我回复:什么鬼,看不懂啊?!
也有其他小伙伴表示看不懂,看来大家的C#基础和我一样并不全面。
我看不懂,主要是因为我没用过TaskCompletionSource和Interlocked的CompareExchange方法,然后经过我1、2个小时的研究,终于勉强看懂了。
由于上面这段代码只贴了一张图,我没有拿到源码,所以我写了个差不多的Demo用于测试,代码如下:
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SingletonTest
{
public class Singleton
{
private static Task _stringTask;
///
/// 重置,方便重复测试
///
public void Reset()
{
_stringTask = null;
}
public Task InitAsync()
{
if (_stringTask != null)
{
return _stringTask;
}
var inition = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
var initonTask = Interlocked.CompareExchange(ref _stringTask, inition.Task, null);
if (initonTask != null)
{
return initonTask;
}
_stringTask = CreateContent(inition);
return inition.Task;
}
private async Task CreateContent(TaskCompletionSource inition)
{
string content = await TextUtil.GetTextAsync();
inition.SetResult(content);
return content;
}
}
}
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然后按照我自己的习惯,又写了一版:
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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SingletonTest
{
class Singleton2
{
private static string _value;
private SemaphoreSlim _semaphoreSlim = new SemaphoreSlim(1, 1);
///
/// 重置,方便重复测试
///
public void Reset()
{
_value = null;
}
public async Task InitAsync()
{
if (_value != null)
{
return _value;
}
await _semaphoreSlim.WaitAsync();
if (_value == null)
{
_value = await TextUtil.GetTextAsync();
}
_semaphoreSlim.Release();
return _value;
}
}
}
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很容易懂,不是吗?
这段代码我好像是理解了,可是我不理解的是,为什么代码会写的这么复杂呢?
最主要的是我不理解下面几行:
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var inition = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
var initonTask = Interlocked.CompareExchange(ref _stringTask, inition.Task, null);
if (initonTask != null)
{
return initonTask;
}
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我要给它翻译成我能理解的代码,我意思到new的TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously)也是个单例,所以我先写了个TaskCompletionSourceFactory类:
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SingletonTest
{
public class TaskCompletionSourceFactory : IDisposable
{
private TaskCompletionSource _value;
private TaskCompletionSourceData _data;
private SemaphoreSlim _semaphoreSlim = new SemaphoreSlim(1, 1);
public TaskCompletionSourceData Instance
{
get
{
_semaphoreSlim.Wait();
if (_value == null)
{
_data = new TaskCompletionSourceData();
_value = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
_data.Value = _value;
_data.First = true;
}
else
{
_data = new TaskCompletionSourceData();
_data.Value = _value;
_data.First = false;
}
_semaphoreSlim.Release();
return _data;
}
}
public void Dispose()
{
_semaphoreSlim.Dispose();
}
}
public class TaskCompletionSourceData
{
public bool First { get; set; }
public TaskCompletionSource Value { get; set; }
}
}
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然后把Demo中Singleton这个类改写了一下:
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SingletonTest
{
public class Singleton3
{
private static Task _stringTask;
///
/// 重置,方便重复测试
///
public void Reset()
{
_stringTask = null;
}
public Task InitAsync(TaskCompletionSourceFactory factory)
{
if (_stringTask != null)
{
return _stringTask;
}
var inition = factory.Instance;
if (!inition.First)
{
return inition.Value.Task;
}
_stringTask = CreateContent(inition.Value);
return inition.Value.Task;
}
private async Task CreateContent(TaskCompletionSource inition)
{
string content = await TextUtil.GetTextAsync();
inition.SetResult(content);
return content;
}
}
}
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当我差不多理解了之后,我发现原始代码有一点点小问题,就是TaskCompletionSource是有机率被重复new的。
大家觉得哪种写法好呢?
附:
TextUtil.cs代码,是一个模拟获取文本的方法:
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SingletonTest
{
public class TextUtil
{
public static Task GetTextAsync()
{
return Task.Run(() =>
{
Thread.Sleep(10);
Random rnd = new Random();
return rnd.Next(0, 1000).ToString().PadRight(10);
});
}
}
}
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测试代码:
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SingletonTest
{
class Program
{
private static int _count = 200;
private static Singleton _singleton = new Singleton();
private static Singleton2 _singleton2 = new Singleton2();
private static Singleton3 _singleton3 = new Singleton3();
static void Main(string[] args)
{
ThreadPool.SetMinThreads(20, 20);
Task.Run(() => { }); //Task预热
Console.WriteLine("输入1测试Singleton,输入2测试Singleton2,如果值都相同,说明单例测试通过,否则不通过");
while (true)
{
var key = Console.ReadKey().Key;
if (key == ConsoleKey.D1)
{
Console.WriteLine("测试Singleton");
Test();
}
if (key == ConsoleKey.D2)
{
Console.WriteLine("测试Singleton2");
Test2();
}
if (key == ConsoleKey.D3)
{
Console.WriteLine("测试Singleton3");
Test3();
}
}
}
public static void Test()
{
List taskList = new List();
for (int i = 0; i < _count; i++)
{
Task task = Task.Run(async () =>
{
string content = await _singleton.InitAsync();
Console.Write(content);
});
taskList.Add(task);
}
Task.WaitAll(taskList.ToArray());
_singleton.Reset();
Console.WriteLine("");
}
public static void Test2()
{
List taskList = new List();
for (int i = 0; i < _count; i++)
{
Task task = Task.Run(async () =>
{
string content = await _singleton2.InitAsync();
Console.Write(content);
});
taskList.Add(task);
}
Task.WaitAll(taskList.ToArray());
_singleton2.Reset();
Console.WriteLine("");
}
public static void Test3()
{
TaskCompletionSourceFactory factory = new TaskCompletionSourceFactory();
List taskList = new List();
for (int i = 0; i < _count; i++)
{
Task task = Task.Run(async () =>
{
string content = await _singleton3.InitAsync(factory);
Console.Write(content);
});
taskList.Add(task);
}
Task.WaitAll(taskList.ToArray());
_singleton3.Reset();
factory.Dispose();
Console.WriteLine("");
}
}
}