问题来源:
http://www.cnblogs.com/del/archive/2009/01/23/1017571.html#1437673
本来 wuheng66888 需要的是输出旋转的文本, 下面的例子只是转了一个矩形;
因为 GDI+ 的旋转理念是旋转画布, 所以都是一样的.
本例效果图:
代码文件:
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs;
type
TForm1 = class(TForm)
procedure FormPaint(Sender: TObject);
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
uses GDIPOBJ, GDIPAPI;
procedure TForm1.FormPaint(Sender: TObject);
var
g: TGPGraphics;
p: TGPPen;
rect: TGPRect;
pt: TGPPointF;
Matrix: TGPMatrix;
begin
g := TGPGraphics.Create(Canvas.Handle);
p := TGPPen.Create(MakeColor(255,255,0,0),0);
rect := MakeRect(30,30,100,100);
{譬如准备在上面矩形的中心点旋转}
pt := MakePoint(rect.X + rect.Width / 2, rect.Y + rect.Height /2);
Matrix := TGPMatrix.Create;
Matrix.RotateAt(45, pt); {以指定的 pt 为中心, 转 45° 角}
{先画个不旋转的}
g.DrawRectangle(p, rect);
{再画个旋转的}
p.SetColor(aclBlue);
g.SetTransform(Matrix); {关键代码}
g.DrawRectangle(p, rect);
g.ResetTransform; {关键代码, 不恢复后面就都旋转了}
Matrix.Free;
p.Free;
g.Free;
end;
end.