Unity角色控制器CharacterController

角色控制器(CharacterController):

首先,角色控制器没有碰撞效果,这是和刚体的区别,不像刚体可以给其力

如果想使人物移动,直接复制官方文本中的CharacterController下的Move()方法,前台添加“CharacterController”这个组件。

参数:

Slope Limit爬坡限制:小于等于此角度可以上坡
Step Offset台阶高度:
Skin Width 皮肤宽度:太大就抖动,太小就卡住,最好设置成Radius半径的10%
Min Move Distance:0,太多不行,太小动不了
Center:中心点坐标
Radius:半径,一般0.5
Height:高,一般2.0

using UnityEngine;
using System.Collections;
 
public class NewBehaviourScript : MonoBehaviour {
    public float speed = 6.0F;
    public float jumpSpeed = 8.0F;
    public float gravity = 20.0F;
    private Vector3 moveDirection = Vector3.zero;
 
    void Update() {
        CharacterController controller = GetComponent();
        if (controller.isGrounded) {
            moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
            moveDirection = transform.TransformDirection(moveDirection);
            moveDirection *= speed;
            if (Input.GetButton("Jump"))
                moveDirection.y = jumpSpeed;
        }
        moveDirection.y -= gravity * Time.deltaTime;
        controller.Move(moveDirection * Time.deltaTime);
    }
 
}
 

 

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