOne(); } } catch (Exception e) { // } } public static void AcceptCallback(IAsyncResult ar) { try { // Signal the main thread to continue.接受回调方法 该方法的此节向主应用程序线程发出信号, // 让它继续处理并建立与客户端的连接 allDone.Set(); // Get the socket that handles the client request.获取客户端请求句柄 Socket listener = (Socket)ar.AsyncState; Socket handler = listener.EndAccept(ar); // Create the state object. StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0 , StateObject.BufferSize, 0 , new AsyncCallback(ReadCallback), state); } catch (Exception e) { // } } /// <summary> /// 与接受回调方法一样,读取回调方法也是一个 AsyncCallback 委托。 /// 该方法将来自客户端套接字的一个或多个字节读入数据缓冲区,然后再次调用 BeginReceive 方法,直到客户端发送的数据完成为止。 /// 从客户端读取整个消息后,在控制台上显示字符串,并关闭处理与客户端的连接的服务器套接字。 /// </summary> /// <param name="ar"> IAsyncResult 委托 </param> public static void ReadCallback(IAsyncResult ar) { try { String content = String.Empty; // Retrieve the state object and the handler socket创建自定义的状态对象 from the asynchronous state object. StateObject state = (StateObject)ar.AsyncState; Socket handler = state.workSocket; // 处理的句柄 // Read data from the client socket. 读出 int bytesRead = handler.EndReceive(ar); if (bytesRead > 0 ) { // 业务代码 string result = DoSomeThing(...); String len = Encoding.UTF8.GetBytes(result).Length.ToString().PadLeft( 8 , ' 0 ' ); log.writeLine(len); Send(len + result, handler); } } catch (Exception e) { // } } private static void Send(String data, Socket handler) { try { // Convert the string data to byte data using UTF8 encoding. byte [] byteData = Encoding.UTF8.GetBytes(data); // Begin sending the data to the remote device. handler.BeginSend(byteData, 0 , byteData.Length, 0 , new AsyncCallback(SendCallback), handler); } catch (Exception e) { // } } /// <summary> /// 发送 /// </summary> /// <param name="ar"></param> private static void SendCallback(IAsyncResult ar) { try { // Retrieve the socket from the state object. Socket handler = (Socket)ar.AsyncState; // Complete sending the data to the remote device.向远端发送数据 int bytesSent = handler.EndSend(ar); StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0 , StateObject.BufferSize, 0 , new AsyncCallback(ReadCallback), state); handler.Shutdown(SocketShutdown.Both); handler.Close(); } catch (Exception e) { // } } public static void StopListening() { allDone.Close(); log.close(); } /// <summary> /// 具体处理业务的方法 /// </summary> /// <returns></returns> private static string DoSomething( int i) { // 具体业务代码,返回需要返回的字符串信息 } /// <summary> /// 写日志方法 /// </summary> /// <param name="strLog"> 写入内容 </param> public static void WriteLog( string strLog) { // 写入日志代码 } }
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/// 线程执行体,转发消息 /// </summary> /// <param name="obj"> 传递给线程执行体的用户名,用以与用户通信 </param> private void ThreadFunc( object obj) { // 通过转发表得到当前用户套接字 Socket clientSkt = _transmit_tb[obj] as Socket; // 主循环 while ( true ) { try { // 接受第一个数据包。 // 由于程序逻辑结构简单,所以在这里对客户机发送的第一个包内容作逐一判断, // 这里的实现不够优雅,但不失为此简单模型的一个解决之道。 byte [] packetBuff = new byte [_maxPacket]; clientSkt.Receive(packetBuff); string _str = Encoding.Unicode.GetString(packetBuff).TrimEnd( ' \0 ' ); // 如果是发给不在线好友的信息 if (_str.StartsWith( " cmd::FriendMessage " )) { string UserName = _str.Substring( " cmd::FriendMessage " .Length, 20 ).Trim(); string MessageS = _str.Substring( " cmd::FriendMessage " .Length + 20 , _str.Length - " cmd::FriendMessage " .Length - 20 ); SaveMessage(obj as string , UserName, MessageS); continue ; } // 如果是离线请求 if (_str.StartsWith( " cmd::RequestLogout " )) { _transmit_tb.Remove(obj); UpdateFriendList(( string )obj, false , "" ); // string svrlog = string.Format("[系统消息]用户 {0} 在 {1} 已断开... 当前在线人数: {2}\r\n\r\n", obj, DateTime.Now, _transmit_tb.Count); // Console.WriteLine(svrlog); // 向所有客户机发送系统消息 // foreach (DictionaryEntry de in _transmit_tb) // { // string _clientName = de.Key as string; // Socket _clientSkt = de.Value as Socket; // _clientSkt.Send(Encoding.Unicode.GetBytes(svrlog)); // } Thread.CurrentThread.Abort(); } // 如果是请求好友列表 if (_str.StartsWith( " cmd::RequestFriendList " )) { SerializeFriendList(obj, clientSkt); // 将该用户不在线时的信息发送给用户 DataTable TabMessage = ReadMessage(obj as string ); if (TabMessage != null ) { foreach (DataRow myrow in TabMessage.Rows) { if (myrow[ " SendUserName " ].ToString() == " System::Message " ) { clientSkt.Send(Encoding.Unicode.GetBytes(myrow[ " Message " ].ToString())); } else { clientSkt.Send(Encoding.Unicode.GetBytes( " cmd::FriendMessage " + myrow[ " SendUserName " ].ToString().PadRight( 20 , ' ' ) + myrow[ " Message " ].ToString())); } } } // 这里不需要再继续接受后继数据包了,跳出当前循环体。 continue ; } /// /如果是请求好友列表 // if (_str.StartsWith("cmd::RequestOnLineList")) // { // byte[] onlineBuff = SerializeOnlineList(); // // 先发送响应信号,用户客户机的判断 // clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestOnLineList")); // clientSkt.Send(onlineBuff); // // 这里不需要再继续接受后继数据包了,跳出当前循环体。 // continue; // } // 查找用户 if (_str.StartsWith( " Find::FindFriend " )) { DataTable TabFind = TabUser.Clone(); DataRow [] FindRow = null ; string UserName = _str.Substring( " Find::FindFriend " .Length, _str.Length - " Find::FindFriend " .Length); if (UserName.Equals( " Find::WhoOnLine " )) { // 看谁在线 FindRow = TabUser.Select( " ZX = 1 " ); } else // 精确查找 { FindRow = TabUser.Select( " UserName = ' " + UserName + " ' " ); } foreach (DataRow myrow in FindRow) { TabFind.ImportRow(myrow); } clientSkt.Send(Encoding.Unicode.GetBytes( " Find::FindFriend " )); IFormatter format = new BinaryFormatter(); MemoryStream stream = new MemoryStream(); format.Serialize(stream, TabFind); stream.Position = 0 ; byte [] ret = new byte [_maxPacket]; int count = 0 ; count = stream.Read(ret, 0 , _maxPacket); while (count > 0 ) { clientSkt.Send(ret); count = stream.Read(ret, 0 , _maxPacket); } clientSkt.Send(Encoding.Unicode.GetBytes( " Find::FindFriendEnd " )); stream.Close(); TabFind = null ; FindRow = null ; // 这里不需要再继续接受后继数据包了,跳出当前循环体。 continue ; } // 请求添加好友 if (_str.StartsWith( " Find::AddFriendAsk " )) { string UserName = _str.Substring( " Find::AddFriendAsk " .Length, _str.Length - " Find::AddFriendAsk " .Length); // 通过转发表查找接收方的套接字 if (_transmit_tb.Count != 0 && _transmit_tb.ContainsKey(UserName)) { Socket receiverSkt = _transmit_tb[UserName] as Socket; receiverSkt.Send(Encoding.Unicode.GetBytes( " Find::AddFriendAsk " + obj as string )); } // 这里不需要再继续接受后继数据包了,跳出当前循环体。 continue ; } // 回复答应添加好友 if (_str.StartsWith( " Find::AddFriendYes " )) { string UserName = _str.Substring( " Find::AddFriendYes " .Length, _str.Length - " Find::AddFriendYes " .Length); /// / 保存数据 DataTable TabmyFriend = new DataTable() ; // 保存该用户 TabmyFriend.ReadXml(MyPath + " \\UserFriend\\ " + obj as string + " .xml " ); DataRow newRow = TabmyFriend.NewRow(); newRow[ " UserName " ] = UserName; TabmyFriend.Rows.Add(newRow); TabmyFriend.WriteXml(MyPath + " \\UserFriend\\ " + obj as string + " .xml " , XmlWriteMode.WriteSchema, false ); // 保存其好友 TabmyFriend = new DataTable(); TabmyFriend.ReadXml(MyPath + " \\UserFriend\\ " + UserName + " .xml " ); DataRow newRow1 = TabmyFriend.NewRow(); newRow1[ " UserName " ] = obj as string ; TabmyFriend.Rows.Add(newRow1); TabmyFriend.WriteXml(MyPath + " \\UserFriend\\ " + UserName + " .xml " , XmlWriteMode.WriteSchema, false ); TabmyFriend = null ; SerializeFriendList(obj, clientSkt);
            
              
// "开始"按钮事件 private void button1_Click( object sender, System.EventArgs e) { // 取得预保存的文件名 string fileName = textBox3.Text.Trim(); // 远程主机 string hostName = textBox1.Text.Trim(); // 端口 int port = Int32.Parse(textBox2.Text.Trim()); // 得到主机信息 IPHostEntry ipInfo = Dns.GetHostByName(hostName); // 取得IPAddress[] IPAddress[] ipAddr = ipInfo.AddressList; // 得到ip IPAddress ip = ipAddr[ 0 ]; // 组合出远程终结点 IPEndPoint hostEP = new IPEndPoint(ip,port); // 创建Socket 实例 Socket socket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); try { // 尝试连接 socket.Connect(hostEP); } catch (Exception se) { MessageBox.Show( " 连接错误 " + se.Message, " 提示信息 ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); } // 发送给远程主机的请求内容串 string sendStr = " GET / HTTP/1.1\r\nHost: " + hostName + " \r\nConnection: Close\r\n\r\n " ; // 创建bytes字节数组以转换发送串 byte [] bytesSendStr = new byte [ 1024 ]; // 将发送内容字符串转换成字节byte数组 bytesSendStr = Encoding.ASCII.GetBytes(sendStr); try { // 向主机发送请求 socket.Send(bytesSendStr,bytesSendStr.Length, 0 ); } catch (Exception ce) { MessageBox.Show( " 发送错误: " + ce.Message, " 提示信息 ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); } // 声明接收返回内容的字符串 string recvStr = "" ; // 声明字节数组,一次接收数据的长度为1024字节 byte [] recvBytes = new byte [ 1024 ]; // 返回实际接收内容的字节数 int bytes = 0 ; // 循环读取,直到接收完所有数据 while ( true ) { bytes = socket.Receive(recvBytes,recvBytes.Length, 0 ); // 读取完成后退出循环 if (bytes〈 = 0 ) break ; // 将读取的字节数转换为字符串 recvStr += Encoding.ASCII.GetString(recvBytes, 0 ,bytes); } // 将所读取的字符串转换为字节数组 byte [] content = Encoding.ASCII.GetBytes(recvStr); try { // 创建文件流对象实例 FileStream fs = new FileStream(fileName,FileMode.OpenOrCreate,FileAccess.ReadWrite); // 写入文件 fs.Write(content, 0 ,content.Length); } catch (Exception fe) { MessageBox.Show( " 文件创建/写入错误: " + fe.Message, " 提示信息 " ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); } // 禁用Socket socket.Shutdown(SocketShutdown.Both); // 关闭Socket socket.Close(); } }
TCP/UDP通讯
////////////////////////////////////////////////////////////////////////
UDP的:
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namespace UDPServer { class Program { static void Main( string [] args) { int recv; byte [] data = new byte [ 1024 ]; // 构建TCP 服务器 // 得到本机IP,设置TCP端口号 IPEndPoint ipep = new IPEndPoint(IPAddress.Any , 8001 ); Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram , ProtocolType.Udp); // 绑定网络地址 newsock.Bind(ipep); Console.WriteLine( " This is a Server, host name is {0} " ,Dns.GetHostName()); // 等待客户机连接 Console.WriteLine( " Waiting for a client... " ); // 得到客户机IP IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0 ); EndPoint Remote = (EndPoint)(sender); recv = newsock.ReceiveFrom(data, ref Remote); Console .WriteLine ( " Message received from {0}: " , Remote.ToString ()); Console .WriteLine (Encoding .ASCII .GetString (data , 0 ,recv )); // 客户机连接成功后,发送欢迎信息 string welcome = " Welcome ! " ; // 字符串与字节数组相互转换 data = Encoding .ASCII .GetBytes (welcome ); // 发送信息 newsock .SendTo (data ,data.Length ,SocketFlags .None ,Remote ); while ( true ) { data = new byte [ 1024 ]; // 发送接受信息 recv = newsock.ReceiveFrom(data , ref Remote); Console .WriteLine (Encoding .ASCII .GetString (data , 0 ,recv)); newsock .SendTo (data ,recv ,SocketFlags .None ,Remote ); } } } }

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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; namespace UDPClient { class Program { static void Main( string [] args) { byte [] data = new byte [ 1024 ]; string input ,stringData; // 构建TCP 服务器 Console.WriteLine( " This is a Client, host name is {0} " , Dns.GetHostName()); // 设置服务IP,设置TCP端口号 IPEndPoint ipep = new IPEndPoint(IPAddress .Parse ( " 127.0.0.1 " ) , 8001 ); // 定义网络类型,数据连接类型和网络协议UDP Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); string welcome = " Hello! " ; data = Encoding.ASCII.GetBytes(welcome); server.SendTo(data, data.Length, SocketFlags.None, ipep); IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0 ); EndPoint Remote = (EndPoint)sender; data = new byte [ 1024 ]; int recv = server.ReceiveFrom(data, ref Remote); Console.WriteLine( " Message received from {0}: " , Remote.ToString()); Console.WriteLine(Encoding .ASCII .GetString (data, 0 ,recv)); while ( true ) { input = Console .ReadLine (); if (input == " exit " ) break ; server .SendTo (Encoding .ASCII .GetBytes (input ),Remote ); data = new byte [ 1024 ]; recv = server.ReceiveFrom(data, ref Remote); stringData = Encoding.ASCII.GetString(data, 0 , recv); Console.WriteLine(stringData); } Console .WriteLine ( " Stopping Client. " ); server .Close (); } } }

简单的UDP
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try { Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); // 向此网段发广播包 int UDPListenerPort = 8082 ; IPAddress broadcast = IPAddress.Parse( " 192.168.0.255 " ); // 此处根据IP及子网掩码改为相应的广播IP string ts = " This is UPD string for sending " ; byte [] sendbuf = Encoding.ASCII.GetBytes(ts); IPEndPoint ep = new IPEndPoint(broadcast, UDPListenerPort); s.SendTo(sendbuf, ep); } catch (Exception e) {}

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UdpClient listener; int UDPListenerPort = 8082 ; IPEndPoint groupEP = new IPEndPoint(IPAddress.Any, UDPListenerPort); try { while ( true ) { byte [] bytes = listener.Receive( ref groupEP); string RecIP = groupEP.ToString().Substring( 0 , groupEP.ToString().IndexOf( " : " )); // 收到发送UPD端的IP string RecStr = Encoding.ASCII.GetString(bytes, 0 , bytes.Length); // 收到的UPD字符串 } } catch {}
C#UDP的多路广播组的发送和接收
下列范例使用 UdpClient,在通讯端口11000传送UDP 资料包至多点传送位址群组 224.268.100.2。它传送命令列上指定的信息字串。 
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using System; using System.Net; using System.Net.Sockets; using System.Text; public class UDPMulticastSender { private static IPAddress GroupAddress = IPAddress.Parse( " 224.168.100.2 " ); private static int GroupPort = 11000 ; private static void Send( String message) { UdpClient sender = new UdpClient(); IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort); try { Console.WriteLine( " Sending datagram : {0} " , message); byte [] bytes = Encoding.ASCII.GetBytes(message); sender.Send(bytes, bytes.Length, groupEP); sender.Close(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } public static int Main(String[] args) { Send(args[ 0 ]); return 0 ; } }

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using System; using System.Net; using System.Net.Sockets; using System.Text; public class UDPMulticastListener { private static readonly IPAddress GroupAddress = IPAddress.Parse( " 224.168.100.2 " ); private const int GroupPort = 11000 ; private static void StartListener() { bool done = false ; UdpClient listener = new UdpClient(); IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort); try { listener.JoinMulticastGroup(GroupAddress); listener.Connect(groupEP); while ( ! done) { Console.WriteLine( " Waiting for broadcast " ); byte [] bytes = listener.Receive( ref groupEP); Console.WriteLine( " Received broadcast from {0} :\n {1}\n " , groupEP.ToString(), Encoding.ASCII.GetString(bytes, 0 ,bytes.Length)); } listener.Close(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } public static int Main(String[] args) { StartListener(); return 0 ; } }
C#TCP的:
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TCPClient TCPClient 类提供了一种使用 TCP 协议连接到某个端点的简化方法。它还通过 NetworkStream 对象展现在连接过程中读取或写入的数据。请参见下面从 QuickStart 文档中摘录的日期 / 时间客户机示例。 使用 C# 编写 using System; using System.Net; using System.Net.Sockets; using System.IO; using System.Text; class Client { public static void Main(String[] args) { TCPClient tcpc = new TCPClient(); Byte[] read = new Byte[ 32 ]; if (args.Length != 1 ) { Console.WriteLine(“请在命令行中指定服务器名称”); return ; } String server = args[ 0 ]; // 验证服务器是否存在 if (DNS.GetHostByName(server) == null ) { Console.WriteLine(“找不到服务器:” + 服务器); return ; } // 尝试连接到服务器 if (tcpc.Connect(server, 13 ) == - 1 ) { Console.WriteLine(“无法连接到服务器:” + 服务器); return ; } // 获取流 Stream s = tcpc.GetStream(); // 读取流并将它转换为 ASCII 码形式 int bytes = s.Read(read, 0 , read.Length); String Time = Encoding.ASCII.GetString(read); // 显示数据 Console.WriteLine(“已接收到的” + 字节 + “字节”); Console.WriteLine(“当前日期和时间是:” + 时间); tcpc.Close(); } } TCPListener TCPListener 类便于在来自某个客户机的 TCP 连接的特定套接字上进行侦听的工作。请参见下面包括在 QuickStart 文档中的日期 / 时间服务器示例。 使用 C# 编写 using System; using System.Net; using System.Net.Sockets; using System.Text; class Server { public static void Main() { DateTime now; String strDateLine; Encoding ASCII = Encoding.ASCII; // 在端口 13 进行侦听 TCPListener tcpl = new TCPListener( 13 ); tcpl.Start(); Console.WriteLine(“正在等待客户进行连接”); Console.WriteLine(“请按 Ctrl + c 退出...”); while ( true ) { // 接收会阻塞,直到有人连接上 Socket s = tcpl.Accept(); // 获取当前的日期和时间并将它连接成一个字符串 now = DateTime.Now; strDateLine = now.ToShortDateString() + " " + now.ToLongTimeString(); // 将该字符串转换成一个字节数组并发送它 Byte[] byteDateLine = ASCII.GetBytes(strDateLine.ToCharArray()); s.Send(byteDateLine, byteDateLine.Length, 0 ); Console.WriteLine(“发送” + strDateLine); } } }

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