Play源代码分析1—Server启动过程

Play是个Rails风格的Java Web框架,需要了解背景请看:

  1. Play Framework介绍1--主要概念
  2. Play Framework介绍2—Helloworld

如何调试请看此处。以下进入正题^_^

Server启动过程主要涉及三个地方:

  1. play.Play类:代表Play本身业务模型。
  2. play.server.Server类:负责服务器启动。
  3. play.classloading包:负责.java文件读取、编译和加载。

总体流程:

Play代码分析-Server.Main

Server.main为入口方法:

  
    
public static void main(String[] args) throws Exception {

Play.init(root, System.getProperty(
" play.id " , "" ));
if (System.getProperty( " precompile " ) == null ) {
new Server();
}
else {
Logger.info(
" Done. " );
}
}

做两件事:

  1. Play.init
  2. 然后创建Server对象。

Play.init

  
    
public static void init(File root, String id) {



readConfiguration();

Play.classes
= new ApplicationClasses();



// Build basic java source path
VirtualFile appRoot = VirtualFile.open(applicationPath);
roots.add(appRoot);
javaPath
= new ArrayList < VirtualFile > ( 2 );
javaPath.add(appRoot.child(
" app " ));
javaPath.add(appRoot.child(
" conf " ));

// Build basic templates path
templatesPath = new ArrayList < VirtualFile > ( 2 );
templatesPath.add(appRoot.child(
" app/views " ));

// Main route file
routes = appRoot.child( " conf/routes " );



// Load modules
loadModules();



// Enable a first classloader
classloader = new ApplicationClassloader();

// Plugins
loadPlugins();

// Done !
if (mode == Mode.PROD || preCompile() ) {
start();
}


}

主要做:

  1. 加载配置
  2. new ApplicationClasses();加载app、views和conf路径到VirtualFile中,VirtualFile是Play内部的统一文件访问接口,方便后续读取文件
  3. 加载route
  4. 加载Module,Play的应用扩展组件。
  5. 加载Plugin,Play框架自身的扩展组件。
  6. 工作在产品模式则启动Play.

关键步骤为new ApplicationClasses(),执行computeCodeHashe(),后者触发目录扫描,搜索.java文件。相关过程简化代码如下:

  
    
public ApplicationClassloader() {
super (ApplicationClassloader. class .getClassLoader());
// Clean the existing classes
for (ApplicationClass applicationClass : Play.classes.all()) {
applicationClass.uncompile();
}
pathHash
= computePathHash();

}
  
    
int computePathHash() {
StringBuffer buf
= new StringBuffer();
for (VirtualFile virtualFile : Play.javaPath) {
scan(buf, virtualFile);
}
return buf.toString().hashCode();
}
  
    
void scan(StringBuffer buf, VirtualFile current) {
if ( ! current.isDirectory()) {
if (current.getName().endsWith( " .java " )) {
Matcher matcher
= Pattern.compile( " \\s+class\\s([a-zA-Z0-9_]+)\\s+ " ).matcher(current.contentAsString());
buf.append(current.getName());
buf.append(
" ( " );
while (matcher.find()) {
buf.append(matcher.group(
1 ));
buf.append(
" , " );
}
buf.append(
" ) " );
}
}
else if ( ! current.getName().startsWith( " . " )) {
for (VirtualFile virtualFile : current.list()) {
scan(buf, virtualFile);
}
}
}

Start流程

Play.Start过程

简化代码如下:

  
    
public static synchronized void start() {
try {
...
// Reload configuration
readConfiguration();

...

// Try to load all classes
Play.classloader.getAllClasses();

// Routes
Router.detectChanges(ctxPath);

// Cache
Cache.init();

// Plugins
for (PlayPlugin plugin : plugins) {
try {
plugin.onApplicationStart();
}
catch (Exception e) {
if (Play.mode.isProd()) {
Logger.error(e,
" Can't start in PROD mode with errors " );
}
if (e instanceof RuntimeException) {
throw (RuntimeException)e;
}
throw new UnexpectedException(e);
}
}

...

// Plugins
for (PlayPlugin plugin : plugins) {
plugin.afterApplicationStart();
}

}
catch (PlayException e) {
started
= false ;
throw e;
}
catch (Exception e) {
started
= false ;
throw new UnexpectedException(e);
}
}

关键步骤为执行Play.classloader.getAllClasses()加载app目录中的类型。简化代码如下:

  
    
public List < Class > getAllClasses() {
if (allClasses == null ) {
allClasses
= new ArrayList < Class > ();

if (Play.usePrecompiled) {
...
}
else {
List
< ApplicationClass > all = new ArrayList < ApplicationClass > ();

// Let's plugins play
for (PlayPlugin plugin : Play.plugins) {
plugin.compileAll(all);
}

for (VirtualFile virtualFile : Play.javaPath) {
all.addAll(getAllClasses(virtualFile));
}
List
< String > classNames = new ArrayList < String > ();
for ( int i = 0 ; i < all.size(); i ++ ) {
if (all.get(i) != null && ! all.get(i).compiled) {
classNames.add(all.get(i).name);
}
}

Play.classes.compiler.compile(classNames.toArray(
new String[classNames.size()]));

for (ApplicationClass applicationClass : Play.classes.all()) {
Class clazz
= loadApplicationClass(applicationClass.name);
if (clazz != null ) {
allClasses.add(clazz);
}
}
...
}
}
return allClasses;
}

主要步骤:

  1. plugin.compileAll,给所有plugin一次机会进行自定义编译。
  2. Play.classes.compiler.compile(classNames.toArray(new String[classNames.size()]));编译所有.java文件。编译后的.class存储在ApplicationClass中。内部使用了eclipse的JDT编译器。
  3. loadApplicationClass,取出ApplicationClass中的.class加入List<Class>中返回。

到此完成.java的加载。相关对象关系如下图:

Play代码分析

接着new Server()启动HTTP服务,监听请求

简化代码如下:

  
    
public Server() {
...
if (httpPort == - 1 && httpsPort == - 1 ) {
httpPort
= 9000 ;
}
...
InetAddress address
= null ;
try {
if (p.getProperty( " http.address " ) != null ) {
address
= InetAddress.getByName(p.getProperty( " http.address " ));
}
else if (System.getProperties().containsKey( " http.address " )) {
address
= InetAddress.getByName(System.getProperty( " http.address " ));
}

}
catch (Exception e) {
Logger.error(e,
" Could not understand http.address " );
System.exit(
- 1 );
}

ServerBootstrap bootstrap
= new ServerBootstrap( new NioServerSocketChannelFactory(
Executors.newCachedThreadPool(), Executors.newCachedThreadPool())
);
try {
if (httpPort != - 1 ) {
bootstrap.setPipelineFactory(
new HttpServerPipelineFactory());
bootstrap.bind(
new InetSocketAddress(address, httpPort));
bootstrap.setOption(
" child.tcpNoDelay " , true );

if (Play.mode == Mode.DEV) {
if (address == null ) {
Logger.info(
" Listening for HTTP on port %s (Waiting a first request to start) ... " , httpPort);
}
else {
Logger.info(
" Listening for HTTP at %2$s:%1$s (Waiting a first request to start) ... " , httpPort, address);
}
}
else {
if (address == null ) {
Logger.info(
" Listening for HTTP on port %s ... " , httpPort);
}
else {
Logger.info(
" Listening for HTTP at %2$s:%1$s ... " , httpPort, address);
}
}

}

}
catch (ChannelException e) {
Logger.error(
" Could not bind on port " + httpPort, e);
System.exit(
- 1 );
}
...
}

主要步骤:

  1. 设置端口,地址
  2. new ServerBootstrap,创建jboss netty服务器。Play1.1.1使用了netty作为底层通讯服务器。
  3. new HttpServerPipelineFactory(),设置netty所需的请求处理管道工厂。它负责当请求到达时提供处理者。
  4. bootstrap.bind(new InetSocketAddress(address, httpPort),绑定地址,端口。

  

到此万事具备,只等东风了…

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